Musika

Last updated
Musika
Musika Logo.png
Developer(s) NanaOn-Sha
Publisher(s) Apple
Sony BMG
Designer(s) Masaya Matsuura
Platform(s) iPod
ReleaseAugust 7, 2007
Genre(s) Music
Mode(s) Single-player

Musika is a music video game created for the iPod by Masaya Matsuura. Originally called Rhythmica, [1] Musika was created exclusively for the iPod click wheel interface and is considered similar in format to the rhythm game, Phase , also for iPod. [2] Matsuura has said in interviews that his decision to make the game for the iPod was a simple decision because "[m]any years ago Apple's tools first opened [his] eyes to the power of music and multimedia, so it's exciting [for him] to release [his] first game for this device." [3]

Contents

Gameplay

Musika is a music-generated game and as such it is played using the songs already on the iPod it is played on. To play, the player selects a song from the list of all songs available and plays it. As the music plays, the player is challenged to press the Select button (the only button used to play the game [4] ) as soon as a character (letter or number) from the song's title appears in the field. The faster this is done, the more points are earned. [5] For every 5 letters selected correctly and for every completed song, score multipliers build up the more correct letters you get in a row. High scores can lead to development of bonus icons, which act to protect the player against misses, passes and blocks. [6]

Development

Musika began development in 2006. Matsuura brought up the idea to the NanaOn-Sha team, who proceeded to make an early prototype of what would become Musika. Soon after at the Tokyo Game Show in 2006, now defunct record and publishing company Sony BMG Music Entertainment was fond of the prototype that the NanaOn-Sha team had created, and soon after became the publisher for Musika on the iTunes store. [7]

According to Matsuura, the creation of Musika was made during a "jam session" type of development. By the time the games development was complete, the NanaOn-Sha team had already moved on to their next project, however Sony BMG decided to publish Musika on the iPod. The NanaOn-Sha team did not have an iPod developer, so they sent the source code to a development company in Texas, who proceeded to convert the game to iPod. [8]

Reception

Professional ratings
Review scores
SourceRating
Macworld3/5
Pocket Gamer6/10
Destructoid8/10

Musika released on August 7, 2007. The game was published by Sony BMG Music Entertainment and was priced at $4.99 on the US iTunes store. [9]

Critics praised the art style, visual effects, and transitions, however the game received criticism for the lack of gameplay variation outside of the main gameplay loop. [10]

Related Research Articles

iPod Line of portable media players by Apple (2001–2022)

The iPod is a discontinued series of portable media players and multi-purpose mobile devices that were designed and marketed by Apple Inc. from 2001 to 2022. The first version was released on November 10, 2001, about 8+12 months after the Macintosh version of iTunes was released. Apple sold an estimated 450 million iPod products as of 2022. Apple discontinued the iPod product line on May 10, 2022. At over 20 years, the iPod brand is the longest-running to be discontinued by Apple.

<i>PaRappa the Rapper 2</i> 2001 rhythm video game

PaRappa the Rapper 2 is a 2001 rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation 2. It is the third and most recent title in the PaRappa the Rapper series, following Um Jammer Lammy. The game was made available for the PlayStation 4 through the PlayStation Network in December 2015.

<i>Vib-Ribbon</i> 1999 rhythm video game

Vib-Ribbon is a 1999 rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation. The game came out in Japan on December 9, 1999 and in Europe on September 1, 2000, but was never released for the PlayStation in North America; it was re-released on the PlayStation 3 via PlayStation Network in October 2014, which finally brought the game to North America in addition to Japan and Europe. NanaOn-Sha had previously developed the PaRappa the Rapper series of games for Sony.

<span class="mw-page-title-main">PaRappa</span> Video game character

PaRappa Rappa is a fictional character created by Japanese musician Masaya Matsuura and American artist Rodney Greenblat. PaRappa first appears as the title character of the 1996 rhythm video game PaRappa the Rapper, developed by NanaOn-Sha for Sony Interactive Entertainment's PlayStation console.

