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Major annual or one-time televised mega-events can draw large viewership and significant interest from regional, national, and international advertisers. Advertisers strategically unveil major marketing campaigns in conjunction with televised mega-events and create memorable advertising content with high entertainment value. Some mega-event advertising, such as during the Super Bowl, even attracts a subset of viewers interested primarily in the advertising content. This type of advertisement is an increasingly common television phenomenon as televised mega-events become more popular and available globally.
In response to the high production costs of early television, broadcasters envisioned a business model much like the successful radio broadcasters of the time. [1] This led the Federal Communications Commission (FCC) to permit commercial advertising on television broadcasts in May 1941. The first television advertisement, a very brief advertisement for Bulova watches, aired on July 1, 1941, before a baseball game between the Brooklyn Dodgers and Philadelphia Phillies. [2]
Broadcast mega-events, particularly by radio, were not uncommon prior to the widespread adoption of television as a form of home entertainment. However, the affordability of television sets and other technological barriers kept television mega-events relatively uncommon until at least the 1950s and 1960s. As the entertainment value of televised mega-events increased with the addition of improved picture resolution, audio and production quality, so did viewership and the opportunity to reach large audiences. Simultaneously, television advertisements developed into increasingly sophisticated, persuasive and targeted forms of communication. Many of the earliest and most notable television mega-event advertisements are associated with the Super Bowl, but other similar mega-events such ESPN’s X Games have become in part defined by the advertising backdrop that accompanies them.
Television mega event advertising is commercial television advertising content designed and produced to be launched or solely aired in conjunction with a televised mega-event. Although there is no specific guideline that defines a mega-event, the British Library provides us with the following: “Although mega-events each have their peculiarities, they also share a number of characteristics: for example they are transient, but often of great economic and cultural significance; they employ drama and spectacle to underline and promote values of local, national or international importance, and they throw light on the societies, institutions and elites who are involved with them.” From the British library: mega-events Müller (2015) pointed out four dimensions of mega-events definition, they are: visitor-attractiveness, mediated reach, costs and trans-formative impact. [3]
Televised sporting events, especially mega events such as the Super Bowl or NCAA Basketball Playoffs are attractive to advertisers since these events are mostly watched live, eliminating effects of Digital Video Recorder (DVR) and streaming. This allows advertisers to directly target their consumer demographic, usually 18-30-year-old males. In 2012, 13.3 billion dollars was spent on televised sports advertising, which amounted to 23% of total money spent on TV advertising in the US. [4]
The top sporting mega event is the Super Bowl, which was watched by approximately 111 million people in 2014. The NFL decides on advertising content and has contracts in place with companies to provide exclusivity in advertising, eliminating ads placed by competitors. This allowed the league to charge up to 4.2 million dollars for a thirty-second spot in 2014. [5]
Another example of a sporting mega event is March Madness, which CBS recently paid 10.8 billion dollars for the television rights. Unlike the Super Bowl which is a single event, the NCAA Tournament spans three weeks in March and televises 65 games. The total advertising revenue for CBS and its cable partners was over 1.1 billion dollars in 2014 with thirty second spots costing upwards of 1.4 million dollars for the championship game. [5] [6] These sports events have benefits of improving national branding image, especially for emerging nations. Positive political and economic impacts on the developing areas have gained more and more attention by governments. [7]
Televised events such as the Academy Awards, the Grammys, and People’s Choice Awards often pull in large advertising revenues. The mega event of these shows is the Academy Awards. The average rate of a thirty-second spot seen during the Academy Awards was 1.9 million. When calculated as advertising dollars per viewer, advertisers pay 12% more per viewer for the Academy Awards than for the Super Bowl. [8] Recent surveys show that the percentage of Academy Award viewers were more likely to buy products seen during ads placed in the Academy Awards, compared to the Super Bowl (31.1% to 6.9% respectively). The premium paid by advertisers to the Academy Awards is also due to more of a targeted demographic (more affluent females), less competition and more category exclusivity. [9]
While advertising rates on hit TV series such as The Walking Dead can be higher than televised sporting events such as Monday Night Football, [10] advertisers want to be a part of historic pop culture events such as iconic TV series finales. The huge ratings these shows garner results in skyrocketing ad rate increases. For example, the finale of The Daily Show with Jon Stewart resulted in a five-fold increase in rates with a thirty-second spot costing as much as $250,000. [11] Furthermore, advertisers were required to purchase ads to run across the entire Comedy Central Network leading up to the finale at a cost of 1-2 million just to have the opportunity to purchase spots in the finale itself. [11] While other TV series finales such as Breaking Bad charged as much as $300,000 for a 30-second spot, this is dramatically less than rates on broadcast TV finales. For example, the series finales of Friends , Seinfeld and Everybody Loves Raymond charged $1 million to $2 million for 30 second spots. The most watched TV series finale of all time was M*A*S*H , which was viewed by over 105 million viewers in 1983. The rate for 30 second ads for the M*A*S*H finale was $450,000. [12]
Super Bowl ads in 1967 were sold for at $37,000 for a 30-second ad. For comparison, 30 second television advertising spots in the 2014 Super Bowl sold at up to $4 million. This reflects increased competition of national and international level brand names as well as developing interest and demand among viewers for television broadcast mega-events. The cost of mega event advertising spots are determined to some degree by the costs the network paid to air the event and generally, like regular advertising time, are sold on a first-come, first-served basis. However, prices can increase with increasing advertiser demand. Advertisers may pay additional for specific demands such as placement of their advertisement at a specific point during the progression of an event or at the beginning or end of an advertising break when viewers are more likely to be attentive to what is being advertised. Certain events also allow sponsors the right to brand themselves as "exclusive" event sponsors in television and print media for an additional charge. In general, advertisers are advised to divide television advertising budgets so that approximately 20% is used to secure a spot and the remaining 80% is used to develop the content of the advertisement. Networks may also offer advertising time packages in which much less desirable advertising time spots are offered in a package with the premium time spots that advertisers want. This allows networks to fill advertising space more cost effectively.
