Nicholas Fortugno

Last updated

Nicholas Fortugno
Born (1975-05-13) May 13, 1975 (age 49)
Occupation(s) Video game designer, CCO, Interactive narrative specialist
Website www.playmatics.com www.criticalsmack.com

Nicholas Fortugno (born May 13, 1975) is an American game designer and educator. Fortugno is CCO of Playmatics LLC, a New York City-based game development studio focusing on casual games and co-founded with Margaret Wallace. [1]

Contents

Fortugno is perhaps best known for designing Diner Dash , a top-selling casual game developed by Gamelab, and the award-winning Ayiti: The Cost of Life. [2] [3] In addition to his large body of digital work, Fortugno has been involved in the design of numerous non-digital projects, including board games, collectible card games, large-scale social games, and live-action role-playing games (LARP).

Since 2002, Fortugno has taught the Game Design and Interactive Narrative program at Parsons School of Design, and has contributed to the development of the school's game design curriculum. [4] Fortugno also hosts and writes for the game journal and review site Critical Smack!. [5]

Early life and education

Born in the Bronx, New York, Fortugno was raised primarily in Yonkers, New York, where he attended Gorton High School. Fortugno earned Bachelor of Arts in English and Philosophy from the State University of New York at Purchase in 1997. Between 2000 and 2002, he attended the City University of New York as a doctoral student in English Literature, and then Hunter College as a Master's student, with a concentration on post-war American novels. He then completed a MFA in Design and Technology at Parsons School of Design in 2017. [6]

Career

City College of New York

In the summer of 2022, Fortugno was hired through a grant provided by the Mayor's Office of Media and Entertainment to lead a new program in Digital Game Design at the City College of New York. The Gaming Pathways initiative was granted $2 million sponsoring both Urban Arts, an organization dedicated to teaching low-income students STEM and STEAM skills; City College of New York, for the establishment of Bachelors of Science in Digital Game Development; and the Harlem Gallery of Science, which supports mentorships for middle and high school students in STEM skills. [7]

The degree is being established at City College of New York and is expected to be available in Fall of 2024. Fortugno is serving as Director of Gaming Pathways at CCNY.

Gamelab

Fortugno worked at Gamelab starting in 2000, ultimately becoming Director of Game Design before leaving in 2006. [6] Fortugno acted as lead designer and co-designer for many digital Gamelab projects, including:

Diner Dash

Diner Dash is an action strategy game in which the player takes the role of Flo, a stockbroker who quits her job to run her own diner. [22] One of the top-selling downloadable games of 2004, Diner Dash was later ported to mobile phone, given a retail release and made available via 100% advert-supported download. Versions have been created for the PSP, Game Boy Advance, and Nintendo DS platforms. [23] GamingTalkHQ reported that a version for Xbox Live Arcade for the Xbox 360 was imminent. To date, Diner Dash has been downloaded over a half a billion times across all of its platforms. [24]

Rebel Monkey

Co-founded in 2007 by Fortugno and Margaret Wallace, Rebel Monkey is a New York City-based casual game development studio. Rebel Monkey received $1 million in first-round funding from Redpoint Ventures in February 2008. [25] In July 2008, Rebel Monkey released Habitat Rescue, a downloadable strategy game designed by Fortugno in which the player directs a group of lions in restoring their polluted savanna habitat. Habitat Rescue is currently distributed by National Geographic and RealArcade. [26] In early 2009, Rebel Monkey announced the launch of casual massively multiplayer online game CampFu.

CampFu

CampFu was an online virtual world with a summer camp theme. Emphasizing collaborative team play and aimed at the teenaged demographic, CampFu officially launched on March 17, 2009, after a beta stage that began in February of the same year. CampFu was free to play, but users could access premium content by purchasing in-world currency called "FuCash" and/or a VIP membership subscription. Users could also earn Tickets, which could be exchanged for clothing items by playing CampFu games. Games that were playable in CampFu included:

CampFu was built on Rebel Monkey Inc.'s Monkey Wrench development platform.

