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A virtual tour is a simulation of an existing location, usually composed of a sequence of videos, still images or 360-degree images. It may also use other multimedia elements such as sound effects, music, narration, text and floor map.
The phrase "virtual tour" is often used to describe a variety of videos and photographic-based media. Panorama indicates an unbroken view, since a panorama can be either a series of photographs or panning video footage. However, the phrases "panoramic tour" and "virtual tour" have mostly been associated with virtual tours created using still cameras. Such virtual tours are made up of a number of shots taken from a single vantage point. The camera and lens are rotated around what is known as a no parallax point (the exact point at the back of the lens where the light converges).
A video tour is a full motion video of a location. Unlike the virtual tour's static wrap-around feel, a video tour is a linear walk-through of a location. Using a video camera, the location is filmed at a walking pace while moving continuously from one point to another throughout the subject location. [1] 3D virtual tours can be created using 3D reconstruction. [2]
The origin of the term 'virtual tour' dates to 1994. The first example of a virtual tour was a museum visitor interpretive tour, consisting of 'walk-through' of a 3D reconstruction of Dudley Castle in England as it was in 1550. [3] This consisted of a computer-controlled laser disc based system designed by British-based engineer Colin Johnson.
One of the first users of a virtual tour was Queen Elizabeth II, when she officially opened the visitor center in June 1994. Because the Queen's officials had requested titles, descriptions and instructions of all activities, the system was named and described as: "Virtual Tour, being a cross between Virtual Reality and Royal Tour." [4]
Virtual tours can be captured using omnidirectional cameras and/or with image stitching.
With the expansion of video on the internet, video-based virtual tours are growing in popularity. Video cameras are used to pan and walk-through real subject properties. The benefit of this method is that the point of view is constantly changing throughout a pan. However, capturing high-quality video requires significantly more technical skill and equipment than taking digital still pictures. Video also eliminates viewer control of the tour. Therefore, the tour is the same for all viewers and subject is chosen by the videographer. Editing digital video requires proficiency with video editing software and has higher computer hardware requirements. Also, displaying video over the internet requires more bandwidth. Due to these difficulties, the task of creating video-based tours is often left to professionals.
Virtual tours are used extensively for universities, sport venues, real estate and hospitality industries, among other things. Virtual tours can allow a user to view an environment without needing to be present physically. Currently, a variety of industries use such technology to help market their services and product. Over the last few years, the quality and accessibility of virtual tours have improved considerably, with some websites allowing the user to navigate the tours by clicking on maps or integrated floor plans.[ citation needed ]
For most business purposes, a virtual tour must be accessible from everywhere. The major solution is a web-based virtual tour. In addition, a rich and useful virtual tour is not just a series of panoramic pictures. A better experience can be obtained by viewing a variety of materials such as that obtained from videos, texts, and still pictures in an interactive web content. There are many ways to gather data in a mixed web content, such as using rich content builders or a Web content management system.
A study done by the PEW Research Group showed that more than 5 million Americans watched virtual tours every day in 2004. [6] PEW's research data, which showed that Americans watching virtual tours rose from 54 million people in 2004 to 72 million people by August 2006, a two-year increase of 18 million. [6]
Virtual tours are very popular in the real estate industry. Several types of such tours exist, including simple options such as interactive floor plans, and more sophisticated options such as full-service virtual tours. An interactive floor plan shows photographs of a property with the aid of a floor plan and arrows to indicate where each photograph was taken. Clicking on arrows shows the user where the camera was and which way the camera was pointing. Full service virtual tours are usually created by a professional photographer who will visit the property being sold, take several photos, and run them through stitching software. Full service virtual tours are usually more expensive than interactive floor plans because of the expense of the photographer, higher-end equipment used, such as a digital SLR camera, and specialized software. Real estate virtual tours are typically linked to the listing in the Multiple Listing Service.
3D virtual tour technology has been increasingly used in the documentation and preservation of historic properties that are at risk of being razed or undergoing restricted public access. 3D virtual models using standard file formats, such as the Object file (.obj) format, can be stored in digital archives for future academic research and exploration.[ citation needed ]
Virtual tours are also popular in the hospitality industry. Hotels are increasingly offering online tours on their websites, ranging from "360" stitched photos to professionally produced video tours. These tours are typically offered by hotels in an effort to increase booking revenue by providing online viewers with an immersive view of the property and its amenities.
