Neuro Hunter | |
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Developer(s) | Media Art |
Publisher(s) |
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Designer(s) | Vyacheslav Nemiro |
Programmer(s) | Andrey Zuenkov |
Writer(s) | Andery Terekhov Vyacheslav Nemiro Sergey Serov Aleksey Datiy |
Composer(s) | Anatoliy Shuch Tatiana Nemiro Alexander Voloshin Konstantin Galinsky |
Platform(s) | Windows |
Release | |
Genre(s) | Action role-playing game First-person shooter |
Mode(s) | Single player |
Neuro Hunter is a cyberpunk-themed first-person shooter/role-playing video game developed by Media Art and published by Deep Silver. It was released on August 19, 2005. The game was marketed as a mix between Deus Ex , System Shock and Gothic series of video games.
The player assumes the role of Hunter, a computer expert who is hired by the Johnston Biotek corporation, referred to as the "Corporation" in the game. Hunter is to repair the network of a mining complex but fails and ends up in a cave world after an explosion. A man called Toadstool finds him and tells him where he is: In an underground world where a computer freak called Hacker has seized power. Left alone by the Corporation, Hunter has to find a way back to the surface all by himself. On his quest he meets Kathryn, a mysterious woman, who sometimes helps the player. Hunter faces many dangers and problems; for instance, when he is confronted by sinister figures in an underground prison colony. Of course we cannot give away whether he finds the suspected lift to the surface there. Cyberpunk role playing game with atmospheric graphics First Person View 36 main and 6 side quests wrapped into an intriguing Sci-Fi-story Gigantic subterranean World: extensive caves, secret labs, mystic temples, generator rooms uvm. 69 NPCs, you can interact and trade with 14 different monster classes and many subclasses: reptiles, hybrids, humanoid mutants, giant spiders, quantum ghosts and more... 14 different weapons with second attack options: from the rusty knife to the plasma cannon. 30 instructions and recipes, for building useful items, food or exotic weaponry skillsystem with 7 character abilities for individual problem solutions and a high replay quality 6 classes of different implants to improve your characters’ abilities Tactical realtime-fights in the Matrix – hacking of networks and sabotage of security systems Theft and Data-Theft included! impressive render cutscenes from 3D-iO All ingame text was recorded in a professional sound studio
Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cyberware, juxtaposed with societal collapse, dystopia or decay. Much of cyberpunk is rooted in the New Wave science fiction movement of the 1960s and 1970s, when writers like Philip K. Dick, Michael Moorcock, Roger Zelazny, John Brunner, J. G. Ballard, Philip José Farmer and Harlan Ellison examined the impact of drug culture, technology, and the sexual revolution while avoiding the utopian tendencies of earlier science fiction.
Neuromancer is a 1984 science fiction novel by American-Canadian writer William Gibson. Considered one of the earliest and best-known works in the cyberpunk genre, it is the only novel to win the Nebula Award, the Philip K. Dick Award, and the Hugo Award. It was Gibson's debut novel and the beginning of the Sprawl trilogy. Set in the future, the novel follows Henry Case, a washed-up hacker hired for one last job, which brings him in contact with a powerful artificial intelligence.
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and the gaming magazine Pyramid.
Cyberpunk is a tabletop role-playing game in the dystopian science fiction genre, written by Mike Pondsmith and first published by R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, Cyberpunk 2020 and Cyberpunk Red, in order to distinguish it from the cyberpunk genre after which it is named.
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system, on different computing systems via a local area network, or via a wide area network, most commonly the Internet. Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games.
A role-playing video game, a role-playing game (RPG) or computer role-playing game (CRPG), is a video game genre where the player controls the actions of a character immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings, and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.
CyberGeneration is a follow-up to the R. Talsorian's Cyberpunk 2020 role-playing game. CyberGeneration was originally published as a supplement for Cyberpunk, but later re-released as a fully featured game in its own right under the title CyberGeneration Revolution 2.0. It is set in the year 2027, 7 years after the events in Cyberpunk 2020. The game's timeline doesn't correspond with that of the later third edition of Cyberpunk, which makes no mention of any of its contents or setting elements.
Vampire: The Masquerade – Bloodlines is a 2004 action role-playing video game developed by Troika Games and published by Activision for Microsoft Windows. Set in White Wolf Publishing's World of Darkness, the game is based on White Wolf's role-playing game Vampire: The Masquerade and follows a human who is killed and revived as a fledgling vampire. The game depicts the fledgling's journey through early 21st-century Los Angeles to uncover the truth behind a recently discovered relic that heralds the end of all vampires.
