Type of site | Government simulation game, internet forum |
---|---|
Available in | English |
Key people | Max Barry (owner and creator) |
Revenue |
|
URL | www |
Commercial | Yes |
Registration | Yes |
Users | 308,295 active nations (as of 2 November 2024 [update] ) |
Launched | 13 November 2002 |
Current status | Active |
NationStates (formerly Jennifer Government: NationStates) is a multiplayer government simulation browser game created and developed by Max Barry. Based loosely on Barry's novel Jennifer Government , the game launched on 13 November 2002 with the site originally founded to publicize and promote the novel one week before its release. NationStates continues to promote books written by Barry, but has developed to be a sizable online community, with an accompanying forum board. As of 2 November 2024 [update] , over 9 million user-created nations have been created, [1] with 313,834 nations, [2] and 19,040 nations in the world assembly or actively playing. [3]
NationStates, then named Jennifer Government: NationStates, [4] was launched on 13 November 2002 [5] by Australian novelist Max Barry to help promote the sale of his novel Jennifer Government , which NationStates is loosely based on, prior to its release. [6] [7] Although NationStates launched in November 2002, Barry worked on beta versions of the game as early as 7 August 2002. [8] Barry has stated that he was influenced to create the website after he took a multiple-choice political quiz to determine a person's political affiliations, [9] adding that "it was fun, but I also wanted to see what kind of country my policies created, and have to deal with the consequences". [4]
On 21 January 2008, Barry received a cease and desist letter from the United Nations (UN) for unauthorized usage of its name and emblem for the game's fictional international organization which was based on the UN. [10] As a result, Barry changed the name of the organization to the "World Assembly", introducing the changes as an April Fool's prank. [11] [12] Barry joked about the situation, stating "it's the place where players come together to debate and pass international law; in the five years the game has been running, they've implemented privacy safeguards, promoted religious tolerance, passed a universal bill of rights, and outlawed child labor, amongst 240 other resolutions [...] Clearly this wasn't anything the real UN wanted to be associated with." [11]
Players register by setting up their nation through answering a short questionnaire which determines the type of government the nation will have. [9] Players can determine their nation's name, flag, motto, currency, animal, capital, leader, and faith. [6] [7] Additionally, players can publish articles known as "factbooks" which can convey information about the player's nation. [13]
The gameplay is centered on the player deciding government policies through "issues". Issues are written by either Barry or by the players themselves with moderator editing [7] [14] and are based on real-world politics with an "absurd and humorous direction". [13] The player may choose from a list of options or dismiss the issue, and the player's responses may affect the nation's status across three main statistics: political freedom, civil rights, and economic freedom; based on these main statuses, the nation is assigned to one of twenty-seven government classifications [7] which are determined on a three-axis scale of personal, economic, and political freedom. When NationStates initially launched, players received only one issue per day, however, multiple issues are now received per day on timed intervals. [13]
Players can also choose to join the World Assembly, a United Nations-like body concerned with the drafting and passage of international law. Membership in the World Assembly is voluntary. [15] Players spawn in one of five "Pacific" regions (North, South, East, West, and just the "Pacific") or other regions designated as "frontiers" which allow them to receive new nations. Some regions are designated as "strongholds", meaning they cannot receive new nations. Regardless of a nation's founding region, they can then move to different regions, which are a community function similar to a chat room. [16] If a Nation gets banned or ejected from a region, they will go to The Rejected Realms. Users can create their own regions. [15] NationStates does not have a win condition [7] [9] [17] nor winners and losers. [14] [17] The game also does not have any warring or trading mechanics, although players can roleplay such interactions. [5]
NationStates has an active forum board. [5] The board was hosted from 2004 to 2009 by Jolt Online Gaming, before becoming self-hosted when Jolt was acquired by OMAC Holdings. [18] There are a variety of categories in which many topics can be found. As of January 2024 [update] , approximately 33.14 million posts have been made within approximately 443,000 forum threads, with just over 1.8 million users being registered. [19]