Virtual walk videos are documentary motion pictures shot as the camera continuously moves forward through an urban or natural area. The effect is to allow viewers to experience the sights they would see and the sounds they would hear were they actually traveling along a particular route at the same pace as the camera. Virtual walks based on real-world photography typically do not require the use of virtual reality goggles or headsets of the kind used by gamers.
In realistically simulating the experience of moving through space, virtual walks—or virtual runs or bicycle rides—differ from conventional travel videos, which typically consist of a sequence of mostly static camera setups along a particular route or within a given area. The advantage of the conventional travel video is that one or more narrators or on-screen guides can provide insights into the geographical, historical, political, military, cultural, geological, or architectural aspects of the area.
Virtual walks appeal to those who want to experience the sights and sounds of particular places in the country or the world, but who may not have the time or the financial or physical resources to actually travel there. They also appeal to treadmill or elliptical trainer users, for whom walking or running while watching these videos enhances the reality of the experience (and, at a minimum, reduce the boredom of the exercise).
Some feature-length narrative motion pictures have made use of the virtual walk technique for dramatic purposes. These include the opening sequences of Orson Welles’ Touch of Evil and Robert Altman's The Player , the famous tracking shot through the Copacabana in Martin Scorsese's Goodfellas , Alexander Sokurov's Russian Ark (which consists of a single 96-minute Steadicam take), and, more recently Alfonso Cuarón's long tracking shots in Gravity , and almost the entire narrative structure of Alejandro Gonzáles Iñárrito's Birdman .
3D virtual tourism is the realistic 3D geo-visualisation of virtual environments, which allows the user to explore physical places without physical travel. [7] 3DVT typically creates a virtual tour that uses 3D models and 2D panoramic images, a sequence of hyperlinked still or video images, and image-based models of the real world, with additional elements such as sound effects, music, narration, and text. As opposed to actual tourism, 3DVT is accessed on a smartphone or computer (typically over the Internet). It aims to evoke an experience of moving through the real place without actual travel.
Virtual tours can be especially useful for universities and real-estate operators who want to attract students, tenants, and buyers, while eliminating the cost of travel to numerous locations. For these applications, 3DVT can be designed and constructed from 3D interactive mapping technologies, such as Google Earth or Virtual Earth or X3D Earth.
Virtual tours allow tourists to explore destinations before they visit, and some flexible tours allow visitors to book accommodations.
Augmented reality (AR) is an interactive experience that combines the real world and computer-generated 3D content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive, or destructive. As such, it is one of the key technologies in the reality-virtuality continuum.
Stereoscopy is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word stereoscopy derives from Greek στερεός (stereos) 'firm, solid' and σκοπέω (skopeō) 'to look, to see'. Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope.
Panoramic photography is a technique of photography, using specialized equipment or software, that captures images with horizontally elongated fields of view. It is sometimes known as wide format photography. The term has also been applied to a photograph that is cropped to a relatively wide aspect ratio, like the familiar letterbox format in wide-screen video.
IPIX was an imaging technology company headquartered in Cohoes, New York. It supplies hardware and software for producing, publishing, embellishing, and collaborating with spherical imagery.
A cave automatic virtual environment is an immersive virtual reality environment where projectors are directed to between three and six of the walls of a room-sized cube. The name is also a reference to the allegory of the Cave in Plato's Republic in which a philosopher contemplates perception, reality, and illusion.
QuickTime VR is an image file format developed by Apple Inc. for QuickTime, and discontinued along with QuickTime 7. It allows the creation and viewing of VR photography, photographically captured panoramas, and the viewing of objects photographed from multiple angles. It functions as plugins for the QuickTime Player and for the QuickTime Web browser plugin.
In visual effects, match moving is a technique that allows the insertion of 2D elements, other live action elements or CG computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the photographed objects in the shot. It also allows for the removal of live action elements from the live action shot. The term is used loosely to describe several different methods of extracting camera motion information from a motion picture. Also referred to as motion tracking or camera solving, match moving is related to rotoscoping and photogrammetry. Match moving is sometimes confused with motion capture, which records the motion of objects, often human actors, rather than the camera. Typically, motion capture requires special cameras and sensors and a controlled environment. Match moving is also distinct from motion control photography, which uses mechanical hardware to execute multiple identical camera moves. Match moving, by contrast, is typically a software-based technology, applied after the fact to normal footage recorded in uncontrolled environments with an ordinary camera.
Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface (GUI) to real-time image analysis, but is most often used in reference to interactive 3D computer graphics, typically using a graphics processing unit (GPU). One example of this concept is a video game that rapidly renders changing 3D environments to produce an illusion of motion.
