Mermaid Madness | |
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Developer(s) | Soft Design |
Publisher(s) | Electric Dreams Software |
Producer(s) | Richard Chappells |
Programmer(s) | David Pridmore, Richard Kay Commodore 64 |
Composer(s) | Fred Gray |
Platform(s) | Amstrad CPC, Commodore 64, ZX Spectrum |
Release | 1986 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Mermaid Madness is an action-adventure game developed by Soft Design and published by Electric Dreams Software for the Amstrad CPC, Commodore 64, and ZX Spectrum in 1986.
The player takes on the role of a 112 year old mermaid called Myrtle. Myrtle is on a quest to rescue Gordon, a deep sea diver who she has taken a romantic interest in. As Gordon has become trapped in a small cave, Myrtle must find a way to free him before his air runs out. As she travels around the sea bed Myrtle can collect and use a variety of objects. She must also avoid fish and other creatures which can sap her energy. However, energy can be replenished by picking up bottles of stout. [1]
Mermaid Madness received mostly positive reviews, including scores of 70% from Amstrad Action , [2] 37/40 from ASM, [3] 7/10 from Commodore User , [4] 27/40 from Computer & Video Games , [5] 15/20 from Computer Gamer , [6] 66% from Crash , [7] and 78% from Zzap!64 . [8] However, it also received some negative reviews such as 46% from Happy Computer [9] and only one star out of five from Sinclair User . [10]
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