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Outfolded | |
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Developer(s) | 3 Sprockets |
Publisher(s) | 3 Sprockets |
Composer(s) | Christopher Larkin |
Platform(s) | iOS, Android |
Release | August 17, 2016 |
Mode(s) | Single-player |
Outfolded is a 2016 puzzle video game developed and published by the Australian studio 3 Sprockets. [1] It was released for iOS on August 17, 2016. [2] The goal of the game is to unfold various three-dimensional shapes so that after all the shapes have been used, at least one of the shape's sides lands on the goal square. [3]
The player is given three 3D shapes that will need to trace a path from the starting square to the goal square. [4] The player then taps and drags one of the shapes from a ribbon on the left side of the screen to put it into play. Then, the player swipes in the direction they want the shape to unfold. [5] When a shape runs out of sides, there will be a flashing square which is where the next shape can be played and this repeats until the player reaches the goal point. [1] The shapes must stay in contact with the game board (if there are no possible ways a shape's planes can be unfolded while maintaining contact with the board they will disappear) and all shapes must be used. [6] To complete a level, one of the unfolded squares must land on the goal square. [7]
Once a level is completed (by reaching the goal square), the player seamlessly goes to the next level which starts at the end of the previous level. [1] [4] [7]
If the player makes a mistake, the player can tap the undo button to go back one move and long press the undo button to start a level over. [7] The player is given unlimited undos. [6]
Outfolded received mostly positive reviews. Gamezebo gave the game 4 out of 5 stars, praising the mechanic of the game feeling "fresh" and the colors, sounds, and effects as "enduring and relaxing" while criticizing the precision required to swipe to flip a shape. [6] ApplenApps gave the game a rating of 4.0 out of 5 praising the seamless levels, a "compelling mechanic" and a "well thought out design" while criticizing the fact that the "levels can blend in a little bit" and there "could be more variation". [4]