Playmatics

In September 2009, Fortugno and Wallace started a new company focused on game design and development called Playmatics, LLC. [1] In 2010, Playmatics created the Fortugno-designed interactive comic "The Interrogation" for the television series Breaking Bad . The game went on to be recognized for a CableFAX Best of the Web award. Other titles by Playmatics include Disney's The Kingdom Keepers "Race to Save the Magic."

Social and non-digital games

In 2003, Fortugno teamed with Katie Salen and Frank Lantz to design the Big Urban Game (BUG) for the University of Minnesota's Design Celebration. [27] The BUG consisted of a race between three teams, each of which attempted to move a 25-foot high inflatable game piece past a series of checkpoints set through the Twin Cities.

Fortugno, Salen, and Lantz later collaborated again to make Slow Games, a two-page spread of games for Metropolis Magazine's 25th Anniversary issue in April 2006. [28] [29]

Later that year, Fortugno was one of five founders (including Greg Trefry, Catherine Herdlick, Mattia Romeo, and Seung-Taek "Peter" Lee) of Come Out & Play (CO&P), the world's first street game festival. The first CO&P ran in New York City from September 22 to 24. [30] With Trefry and Romeo, Fortugno designed the street game Insider; [31] Fortugno also ran his original existential horror LARP entitled Ghost Engines in the Sky. [32] The following year, Amsterdam hosted the CO&P as part of the PICNIC Festival in 2007. CO&P returned to NYC June 6 to 8, 2008. [33]

In Come Out & Play 2010 in NYC, Nick Fortugno partnered with Samuel Strick to create Humanoid Asteroids. [34] Humanoid Asteroids has run in New York City, the following CO&P in San Francisco, and at IndieCade in Los Angeles. Humanoid Asteroids has also been covered by the game news blog Kotaku. [35]

As part of Gamelab, Fortugno has designed several non-digital games for the Game Developers Conference, including: Alphabet City, Confquest, Leviathan, Pantheon, and Supercollider. He was also involved in the design process of the Mighty Beanz collectible card game and the X-Pod Face-Off board game.

Live-action role-playing games

While attending SUNY Purchase in the mid-1990s, Fortugno began his Seasons of Darkness LARP, which ran for several years and was reported on in Rules of Play by Katie Salen and Eric Zimmerman and Daniel Mackay's The Fantasy Role-Playing Game. [36]

In addition to Seasons of Darkness and CO&P's Ghost Engines in the Sky, Fortugno has created a multitude of additional LARPs, including A Measure for Marriage, a live-action role-playing game modeled after a Shakespearean comedy designed to facilitate a friend's marriage proposal. [37] [38] Fortugno also created No Meaner Name Than Diplomacy, an upstairs/downstairs LARP performed at Gen Con.

Writing

Fortugno has written a number of articles on game design and interactive narrative, including educational games, [39] live-action roleplaying games, [37] game usability, [40] and interactive narrative in console games such as Shadow of the Colossus . [41] Fortugno also hosts and writes for the games blog Critical Smack!, in which Fortugno plays and live-blogs his critical reactions to the games he plays in approximately hour-long sessions. [5]

Related Research Articles

<span class="mw-page-title-main">Live action role-playing game</span> Form of role-playing game where participants act out the roles

A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters. The players pursue goals within a fictional setting represented by real-world environments while interacting with each other in character. The outcome of player actions may be mediated by game rules or determined by consensus among players. Event arrangers called gamemasters decide the setting and rules to be used and facilitate play.

<span class="mw-page-title-main">Lucasfilm Games</span> American video game producer

Lucasfilm Games is an American video game licensor and a subsidiary of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a larger 1990 reorganization of the Lucasfilm divisions, the video game development division was grouped and rebranded as part of LucasArts. LucasArts became known for its line of adventure games based on its SCUMM engine in the 1990s, including Maniac Mansion, the Monkey Island series, and several Indiana Jones titles. A number of influential game developers were alumni of LucasArts from this period, including Brian Moriarty, Tim Schafer, Ron Gilbert, and Dave Grossman. Later, as Lucasfilm regained control over its licensing over the Star Wars franchise, LucasArts produced numerous action-based Star Wars titles in the late 1990s and early 2000s, while dropping adventure game development due to waning interest in the genre.