Image stitching or photo stitching is the process of combining multiple photographic images with overlapping fields of view to produce a segmented panorama or high-resolution image. Commonly performed through the use of computer software, most approaches to image stitching require nearly exact overlaps between images and identical exposures to produce seamless results, although some stitching algorithms actually benefit from differently exposed images by doing high-dynamic-range imaging in regions of overlap. Some digital cameras can stitch their photos internally.
Free viewpoint television (FTV) is a system for viewing natural video, allowing the user to interactively control the viewpoint and generate new views of a dynamic scene from any 3D position. The equivalent system for computer-simulated video is known as virtual reality. With FTV, the focus of attention can be controlled by the viewers rather than a director, meaning that each viewer may be observing a unique viewpoint. It remains to be seen how FTV will affect television watching as a group activity.
360-degree videos, also known as surround video, or immersive videos or spherical videos, are video recordings where a view in every direction is recorded at the same time, shot using an omnidirectional camera or a collection of cameras. The term 360x180 can be used to indicate 360° of azimuth and 180° from nadir to zenith. During playback on normal flat display the viewer has control of the viewing direction like a panorama. It can also be played on a display or projectors arranged in a sphere or some part of a sphere.
VR photography is the interactive viewing of panoramic photographs, generally encompassing a 360-degree circle or a spherical view. The results is known as VR photograph, 360-degree photo, photo sphere, or spherical photo, as well as interactive panorama or immersive panorama.
3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later or displayed in real time.
WorldWide Telescope (WWT) is an open-source set of applications, data and cloud services, originally created by Microsoft Research but now an open source project hosted on GitHub. The .NET Foundation holds the copyright and the project is managed by the American Astronomical Society and has been supported by grants from the Moore Foundation and National Science Foundation. WWT displays astronomical, earth and planetary data allowing visual navigation through the 3-dimensional (3D) Universe. Users are able to navigate the sky by panning and zooming, or explore the 3D universe from the surface of Earth to past the Cosmic microwave background (CMB), viewing both visual imagery and scientific data about that area and the objects in it. Data is curated from hundreds of different data sources, but its open data nature allows users to explore any third party data that conforms to a WWT supported format. With the rich source of multi-spectral all-sky images it is possible to view the sky in many wavelengths of light. The software utilizes Microsoft's Visual Experience Engine technologies to function. WWT can also be used to visualize arbitrary or abstract data sets and time series data.
In photography, an omnidirectional camera, also known as 360-degree camera, is a camera having a field of view that covers approximately the entire sphere or at least a full circle in the horizontal plane. Omnidirectional cameras are important in areas where large visual field coverage is needed, such as in panoramic photography and robotics.
A 3D floor plan, or 3D floorplan, is a virtual model of a building floor plan, depicted from a birds eye view, utilized within the building industry to better convey architectural plans. Usually built to scale, a 3D floor plan must include walls and a floor and typically includes exterior wall fenestrations, windows, and doorways. It does not include a ceiling so as not to obstruct the view. Other common attributes may be added, but are not required, such as cabinets, flooring, bathroom fixtures, paint color, wall tile, and other interior finishes. Furniture may be added to assist in communicating proper home staging and interior design.
Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static or dynamic. CGI both refers to 2D computer graphics and 3D computer graphics with the purpose of designing characters, virtual worlds, or scenes and special effects. The application of CGI for creating/improving animations is called computer animation, or CGI animation.
HoloBuilder Inc., founded in 2016 by Mostafa Akbari-Hochberg, Simon Heinen, and Kristina Tenhaft with the goal to assist builders and engineers to create immersive progress views of construction sites.
Volumetric capture or volumetric video is a technique that captures a three-dimensional space, such as a location or performance. This type of volumography acquires data that can be viewed on flat screens as well as using 3D displays and VR goggles. Consumer-facing formats are numerous and the required motion capture techniques lean on computer graphics, photogrammetry, and other computation-based methods. The viewer generally experiences the result in a real-time engine and has direct input in exploring the generated volume.
Cinematic virtual reality (Cine-VR) is an immersive experience where the audience can look around in 360 degrees while hearing spatialized audio specifically designed to reinforce the belief that the audience is actually in the virtual environment rather than watching it on a two-dimensional screen. Cine-VR is different from traditional Virtual Reality which uses computer generated worlds and characters more akin to interactive gaming engines, while cine-VR uses live images captured thorough a camera which makes it more like film.