Midnight Animal | |
---|---|
Developer(s) | Spencer Yan |
Publisher(s) | Devolver Digital, Dennaton Games (planned) |
Release | Abandoned |
Midnight Animal (officially known later in development as Midnight Animal: a Story of Love and Forgetting in Four Parts) was a planned fan-made standalone mod for the top-down shooter game Hotline Miami being developed by Spencer Yan. It would have taken place thirty years after the events of Hotline Miami 2: Wrong Number. During development, Yan was granted special permission from Dennaton Games to use the source code of the original games. Following a shift in the games direction, the game as well as Yan were met with severe backlash from several different communities over the alleged tracing of artwork. The mod was defacto cancelled by 2019. In August 2023, the source code of the project was published by Yan on GitHub.
Midnight Animal was going to play similarly to that of Hotline Miami, [1] a top-down shooter game in which the player traverses numerous levels and is tasked with killing all enemies inside. [2] Midnight Animal would have expanded upon these concepts, introducing up to sixty new weapons available for the player to use, as well as redesigned mechanics meant to maximize player combat. Among the new weapons set to be introduced were those related to the environment of a level, ranging from bricks in piles of debris to hardware tools in utility closets. [1] [3] [4] The mod was also set to introduce more interactive elements to levels as well as new masks, [3] a feature in Hotline Miami that alters player behavior and changes the way levels play based on the mask chosen. [2]
Midnight Animal would have taken place thirty years after the events of Hotline Miami 2: Wrong Number , set in a post-apocalyptic United States ran by the conspiracy group 50 Blessings. Unlike Hotline Miami 2, Midnight Animal was set to tell its story from the perspective of a single character. The game was additionally planned to use more dialogue than the original games combined, though in the same amount of levels. [1]
Midnight Animal was being developed by Spencer Yan. The games creator was given special permission from Dennaton Games to use the source code of the original games and offered to publish the result on Steam, on the condition that the game was free and the source code remained secret. Additions to the game engine not featured in the original games included a dynamic lighting engine. The game was also planned to feature new, unique music from the composers featured in the original games. [3] [4] The mod was first revealed in September 2015 via a trailer, and the game was posted onto Steam Greenlight. The game had a planned release date of 18 August 2016. Yan and publications such as PCGamesN referred to the game as an unofficial "Hotline Miami 3". [5] [3] [6]
In June 2016, the mod was delayed indefinitely, with Yan citing health problems as the reason in a now deleted Steam Community post. The mod was abandoned for five months by the creator, and during this time, Yan would become heavily inspired by the Persona series and began to incorporate it into Midnight Animal, renaming the project to Midnight Animal: a Story of Love and Forgetting in Four Parts and continuing development of the mod. [5] In February 2017, Yan first revealed aStory of Love and Forgetting to the community, which was met with fierce backlash. For the next few months, Yan was met with harsh criticism regarding the mods new anime-styled character portraits, with the criticism escalating as far as death threats and usage of slurs. These threats were noted to begin taking a toll on Yan's mental health. [5]
Eventually, the games updated visuals were spread around 4chan, where some members of the Persona community joined in on attacking Yan and accused him of tracing assets from Persona 5 . Some users of 4chan joined in on the attacking as well, with some of it degrading into racism and antisemitism, in which Yan retaliated with similar remarks. Eventually, the mod was abandoned and de-facto cancelled by Yan by 2019, with the remaining work being split into different projects. Following the cancellation of Midnight Animal, Yan moved on from the community and apologized for his comments. He has labelled Midnight Animal as an "unmentionable failure", and that the aftermath made him "feel like a fucking failure". While Yan continued to engage on message boards and began work on a new project, the Steam page for the mod was taken down. [5] In August 2023, the source code for the abandoned mod was released by Yan. [7]
Video game modding is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game.
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. It is most well-known for its usage by Valve, but the engine has been used both by small teams and individuals to create modifications of Valve games, and other studios creating distinct games, notably Troika Games' title Vampire: The Masquerade – Bloodlines. Valve continued to create incremental updates to the Source engine after its 2004 release, most of which coincided with games created by Valve. In the late 2010s, Valve created the Source 2 engine to replace Source, with it publicly debuting alongside Half-Life: Alyx. The Source engine is most well-known for its advancements in physics, AI, and graphics.
Half-Life 2: Episode Three is a canceled first-person shooter game developed by Valve. It was planned as the last in a trilogy of episodic games continuing the story of Half-Life 2 (2004). Valve announced Episode Three in May 2006, with a release planned for 2007. Following the cliffhanger ending of Episode Two (2007), it was widely anticipated. Marc Laidlaw, the writer for the Half-Life series, said he intended Episode Three to end the Half-Life 2 story arc.
Garry's Mod is a 2006 sandbox game developed by Facepunch Studios and published by Valve. The base game mode of Garry's Mod has no set objectives and provides the player with a world in which to freely manipulate objects. Other game modes, notably Trouble in Terrorist Town and Prop Hunt, are created by other developers as mods and are installed separately, by means such as the Steam Workshop. Garry's Mod was created by Garry Newman as a mod for Valve's Source game engine and released in December 2004, before being expanded into a standalone release that was published by Valve in November 2006. Ports of the original Windows version for Mac OS X and Linux followed in September 2010 and June 2013, respectively. As of September 2021, Garry's Mod has sold more than 20 million copies. A successor, Sandbox, has been in development since 2015.
Black Mesa is a 2020 first-person shooter game developed and published by Crowbar Collective. It is a third-party remake of Half-Life (1998) made in the Source game engine. Originally published as a free mod in September 2012, Black Mesa was approved for commercial release by Valve, the developers of Half-Life. The first commercial version was published as an early-access release in May 2015, followed by a full release in March 2020 for Linux and Windows.