Michael Jackson's Moonwalker is the name of several video games based on the 1988 Michael Jackson film Moonwalker. Sega developed two beat 'em ups, released in 1990; one released in arcades and another released for the Sega Genesis and Master System consoles. U.S. Gold also published various games for home computers the same year. Each of the games' plots loosely follows the "Smooth Criminal" segment of the film, in which Jackson rescues kidnapped children from the evil Mr. Big, and incorporates synthesized versions of some of the musician's songs. Following Moonwalker, Jackson collaborated with Sega on several other video games.

NanaOn-Sha is a Japanese video game developer founded by Masaya Matsuura in 1993.

<span class="mw-page-title-main">Psy-S</span> Japanese band (1983–1996)

Psy・S [sáiz] (サイズ) was a Japanese progressive pop/rock band, formed in 1983 by Masaya Matsuura alongside female vocal powerhouse Chaka. After Japanese hits and successes throughout the late 1980s and early 1990s, they disbanded in 1996.

<span class="mw-page-title-main">Masaya Matsuura</span> Japanese video game designer and musician

Masaya Matsuura is a Japanese musician and video game designer based in Tokyo, Japan. He was born in Osaka on June 16, 1961, and majored in Industrial Society at Ritsumeikan University. He has worked extensively with music production, sound design, and visuals, and has been active with the J-pop duo Psy-S. He has also been credited with popularizing the modern music video game at his studio NanaOn-Sha.

<i>Vib-Ripple</i> 2004 video game

Vib-Ripple is a 2004 video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation 2. It was designed by Masaya Matsuura, who also led the development the 1999 PlayStation game Vib-Ribbon, to which Vib-Ripple is a sequel. It was released exclusively in Japan.

PaRappa the Rapper is a 2001 American-Japanese anime television series based on and a prequel to NanaOn-Sha's PaRappa the Rapper video game series created by Masaya Matsuura and Rodney Alan Greenblat. The series was produced by J.C.Staff and aired in Japan on Fuji TV between April 2001 and January 2002, running for thirty episodes. Episodes 29 and 30 aired together as a 1-hour special.

<i>Major Minors Majestic March</i> 2009 video game

Major Minor's Majestic March is a music video game for the Wii. Developed by NanaOn-Sha, it was said developer's final collaboration with Masaya Matsuura and artist Rodney Greenblat.

<i>Mojib-Ribbon</i> 2003 video game

Mojib-Ribbon is a 2003 music video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation 2. It was released only in Japan, and is similar in gameplay to Vib-Ribbon, NanaOn-Sha's previous game.

<i>Um Jammer Lammy</i> 1999 rhythm video game

Um Jammer Lammy is a 1999 rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation. It is a spin-off and follow up to 1996's PaRappa the Rapper, once again featuring the collaboration of music producer and game designer Masaya Matsuura and artist Rodney Alan Greenblat. An arcade version co-developed by Namco, titled Um Jammer Lammy NOW!, was released in Japanese arcades in December 1999. The game received generally positive reviews from critics.

<i>PaRappa the Rapper</i> 1996 rhythm video game

PaRappa the Rapper is a rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation. It was originally released in Japan in 1996 and worldwide in 1997. Created by music producer Masaya Matsuura in collaboration with artist Rodney Greenblat, the game features unique visual design and rap-based gameplay and is considered to be the first true rhythm game. It was ported to the PlayStation Portable in 2006 in celebration of its 10-year anniversary. A remastered version of the original PlayStation game was released for PlayStation 4 in 2017 for the game's twentieth anniversary.

<i>PlayStation Underground</i> American video game magazine

PlayStation Underground was an American video game magazine, originally published by Sony Computer Entertainment America. The magazine focused on the PlayStation fanbase, including gaming on the original Sony PlayStation and the PlayStation 2, and was promoted as a "PlayStation fan club". Unlike its paper-based counterpart the Official U.S. PlayStation Magazine, PlayStation Underground came in the form of CD-ROMs which could be played on the PlayStation and PlayStation 2 consoles. Subscribers were also given access to a members-only website. The magazine released its first issue on March 26, 1997 and its final issue in 2001. The magazine released a total of seventeen issues during its active years. The magazine was eventually merged with Official U.S. PlayStation Magazine in 2001 when it was discontinued.

