Moloch in literature and popular culture

Last updated

The Biblical term Moloch has traditionally been understood as a Canaanite god to whom child sacrifice was offered. In post-classical rabbinical tradition, this supposed deity was associated with Greco-Roman reports of Carthaginian child sacrifice to the god Baal Hammon. In later Christian tradition, Moloch was often described as a demon. Moloch is depicted in John Milton's epic poem Paradise Lost as one of the greatest warriors of the rebel angels, vengeful and militant.

Contents

In the 19th century, "Moloch" came to be used allegorically for any idol or cause requiring excessive sacrifice. [1] Bertrand Russell in 1903 used Moloch to describe oppressive religion, and Winston Churchill in his 1948 history The Gathering Storm used "Moloch" as a metaphor for Adolf Hitler's cult of personality.

Allegorical

Part II of Allen Ginsberg's 1955 poem "Howl", "Moloch", is about the state of industrial civilization, Moloch is also the name of an industrial, demonic figure in Fritz Lang's Metropolis, a film that Ginsberg credits with influencing "Howl, Part II". [2]

Moloch (Молох) is a 1999 Russian biographical drama film directed by Alexander Sokurov. It portrays Adolf Hitler living life in an unassuming manner during an abrupt journey to the Bavarian Alps.

Moloch, an opera by Max von Schillings, (premiered December 8, 1906 in Dresden) is about a priest, seeking to teach those oppressed by the Romanas, who becomes frustrated and commits suicide. [3]

Eponymy and other references

Eponym: One who gives, or is supposed to give, his name to a people, place, or institution (OED)

Literature

Comics and anime

Film and TV

Video games

Related Research Articles

<span class="mw-page-title-main">Moloch</span> Term which is used for a Canaanite deity or a form of sacrifice in the Hebrew Bible

Moloch, Molech, or Molek is a word which appears in the Hebrew Bible several times, primarily in the Book of Leviticus. The Bible strongly condemns practices that are associated with Moloch, which are heavily implied to include child sacrifice.

<span class="mw-page-title-main">Howl (poem)</span> 1955 poem by Allen Ginsberg, part of the Beat Generation movement

"Howl", also known as "Howl for Carl Solomon", is a poem written by Allen Ginsberg in 1954–1955 and published in his 1956 collection Howl and Other Poems. The poem is dedicated to Carl Solomon.

<i>Cabiria</i> 1914 film by Giovanni Pastrone

Cabiria is a 1914 Italian epic silent film, directed by Giovanni Pastrone and shot in Turin. The film is set in ancient Sicily, Carthage, and Cirta during the period of the Second Punic War. It follows the story of an abducted little girl, Cabiria, and features an eruption of Mount Etna, religious rituals in Carthage, the alpine trek of Hannibal, Archimedes' defeat of the Roman fleet at the Siege of Syracuse and Scipio maneuvering in North Africa. Apart from being a classic on its own terms, the film is also notable for being the first film in which the long-running film character Maciste makes his debut. According to Martin Scorsese, in this work Pastrone invented the epic movie and deserves credit for many of the innovations often attributed to D.W. Griffith and Cecil B. DeMille. Among those was the extensive use of a moving camera, thus freeing the feature-length narrative film from "static gaze".

Mastema, Mastemat, or Mansemat, is the demon or angel who appears in the Book of Jubilees. He pleads with God to permit the spirits of the dead Nephilim to remain on Earth, so that they can corrupt and lead men astray prior to judgement. Because there was great wickedness in men, God condemned all the demons to descend into condemnation except for a tenth who could remain.

<i>Digital Devil Story: Megami Tensei II</i> 1990 role-playing game

Digital Devil Story: Megami Tensei II is a role-playing video game developed by Atlus and published by Namco for the Famicom. An enhanced Super Famicom port was developed by Opera House and released by Atlus in 1995. The second entry in the Megami Tensei series, the gameplay features the unnamed protagonist exploring a post-apocalyptic wasteland, battling and recruiting demons as they are pushed into taking part in a conflict between the demonic forces of Lucifer and the army of the One True God.

<i>Shin Megami Tensei II</i> 1994 role-playing video game

Shin Megami Tensei II is a post-apocalyptic role-playing video game developed and published by Atlus. It was originally released for the Super Famicom in 1994 in Japan, and has since been ported to multiple platforms. It is the second game in the Shin Megami Tensei series, which is a subset of the larger Megami Tensei franchise.