In the 2009 book The Video Game Theory Reader 2, Lars Konzack critiqued that NationStates promoted libertarianism, but also stated that it is "open to experimentation and reflection on politics rather than being merely political propaganda. It becomes a philosophical game in which the player is invited to become part of an examination of political ideas. This game takes advantage of the potential in games to truly put the player in control and let them reflect on their own decisions, investigating political theory turned into meaningful game aesthetics." [20] In the 2008 book The Art and Science of Interface and Interaction Design, C. Paul said that NationStates is "an interesting take on the interplay of freedom and control (and governance without government)". [7] In a 2004 article, the BBC described NationStates as a "tongue-in-cheek nation simulation game". [5]
Jay Is Games ' Jerrad praised the game, stating "the real beauty in this game is that it's accessible on so many levels". [21] ProgrammableWeb 's Kevin Sundstrom listed NationStates among its "30 New APIs", remarking that its application programming interface (API) "provides a developer interface for automate game world data collection". [22] Super Jump Magazine's Andrew Johnston described NationStates as "a product of an era in which people still created websites solely as a means of self-expression". [13]
The game attracted a thousand players within two weeks, and had 20,700 by the end of the first year. Barry was surprised by the popularity of the game, and saw its discussion forums developing into an arena for political debate. [9] He was impressed by some of the activity in the forums, relating how "one nation accused another of conducting secret missile tests and posted photos to prove it. That escalated into an international crisis that was only solved by sending in teams of independent weapons inspectors". [6] In 2007, Barry stated that when he launched the game, he initially believed that "nobody would be interested in playing a political simulation game. I imagined NationStates as the kind of game you might stumble across, have fun with for a week or two, then move on. Then this entire community just popped into existence, as vibrant and dedicated as any on the internet". [14]
In December 2016, Alexa Internet ranked NationStates as the 14,380th most visited website. [23]
This is a Glossary of Internet Terminology; words pertaining to Internet Technology, a subset of Computer Science.
MaxBarry is an Australian author. He also maintains a blog on various topics, including politics. When he published his first novel, Syrup, he spelled his name "Maxx", but subsequently has used "Max".
Jennifer Government is a 2003 dystopian novel by Max Barry, set in an alternate reality where most nations in the Americas and Oceania are dominated by powerful corporations and corporate libertarianism coalitions, and where government power is extremely limited. It was a finalist for a Campbell Award, and was included in The New York Times' annual list of notable books. The novel was retitled from Jennifer Government to Logoland in its German and Italian editions. In its Brazilian edition it was retitled to EU S/A, an abbreviation of Estados Unidos Sociedade Anônima, which roughly translates to United States, Inc.
The Khronos Group, Inc. is an open, non-profit, member-driven consortium of 170 organizations developing, publishing and maintaining royalty-free interoperability standards for 3D graphics, virtual reality, augmented reality, parallel computation, vision acceleration and machine learning. The open standards and associated conformance tests enable software applications and middleware to effectively harness authoring and accelerated playback of dynamic media across a wide variety of platforms and devices. The group is based in Beaverton, Oregon.
In computing, an avatar is a graphical representation of a user, the user's character, or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons. Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games, or an imaginary character with no graphical appearance, as in text-based games or worlds such as MUDs.
TrackMania is a series of racing games for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Series S, Nintendo DS, and Wii developed by Ubisoft Nadeo and Firebrand Games. Instead of following the usual trend of choosing a set car and track to play the game, in TrackMania the players can create their own tracks using a "building block" process similar to games that existed before the first TrackMania game, such as the 1984 game Excitebike, the 1985 game Racing Destruction Set, and the 1990 game Stunts.
A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include geopolitical situations, the creation of domestic political policies, or the simulation of political campaigns. They differ from the genre of classical wargames due to their discouragement or abstraction of military or action elements.
Jolt Online Gaming was an online gaming company hosted in Ireland. Its main site provided news, reviews, and interviews concerning upcoming games on consoles and computers, while its gaming network Jolt Online Gaming Network hosted and published free-to-play browser-based games. Notable works included Utopia, Utopia Kingdoms, Legends of Zork, and NationStates 2.
PeaceMaker is a video game developed by ImpactGames, and published in February 2007 for Windows, Mac OS and Android. It is a government simulation game which simulates the Israeli–Palestinian conflict. Labelled as a serious game, it is often pitched as "a video game to promote peace".
