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Metal Marines | |
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Developer(s) | Namco (SNES) Mindscape (PC) |
Publisher(s) | Namco (SNES) Mindscape (PC) |
Platform(s) | Super NES, Microsoft Windows |
Release | |
Genre(s) | Real-time strategy |
Mode(s) | Single-player |
Metal Marines is a real-time strategy video game developed by Namco for the Super Nintendo Entertainment System. It was ported to Microsoft Windows PCs by Mindscape. It was later released in Japan under the title of Militia. The Super NES version was re-released on the Virtual Console in Japan on July 10, 2007, for the Wii and on March 4, 2015, for the Wii U, and in North America on October 15, 2007, for the Wii.
The game is set in the year 2117, two years after a cataclysmic Antimatter War. The player leads a military force whose main unit is the Metal Marine: a 16-meter (50 ft) high, 93-plus ton mecha.
The PC and SNES versions of the game feature a number of minor gameplay differences, namely the plot. In the PC version the player controls a commander of the "United Earth Empire" ("Empire" in short) a futuristic version of United Nations. The adversarial Zorguef's force is a dictatorial government. After conquering all space colonies, Zorguef sets his eyes on Earth and the player must take up arms to protect the planet. In the SNES version the player controls a commander of the "Space Colonies Allied Forces" ("SCAF" in short), an alliance formed by the independent space colonies. The primary mission is to take the battle to the Earth, which is currently in the grip of Zorguef's empire. The goal is to save the humans living on Earth who are being oppressed by Zorguef while securing the future of Space Colonies.[ citation needed ]
A special "Master Edition" of the PC version was released by Mindscape in 1995. In the Master Edition the characters were given voices, the overall look of the GUI changed, and the game featured better sound and warning effects.[ citation needed ]
In both versions, the game composes of 20 missions where the player will slowly regain the conquered territories of the Earth until the enemy force is defeated. The game is played in an isometrical style when building and in an aerial grid style when planning an attack to the enemy territory. In the PC version both players can attack at the same time, while the SNES version only admits one attack at the time from one of the factions.
Inside the game the player focuses on building both offensive and defensive structures to be able to attack the enemy territory and defend his own. Every structure except the I.C.B.M. silo occupies one square into the map. The list of buildings disponible to both factions are:
This section needs expansion. You can help by adding to it. (April 2021) |
Aggregator | Score |
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GameRankings | 69.62% (SNES) [1] |
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