Nile: Passage to Egypt | |
---|---|
Developer(s) | Human Code |
Publisher(s) | Discovery Channel Multimedia |
Platform(s) | Macintosh, Windows |
Genre(s) | Educational, Simulation |
Nile: Passage to Egypt is a 1995 educational video game by the Discovery Channel.
The game was part of a "co-promotional strategy" which involved a CD-ROM and television program of the same name being released concurrently. [1] The game's released was tentatively scheduled for release in Spring of 1995. [2]
Players undertake an interactive journey down the Nile River through modern and ancient Egypt on an Egyptian sailing boat called a felucca. Players explore local culture and interact with customers via virtual tours. The player navigates through a series of 360 degree screens, or can also choose new locations via a map. Hotspots on the screen trigger 40 films, 300 pictures, 3.5 hours of audio narration, and text. [3]
Jaime de Yraolagoitia of PC World stated that the game was a pleasant way to learn more about Egyptian culture, and was suitable for all ages. [3] Lance Elko of Computer Shopper described the experience as rich and engrossing. [4] Daily News thought the multimedia elements were excellent and complemented each other. [5]
The game won the Software Consumer Award for Best Home Learning Program for Adults at the 1996 Codie awards. [6]
The Compact Disc-Interactive is a digital optical disc data storage format as well as a hardware platform, co-developed and marketed by Dutch company Philips and Japanese company Sony. It was created as an extension of CDDA and CD-ROM and specified in the Green Book specifications, co-developed by Philips and Sony, to combine audio, text and graphics. The two companies initially expected to impact the education/training, point of sale, and home entertainment industries, but the CD-i is largely remembered today for its video games.
Rosetta Stone Language Learning is proprietary, computer-assisted language learning (CALL) software published by Rosetta Stone Inc, part of the IXL Learning family of products. The software uses images, text, and sound to teach words and grammar by spaced repetition, without translation. Rosetta Stone calls its approach Dynamic Immersion.
Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows. Two decades after the original release, the series was re-released by Wanderful Interactive Storybooks for iOS and Android.
Africa Trail is an educational computer game developed by MECC and published by The Learning Company. The gameplay resembles that of MECC's other "Trail" games, in which players must prepare for a long journey, choose their traveling companions, and make it safely to their destination. In Africa Trail, players must travel across Africa via bicycle. The game includes a Multimedia Resource Tool to allow players to make their own journal and presentation of the journey.
The Playroom is an educational video game published in 1989 for MS-DOS, Apple II, and Mac. The game was compatible with the TouchWindow utility. It was ported to the Amiga and FM Towns computers in 1992 and 1994 respectively and then remade for Microsoft Windows and Macintosh in 1995. It was designed for ages 3 to 6 manufactured by Broderbund. A follow-up game titled The Treehouse came in 1991 as well as a sequel to this game, called The Backyard in 1993.
Monty Python's Complete Waste of Time is a collection of minigames, screensavers, desktop wallpaper and icons for Mac OS System 7 and Windows released in 1994 by 7th Level, Inc. It was brought on board the Mir Space Station by astronaut Andy Thomas.
Star Wars: DroidWorks is a 1998 edutainment computer game and the premiere title from LucasArts subsidiary Lucas Learning. It uses the same engine as LucasArts' previous title Star Wars: Jedi Knight. The creators aimed to create a game that would be both appealing and nonviolent. The game's original release date was moved up by months, which resulted in the development team cutting some planned game features.
The Muppet CD-ROM: Muppets Inside is a 1996 video game based on The Muppets franchise produced by Starwave for Windows. The title is a play on Intel's advertising slogan, "Intel Inside". The game's plot consists of several Muppets characters getting trapped inside a computer, and Bunsen sending Kermit and Fozzie Bear into the computer to rescue them.