<span class="mw-page-title-main">Lego</span> Plastic construction toy

Lego is a line of plastic construction toys manufactured by the Lego Group, a privately held company based in Billund, Denmark. Lego consists of variously coloured interlocking plastic bricks made of acrylonitrile butadiene styrene (ABS) that accompany an array of gears, figurines called minifigures, and various other parts. Its pieces can be assembled and connected in many ways to construct objects, including vehicles, buildings, and working robots. Assembled Lego models can be taken apart, and their pieces can be reused to create new constructions.

<span class="mw-page-title-main">Katie Salen</span> American game designer, animator and educator

Katie Salen Tekinbaş is an American game designer, animator, and educator. She is a professor at the University of California, Irvine. Previously, she taught at DePaul University College of Computing and Digital Media, Parsons The New School for Design the University of Texas at Austin, New York University, and the Rhode Island School of Design. She has an MFA in graphic design from the Rhode Island School of Design.

<span class="mw-page-title-main">Eric Zimmerman</span> American game designer, CEO of Gamelab

Eric Zimmerman is an American game designer and the co-founder and CEO of Gamelab, a computer game development company based in Manhattan. GameLab is known for the game Diner Dash. Each year Zimmerman hosts the Game Design Challenge at the Game Developers Conference. He is also the co-author of four books including Rules of Play with Katie Salen, which was published in November 2004. Eric Zimmerman has written at least 24 essays and whitepapers since 1996, mostly pertaining to game development from an academic standpoint. He's currently a founding faculty at the NYU Game Center.

<span class="mw-page-title-main">Glu Mobile</span> American video game developer

Glu Mobile LLC is an American developer and publisher of mobile games. It was founded as Sorrent in 2001 and acquired Macrospace in 2004. Both companies collectively rebranded as Glu Mobile in 2005. In April 2021, the company was acquired by Electronic Arts.

A casual game is a video game targeted at a mass market audience, as opposed to a hardcore game, which is targeted at hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They generally involve simpler rules, shorter sessions, and require less learned skill. They do not expect familiarity with a standard set of mechanics, controls, and tropes.

<i>Diner Dash</i> 2005 video game

Diner Dash is a strategy and time management video game initially developed by Gamelab and published by PlayFirst. It is now owned and published by Glu Mobile. It was one of the top-selling downloadable games of all time, available in multiple platforms such as PC, Mac, consoles, and mobile.

<i>Diner Dash 2: Restaurant Rescue</i> 2006 video game

Diner Dash 2: Restaurant Rescue is the second installment in the popular game series Diner Dash preceded by Diner Dash and followed by Diner Dash: Flo on the Go. It is published by PlayFirst, like all other Diner Dash games.

<i>Lego Indiana Jones: The Original Adventures</i> 2008 video game

Lego Indiana Jones: The Original Adventures is a 2008 Lego-themed action-adventure video game developed by Traveller's Tales and published by LucasArts. Based on the Indiana Jones media franchise and the eponymous Lego Indiana Jones toy line. It follows the events of the first three Indiana Jones films: Raiders of the Lost Ark, The Temple of Doom, and The Last Crusade. It was released for Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360, and Mac OS X.

PlayFirst, Inc. is a Delaware based American publisher of casual games founded in 2004 by industry veterans. PlayFirst produced the Diner Dash series, which won the 2008 Annual Casual Game Awards. and has seen over 550 million downloads. The popularity of Diner Dash series prompted spin-off series like Wedding Dash and Cooking Dash. The company’s game portfolio also includes the retro-style strategy-based Chocolatier series, and the adventure/hidden object-mixing Dream Chronicles series.