Panda3D is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Panda3D is free, open-source software under the revised BSD license.
Empire: Total War is a turn-based strategy and real-time tactics video game developed by Creative Assembly and published by Sega. The fifth installment in the Total War series, the game was released in 2009. The game, which focuses on the early modern period of the 18th century, was announced at the Leipzig Games Convention in August 2007. The macOS version of the game was released by Feral Interactive on 10 June 2014. The Linux version was released, also by Feral Interactive, on 8 December 2014.
Construction and management simulation (CMS), sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. Pure CMS games differ from strategy games, however, in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process." Games in this category are sometimes also called "management games".
In games and digital media, the "magic circle" is the space in which the normal rules and reality of the world are suspended and replaced by the artificial reality of a game world. As noted by Edward Castronova in Synthetic Worlds: The Business and Culture of Online Games, the boundary delineating this space "can be considered a shield of sorts, protecting the fantasy world from the outside world". Instead of being impenetrable, however, an examination of contemporary virtual worlds reveals that the magic circle is actually quite porous. More directly, there appears to be a relationship between virtual worlds and the outside world.
Miniconomy is an online, browser based, economic and trade simulation game developed in the Netherlands. The game has over 141,000 registered players from 100 different countries that can play the game in English, Spanish, Danish, Portuguese, German, French and Dutch. As of March 2016, 149 rounds have been completed.
A flight simulation video game refers to the simulation of various aspects of flight or the flight environment for purposes other than flight training or aircraft development. A significant community of simulation enthusiasts is supported by several commercial software packages, as well as commercial and homebuilt hardware. Open-source software that is used by the aerospace industry like FlightGear, whose flight dynamics engine (JSBSim) is used in a 2015 NASA benchmark to judge new simulation code to space industry standards, is also available for private use. A popular type of flight simulators video games are combat flight simulators, which simulate combat air operations from the pilot and crew's point of view. Combat flight simulation titles are more numerous than civilian flight simulators due to variety of subject matter available and market demand.
Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in the United States in 1959. Its main distinctions from most board wargames are its negotiation phases and the absence of dice and other game elements that produce random effects. Set in Europe in the years leading to the First World War, Diplomacy is played by two to seven players, each controlling the armed forces of a major European power. Each player aims to move their few starting units and defeat those of others to win possession of a majority of strategic cities and provinces marked as "supply centers" on the map; these supply centers allow players who control them to produce more units. Following each round of player negotiations, each player can issue attack and support orders, which are then executed during the movement phase. A player takes control of a province when the number of provinces that are given orders to support the attacking province exceeds the number of provinces given orders to support the defending province.
Modern HTML5 has feature-parity with the now-obsolete Adobe Flash. Both include features for playing audio and video within web pages. Flash was specifically built to integrate vector graphics and light games in a web page, features that HTML5 also supports.
The virtual world framework (VWF) is a means to connect robust 3D, immersive, entities with other entities, virtual worlds, content and users via web browsers. It provides the ability for client-server programs to be delivered in a lightweight manner via web browsers, and provides synchronization for multiple users to interact with common objects and environments. For example, using VWF, a developer can take video lesson plans, component objects and avatars and successfully insert them into an existing virtual or created landscape, interacting with the native objects and users via a VWF interface.
War Thunder is a 2013 free-to-play vehicular combat multiplayer video game produced by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S, Oculus, and Vive. It was first released in November 2012 as an open beta with a worldwide release in January 2013; it had its official release on December 21, 2016. A spinoff game called War Thunder Mobile was released in 2023 for Android and iOS.
Hearts of Iron IV is a grand strategy computer wargame developed by Paradox Development Studio and published by Paradox Interactive. It was released worldwide on 6 June 2016. It is the sequel to 2009's Hearts of Iron III and the fourth main installment in the Hearts of Iron series. Like previous games in the series, Hearts of Iron IV is a grand strategy wargame that focuses on World War II. The player can control any country in the world, starting either in 1936 or 1939. Players have the option of following a nation's historical path, or leading various non-historical paths.