Offline editing is the creative storytelling stage of film making and television production where the structure, mood, pacing and story of the final show are defined. Many versions and revisions are presented and considered at this stage until the edit gets to a stage known as picture lock. This is when the process then moves on to the next stages of post production known as online editing, colour grading and audio mixing.
Typically, during the Offline editing part of the post-production process, all the original camera footage (often tens or hundreds of hours) is digitized into a Non-Linear Editing System as a low resolution duplicate. The editor and director are then free to work with all the footage to create the final cut. Editing the copy allows multiple story and creative possibilities to be explored without affecting the camera original film stock or video tape. Once the project has been completely offline edited, the low resolution footage is replaced with the original high resolution media, or "brought online."
Modern offline video editing is conducted using specialized computer hardware and video editing software known as a non-linear editing (NLE) suite, such as Adobe Premiere, Final Cut Pro, Avid Media Composer, DaVinci Resolve, Sony Vegas, Lightworks and VideoPad. The availability of more powerful digital editing systems has made the offline editing workflow process much quicker than the previous method of time-consuming (video tape to tape) linear video editing.
The term offline originated in the computing and telecommunications industries, meaning "not under the direct control of another device" (automation).
Film editing used an offline approach almost from the beginning. Film editors worked with a workprint of the original film negative to protect the negative from handling damage. When two-inch quadraplex video tape recording was first introduced by Ampex in 1956, it could not be physically cut and spliced simply and cleanly as film negatives could be. One error-prone method option was to cut the tape with a razor blade. Since there was no visible frame line on the 2-inch-wide (51 mm) tape, a special ferrofluid developing solution was applied to the tape, allowing the editor to view the recorded control track pulse under a microscope, and thus determine where one frame ended and the next began. This process was not always exact, and if imperfectly performed would lead to picture breakup when the cut was played. Generally this process was used to assemble scenes together, not for creative editing.
The second option for video editing was to use two tape machines, one playing back the original tapes, and the other recording that playback. The original tapes were pre-rolled, manually cued to a few seconds prior to the start of a shot on the player, while the recorder was set to record. Each machine was rolled forward simultaneously, and a punch in recording, similar to punch in / out of early audio multitrack recordings was made at the appropriate moment. Beyond not being very precise, recorders of this era cost much more than a house, making this process an expensive use of the machines. This technique of re-recording from source to edit master came to be known as linear video editing.
This was the way things were for television shows shot on tape for the first 15 years. Even such fast-paced shows as Rowan & Martin's Laugh-In continued to use the razor blade technique.
Three developments of the late sixties and early seventies revolutionized video editing, and made it possible for television to have its own version of the film workprint/conform process.
The first was the invention of time code. Whereas film negative had numbers printed optically along the side of the film, so that every frame could be identified exactly, video tape had no such system. Only video, audio, and a control pulse were recorded. Early attempts to rectify this were primitive to say the least. An announcer reciting the seconds was recorded onto an audio channel on the tape. Time code introduced frame precision, by recording a machine readable signal on an audio channel. A time code reader device translated this signal into hours, minutes, seconds and frames, originally displayed on a Nixie tube display, and later with LED readouts. This innovation made it possible for the editor to note the exact frames at which to make a cut, and thus be much more precise. He could create a paper edit by writing down the numbers of the first and last frames of each shot, and then arrange them in order on paper prior to the actual edit session with the expensive VTRs.
Although video technology had the potential to be cheaper since it doesn't have the costs of film stock and have to go through the development process respectively, the quality of early video recording technology in the 1950s and even into the mid 1960s was often far too low to be taken seriously against the aesthetical look, familiarity and relative ease of editing of 16mm and 35mm film stock – which many television cinematographers used well up until the late 1980s in documentaries, dramas etc. before video technology caught up to being 'acceptable' as television cameras and camcorders eventually displaced film stock for regular television use as they became lighter and more practical to take with them. Because early video cameras were so large and so expensive, it wasn't until 1984 with the JVC VHS-C camcorder that consumers had access to video tape technology.
Professionally, early video cameras were designated mostly for studio use, as up until the mid-1980s, when the camera unit and recorder unit merged as a camcorder (CAMera-reCORDER) as their bulky size made them far too big and bulky to be used outside against the smaller and more practical film camera.
For example, British sitcom Only Fools and Horses used videotape for internal scenes, but used film stock for external scenes for lighting reasons – it was difficult with tube sensors to get a stable, quality image without them needing a lot of lighting.