Alien Swarm is a multiplayer top-down shooter video game developed by Valve. It is a remake of a mod for Unreal Tournament 2004, and it was developed by the original team, who were hired by Valve during the course of the development process.
Facepunch Studios Ltd is a British video game developer and publisher headquartered in Birmingham, England, founded in June 2004 and incorporated on 17 March 2009 by Garry Newman. The company is most known for its sandbox video game Garry's Mod and survival game Rust. Facepunch is currently developing s&box, which is regarded as a spiritual successor to Garry's Mod.
SureAI is a German team of video game developers, best known for creating several total conversion mods of Bethesda Softworks' The Elder Scrolls and Fallout series.
Counter-Strike: Global Offensive (CS:GO) is a 2012 multiplayer tactical first-person shooter developed by Valve and Hidden Path Entertainment. It is the fourth game in the Counter-Strike series. Developed for over two years, Global Offensive was released for OS X, PlayStation 3, Windows, and Xbox 360 in August 2012, and for Linux in 2014.
Hotline Miami is a 2012 top-down shooter game developed by Dennaton Games and published by Devolver Digital. The player assuming the role of an unnamed silent protagonist—dubbed "Jacket" by fans—while committing numerous massacres against the local Russian mafia at the behest of anonymous messages he had received. In each level of the game, the player is tasked with defeating every single enemy through any means possible, ranging from simple firearms and melee weapons, to more specific methods such as knocking enemies out with doors and executing enemies brutally. Before beginning each level, the player can choose from a variety of different masks, which offer unique abilities. The game is set in Miami in 1989, and primarily tells its story through cryptic dream cutscenes where mysterious masked figures berate Jacket for his actions and foreshadow upcoming events.
Hotline Miami 2: Wrong Number is a 2015 top-down shooter video game co-developed by Dennaton Games and Abstraction Games, and published by Devolver Digital. The game takes place before, during, and after the events of Hotline Miami, focusing on the background and aftermath of the massacres committed against the Russian mafia in Miami by the previous game's protagonist, Jacket. The player takes on the role of several different characters throughout the game, witnessing the events from different perspectives across the United States. In each level of the game, the player is tasked with defeating every enemy through any means possible. In the version of the game released on Steam, the player has access to a level editor, allowing them to create custom levels and share them.
Gamer Network Limited is a British digital media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, Eurogamer, was launched alongside the company. It began hosting the video game trade show EGX in 2008. ReedPop acquired Gamer Network in 2018 and sold it to IGN Entertainment in 2024.
Portal Stories: Mel is a 2015 single-player modification for Portal 2 developed and published by Prism Studios. Like the official Portal games, it is a puzzle-platform game that involves placing interconnected "portals" to solve puzzles. Set in the Portal universe, players control the test subject Mel, who has to escape an underground facility after she spends decades in artificial hibernation.
User modification, or modding, of video games in the open world sandbox Grand Theft Auto series is a popular trend in the PC gaming community. These unofficial modifications are made by altering gameplay logic and asset files within a user's game installation, and can change the player's experience to varying degrees. Frequently created by anonymous modders, modifications are presented in the form of downloadable files or archives. Third-party software has been indispensable for building Grand Theft Auto mods, due to the lack of official editing tools from the developer, Rockstar Games. Mods for Grand Theft Auto are generally developed for use on the PC versions of the games, since the platform does not prevent modifications to installed software; however, similar content for console and mobile phone versions does exist to an extent.
Niklas Åkerblad, also known by his pseudonym El Huervo, is a Swedish artist and musician known for his oil paintings, watercolor paintings, and video game art. His portraits are known to be bold and vivid in nature. Åkerblad's wide body of work gained significant attention following the success of the video game Hotline Miami, for which he created the cover art, along with its successor Hotline Miami 2: Wrong Number. Åkerblad was also the sole artist for other video games, including Kometen and Else Heart.Break . Åkerblad is also widely known for regularly creating the cover art for Bandcamp Weekly, the official podcast of Bandcamp. Åkerblad is also a musician with an extensive discography and created soundtracks for several video games.
Based on Id Software's open stance towards game modifications, their Quake series became a popular subject for player mods beginning with Quake in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into Quake, including the QuakeC programming language and a level editor. As a game that popularized online first-person shooter multiplayer, early games were team- and strategy-based and led to prominent mods like Team Fortress, whose developers were later hired by Valve to create a dedicated version for the company. Id's openness and modding tools led to a "Quake movie" community, which altered gameplay data to add camera angles in post-production, a practice that became known as machinima.
The Sith Lords Restored Content Modification (TSLRCM) is a fan volunteer effort to reinstate or recreate unused content for the 2004 video game Star Wars Knights of the Old Republic II: The Sith Lords and fix a vast number of technical issues present in the retail release of the game. A years-spanning project that aims to improve the gameplay experience of The Sith Lords as intended by its developer, TSLRCM is developed by a group of fans who pieced together disparate narrative elements through data extracted from the game's fragmented code, which contained innumerable unused original assets and voice-over recordings, and incorporated these alterations into the final product. The mod's first public release was in September 2009. As of 2015, the mod is endorsed and supported by Aspyr Media, Inc., an American video game developer and publisher responsible for the continued support of The Sith Lords on modern platforms.
Portal: Revolution is a 2024 free modification for Portal 2 created by Second Face Software. As with the official Portal games, it is a puzzle-platform game that involves using portals to navigate test chambers. It also adds several new mechanics, such as suction vents and paired laser cubes. Taking place prior to the events of Portal 2, players control an unnamed test subject as she attempts to gain control of a device that will restore the Aperture Science testing laboratories to full condition.