<i>Shin Megami Tensei III: Nocturne</i> 2003 video game

Shin Megami Tensei III: Nocturne is a role-playing video game developed by Atlus for the PlayStation 2. It was published by Atlus in Japan and North America, and by Ghostlight in Europe. It is the third numbered entry in the Shin Megami Tensei series, the central series in the Megami Tensei franchise. Multiple versions of the game have been published: the original version was published in Japan by Atlus in 2003, while a director's cut was released in 2004 in Japan. The director's cut was localized and released in North America in 2004 as Shin Megami Tensei: Nocturne and in PAL regions in 2005 as Shin Megami Tensei: Lucifer's Call. A high-definition remaster was released for the Nintendo Switch and PlayStation 4 in Japan in 2020, and was internationally released in 2021 on those consoles and Windows.

<i>Shin Megami Tensei: Digital Devil Saga</i> Role-playing game series

Shin Megami Tensei: Digital Devil Saga is a duology of role-playing video games developed by Atlus for the PlayStation 2. They are a spin-off of the Megami Tensei series. The first Digital Devil Saga was released in Japan in 2004, North America in 2005, and Europe in 2006. Its direct sequel, Shin Megami Tensei: Digital Devil Saga 2, released in 2005 in Japan and North America, and 2007 in Europe and Australasia. The games were published in Europe and Australasia by Ghostlight and in other regions by Atlus and its North American subsidiary Atlus USA.

<i>Majin Tensei</i> Video game spinoff series

Majin Tensei is a series of strategy video games published by Atlus. It is a spin-off from Atlus' Megami Tensei franchise, and began with 1994's Majin Tensei. Since then, four further titles have been released: Majin Tensei II: Spiral Nemesis (1995), Ronde (1997), Majin Tensei: Blind Thinker (2007) and Majin Tensei: Blind Thinker II (2008). The player navigates a field seen from a top-down or three-quarters perspective as a human character, and battles demons; they can also recruit demons, and fuse multiple allied demons to create new, stronger demons.

<span class="mw-page-title-main">Devil in the arts and popular culture</span>

The Devil, appears frequently as a character in literature and various other media, beginning in the 6th century when the Council of Constantinople officially recognized Satan as part of their belief system. In Abrahamic religions, the figure of the Devil, Satan personifies evil. In music, the Devil is referenced across both classical and popular music. Connecting the devil to certain music can be used to associate the music with immorality, either by critics or by the musicians themselves. In television and film, the Devil has a long history of being used and often appears as an extremely powerful, purely evil, antagonist. He also may appear working behind the scenes, in disguise, or in secrecy to influence a story in the forefront. In narrative works, the Devil is often associated with concepts such as the Antichrist, Hell and the afterlife, and the apocalypse. Especially in media from the early 1900s, creators might have been compelled to portray the Devil with another name or in a non-classical fashion to skirt censorship laws that discouraged showing the Devil as a character. Occasionally the Devil appears not as an entity but rather is used as a name for something that is very sinister or malevolent in a narrative such that the characters feel it is the Devil.

The term Rakshasa, originally referring to a demon in Dharmic religions, has been used in western and Japanese literature and popular culture. The following are some examples:

<i>Devil Summoner: Raidou Kuzunoha vs. the Soulless Army</i> 2006 video game

Devil Summoner: Raidou Kuzunoha vs. the Soulless Army is an action role-playing game developed by Atlus for the PlayStation 2. The game is the third in the Devil Summoner series, which is a part of the larger Megami Tensei franchise. It was published by Atlus in Japan and North America in 2006, and in Europe the following year.

<i>Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon</i> 2008 video game

Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon is an action role-playing game developed and published by Atlus for the PlayStation 2. The game is the fourth in the Devil Summoner series, which is a part of the larger Megami Tensei franchise, and serves as the direct sequel to Devil Summoner: Raidou Kuzunoha vs. the Soulless Army. It was released in Japan in October 2008, and in North America in May 2009.

The Goetic demon Astaroth, whose name is derived from Ashtoreth, the biblical spelling of the name of the Phoenician goddess Astarte, has appeared many times in modern popular culture.

<i>Shin Megami Tensei: Strange Journey</i> 2009 role-playing game

Shin Megami Tensei: Strange Journey is a role-playing video game developed by Atlus and Lancarse for the Nintendo DS. The game is the sixth entry in the Shin Megami Tensei series, which forms the core of the Megami Tensei franchise. It was released in Japan in 2009, and in North America in 2010. An enhanced port for the Nintendo 3DS, Shin Megami Tensei: Strange Journey Redux, was released in Japan in 2017, and was released internationally in 2018 by Atlus in North America and Deep Silver in Europe.