The second development was cheaper video recorders. Though not suitable for broadcast use directly, these provided a way to make a copy of the master, with its time code visibly inserted into a small box or 'time code window' in the picture. This tape could then be played in an office or at home on a video recorder costing only as much as a used car. The editor would note down the numbers of the shots and decide the order. They might simply write them in a list, or they might dub from one of these small machines to another to create a rough cut edit, and note the necessary frame numbers by watching this tape.
Though both of these developments helped greatly, effectively creating the offline editing method, they didn't solve the problem of precisely controlling the video recorder for frame accurate editing. That required precise control of the tape transport mechanism, using a dedicated edit controller that could read the time code and perform an edit exactly on cue.
That innovation came about as a result of research conducted by CMX, a joint venture of the CBS and Memorex corporations. The intent was to create a much less haphazard method of editing video directly that had all of the creative control of traditional film editing. The result, the CMX 600, accomplished this goal with a two part process. Camera master tapes were dubbed as black and white analog video to very large computer memory discs. The editor could access any shot exactly, and quickly edit a precise black and white, low quality version of the program. More importantly, re-editing was trivial, as no cuts were actually performed. The shots were simply accessed and played in sequence from the disc in real time. The computer kept track of all the numbers in this offline stage of the process, and when the editor was satisfied, output them as an Edit decision list (EDL). This EDL was used in the final stage of the process, the online edit. To make it work, special computer to video tape recorder (VTR) edit interfaces had to be developed, called I-Squareds. Under the control of a computer reading back the EDL and communications protocols, these I-Squareds took control and shuttled the broadcast quality VTRs exactly to the points necessary to record and edit master with exact edits from the source tapes.
Though recording to computer disc pack and this first attempt at non-linear editing on video was abandoned as too expensive, the rest of the hardware was recycled into the offline/online edit process that remained dominant in television production for the next 20 years or more.
Although tape formats changed from open reels to videocassettes (VCR), and all the equipment rapidly became much cheaper, the basics of the process remained the same. An editor would offline on a less expensive, low quality format, before entering the online editing suite with an EDL and master source tapes, to finish the broadcast quality version of the television show. Even after the transition to digital the concept is the same, with low resolution proxy files streaming from central media storage during editing and the full quality video only getting brought up from deep storage once the clip is committed and rendered.
Digital video is an electronic representation of moving visual images (video) in the form of encoded digital data. This is in contrast to analog video, which represents moving visual images in the form of analog signals. Digital video comprises a series of digital images displayed in rapid succession, usually at 24, 25, 30, or 60 frames per second. Digital video has many advantages such as easy copying, multicasting, sharing and storage.
The VHS is a standard for consumer-level analog video recording on tape cassettes, introduced in 1976 by the Victor Company of Japan (JVC). It was the dominant home video format throughout the tape media period in the late 1970s, 1980s, and 1990s.
DV is a family of codecs and tape formats used for storing digital video, launched in 1995 by a consortium of video camera manufacturers led by Sony and Panasonic. It includes the recording or cassette formats DV, MiniDV, DVCAM, Digital8, HDV, DVCPro, DVCPro50 and DVCProHD. DV has been used primarily for video recording with camcorders in the amateur and professional sectors.
Non-linear editing is a form of offline editing for audio, video, and image editing. In offline editing, the original content is not modified in the course of editing. In non-linear editing, edits are specified and modified by specialized software. A pointer-based playlist, effectively an edit decision list (EDL), for video and audio, or a directed acyclic graph for still images, is used to keep track of edits. Each time the edited audio, video, or image is rendered, played back, or accessed, it is reconstructed from the original source and the specified editing steps. Although this process is more computationally intensive than directly modifying the original content, changing the edits themselves can be almost instantaneous, and it prevents further generation loss as the audio, video, or image is edited.
Videotape is magnetic tape used for storing video and usually sound in addition. Information stored can be in the form of either an analog or digital signal. Videotape is used in both video tape recorders (VTRs) and, more commonly, videocassette recorders (VCRs) and camcorders. Videotapes have also been used for storing scientific or medical data, such as the data produced by an electrocardiogram.
Post-production is part of the process of filmmaking, video production, audio production, and photography. Post-production includes all stages of production occurring after principal photography or recording individual program segments.
Video editing is the post-production and arrangement of video shots. To showcase perfect video editing to the public, video editors must be reasonable and ensure they have a superior understanding of film, television, and other sorts of videography. Video editing structures and presents all video information, including films and television shows, video advertisements and video essays. Video editing has been dramatically democratized in recent years by editing software available for personal computers. Editing video can be difficult and tedious, so several technologies have been produced to aid people in this task. Overall, video editing has a wide variety of styles and applications.