Science Sleuths was a series of interactive videos that were produced by Videodiscovery, Inc. from 1991 to 1996. The series was first published on LaserDisc with accompanying manuals. Certain titles were later converted to the CD-ROM format.
The Magic School Bus is a series of educational software video games developed by Music Pen and published by Microsoft via their Microsoft Home brand. The interactive adventures are part of the larger franchise and based with The Magic School Bus original series books and public television series.
Disney's Animated Storybook is a point-and-click adventure interactive storybook video game series based on Walt Disney feature animations and Pixar films that were released throughout the 1990s. They were published by Disney Interactive for personal computers for children ages four to eight years old. Starting from 1994, most of the entries in the series were developed by Media Station. They have the same plots as their respective films, though abridged due to the limited medium.
Headbone Interactive, Inc. was an American children-oriented multimedia company located in Seattle, Washington founded around 1993–1994 by Susan Lammers and her husband Walter Euyang. The company folded in October 2001 when their official website went offline.
Early Learning House or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for preschooler, kindergarten and elementary learners. Millie's Math House (1992) on mathematics, Bailey's Book House (1993) on language, Sammy's Science House (1994) on science, and Trudy's Time and Place House (1995) on history and geography. A spin-off, Stanley's Sticker Stories (1996), sees players create animated storybooks with the series' characters. Millie & Bailey Preschool and Millie & Bailey Kindergarten each contain the combined activities from two of the four software products. In addition the programs can be configured by an adult mode to suit students with special needs. Most of the activities in every game have two modes, one to allow learners to explore and try it out for themselves and the other for learners to follow specific tasks set by the game characters. Learners also have the option to print pictures of creative activities and record sounds in phonics activities. Later the games were re-developed by Houghton Mifflin Harcourt Learning Technology and re-published by The Learning Company with newer graphics and additional activities.
Magic Tales is a series of interactive storybooks for children, developed by Animation Magic and produced by Davidson, which were distributed by Capitol Multimedia, Inc. on CD-ROM for Mac OS and Microsoft Windows. The series was introduced at the 1995 MacWorld trade show. The series began with the release of The Little Samurai in 1995. The stories are narrated by the central character Grandpa Mouse, who reads them to his two grandchildren while they are having a boring time. The series was titled "El Abuelo Ratón" in Spanish. Each story has twelve pages.
Thinkin' Things is a series of educational video games by the Edmark Corporation and released for Windows and Mac in the 1990s. Entries in the series include Thinkin' Things Collection 1 (Formerly Thinkin Things) (1993), Thinkin' Things Collection 2 (1994), Thinkin' Things Collection 3 (1995), the adventure game Thinkin' Things: Sky Island Mysteries (1998), Thinkin’ Things Galactic Brain Benders (1999), Thinkin' Things: All Around Frippletown (1999) and Thinkin' Things: Toony the Loon's Lagoon (1999).
Byzantine: The Betrayal is a video game, released September 30, 1997 for Microsoft Windows.
Operation: Weather Disaster is a 1995 video game. Its sequel, Operation: Eco-Nightmare was released in 1997.
Reader Rabbit's Interactive Reading Journey is a 1994 video game released on the Windows and Macintosh systems. It is the sixth game in the Reader Rabbit franchise. Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader. It was then re-released in 1997 under the title "Reader Rabbit's Interactive Reading Journey For Grades K-1", followed by another in 1998 titled "Reader Rabbit's Reading Ages 4–6" and a personalized version in 1999.
Leonardo da Vinci is a 1997 interactive CD-ROM game by Corbis, consisting of a "computerized viewing tool which permits the user to examine English translations of the Codex [Leicester] superimposed onto facsimiles of its pages". The tool, known as Codescope, is licensed by Corbis.
The Cypher is an interactive fiction video game by EPG Multimedia.
{{cite journal}}
: Cite journal requires |journal=
(help){{cite journal}}
: Cite journal requires |journal=
(help){{cite journal}}
: Cite journal requires |journal=
(help)