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Pair testing is a software development technique in which two team members work together at one keyboard to test the software application. One does the testing and the other analyzes or reviews the testing. This can be done between one tester and developer or business analyst or between two testers with both participants taking turns at driving the keyboard. [1]
This can be more related to pair programming and exploratory testing of agile software development where two team members are sitting together to test the software application. This will help both the members to learn more about the application. This will narrow down the root cause of the problem while continuous testing. Developer can find out which portion of the source code is affected by the bug. This track can help to make the solid test cases and narrowing the problem for the next time.
This is more applicable where the requirements and specifications are not very clear, the team is very new, and needs to learn the application behavior quickly.
This follows the same principles of pair programming; the two team members should be in the same level.
A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer, or more recently a coder, is a person who creates computer software.
Pair programming is an agile software development technique in which two programmers work together at one workstation. One, the driver, writes code while the other, the observer or navigator, reviews each line of code as it is typed in. The two programmers switch roles frequently.
Software testing is the act of examining the artifacts and the behavior of the software under test by validation and verification. Software testing can also provide an objective, independent view of the software to allow the business to appreciate and understand the risks of software implementation. Test techniques include, but not necessarily limited to:
Computer science is the study of the theoretical foundations of information and computation and their implementation and application in computer systems. One well known subject classification system for computer science is the ACM Computing Classification System devised by the Association for Computing Machinery.
A software company is a company whose primary products are various forms of software, software technology, distribution, and software product development. They make up the software industry.
The following outline is provided as an overview of and topical guide to software engineering:
Exploratory testing is an approach to software testing that is concisely described as simultaneous learning, test design and test execution. Cem Kaner, who coined the term in 1984, defines exploratory testing as "a style of software testing that emphasizes the personal freedom and responsibility of the individual tester to continually optimize the quality of his/her work by treating test-related learning, test design, test execution, and test result interpretation as mutually supportive activities that run in parallel throughout the project."
Game testing, a subset of game development, is a software testing process for quality control of video games. The primary function of game testing is the discovery and documentation of software defects. Interactive entertainment software testing is a highly technical field requiring computing expertise, analytic competence, critical evaluation skills, and endurance. In recent years the field of game testing has come under fire for being extremely strenuous and unrewarding, both financially and emotionally.
Extreme programming (XP) is an agile software development methodology used to implement software projects. This article details the practices used in this methodology. Extreme programming has 12 practices, grouped into four areas, derived from the best practices of software engineering.
Software quality management (SQM) is a management process that aims to develop and manage the quality of software in such a way so as to best ensure that the product meets the quality standards expected by the customer while also meeting any necessary regulatory and developer requirements, if any. Software quality managers require software to be tested before it is released to the market, and they do this using a cyclical process-based quality assessment in order to reveal and fix bugs before release. Their job is not only to ensure their software is in good shape for the consumer but also to encourage a culture of quality throughout the enterprise.
Manual testing is the process of manually testing software for defects. It requires a tester to play the role of an end user where by they use most of the application's features to ensure correct behaviour. To guarantee completeness of testing, the tester often follows a written test plan that leads them through a set of important test cases.
Agile testing is a software testing practice that follows the principles of agile software development. Agile testing involves all members of a cross-functional agile team, with special expertise contributed by testers, to ensure delivering the business value desired by the customer at frequent intervals, working at a sustainable pace. Specification by example is used to capture examples of desired and undesired behavior and guide coding.
In software development, the V-model represents a development process that may be considered an extension of the waterfall model, and is an example of the more general V-model. Instead of moving down in a linear way, the process steps are bent upwards after the coding phase, to form the typical V shape. The V-Model demonstrates the relationships between each phase of the development life cycle and its associated phase of testing. The horizontal and vertical axes represent time or project completeness (left-to-right) and level of abstraction, respectively.
There is considerable variety among software testing writers and consultants about what constitutes responsible software testing. Prominent members of the Context-Driven School of Testing consider much of the writing about software testing to be doctrine, mythology, and folklore. Some contend that this belief directly contradicts standards such as the IEEE 829 test documentation standard, and organizations such as the Food and Drug Administration who promote them. The Context-Driven School's retort is that Lessons Learned in Software Testing includes one lesson supporting the use IEEE 829 and another opposing it; that not all software testing occurs in a regulated environment and that practices appropriate for such environments would be ruinously expensive, unnecessary, and inappropriate for other contexts; and that in any case the FDA generally promotes the principle of the least burdensome approach.
In software engineering, tester-driven development, or bug-driven development, is an anti-pattern where the requirements are determined by bug reports or test results rather than, for example, the value or cost of a feature. The concept is generally invoked facetiously, and comes with the implication that high volumes of computer code are written with little regard for unit testing by the programmers.
A programming team is a team of people who develop or maintain computer software. They may be organised in numerous ways, but the egoless programming team and chief programmer team have been common structures.
In software engineering, service virtualization or service virtualisation is a method to emulate the behavior of specific components in heterogeneous component-based applications such as API-driven applications, cloud-based applications and service-oriented architectures. It is used to provide software development and QA/testing teams access to dependent system components that are needed to exercise an application under test (AUT), but are unavailable or difficult-to-access for development and testing purposes. With the behavior of the dependent components "virtualized", testing and development can proceed without accessing the actual live components. Service virtualization is recognized by vendors, industry analysts, and industry publications as being different than mocking. See here for a Comparison of API simulation tools.
Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.
Acceptance test–driven development (ATDD) is a development methodology based on communication between the business customers, the developers, and the testers. ATDD encompasses many of the same practices as specification by example (SBE), behavior-driven development (BDD), example-driven development (EDD), and support-driven development also called story test–driven development (SDD). All these processes aid developers and testers in understanding the customer's needs prior to implementation and allow customers to be able to converse in their own domain language.
This article discusses a set of tactics useful in software testing. It is intended as a comprehensive list of tactical approaches to Software Quality Assurance (more widely colloquially known as Quality Assurance and general application of the test method.
One way to get everyone on the team involved in exploring is to pair them up to explore. Pairing professional testers with others is particularly effective. If a tester and a business analyst pair together, the tester is likely to learn more about the business and the expectations for the software... If a tester and a programmer pair together on exploring, the programmer is likely to gain insight about risks while the tester gains insight about the architecture.