Footage

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A movie camera ARRI Alexa-Plus Digital Cinema Camera.jpg
A movie camera

In filmmaking and video production, footage is raw, unedited material as originally filmed by a movie camera or recorded by a (often special) video camera, which typically must be edited to create a motion picture, video clip, television show, or similar completed work.[ citation needed ]

Contents

Footage can also refer to sequences used in film and video editing, such as special effects and archive material (for special cases of this, see stock footage and B roll).[ citation needed ]

Since the term originates in film, footage is only used for recorded images, such as film stock, videotapes, or digitized clips. For live television feeds, the signals from video cameras are instead called sources.[ citation needed ]

History

Assembling and Joining Room at the Lubin Company (1914). A Corner of the Assembling and Joining Room at the Philadelphia Studio of the Lubin Company.jpg
Assembling and Joining Room at the Lubin Company (1914).

The origin of the term "footage" comes from early 35 mm silent film, which is traditionally measured in feet and frames. The fact that film was measured by length in cutting rooms, and that there are 16 frames (4-perf film format) in a foot of 35 mm film (518.4 frames/meter), which roughly represented 1 second of screen time (frame rate) in some early silent films, made footage a natural unit of measure for film. [1] The term then became used figuratively to describe moving image material of any kind.[ citation needed ]

In recent years, neutral terms such as "recorded material" are becoming more popular, especially in English-speaking countries other than the United States, although footage is still widely used.[ citation needed ]

Types of footage

Film footage

Sometimes film projects will also sell or trade footage, usually second unit material not used in the final cut. For example, the end of the non-director's cut version of Blade Runner used landscape views that were originally shot for The Shining before the script was modified after shooting had finished. [2] [3]

Television footage

Footage can be processed in a video editing room. Videowisconsinstudio.jpg
Footage can be processed in a video editing room.

Television footage, especially news footage, is often traded between television networks, but good footage usually commands a high price. The actual sum depends on duration, age, size of intended audience, duration of licensing, and other factors.[ citation needed ]

Amateur video footage

Amateur footage is the low-budget hobbyist art of film practised for passion and enjoyment and not for business purposes. Amateur video footage of current events, for instance from camcorders, smart phones or closed-circuit television, can also often fetch a high price on the market – scenes shot inside the World Trade Center during the September 11, 2001 attacks were reportedly sold in 2001 for US$45,000 (equivalent to $77,000in 2023). [4]

Stock footage

Stock footage is film or video footage that can be used again in other films. Stock footage is beneficial to filmmakers as it saves shooting new material. A single piece of stock footage is called a "stock shot" or a "library shot". [5] Stock footage may have appeared in previous productions but may also be outtakes or footage shot for previous productions and not used. Examples of stock footage that might be utilized are moving images of cities and landmarks, wildlife in their natural environments, and historical footage. Suppliers of stock footage may be either rights managed or royalty-free. Many websites offer direct downloads of clips in various formats.[ citation needed ]

Footage brokers

A footage broker is an agent who deals in footage by promoting it to footage purchasers or producers, while taking a profit in the sales transaction.[ citation needed ]

See also

Related Research Articles

<span class="mw-page-title-main">Film stock</span> Medium used for recording motion pictures

Film stock is an analog medium that is used for recording motion pictures or animation. It is recorded on by a movie camera, developed, edited, and projected onto a screen using a movie projector. It is a strip or sheet of transparent plastic film base coated on one side with a gelatin emulsion containing microscopically small light-sensitive silver halide crystals. The sizes and other characteristics of the crystals determine the sensitivity, contrast and resolution of the film. The emulsion will gradually darken if left exposed to light, but the process is too slow and incomplete to be of any practical use. Instead, a very short exposure to the image formed by a camera lens is used to produce only a very slight chemical change, proportional to the amount of light absorbed by each crystal. This creates an invisible latent image in the emulsion, which can be chemically developed into a visible photograph. In addition to visible light, all films are sensitive to X-rays and high-energy particles. Most are at least slightly sensitive to invisible ultraviolet (UV) light. Some special-purpose films are sensitive into the infrared (IR) region of the spectrum.

Frame rate, most commonly expressed in frames per second or FPS, is typically the frequency (rate) at which consecutive images (frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and motion capture systems. In these contexts, frame rate may be used interchangeably with frame frequency and refresh rate, which are expressed in hertz. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU, is able to generate frames, and refresh rate is the frequency at which a display shows completed frames. In electronic camera specifications frame rate refers to the maximum possible rate frames could be captured, but in practice, other settings may reduce the actual frequency to a lower number than the frame rate.

<span class="mw-page-title-main">16 mm film</span> Historically popular gauge of film

16 mm film is a historically popular and economical gauge of film. 16 mm refers to the width of the film ; other common film gauges include 8 mm and 35 mm. It is generally used for non-theatrical film-making, or for low-budget motion pictures. It also existed as a popular amateur or home movie-making format for several decades, alongside 8 mm film and later Super 8 film. Eastman Kodak released the first 16 mm "outfit" in 1923, consisting of a camera, projector, tripod, screen and splicer, for US$335. RCA-Victor introduced a 16 mm sound movie projector in 1932, and developed an optical sound-on-film 16 mm camera, released in 1935.

<span class="mw-page-title-main">Super 8 film</span> Small motion picture film format

Super 8 mm film is a motion-picture film format released in 1965 by Eastman Kodak as an improvement over the older "Double" or "Regular" 8 mm home movie format.