Whether or not the inflated cost of television mega-event advertising offers real value to advertisers is up for debate. While mega events offer a significant opportunity to connect to potential customers, the cost of mega event advertising also represents a significant risk. In addition, measuring the impact of television mega event advertising can be problematic. Television ratings, or Nielsen Ratings which measure television broadcast viewership size and composition, have several disadvantages when compared to newer forms of media such as streaming internet, pay-per-views and smart phones.
There have been several technological advancements and innovations in recent years which have greatly impacted TV advertising. One of the most significant is the DVR which promises the ability to “skip” advertisements for their customers. Since its introduction in 2003, the number of devices and its use has greatly increased which common wisdom might suggest would spell the demise of TV advertisement in all but live events. The term most commonly used with DVR's ability to skip commercials is referred to as “zipping.” [13] The ability to zip through unwanted commercials to enjoy the recorded programs was seen so negatively that in 2006 major networks acceded to advertisers to only use live ratings as currency when setting prices for TV advertising space. [14] The primary justification for advertisers was the notion that recorded advertisements had no value due to advertising avoidance.
An important discussion often ignored was the fact that viewers have been avoiding TV advertisements since their invention. One such way was to switch to another channel, or “multitask” by having conversations with others, leave the room, mute the TV, or more recently, zip through the commercials in a recorded program. While studies have shown commercials tend to lose 59% to 75% of the audience in recorded programming there is still residual value during the zipped commercials. [15] The three major reasons zipped ads may still be effective include: heightened attention, latent effects, and effects of time compression. While fast forwarding or zipping through commercials on a Video Cassette Recorder or DVR, one must pay close attention to the TV in order to know when to when the show resumes. This intense awareness resulted in about 15% to 59% retention of the commercials zipped. [15] The second reason zipped commercials may have value is due to the latent effects they cause. For example, many people only need to have a glimpse of the golden arches or a silver apple to understand their meaning. Finally, the effects of time compression can have positive effects on consumers. Many studies have shown increased effectiveness in radio and TV commercials with moderately increased time compression. They can both have recall effects and boost prior learning effectively functioning as a reminder advertisement. [15]
Advertising is the practice and techniques employed to bring attention to a product or service. Advertising aims to put a product or service in the spotlight in hopes of drawing it attention from consumers. It is typically used to promote a specific good or service, but there are wide range of uses, the most common being the commercial advertisement.
A television advertisement is a span of television programming produced and paid for by an organization. It conveys a message promoting, and aiming to market, a product, service or idea. Advertisers and marketers may refer to television commercials as TVCs.
"1984" is an American television commercial that introduced the Apple Macintosh personal computer. It was conceived by Steve Hayden, Brent Thomas, and Lee Clow at Chiat/Day, produced by New York production company Fairbanks Films, and directed by Ridley Scott. The ad was an allusion to George Orwell's noted 1949 novel, Nineteen Eighty-Four, which described a dystopian future ruled by a televised "Big Brother". English athlete Anya Major performed as the unnamed heroine and David Graham as Big Brother. In the US, it first aired in 10 local outlets, including Twin Falls, Idaho, where Chiat/Day ran the ad on December 31, 1983, at the last possible break before midnight on KMVT, so that the advertisement qualified for the 1984 Clio Awards. Its second televised airing, and only US national airing, was on January 22, 1984, during a break in the third quarter of the telecast of Super Bowl XVIII by CBS.
A digital video recorder (DVR) is an electronic device that records video in a digital format to a disk drive, USB flash drive, SD memory card, SSD or other local or networked mass storage device. The term includes set-top boxes with direct to disk recording, portable media players and TV gateways with recording capability, and digital camcorders. Personal computers are often connected to video capture devices and used as DVRs; in such cases the application software used to record video is an integral part of the DVR. Many DVRs are classified as consumer electronic devices; such devices may alternatively be referred to as personal video recorders (PVRs), particularly in Canada. Similar small devices with built-in displays and SSD support may be used for professional film or video production, as these recorders often do not have the limitations that built-in recorders in cameras have, offering wider codec support, the removal of recording time limitations and higher bitrates.