Margaret Wallace is an American entrepreneur, gaming and media professional. In 2009, she co-founded Playmatics with Nicholas Fortugno in New York, New York. The company focuses on bringing new kinds of immersive experiences to casual gamers. In 2006, she was named one of the hundred most influential women in the game industry.

<span class="mw-page-title-main">Bernie De Koven</span> American game designer

Bernard Louis De Koven or DeKoven was an American game designer, author, lecturer and fun theorist. He is most notable for his book The Well Played Game, for his contributions to the New Games Foundation, his pioneering work in computer game design, and for his long-running web site, deepFUN.com.

<span class="mw-page-title-main">Frank Lantz</span>

Frank Lantz is an American video game designer. He is the Founding Chair, now Chair Emeritus of the New York University Game Center. For over 12 years, Lantz taught game design at NYU's Interactive Telecommunications Program. He has also taught at the School of Visual Arts and Parsons School of Design. His writings on games, technology, and culture have appeared in a variety of publications. In 2012, The New York Times referred to Lantz as a "reigning genius of the mysteries of games" following his design of iPhone puzzle game Drop7.

David Vincent Baker is a designer and theorist of tabletop role-playing games and the owner of indie role-playing games publisher Lumpley Games, which also hosts the archives of The Forge. He and his wife Meguey Baker designed Apocalypse World, the first game in the Powered by the Apocalypse system. Apocalypse World won Game of the Year, Best Support, and Most Innovative game at the 2010 Indie RPG Awards, and was 2011 RPG of the Year at both the Golden Geek Awards and Lucca Comics & Games. Baker also designed Dogs in the Vineyard, which won the 2004 Indie RPG Game of the Year and Innovation Award and was one of three games shortlisted for the 2004 Diana Jones Award.

<span class="mw-page-title-main">Emily Care Boss</span> LARP and tabletop role-playing game designer

Emily Care Boss is an indie roleplaying game designer, theorist and publisher. She was a foundational member of The Forge, an early leader in the indie role-playing game movement and is considered the creator of the American Freeform genre of roleplaying games, which combine indie RPG principles and mechanics with Nordic freeform and American chamber live action role-playing techniques. She has been referred to as the "Dean" of the North American school of structured freeform game design.

<span class="mw-page-title-main">Gamelab</span>

Gamelab was an independent game studio in New York City, New York founded by game designer Eric Zimmerman and Peter Seung-Taek Lee in 2000. It is best known for creating Diner Dash, one of the most downloaded games of all time, as well as its two spin-off companies, the non-profit Institute of Play and the online game and community site Gamestar Mechanic.

Time management games are a subgenre of strategy and casual video games focused on fast real-time allocation of resources in a consequent order to fulfill specific game objectives. Games of this type often overlap with tycoon games and other business simulation games, where the player is required to manage a business by acquiring resources and deciding how to use them in a timely fashion. The player often must react to incoming requests that occur as they play and serve them in the most effective manner to get the greatest possible reward. Objectives and reward scenarios are usually time-limited, and the availability of resources limits the speed at which the player can serve the requests. Tapper and Diner Dash are popular games in the genre.