Since the advent of the cyberpunk genre, a number of cyberpunk derivatives have become recognized in their own right as distinct subgenres in speculative fiction, especially in science fiction. Rather than necessarily sharing the digitally and mechanically focused setting of cyberpunk, these derivatives can display other futuristic, or even retrofuturistic, qualities that are drawn from or analogous to cyberpunk: a world built on one particular technology that is extrapolated to a highly sophisticated level, a gritty transreal urban style, or a particular approach to social themes.
A quest, or mission, is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above.
A security hacker is someone who explores methods for breaching defenses and exploiting weaknesses in a computer system or network. Hackers may be motivated by a multitude of reasons, such as profit, protest, information gathering, challenge, recreation, or evaluation of a system weaknesses to assist in formulating defenses against potential hackers.
Dystopia is a team-based, objective-driven, first-person shooter video game, developed as a total conversion modification on the Valve's proprietary Source engine. It is based on the cyberpunk literary and aesthetic genre; it is somewhat based on popular role-playing game Shadowrun, created by an amateur development team and released to the public for free. Its first playable build was released on September 9, 2005, after a year of planning and nine months of development. The first full version of Dystopia, Version 1, was released after 3 years of development on February 25, 2007.
Rogue Galaxy is an action role-playing video game developed by Level-5 and published by Sony Computer Entertainment for the PlayStation 2. The game was released in Japan in December 2005, in North America in January 2007, and in most European countries and Australia in September of the same year. A director's cut of the game was released in Japan in March 2007, which includes all of the added features and improvements made for the North American and European localizations.
Deus Ex: Human Revolution is an action role-playing game developed by Eidos-Montréal and published by Square Enix's European branch for PlayStation 3, Windows, and Xbox 360 in August 2011. A version for OS X was released in April 2012. The game is a prequel to the original Deus Ex (2000) and the third installment in the Deus Ex series. The gameplay combines first-person shooter, stealth, and role-playing elements. It features exploration and combat in environments connected to multiple city-based hubs, in addition to quests that grant experience and allow customization of the main character's abilities with items called Praxis Kits. Conversations between characters feature a variety of responses, with options in conversations and at crucial story points affecting how some events play out.
Borderlands is a 2009 action role-playing first-person shooter video game developed by Gearbox Software and published by 2K. It is the first game in the Borderlands series. The game was released worldwide in October 2009 for the PlayStation 3, Xbox 360 and Microsoft Windows, with a Mac OS X version being released on December 3, 2010 by Feral Interactive. The game's story focuses on a group of four "Vault Hunters", who travel to the distant planet of Pandora to search for the "Vault", which is rumored to contain advanced alien technology and other priceless riches. The hunters piece together clues to find the Vault while battling the savage wildlife of Pandora, local bandits that populate the planet, and ultimately banding together to prevent the Atlas Corporation and its privately funded paramilitary forces from reaching the Vault first.
Western role-playing video games are role-playing video games developed in the Western world, including The Americas and Europe. They originated on mainframe university computer systems in the 1970s, were later popularized by titles such as Ultima and Wizardry in the early- to mid-1980s, and continue to be produced for modern home computer and video game console systems. The genre's "Golden Age" occurred in the mid- to late-1980s, and its popularity suffered a downturn in the mid-1990s as developers struggled to keep up with changing fashion, hardware evolution and increasing development costs. A later series of isometric role-playing games, published by Interplay Productions and Blizzard Entertainment, was developed over a longer time period and set new standards of production quality.
Quadrilateral Cowboy is a first-person puzzle-adventure video game by independent developer Blendo Games. The game was released on July 25, 2016, for Microsoft Windows, and on October 1, 2016, for macOS and Linux.
This is a non-comprehensive list that includes terms used in video games and the video game industry, as well as slang used by players.
Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. From its inception in 1989, it has spawned a franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games.
Cybersecurity in popular culture examines the various ways in which the themes and concepts related to cybersecurity have been portrayed and explored in different forms of popular culture, such as music, movies, television shows, and literature. As the digital age continues to expand and the importance of protecting computer systems, networks, and digital information grows, the awareness and understanding of cybersecurity have increasingly become a part of mainstream culture. Popular culture often portraits the gloomy underworld of cybersecurity, where unconventional tactics are used to combat a diverse range of threats to individuals, businesses, and governments. The integration of dark and mysterious elements into cybersecurity stories helps create a sense of uncertainty, rule-breaking, and intriguing ambiguity. This captures the public's attention and highlights the high stakes involved in the ongoing struggle to protect our digital world. This article highlights the creative works and cultural phenomena that have brought cybersecurity issues to the forefront, reflecting society's evolving relationship with technology, privacy, and digital security.