Panther | |
---|---|
Developer(s) | Sculptured Software (Atari) [1] |
Publisher(s) | Mastertronic |
Designer(s) | Peter Adams [2] |
Programmer(s) | Chuck Peavey (Atari) [1] |
Composer(s) | David Whittaker |
Platform(s) | Commodore 64, ZX Spectrum, Atari 8-bit |
Release | 1986: C64 1987: Atari 1989: Spectrum |
Genre(s) | Scrolling shooter |
Panther is a Commodore 64 game designed and implemented by Peter Adams and published by Mastertronic in 1986. [3] A version for Atari 8-bit computers followed in 1987, [1] then a ZX Spectrum port in 1989. [4] The player pilots a strange-looking aircraft, fighting off hordes of invading flying saucers and rescuing people by landing the craft and waiting for them to board. The game uses a diagonally scrolling isometric view, much like Zaxxon and Blue Max , using shadows to show the height of flying objects. Adams previously worked on ports of both of those games. [2]
The Commodore 64 disk packaged Panther with L.A. SWAT , another Mastertronic game. The A-side of the disk contained the two programs for the C64/128, while the B-side contained Atari 8-bit family versions.
In Panther the player needs to pilot their craft across the landscape, shoot up the invaders and rescue survivors. To do this, the player has to land close to the bunkers as they appear on the screen and stay there until all the refugees reach the player's ship. At the end of each run, a capsule awaits to take refugees to safety. The aliens attack in waves, and the player's onboard computer indicates at the bottom of the screen the position of incoming units relative to the player's ship, as well as the number of shields remaining. The goal of the game is to achieve the highest possible score by rescuing as many people as possible.
Panther received mostly positive reviews. Ruth James writing for Atari User enjoyed the game despite minor faults and concluded: "You must buy this game for your collection, it's well worth it". [5] Zzap!64 review was also positive, with reviewers stating that the game provides several hours of entertainment as the player tries to collect and deliver all the survivors. [6] Commodore User review was similar in tone and gave the game an overall rating of 7/10. [7]
Rescue On Fractalus! is a space combat simulator video game created by Lucasfilm Games. It was originally released in 1985 for the Atari 8-bit computers and Atari 5200 console, then ported to the Apple II, ZX Spectrum, Amstrad CPC, Tandy Color Computer 3, and Commodore 64. The player flies a space fighter near the surface of a planet, with the goal of rescuing downed pilots. The terrain is generated via fractals, from which the eponymous planet and game title are taken.
Ballblazer is a futuristic sports game created by Lucasfilm Games and published in 1985 by Epyx. Along with Rescue on Fractalus!, it was one of the initial pair of releases from Lucasfilm Games, Ballblazer was developed and first published for the Atari 8-bit computers. The principal creator and programmer was David Levine. The game was called Ballblaster during development; some pirated versions bear this name.
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Los Angeles SWAT is a 1986 video game released by Mastertronic for the Amstrad CPC, Atari 8-bit computers, Commodore 64, and ZX Spectrum. In this game, the player assumes the role of a Los Angeles police officer fighting rioters. The Commodore 64 and Atari 8-bit versions share a disk with Panther, another Mastertronic game. The one side of the disk contains the two programs for the C64, while the other has Atari 8-bit versions.
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