This article contains content that is written like an advertisement .(August 2020) |
Company type | Private |
---|---|
Industry | Business Process Outsourcing |
Founded | 2007[1] |
Headquarters | , United States |
Area served | Global |
Key people | Amy Pritchard (CEO) Mike Pinkerton (COO) [1] |
Products | Digital engagement strategy Customer support Content moderation Social media Community management Crisis management |
Number of employees | c. 10,000 |
Website | modsquad |
ModSquad is a digital company offering engagement services with its headquarters in the United States. [3] [4] Presently, the company maintains a network of over 10,000 moderators. [3] [4] ModSquad specializes in managed, on-demand customer service, content moderation, social media, and community management services, providing teams across various online platforms, e-commerce sites, in-game environments, mobile applications, and social media channels. [1]
The company was established in 2007 by attorney Amy Pritchard [1] with the aim of offering brands a means to provide their online community members with a more personalized and relevant experience. Viewing the potential advancement in managing online communities for contemporary brands similar to the London Mods youth culture, [2] Pritchard, alongside COO Mike Pinkerton, developed a services-based company focused on remote community managers and moderators (Mods) to staff virtual sites. [3] [5] The firm initially focused on providing avatar staffing services [5] but quickly expanded its offerings to include forum moderation and customer service for various brands. [3] [4] By 2010, the company had amassed a team of 500 experienced Mods working on over 100 clients' sites. [3] In 2015, ModSquad received a Silver Stevie Award in the Company of the Year (Internet/New Media) category at the 13th Annual American Business Awards. [6] In the same year, the company was acknowledged as Customer Service Team of the Year at the Golden Bridge Awards. [7]
As of the present, the company operates with a network of over 10,000 moderators, referred to as "Mods." It has established a 24/7 operations center in Sacramento, California, which was established in 2010. [2] Additionally, the company operates 24/7 operations centers in Austin, Texas, [8] and Derry, Northern Ireland. [9] It also maintains offices in Brooklyn, New York, and London. In November 2015, the company, previously known as Metaverse Mod Squad, rebranded itself as ModSquad. Its client portfolio includes Warner Bros. (including Gossip Girl and Harry Potter), [5] HarperCollins, Cartoon Network, Nickelodeon, the National Football League, Reel FX (parent firm of Webosaurs), Electronic Arts, enVie Interactive, Kimpton Hotels, Vimeo, and the United States Department of State. [2] [4] [10] [11]
The company operates by delivering services through its network of over 10,000 multilingual Mods from 70 countries via a series of outsourced provision contracts. These Mods, who undergo vetting and orientation processes, adhere to predefined customer service guidelines. They assist or substitute in-house teams by overseeing various online community activities and specializing in digital engagement, including customer service, [2] maintenance tickets, social and forum moderation, and quality assurance. [12] Mods play a crucial role in maintaining and shaping clients' distinctive online communities. They assist with community events, provide support to users encountering technical and social issues, orient new members, and relay community concerns and feedback to corporate clients. [13]
Mods engage in both active and passive roles within forums. In an active capacity, they serve as representatives of the corporate client, providing various services. In active mode, Mods [5] monitor social media and conduct quality assurance testing to assess the end user experience. In their active role, Mods moderate content, engage in customer chats, oversee community management, ensure child safety (endorsed by Safe Kids USA), [14] [15] monitor gaming experiences, offer customer support, identify and report bugs, and manage social media accounts. Mods utilize a range of Customer Relations Management systems, [16] allowing them to work from any location with secure internet access. This setup enables them to offer services in over 50 languages and dialects during peak traffic and activity hours, ensuring native-language support to users. [13]
On Internet websites that invite users to post comments, content moderation is the process of detecting contributions that are irrelevant, obscene, illegal, harmful, or insulting, in contrast to useful or informative contributions, frequently for censorship or suppression of opposing viewpoints. The purpose of content moderation is to remove or apply a warning label to problematic content or allow users to block and filter content themselves.
Video game modding is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game.
Habbo, also called Habbo Hotel, is a virtual world and massively multiplayer online game. It is owned and operated by Sulake. Founded in 2000, Habbo has expanded to nine online communities, with users from more than 150 countries. As of October 2020, 316 million avatars have been registered in the game.