References

  1. 1 2 "Home". playmatics.com.
  2. "Diner Dash | Gamelab". Archived from the original on July 24, 2008. Retrieved September 18, 2008.
  3. "Ayiti: The Cost of Life wins Games for Change award | Gamelab". Archived from the original on January 5, 2009. Retrieved September 18, 2008.
  4. "Parsons - Design & Technology Faculty, Nicholas Fortugno". Archived from the original on September 1, 2006. Retrieved September 18, 2008.
  5. 1 2 "Home". criticalsmack.com.
  6. 1 2 LinkedIn profile [ self-published source ]
  7. https://www.nyc.gov/site/mome/news/05162022-digital-games.page [ bare URL ]
  8. "Arcadia - Free Online Game from Shockwave". Archived from the original on September 15, 2008. Retrieved September 18, 2008.
  9. "Homepage | Voices of Youth".
  10. "PlayFirst - Diner Dash - Free Game Download at PlayFirst". Archived from the original on February 12, 2010. Retrieved January 7, 2010.
  11. "Downbeat | Gamelab". Archived from the original on July 24, 2008. Retrieved September 18, 2008.
  12. "HBO: Carnivàle - Games". Archived from the original on August 22, 2008. Retrieved January 7, 2010.
  13. "Archived copy". Archived from the original on May 13, 2013. Retrieved December 23, 2011.{{cite web}}: CS1 maint: archived copy as title (link)
  14. "LEGO.com Make and Create Activities - Junkbot". Archived from the original on October 11, 2008. Retrieved September 18, 2008.
  15. "LEGO.com Make and Create Activities - Junkbot Undercover". Archived from the original on December 6, 2008. Retrieved September 18, 2008.
  16. "LEGO Fever | Gamelab". Archived from the original on July 24, 2008. Retrieved September 18, 2008.
  17. "Miss Management for iPad, iPhone, Android, Mac & PC! Big Fish is the #1 place for the best FREE games".
  18. http://racers.lego.com/en-us/games/MotorBike.aspx [ bare URL ]
  19. "PlayFirst - Plantasia - Free Game Download at PlayFirst". Archived from the original on March 5, 2010. Retrieved January 7, 2010.
  20. "Spybot: The Nightfall Incident - Walkthrough, Tips, Review". Jay is games. Retrieved January 15, 2024.
  21. "Archived copy". Archived from the original on December 11, 2005. Retrieved January 7, 2010.{{cite web}}: CS1 maint: archived copy as title (link)
  22. "A dash of reality in online game / Female players attracted to offerings that provide break from daily routine". March 27, 2006.
  23. "Diner Dash coming to handhelds". Eurogamer . June 29, 2006.
  24. Playfirst launches Diner Dash worldsinmotion.biz January 2011 [ permanent dead link ]
  25. "Home". rebelmonkey.com.
  26. "National Geographic Channel Launches Robust Online Game Site - Featuring Debut of Exclusive New Game in Partnership with RealNetworks". Archived from the original on August 20, 2008. Retrieved September 18, 2008.
  27. "Hi-res vs. Lo-res Graphics: Presenter Bios". Archived from the original on December 3, 2008. Retrieved September 18, 2008.
  28. "Slow Games and the Quest for Play Everlasting". Archived from the original on June 10, 2008. Retrieved September 18, 2008.
  29. Slow games gamersmob.com [ dead link ]
  30. "Come Out and Play Festival » Contact". Archived from the original on March 4, 2008. Retrieved September 18, 2008.
  31. "Archived copy". Archived from the original on October 10, 2006. Retrieved September 18, 2008.{{cite web}}: CS1 maint: archived copy as title (link)
  32. ":: Come Out & Play 2010 ::".
  33. ":: Come Out & Play 2008 ::". Archived from the original on October 7, 2008. Retrieved September 18, 2008.
  34. Archived at Ghostarchive and the Wayback Machine: Humanoid Asteroid. YouTube .
  35. Mark, Aulistar (June 8, 2010). "This Was Live-Action Asteroids, And Two Other Games". Kotaku. Retrieved January 15, 2024.
  36. Katie Salen, Eric Zimmerman. Rules of Play: Game Design Fundamentals, MIT Press, 2004.
  37. 1 2 "On A Measure for Marriage - Nick Fortugno". Archived from the original on September 17, 2008. Retrieved September 18, 2008.
  38. "Second Person - Slashdot". May 5, 2008.
  39. "Features: 'GDCTV: The Near Future of Media Distribution'". May 17, 2005.
  40. Isbister, Katherine; Schaffer, Noah (August 12, 2008). Game Usability: Advancing the Player Experience. CRC Press. ISBN   9780123744470.
  41. "Shadow of the Colossus - Nick Fortugno | ETC-Press (Beta)". Archived from the original on October 16, 2009. Retrieved October 20, 2009.