Mirage (video game)

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Mirage
Mirage (video game).jpg
Developer The Dream Designers
Publisher Atlantis Interactive
Designer Christopher and Philip Booth
Platforms Windows 3.1, MS-DOS, Macintosh
Release1995
Genre Point-and-click adventure
Mode Single-player

Mirage is a point-and-click adventure developed by The Dream Designers for Windows 3.1, MS-DOS, and Macintosh. It was published in 1995 by Atlantis Interactive, an offshoot of the adult film company Vivid Entertainment. The game's plot and much of its live-action footage are taken from the 1994 Vivid film Shame minus the more explicit content. A 3DO version was planned but never released.

Contents

Gameplay

Mirage takes place in a fictional desert of the same name during the American Frontier. The player's takes on the role of Leutinant Shooter, on a mission to rescue his wife Jenny who has been kidnapped by bandits. [1] Set primarily in said desert, the game shifts between seemingly disconnected locales in a surreal manner. Similar to the game Myst , Mirage is a point-and-click adventure with a first-person perspective that has the player interact with various parts of pre-rendered scenes to solve puzzles and progress. [2] [3]

Development and release

Mirage was one of the first games from publisher Atlantis Interactive. Adult film company Vivid Entertainment, which produced digitized pornography and games under its Vivid Interactive label, established Atlantis as another subsidiary to produce more mainstream games. [2] [4] [5] Mirage is an adaptation of the 1994 Vivid film Shame, using its storyline and some of its footage but excluding its sex scenes and nudity. [4] [5] [6] The game had a budget of approximately $500,000 USD and was developed by The Dream Designers (helmed by brothers Christopher and Philip Booth), which first worked with Vivid on the erotic title Love Bites for the 3DO. [7] Atlantis characterized Mirage as being "like a Myst or The 7th Guest with a Western cyberpunk format." [4] The Dream Designers produced the game with abstractions in the vein of H. P. Lovecraft and Monty Python without linear constraints, deliberately lacking continuity. [7]

Mirage was released for Windows 3.1, MS-DOS, and Macintosh in 1995. The game initially shipped with a potentially fatal software bug that apparently had a patch offered to consumers by the manufacturer. [8] A 3DO version was planned but never released. [9] [10] Atlantis Interactive was later renamed Atlantean Interactive and produced a limited number of additional games during the mid-1990s. [11] The Dream Designers collaborated with the publisher on at least one other unreleased project titled Skin: The Virtual Tattoo. [7] [12] [13]

Reception

Next Generation reviewed the PC version of the game, rating it one star out of five, and stated that "Like areas that will randomly kill you? Like spending minutes searching for hot-spots with a mouse? No? Well then, stay away from this." [14] Wired described the game as a Myst rip-off and possibly the worst CD-ROM ever made. The magazine summarized, "Entering the world of Mirage is like participating in a dadaist exercise in meaninglessness staged by people with a sixth-grade education." [18] Femme Fatales reported in its April 1996 issue that Mirage had sold nearly 75,000 copies. [7]

References

  1. 1 2 Meyer, Bill (October 1995). "Adventure Games: Mirage". Electronic Entertainment . Vol. 2, no. 10. IDG Communications. p. 90. ISSN   1074-1356.
  2. 1 2 Angelo, Greg (July 1995). "PC Expo". VideoGame Advisor . No. 3. Cyberactive Media Group. p. 24. ISSN   1097-394X.
  3. 1 2 Fish, Eliot (October 1995). "bytesize: Mirage". Hyper . No. 23. nextmedia. p. 71. ISSN   1320-7458.
  4. 1 2 3 Steinberg, Don (August 1995). "Games Grow Up". Electronic Entertainment . Vol. 2, no. 8. IDG Communications. pp. 41–2. ISSN   1074-1356.
  5. 1 2 Bauman, Steve (December 1995). "Adventure Review: Mirage". Computer Games Strategy Plus . No. 61. Strategy Plus Inc. p. 124. ISSN   0955-4424.
  6. Stepek, Drew (September 1995). "Review/Video CD: Shame". Hustler Hard Drive . Vol. 1, no. 1. Larry Flynt Publications. p. 84. ISSN   1082-9954.
  7. 1 2 3 4 Fischer, Dennis (April 1996). "Dream Designer Samora Saint". Femme Fatales . Vol. 4, no. 7. Femme Fatales Media. pp. 43–5. ISSN   1062-3906.
  8. Lindquist, Christopher (October 1995). "The Ref: Bug Report". Electronic Entertainment . Vol. 2, no. 10. IDG Communications. p. 46. ISSN   1074-1356.
  9. "3DO's Hot Holiday Line-Up - Gimme More 3DO Games!". VideoGames . No. 82. Larry Flynt Publications. November 1995. p. 46. ISSN   1074-3774.
  10. "E3 Mega-Games". 3DO Magazine. No. 4. Paragon Publishing. June 1995. p. 7. ISSN   1355-9621.
  11. "Atlantean Interactive Games". Atlantean Interactive. Archived from the original on February 3, 1997. Retrieved January 31, 2026.
  12. "Scouting Report". PC Entertainment . Vol. 3, no. 1. IDG Communications. January 1996. p. 13. ISSN   1074-1356.
  13. Langer, Jörg (January 1996). "Glück im Spiel" [Luck in the Game]. PC Player (in German). Future Verlag. p. 10. ISSN   0943-6693.
  14. 1 2 Next Generation staff (November 1995). "Finals". Next Generation . No. 11. Imagine Media. p. 179. ISSN   1078-9693.
  15. "Mirage". K (in Italian). No. 76. RCS MediaGroup. September 1995. pp. 94–5. ISSN   1122-1313.
  16. Schaeffer, Michael (October 1995). "Review: Mirage". Power Unlimited . VNU Media. p. 26. ISSN   0929-760X.
  17. Lynne, Björn (December 1995). "Mirage". Tekno (in Swedish). No. 1. Egmont AB. pp. 46–7. ISSN   1401-0305.
  18. Wired staff (January 1, 1996). "CD-ROMs That Suck". Wired . Archived from the original on August 1, 2025. Retrieved February 1, 2026.