Linear video editing is a video editing post-production process of selecting, arranging, and modifying images and sound in a predetermined, ordered sequence. Regardless of whether it was captured by a video camera, tapeless camcorder, or recorded in a television studio on a video tape recorder (VTR) the content must be accessed sequentially.
A hard disk recorder (HDR) is a system that uses a high-capacity hard disk to record digital audio or digital video. Hard disk recording systems represent an alternative to reel-to-reel audio tape recording and video tape recorders, and provide non-linear editing capabilities unavailable using tape recorders. Audio HDR systems, which can be standalone or computer-based, are typically combined with provisions for digital mixing and processing of the audio signal to produce a digital audio workstation (DAW).
Ampex Data Systems Corporation is an American electronics company founded in 1944 by Alexander M. Poniatoff as a spin-off of Dalmo-Victor. The name AMPEX is a portmanteau, created by its founder, which stands for Alexander M. Poniatoff Excellence. Ampex operates as Ampex Data Systems Corporation, a subsidiary of Delta Information Systems, and consists of two business units. The Silicon Valley unit, known internally as Ampex Data Systems (ADS), manufactures digital data storage systems capable of functioning in harsh environments. The Colorado Springs, Colorado, unit, referred to as Ampex Intelligent Systems (AIS), serves as a laboratory and hub for the company's line of industrial control systems, cyber security products and services and its artificial intelligence/machine learning technology.
A camcorder is a self-contained portable electronic device with video and recording as its primary function. It is typically equipped with an articulating screen mounted on the left side, a belt to facilitate holding on the right side, hot-swappable battery facing towards the user, hot-swappable recording media, and an internally contained quiet optical zoom lens.
Betacam is a family of half-inch professional videocassette products developed by Sony in 1982. In colloquial use, Betacam singly is often used to refer to a Betacam camcorder, a Betacam tape, a Betacam video recorder or the format itself.
An edit decision list or EDL is used in the post-production process of film editing and video editing. The list contains an ordered list of reel and timecode data representing where each video clip can be obtained in order to conform the final cut.
HDV is a format for recording of high-definition video on DV videocassette tape. The format was originally developed by JVC and supported by Sony, Canon, and Sharp. The four companies formed the HDV Consortium in September 2003.
XDCAM is a series of products for digital recording using random access solid-state memory media, introduced by Sony in 2003. Four different product lines – the XDCAM SD, XDCAM HD, XDCAM EX and XDCAM HD422 – differ in types of encoder used, frame size, container type and in recording media.
In filmmaking, dailies or rushes are the raw, unedited footage shot during the making of a motion picture. The term "dailies" comes from when movies were all shot on film because usually at the end of each day, the footage was developed, synced to sound, and printed on film in a batch for viewing the next day by the director, selected actors, and film crew members. After the advent of digital filmmaking, "dailies" were available instantly after the take and the review process was no longer tied to the overnight processing of film and became more asynchronous. Now some reviewing may be done at the shoot, even on location, and raw footage may be immediately sent electronically to anyone in the world who needs to review the takes. For example, a director can review takes from a second unit while the crew is still on location or producers can get timely updates while travelling. Dailies serve as an indication of how the filming and the actors' performances are progressing. The term was also used to describe film dailies as "the first positive prints made by the laboratory from the negative photographed on the previous day".
Online editing is a post-production linear video editing process that is performed in the final stage of a video production. It occurs after offline editing. For the most part, online editing has been replaced by video editing software that operate on non-linear editing systems (NLE). High-end post-production companies still use the Offline-Online Editing workflow with NLEs.
Sony HDVS is a range of high-definition video equipment developed in the 1980s to support an early analog high-definition television system thought to be the broadcast television systems that would be in use today. The line included professional video cameras, video monitors and linear video editing systems.
The CMX 600 was the very first non-linear video editing system. This Emmy Award winning system was introduced in 1971 by CMX Systems, a joint venture between CBS and Memorex. CMX referred to it as a "RAVE", or Random Access Video Editor.
CMX Editing Systems was a company founded jointly by CBS and Memorex; with help from many individuals such as Ronald Lee Martin, who later became a head of Universal Studios; that developed some of the first computerized systems for linear and non-linear editing of videotape for post production. The company's name, CMX, stood for CBS, Memorex, and eXperimental.