Muzzle Velocity (video game)

Last updated
Muzzle Velocity
Muzzle Velocity cover.jpeg
Developer(s) Code Fusion
Publisher(s) Digi4fun
Platform(s) MS-DOS
Release1997
Genre(s) Strategy [1]
Mode(s) Single-player

Muzzle Velocity is a computer wargame released by Digi4fun in 1997. The program is a hybrid of standard two-dimension map-based tactical gaming, and first-person action. It is set in World War II. The game was developed by Code Fusion and Digi4Fun. [2]

Contents

Development

The game was in development for two years. [3]

Reception

Computer Gaming World gave the game a score of 3 out of 5 stating "Gamers suffer from wanting to be both officers and grunts simultaneously: Most strategy games that attempt to address both aspects fail to properly balance the two points of view. Yet, the latest entry in this genre, MUZZLE VELOCITY, is so enthusiastic that it largely succeeds despite some flaws" [6]

Richard Moore from The Age stated "Muzzle Velocity is a very good buy. But remember, if the strategic side of the game gets too much, hit enter and indulge in a bit of shooting 'em up" [7]

Related Research Articles

<i>Doom</i> (1993 video game) First-person shooter

Doom is a first-person shooter game developed and published by id Software. Released on December 10, 1993, for DOS, it is the first installment in the Doom franchise. The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its final boss. It is an early example of 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics.

<i>Quake II</i> 1997 video game

Quake II is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the Quake series, following Quake.

<i>Star Wars Jedi Knight: Dark Forces II</i> 1997 video game

Star Wars Jedi Knight: Dark Forces II is a 1997 first-person shooter video game developed and published by LucasArts for Windows. It is the sequel to 1995's Star Wars: Dark Forces, and the second installment in the Star Wars: Jedi Knight series. The story, set in the fictional Star Wars expanded universe one year after the film Return of the Jedi, follows returning protagonist Kyle Katarn, a mercenary working for the New Republic, who discovers his connection to the Force and "The Valley of the Jedi", an ancient source of power. With his father having been murdered years prior by the Dark Jedi Jerec and his followers over the Valley's location, Katarn embarks on a quest to confront his father's killers and find the Valley before they do.

<i>Daikatana</i> 2000 video game

Daikatana is a first-person shooter game developed by Ion Storm. It was published by Eidos Interactive for Windows and Kemco for Nintendo 64. Players control a swordsmaster who travels through various time periods using the eponymous Daikatana, a powerful sword tied to the fate of the world.

<i>Civilization II</i> 1996 turn-based strategy video game

Sid Meier's Civilization II is a turn-based strategy video game in the Civilization series, developed and published by MicroProse. It was released in 1996 for PCs, and later ported to the PlayStation by Activision.

<i>Grand Theft Auto</i> Video game series

Grand Theft Auto (GTA) is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily developed by British development house Rockstar North, and published by its American parent company, Rockstar Games. The name of the series is a term for motor vehicle theft in the United States.

Age of Empires is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. The first game was Age of Empires, released in 1997. Nine total games within the series have been released so far as of October 28, 2021.

<i>Terminal Velocity</i> (video game) 1995 action-oriented spaceship simulation game

Terminal Velocity is a shooter video game originally developed by Terminal Reality and published by 3D Realms for DOS and Windows 95, and MacSoft for Mac OS. It is an arcade-style flight combat game, with simpler game controls and physics than flight simulators. It is known for its fast, high-energy action sequences, compared to flight simulators of the time.

<i>Monster Truck Madness</i> 1996 racing video game

Monster Truck Madness is a racing video game developed by Terminal Reality and published by Microsoft. It was released in North America on September 9, 1996. The game has twelve monster trucks and tasks the player with beating computer opponents. Checkpoints, multiple hidden shortcuts, and interactable objects commonly appear in the tracks. In the garage, the player modifies the truck to account for terrain surfaces. Online multiplayer is accessed with a modem, a local area network (LAN), or TCP/IP.

<i>Fallout</i> (video game) 1997 video game

Fallout is a 1997 role-playing video game developed and published by Interplay Productions, set in a mid-22nd century post-apocalyptic and retro-futuristic world, decades after a nuclear war between the United States and China. Fallout's protagonist, the Vault Dweller, inhabits an underground nuclear shelter. The player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system. They interact with other survivors, some of whom give them quests, and engage in turn-based combat.

<i>Cricket 97</i> 1997 video game

Cricket 97 is a cricket game for PCs that was released in 1997. It was released in January 1997 in Australia and April 1997 in the United Kingdom. It was released throughout the rest of Europe on May 9, 1997.

<i>Warlords III</i> 1997 video game

Warlords III: Reign of Heroes is a computer wargame released in 1997, and the third release in the Warlords video game series. In 1998 it was followed by the expansion Warlords III: Darklords Rising.

<i>Diablo</i> (video game) 1997 video game developed by Blizzard North

Diablo is an action role-playing video game developed by Blizzard North and released by Blizzard Entertainment in January 1997, and is the first installment in the video game series of the same name.

<i>The Operational Art of War Vol. 1: 1939–1955</i> 1998 video game

The Operational Art of War I: 1939–1955 is a 1998 computer wargame developed and published by TalonSoft. Designed by Norm Koger, it covers military conflicts around the world at the operational level of war, between 1939 and 1955.

<i>Age of Empires</i> (video game) 1997 real-time strategy video game

Age of Empires (AoE) is a real-time strategy video game based on history, developed by Ensemble Studios and published by Microsoft, and the first game in the Age of Empires series. The game uses the Genie Engine, a 2D sprite-based game engine. The game allows the user to act as the leader of an ancient civilization by advancing it through four ages, gaining access to new and improved units with each advance.

<span class="mw-page-title-main">First-person shooter</span> Video game genre

A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. This genre shares multiple common traits with other shooter games, and in turn falls under the action games category. Since the genre's inception, advanced 3D and pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the game world, and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units. Multiplayer gaming has been an integral part of the experience, and became even more prominent with the diffusion of internet connectivity in recent years.

<i>Steel Panthers III: Brigade Command 1939–1999</i> 1997 video game

Steel Panthers III: Brigade Command 1939–1999 is a 1997 computer wargame developed and published by Strategic Simulations, Inc. It is the third game in the Steel Panthers series, following Steel Panthers (1995) and Steel Panthers II: Modern Battles (1996). Like its predecessors, it was designed by Gary Grigsby and Keith Brors.

References

  1. "Muzzle Velocity-PC Gamer Demo Preview". PC Gamer . February 1997. Archived from the original on February 1, 1997. Retrieved June 8, 2022.
  2. "Swagg explains why TAQ-56 is Warzone 2's "best" AR in Season 1". Dexerto. December 2022. Retrieved 2023-05-11.
  3. "Industrial Products". digi4fun.com. 1997. Archived from the original on February 1, 1997. Retrieved June 8, 2022.
  4. Poole, Stephen (May 1, 2000). "Muzzle Velocity Review". GameSpot . Retrieved June 8, 2022.
  5. Bowen, Michael (1997). "Muzzle Velocity Review". Computer Games Magazine . Archived from the original on July 10, 2003. Retrieved June 8, 2022.
  6. 1 2 "3D Gunsight". Computer Gaming World . June 1997. p. 176. Retrieved June 8, 2022.
  7. Moore, Richard (August 12, 1997). "It's war but get the hang of it before you shoot". The Age . p. 44. Retrieved June 8, 2022 via Newspapers.com.