<i>Shin Megami Tensei IV</i> 2013 role-playing video game by Atlus

Shin Megami Tensei IV is a role-playing video game developed and published by Atlus for the Nintendo 3DS. It is part of the Shin Megami Tensei series, the central series of the Megami Tensei franchise, though no direct story connection exists to previous entries. It was released in May and July 2013 for Japan and North America respectively. It was released digitally in PAL territories in October 2014. The gameplay is reminiscent of previous Shin Megami Tensei games, carrying over the turn-based Press Turn battle system, where players and enemies fight and exploit weaknesses, allowing either side to gain additional turns or lose them.

Azazel, a demon from Jewish mythology, has been developed into characters in popular culture.

The Canaanite god Baal in the Hebrew Bible is referenced in popular culture. Some influences in popular culture derive not from the Baal in the Hebrew Bible, but from Baal (demon) in 17th Century occult grimoires. Also Baal, through the New Testament Beelzebub, Lord of the Flies, is linked to Lucifer, or the Devil in popular culture.

<i>Shin Megami Tensei IV: Apocalypse</i> 2016 role-playing video game

Shin Megami Tensei IV: Apocalypse is a 2016 role-playing video game developed and published by Atlus for the Nintendo 3DS. It is the sequel to Shin Megami Tensei IV, set in a post-apocalyptic alternative world. The game is part of the Shin Megami Tensei series, the central series of the Megami Tensei franchise. The game features gameplay mechanics from previous Shin Megami Tensei releases, such as the Press Turn battle system, where players and enemies fight and exploit weaknesses, allowing either side to gain additional turns or lose them.

<i>Shin Megami Tensei V</i> 2021 video game

Shin Megami Tensei V is a 2021 role-playing video game developed by Atlus for Nintendo Switch. It is part of the Shin Megami Tensei series, the central series in the Megami Tensei franchise. It was published by Atlus in Japan, Sega in North America, and Nintendo in Europe. The game follows a high school student drawn into Da'at, a post-apocalyptic realm inhabited by warring factions of angels and demons after Lucifer kills the Creator and triggers a conflict over who will remake the world. The story has multiple endings dictated by moral choices and alliances. The gameplay features free-roaming exploration of Da'at, a turn-based battle system based on exploiting weaknesses, and a system allowing the Nahobino to recruit and fuse demons to fight alongside them.

References

  1. Lives of Victorian political figures: Volume 2, Christine Kinealy, Michael De Nie, Carla King - 2007 "370, L 5: Moloch: in popular mythology, an idol who devours his followers' children".
  2. In Ginsberg;s annotations for the poem (see especially Howl: Original Draft Facsimile, Transcript & Variant Versions).
  3. Burbank, Richard (1984). Twentieth Century Music. New York City, USA: Facts on File Publication, New York City, NY. p. 28. ISBN   0-87196-464-3.|
  4. Sotala, Kaj (2017). "Superintelligence as a Cause or Cure for Risks of Astronomical Suffering". Informatica. 41: 389–400. Archived from the original on 20 February 2020.
  5. Foley, Walter. "ESSAY // Killing Moloch: Early Pandemic Reflections on Sobriety and Transcendence". RQ. Archived from the original on 9 September 2020. Retrieved 9 September 2020. The rationality blog Slate Star Codex uses the brutal Canaanite god Moloch, depicted in Allen Ginsberg's 'Howl,' as a metaphor for humanity's repeated failure to coordinate toward a better future
  6. Ord, Toby (2020). The Precipice: Existential Risk and the Future of Humanity. London: Bloomsbury Publishing. ISBN   978-1-5266-0022-6. OCLC   1143365836. A second kind of unrecoverable dystopia is a stable civilization that is desired by few (if any) people. It is easy to see how such an outcome could be dystopian, but not immediately obvious how we could arrive at it, or lock it in, if most (or all) people do not want it... Meditations on Moloch is a powerful exploration of such possibilities...
  7. "Anarchy comic" (PDF). libcom.org. Retrieved 2020-01-13.
  8. Cf. Juan Antonio Ramírez (2004). Architecture for the Screen: A Critical Study of Set Design. p. 115: "The 'Temple of Moloch,' as recreated for Cabiria (1913), an influential Italian 'super' production of the period. The horrific portal to the temple, a gigantic mouth with shark-like fangs, clearly establishes the voracious character of a merciless, pre-Christian god requiring endless human sacrifice." (online)
  9. "'Moloch!' clip from Metropolis 1927". YouTube .
  10. "Metropolis: The Moloch Machine".