DJMax Mobile is a version of the DJMax rhythm action game specifically developed for mobile phones. As of 2011, two separate titles exists of the game from separate developers who licensed the DJMax brand from the Pentavision. These mobile games were available only in Korea. DJMax Mobile has two different gameplay styles. First mode is similar to DJMax Portable series where you press physical buttons at a specific time. However, if your mobile phone has a touch-screen capability you can also play the game in year 2009 version using mode, which is similar to DJMax Technika where you do very specific touch gestures to control the game. DJMax Mobile games are not considered as a part of the main game series because they weren't developed by Pentavision and quality of these games is average even when compared to other similar mobile games. Both of these games are discontinued. The spiritual successor for the DJMax Mobile series is called Tap Sonic.

WINtA is a music video game for the iOS platform, developed pro bono by Masaya Matsuura’s NanaOn-Sha Studio and Triangle Studios, published by ngmoco under the OneBigGame charity initiative. Profits go to Save the Children and the Starlight Foundation

<i>Rhythm Heaven Fever</i> 2011 video game

Rhythm Heaven Fever, known in PAL regions as Beat the Beat: Rhythm Paradise, Minna no Rhythm Tengoku in Japan and Rhythm World Wii in Korea, is a music video game developed by Nintendo and TNX for Nintendo's Wii. It is the third game in the Rhythm Heaven series, following Rhythm Tengoku for the Game Boy Advance and Rhythm Heaven for the Nintendo DS, and was succeeded by Rhythm Heaven Megamix for the Nintendo 3DS in 2016. The game was released in Japan on July 21, 2011, in North America on February 13, 2012, in Europe on July 6, 2012, and in Australia on September 13, 2012. It was digitally re-released for the Wii U in Japan on July 27, 2016, in North America on November 10, 2016, and in Europe on November 22, 2016.

<i>Haunt</i> (video game) 2012 video game

Haunt is a horror-themed adventure game developed by NanaOn-Sha and Zoë Mode, and published by Microsoft Studios. It was made available for download worldwide on the Xbox 360 via Xbox Live Arcade on January 18, 2012. The game requires the Kinect peripheral.

<i>Project Rap Rabbit</i> Cancelled video game

Project Rap Rabbit is a cancelled rhythm game formerly in development by NanaOn-Sha and iNiS for PlayStation 4 and Microsoft Windows. The game, directed by Masaya Matsuura in collaboration with Keiichi Yano, is pitched as a revival of story-based rhythm games such as PaRappa the Rapper and Gitaroo Man, and features rap battle gameplay mixed with Japanese culture. Following the game's failure to secure financing on crowdfunding website Kickstarter, the game's development has been placed on hold.

References

  1. Plunkett, Luke. Musika: Play A Decent Game On Your iPod Archived 2008-10-14 at the Wayback Machine . Kotaku. 6 August 2007.
  2. Musika . MobyGames. 5 December 2007.
  3. Kumar, Mathew. Masaya Matsuura (Parappa) Releases musika For iPod . Gamasutra. 7 August 2007.
  4. Sanches, João Diniz. PaRappa the Rapper creator unveils Musika iPod game - One-button gameplay based on your music collection . Pocket Gamer. 7 August 2007.
  5. Cook, Brad. Musika: your music is the game . Apple.com. Retrieved 27 November 2008.
  6. Dredge, Stuart. Musika - It's all about the music, maaan . Pocket Gamer. 7 November 2007.
  7. "Matsuura Got Rhythm: The State Of NanaOn-Sha's Founder". www.gamedeveloper.com. Retrieved 2025-01-23.
  8. "Matsuura Got Rhythm: The State Of NanaOn-Sha's Founder". www.gamedeveloper.com. Retrieved 2025-01-23.
  9. "New iPod game Musika available". Engadget. 2007-08-07. Retrieved 2025-01-23.
  10. "Review: Musika for iPod". Macworld. Retrieved 2025-01-23.