Type | Private (defunct) |
---|---|
Industry | Video games |
Founded | 1997 |
Defunct | May 2003 |
Headquarters | Tokyo, Japan |
Key people | Takao Kurebayashi, Kazutoshi Iida, and Yana |
Products | Games for Nintendo video game consoles |
Param was a Japanese video game development company that worked in partnership with Nintendo. Param was a part of Marigul Management. Param was defunct as Marigul was liquidated in May 2003.
Kazutoshi Iida, a graduate of Tama Art University born in 1968, [1] founded Param in 1997. [2] Before Param, Iida lead development of Tail of the Sun and Aquanaut's Holiday . [1] The team was responsible for the Nintendo 64DD game Kyojin no Doshin (known as Doshin the Giant outside Japan), which was released in Japan only, but was ported to the GameCube and released in Japan and Europe. An expansion titled Kyojin no Doshin Kaihō Sensen Chibikko Chikko Daishūgō for the Nintendo 64DD was released five months after the initial game. The company was headed up by Takao Kurebayashi, Kazutoshi Iida and Yana. Kazutoshi Iida moved on to a company called Unigame Bunko, translated as Sea Turtle Library, and worked with Marvelous Entertainment on Discipline for WiiWare. [3] Iida became a professor of Film at Ritsumeikan University. [1]
The Nintendo 64 (abbreviated as N64, stylized as NINTENDO64) is a home video game console developed and marketed by Nintendo. The console is the successor to the Super Nintendo Entertainment System. It was first released on June 23, 1996 in Japan, on September 29, 1996 in North America, and March 1, 1997 in Europe and Australia. It was the last major home console to use cartridges as its primary storage format until the Nintendo Switch in 2017. As a fifth generation console, it competed primarily with the Sony PlayStation and the Sega Saturn.
The 64DD is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The "64" references both the Nintendo 64 console and the 64MB storage capacity of the disks, and "DD" is short for "disk drive" or "dynamic drive".
Doshin the Giant is a Nintendo god simulation game for the Nintendo 64 and GameCube. It was originally released in Japan on December 1, 1999, as a launch game disk for the 64DD peripheral for Nintendo 64. A soundtrack by Tatsuhiko Asano was released on CD by Media Factory, early the next year. Both of these received positive reviews. An expansion was released five months later called Kyojin no Doshin Kaihō Sensen Chibikko Chikko Daishūgou, which takes a very different perspective of the game, featuring short animated clips that the player can unlock after playing the original game. Doshin the Giant was upgraded graphically released for the GameCube in Japan on March 14, 2002, and Europe on September 20, 2002. The re-release received positive reviews.
Intelligent Systems Co., Ltd. is a Japanese video game developer best known for developing the Fire Emblem, Paper Mario, WarioWare, and Wars series. Originally, the company was headquartered at the Nintendo Kyoto Research Center in Higashiyama-ku, Kyoto, but later moved to a building near Nintendo's main headquarters in October 2013.
The Satellaview is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabit of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through satellite broadcasts provided by Japanese company St.GIGA. Its heavy third-party support included Squaresoft, Taito, Konami, Capcom, and Seta. To use Satellaview, players purchased a special broadcast satellite (BS) tuner directly from St.GIGA or rented one for a six-month fee, and paid monthly subscription fees to both St.GIGA and Nintendo. It attaches to the expansion port on the bottom of the Super Famicom.
The Game Boy Camera (GBC), released as Pocket Camera in Japan, is a Nintendo accessory for the handheld Game Boy game console. It was released on February 21, 1998 in Japan, and manufacturing was ceased in late 2002. As a toy for user-generated content, it can be used to shoot grayscale photographs, edit them or create original drawings, and transfer images between GBC units or to the 64DD art game suite Mario Artist. The accessory featured a 180°-swivel front-facing camera that allowed users to capture selfies. Its images can be printed to thermal paper with the Game Boy Printer. The GBC's cartridge contains minigames based on Nintendo's early games such as the arcade video game Space Fever and the Game & Watch handheld game Ball, and a chiptune music sequencer. Guinness recognized it as the world's smallest digital camera in 1999, and photographers have embraced its technological limitations as artistic challenges.