Simultaneous substitution is a practice mandated by the Canadian Radio-television and Telecommunications Commission (CRTC) requiring broadcast distribution undertakings (BDUs) in Canada to distribute the signal of a local or regional over-the-air station in place of the signal of a foreign or non-local television station, when the two stations are broadcasting identical programming simultaneously.
Out-of-home (OOH) advertising, also called outdoor advertising, outdoor media, and out-of-home media, is advertising experienced outside of the home. This includes billboards, wallscapes, and posters seen while "on the go". It also includes place-based media seen in places such as convenience stores, medical centers, salons, and other brick-and-mortar venues. OOH advertising formats fall into four main categories: billboards, street furniture, transit, and alternative.
Music in advertising refers to music integrated into mass electronic media advertisements to enhance its success. Music in advertising affects the way viewers perceive the brand by different means and on different levels, and "can significantly affect the emotional response to television commercials." It also affects the musicians whose music is featured in advertisements.
In the United States, commercial radio stations make most of their revenue by selling airtime to be used for running 'radio advertisements'. These advertisements are the result of a business or a service providing a valuable consideration, usually money, in exchange for the station airing their commercial or mentioning them on air. The most common advertisements are "spot commercials", which normally last for no more than one minute, and longer programs, commonly running up to one hour, known as "informercials".
Super Bowl commercials, colloquially known as Super Bowl ads, are high-profile television commercials featured in the U.S. television broadcast of the Super Bowl, the championship game of the National Football League (NFL). Super Bowl commercials have become a cultural phenomenon of their own alongside the game itself, as many viewers only watch the game to see the commercials. Many Super Bowl advertisements have become well known because of their cinematographic quality, unpredictability, surreal humor, and use of special effects. The use of celebrity cameos has also been common in Super Bowl ads. Some commercials airing during, or proposed to air during the game, have also attracted controversy due to the nature of their content.
Ad creep is the "creep" of advertising into previously ad-free spaces.
Commercial skipping is a feature of some digital video recorders that makes it possible to automatically skip commercials in recorded programs. This feature created controversy, with major television networks and movie studios claiming it violates copyright and should be banned.
A television show, TV program, or simply a TV show, is the general reference to any content produced for viewing on a television set that is broadcast via over-the-air, satellite, or cable. This includes content made by television broadcasters and content made for broadcasting by film production companies. It excludes breaking news, advertisements, or trailers that are typically placed between shows. Television shows are most often scheduled for broadcast well ahead of time and appear on electronic guides or other TV listings, but streaming services often make them available for viewing anytime. The content in a television show is produced by one of two production methodologies: live taped shows such as variety and news magazine shows shot on a television studio stage or sporting events The other production model includes animation and a variety of film productions ranging from movies to series. Shows not produced on a television studio stage are usually contracted or licensed to be made by appropriate production companies.
Meta-advertising refers to a hybrid form of advertising, where the advertiser advertises for an advertisement. It can also be used for advertisements about advertising agencies.
Virtual advertising is the use of digital technology to insert virtual advertising content into a live or pre-recorded television show, often in sports events. This technique is often used to allow broadcasters to overlay existing physical advertising panels with virtual content on the screen when broadcasting the same event in multiple regions; a Spanish football game will be broadcast in Mexico with Mexican advertising images. Similarly, virtual content can be inserted onto empty space within the sports venue such as the field of play, where physical advertising cannot be placed due to regulatory or safety reasons. Virtual advertising content is intended to be photo-realistic, so that the viewer has the impression they are seeing the real in-stadium advertising.
Super Bowl XXXIV featured 14 advertisements from 14 different dot-com companies, each of which paid an average of $2.2 million per spot. In addition, five companies that were founded before the dot-com bubble also ran tech-related ads, and 2 before game ads, for a total of 21 different dot-com ads. These ads amounted to nearly 20 percent of the 61 spots available, and $44 million in advertising. In addition to ads which ran during the game, several companies also purchased pre-game ads, most of which are lesser known. All of the publicly held companies which advertised saw their stocks slump after the game as the dot-com bubble began to rapidly deflate.
Ace Metrix is an advertising analytics company based in El Segundo, CA. The company screens and scores video advertising based on a survey method which measures an advertisement's creative impact including that of persuasion, watchability and emotional factors.
Super Bowl television ratings have traditionally been high. One of the most watched annual sporting events in the world, the NFL's championship game is broadcast in over 130 countries in more than 30 languages. However, viewership is predominantly North American; the Super Bowl is the most watched television broadcast in the United States every year.
TV advertisements by country refers to how television advertisements vary in different countries and regions.
An annoyance factor, in advertising and brand management, is a variable used to measure consumers' perception level of annoyance in an ad, then analyzed to help evaluate the ad's effectiveness. The variable can be observed or inferred and is a type that might be used in factor analyses. An annoyance effect is a reference to the impact or result of an annoying stimulus, which can be a strategic aspect of an advertisement intended to help a message stick in the minds of consumers. References to annoyance effects have been referred to as annoyancedynamics. While the words "factor" and "effect," as used in the behavioral sciences, have different meanings, in casual vernacular, they have been used interchangeably as synonymous. A more general or umbrella term would simply be advertising annoyance.
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