Nemesis Kid | |
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![]() Nemesis Kid as depicted in Who's Who in the DC Universe #16 (June 1986). Art by Curt Swan and Kyle Baker. | |
Publication information | |
Publisher | DC Comics |
First appearance | Adventure Comics #346 (July 1966) |
Created by | Jim Shooter |
In-story information | |
Alter ego | Hart Druiter |
Species | Metahuman |
Place of origin | Myar (31st century) |
Team affiliations | Legion of Super-Heroes Legion of Super-Villains |
Abilities | Spontaneously develops powers to defeat a single opponent |
Nemesis Kid (Hart Druiter) is a supervillain in the DC Comics universe. He originates from the planet Myar in the 31st century and is an enemy of the Legion of Super-Heroes.
Nemesis Kid was created by Jim Shooter, and first appeared in Adventure Comics #346 (July 1966). [1]
In his first appearance, Hart Druiter applies for membership in the Legion of Super-Heroes alongside Princess Projectra, Karate Kid, and Ferro Lad. [2] He identifies himself as a native of the planet Myar and claims to derive his powers from a mystical potion that he created. [3] Druiter is later revealed to be a traitor who infiltrated the Legion of Super-Heroes on behalf of the Khunds. [4]
As Nemesis Kid, Druiter becomes a founding member of the Legion of Super-Villains under Tarik the Mute. [5] He leads the group in invading the planet Orando and engages Karate Kid in single combat. Karate Kid sacrifices himself to stop the Legion of Super-Villains' plans, dealing Nemesis Kid a final blow. Princess Projectra, Karate Kid's widow and the queen of Orando, kills Nemesis Kid by breaking his neck. [6] [7]
Years later, Mordru resurrects Nemesis Kid, among others, as part of a scheme to take over the universe. However, the two are defeated and Nemesis Kid's body incinerated. [8]
Nemesis Kid is resurrected following the "Threeboot" continuity reboot, where he is depicted as a member of the Wanderers, a superhero team founded by the United Planets. [9]
Nemesis Kid possesses the superhuman ability to spontaneously develop powers to defeat any opponent. Against more than one opponent, his powers either work against only one target, allow him to escape via teleportation, or fail entirely. Additionally, he has a passing knowledge of 30th-century technology, tactics, and strategy.