<span class="mw-page-title-main">Kinescope</span> Early recording process for live television

Kinescope, shortened to kine, also known as telerecording in Britain, is a recording of a television program on motion picture film directly through a lens focused on the screen of a video monitor. The process was pioneered during the 1940s for the preservation, re-broadcasting, and sale of television programs before the introduction of quadruplex videotape, which from 1956 eventually superseded the use of kinescopes for all of these purposes. Kinescopes were the only practical way to preserve live television broadcasts prior to videotape.

<span class="mw-page-title-main">Telecine</span> Process for broadcasting content stored on film stock

Telecine is the process of transferring film into video and is performed in a color suite. The term is also used to refer to the equipment used in this post-production process.

<span class="mw-page-title-main">Cinematography</span> Art of motion picture photography

Cinematography is the art of motion picture photography.

A movie camera is a type of photographic camera that rapidly takes a sequence of photographs, either onto film stock or an image sensor, in order to produce a moving image to display on a screen. In contrast to the still camera, which captures a single image at a time, the movie camera takes a series of images by way of an intermittent mechanism or by electronic means; each image is a frame of film or video. The frames are projected through a movie projector or a video projector at a specific frame rate to show the moving picture. When projected at a high enough frame rate, the persistence of vision allows the eyes and brain of the viewer to merge the separate frames into a continuous moving picture.

<span class="mw-page-title-main">Slow motion</span> Effect in film-making

Slow motion is an effect in film-making whereby time appears to be slowed down. It was invented by the Austrian priest August Musger in the early 20th century. This can be accomplished through the use of high-speed cameras and then playing the footage produced by such cameras at a normal rate like 30 fps, or in post production through the use of software.

<span class="mw-page-title-main">B-roll</span> Concept in filmmaking

In film and television production, B-roll, B roll, B-reel or B reel is supplemental or alternative footage intercut with the main shot. The term A-roll, referring to main footage, has fallen out of use.

In video technology, 24p refers to a video format that operates at 24 frames per second frame rate with progressive scanning. Originally, 24p was used in the non-linear editing of film-originated material. Today, 24p formats are being increasingly used for aesthetic reasons in image acquisition, delivering film-like motion characteristics. Some vendors advertise 24p products as a cheaper alternative to film acquisition.

Stock footage, and similarly, archive footage, library pictures, and file footage is film or video footage that can be used again in other films. Stock footage is beneficial to filmmakers as it saves shooting new material. A single piece of stock footage is called a "stock shot" or a "library shot". Stock footage may have appeared in previous productions but may also be outtakes or footage shot for previous productions and not used. Examples of stock footage that might be utilized are moving images of cities and landmarks, wildlife in their natural environments, and historical footage. Suppliers of stock footage may be either rights managed or royalty-free. Many websites offer direct downloads of clips in various formats.

VidFIRE is a technology intended to restore the video-like motion of footage originally shot with television cameras that have been converted to formats with telerecording as their basis. The word is both a noun and a verb; in a sense, it is the opposite of filmizing, which makes video look like film.

<span class="mw-page-title-main">Douglas Trumbull</span> American film director, special effects designer (1942–2022)

Douglas Hunt Trumbull was an American film director and visual effects supervisor, who pioneered innovative methods in special effects. He created scenes for 2001: A Space Odyssey, Close Encounters of the Third Kind, Star Trek: The Motion Picture, Blade Runner and The Tree of Life, and directed the movies Silent Running and Brainstorm.

<span class="mw-page-title-main">Digital cinematography</span> Digital image capture for film

Digital cinematography is the process of capturing (recording) a motion picture using digital image sensors rather than through film stock. As digital technology has improved in recent years, this practice has become dominant. Since the 2000s, most movies across the world have been captured as well as distributed digitally.

Offline editing is the creative storytelling stage of film making and television production where the structure, mood, pacing and story of the final show are defined. Many versions and revisions are presented and considered at this stage until the edit gets to a stage known as picture lock. This is when the process then moves on to the next stages of post production known as online editing, colour grading and audio mixing.

In filmmaking, video production, animation, and related fields, a frame is one of the many still images which compose the complete moving picture. The term is derived from the historical development of film stock, in which the sequentially recorded single images look like a framed picture when examined individually.

<span class="mw-page-title-main">Matte (filmmaking)</span> Photographic layering of multiple images

Mattes are used in photography and special effects filmmaking to combine two or more image elements into a single, final image. Usually, mattes are used to combine a foreground image with a background image. In this case, the matte is the background painting. In film and stage, mattes can be physically huge sections of painted canvas, portraying large scenic expanses of landscapes.

<span class="mw-page-title-main">High-speed photography</span> Photography genre

High-speed photography is the science of taking pictures of very fast phenomena. In 1948, the Society of Motion Picture and Television Engineers (SMPTE) defined high-speed photography as any set of photographs captured by a camera capable of 69 frames per second or greater, and of at least three consecutive frames. High-speed photography can be considered to be the opposite of time-lapse photography.

This glossary of motion picture terms is a list of definitions of terms and concepts related to motion pictures, filmmaking, cinematography, and the film industry in general.

References

  1. Society of Motion Picture and Television Engineers (1917). Transactions of the Society of Motion Picture Engineers. Society of Motion Picture and Television Engineers.
  2. Jagernauth, Kevin (2015-12-11). "Watch: U.S. Theatrical Ending To 'Blade Runner' That Features Footage From Stanley Kubrick's 'The Shining'". IndieWire. Retrieved 2017-06-12.
  3. "IMDb's Trivia page for Blade Runner" . Retrieved 2009-07-03.
  4. Madore, James T. (2004-12-30). "Amateur video playing greater role". Newsday.com. Archived from the original on 2009-02-14. Retrieved 2009-07-03.
  5. Katz, Emphraim (1979). The Film Encyclopedia. Cornwell. ISBN   978-0690012040.

Bibliography