Customer service is the assistance and advice provided by a company through phone, online chat, and e-mail to those who buy or use its products or services. Each industry requires different levels of customer service, but towards the end, the idea of a well-performed service is that of increasing revenues. The perception of success of the customer service interactions is dependent on employees "who can adjust themselves to the personality of the customer". Customer service is often practiced in a way that reflects the strategies and values of a firm. Good quality customer service is usually measured through customer retention.
Engagement marketing, sometimes called "experiential marketing", "Brand Activation", "on-ground marketing", "live marketing", "participation marketing", "Loyalty Marketing", or "special events", is a marketing strategy that directly engages consumers and invites and encourages them to participate in the evolution of a brand or a brand experience. Rather than looking at consumers as passive receivers of messages, engagement marketers believe that consumers should be actively involved in the production and co-creation of marketing programs, developing a relationship with the brand.
Customer engagement is an interaction between an external consumer/customer and an organization through various online or offline channels. According to Hollebeek, Srivastava and Chen S-D logic-Definition of customer engagement is "a customer’s motivationally driven, volitional investment of operant resources, and operand resources into brand interactions," which applies to online and offline engagement.
Social commerce is a subset of electronic commerce that involves social media and online media that supports social interaction, and user contributions to assist online buying and selling of products and services.
Content marketing is a form of marketing focused on creating, publishing, and distributing content for a targeted audience online. It is often used by businesses in order to achieve the following goals: attract attention and generate leads, expand their customer base, generate or increase online sales, increase brand awareness or credibility, and engage an online community of users. Content marketing attracts new customers by creating and sharing valuable free content as well as by helping companies create sustainable brand loyalty, providing valuable information to consumers, and creating a willingness to purchase products from the company in the future.
Social media marketing is the use of social media platforms and websites to promote a product or service. Although the terms e-marketing and digital marketing are still dominant in academia, social media marketing is becoming more popular for both practitioners and researchers.
Desura was a digital distribution platform for the Microsoft Windows, Linux and OS X platforms. The service distributed games and related media online, with a primary focus on small independent game developers rather than larger companies. Desura contained automated game updates, community features, and developer resources. The client allowed users to create and distribute game mods as well.
Everloop was an online social media site specifically made for children ages 8–13.
Foiwe Info Global Solutions Pvt Ltd is an Indian multinational information technology company that provides business consulting, information technology and outsourcing services. The company is founded in Bangalore and also headquartered in Bangalore, India with operations in two countries. The company began in 2010 as a Limited Liability Partnership company and was converted to a Private Limited company in 2019. The company is registered with Ministry of Corporate Affairs, India.
Curse was a gaming company that managed the video game mod host CurseForge, wiki host Gamepedia, and the Curse Network of gaming community websites.
Tabletop Simulator is an independent video game that allows players to play and create tabletop games in a multiplayer physics sandbox. Developed by Berserk Games as their first title after a successful crowdfunding campaign in February 2014, the game was released in June of the following year.
A Minecraft mod is a mod that changes aspects of the sandbox game Minecraft. Minecraft mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors. While Mojang Studios does not provide an API for modding, community tools exist to help developers create and distribute mods. The popularity of Minecraft mods has been credited for helping Minecraft become one of the best-selling video games of all time.
Khoros, formerly Spredfast + Lithium, is a global customer engagement software company that provides online community management, social media marketing, social media analytics, digital care, and content management software and services to enterprise brands and agencies. Khoros owns over a dozen patents for social media marketing, online community, and care technologies.
VRChat is an upcoming online virtual world platform created by Graham Gaylor and Jesse Joudrey and operated by VRChat, Inc. The platform allows users to interact with others with user-created 3D avatars and worlds. VRChat is designed primarily for use with virtual reality headsets, being available for Microsoft Windows PCs and as a native app for Android-based headsets such as Meta Quest, Pico 4, and HTC Vive XR Elite. It is also usable without VR in a "desktop" mode designed for either a mouse and keyboard or gamepad, and in an Android app for touchscreen devices.
Playbour is a hybrid form of play and labour, specifically in the digital games industry.
Viverse is an open platform for virtual worlds and environments developed by HTC and encompassing multiple devices and applications. Conceived as a metaverse, the platform is intended to create an interconnected series of virtual worlds, and includes elements of augmented reality. The Viverse platform consists of various components, including virtual reality headsets, social applications, and content creation tools.
Trust and Safety (T&S) is a term commonly used in the context of online platforms, communities, and services. It refers to the policies, practices, products and teams dedicated to ensuring that users can trust and feel safe while using a service or participating in an online community.