Nintendo Space World, formerly named Shoshinkai, and Famicom Space World, was a video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles and games. Anticipated and dissected each year with hype and exclusivity, it was a destination for the international video game press, with some detailed developer interviews and technology demos. The events served as the launch or marketing flashpoints of countless major industrywide products, especially Nintendo's flagship platforms and video games. The show launched the Super Famicom, GameCube, Game Boy Advance, Nintendo 64, 64DD, and all the core games for the Super Mario, The Legend of Zelda, and Pokémon franchises. Some major exhibitions would be teased and then never be seen again, leaving fans and press to maintain hype and inquiry for years as with the Super Mario 128 demo, the controversial Wind Waker teaser video, EarthBound 64, and a litany of lost 64DD games.
Super Mario 128 was a codename for two different development projects at Nintendo. The name was first used in 1997 for a sequel to Super Mario 64 for the 64DD, which was canceled. The name was reused for a GameCube tech demo at the Nintendo Space World trade show in 2000. Nintendo gradually incorporated the demonstrated graphics and physics concepts into the rapid object generation of Pikmin (2001), the physics of Metroid Prime (2002), and the sphere walking technology of The Legend of Zelda: Twilight Princess (2006) and Super Mario Galaxy (2007). The Super Mario 128 demo intrigued widespread analysis, rumors, and anticipation in the media throughout the 2000s.
SimCity 64 is a city-building video game developed by HAL Laboratory and published by Nintendo for the Nintendo 64DD. The game and its peripheral were released only in Japan.
Mario Artist is an interoperable suite of three games and one Internet application for Nintendo 64: Paint Studio, Talent Studio, Polygon Studio, and Communication Kit. These flagship disks for the 64DD peripheral were developed to turn the game console into an Internet multimedia workstation. A bundle of the 64DD unit, software disks, hardware accessories, and the Randnet online service subscription package was released in Japan starting in December 1999.
Creatures Inc. is a Japanese video game development company affiliated with The Pokémon Company. It was founded by Tsunekazu Ishihara on November 1995, with the assistance of then-president of HAL Laboratory, Satoru Iwata, as a successor to Shigesato Itoi's company Ape Inc. It is best known for creating the Pokémon Trading Card Game, designing Pokémon toys, and developing various video games. Its current president is Hirokazu "Hip" Tanaka, who was previously known for producing and composing music for various other Nintendo games. The company has its headquarters in Chiyoda, Tokyo, in proximity to Ichigaya Station.
Aquanaut's Holiday is a video game for the PlayStation developed by Artdink. The game is an underwater simulation in which the player assumes the role of an overworked marine explorer who returns to the water for pleasure after having brought harmony to the world's oceans. Aquanaut's Holiday was followed by a few Japan-exclusive sequels on various PlayStation consoles.
Mario no Photopi is a creativity video game released for the Nintendo 64 in 1998 exclusively in Japan. With a variety of photo retouching and image composition functions, SmartMedia storage card slots, and planned 64DD floppy disk compatibility, the game was intended to supplant Japan's small and reluctantly growing market for personal computers.
Marigul was a Japanese corporation created and jointly owned by video game company Nintendo Co., Ltd. (40%) and media company Recruit (60%). Its name is a combination of Nintendo's mascot Mario and Recruit's mascot Seegul.
The list of Nintendo 64 accessories includes first party Nintendo hardware—and third party hardware, licensed and unlicensed. Nintendo's first party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive, video capture and editor, game building setup, web browser, and online service; the controller plus its own expansions for storage and rumble feedback; and the RAM-boosting Expansion Pak for big improvements in graphics and gameplay. Third party accessories include the essential game developer tools built by SGI and SN Systems on Nintendo's behalf, an unlicensed SharkWire online service, and unlicensed cheaper counterparts to first party items. The Nintendo 64 video game console had a market lifespan from 1996 to 2002.
Doshin may refer to:
The development of Mother 3, a role-playing video game from Nintendo, spanned a total of twelve years between 1994 and 2006 with a three year gap in between, and spanned four consoles and multiple delays. Following the commercial success of its predecessor, Mother 2, Mother series creator Shigesato Itoi was given the previous game's development team.
Tsunekazu Ishihara (石原恒和) is a Japanese video game designer, director, producer and businessman who is the president of The Pokémon Company. Prior to working with the Pokémon series, Ishihara was part of Ape Inc. and worked on titles such as EarthBound, and then years later he founded Creatures Inc.
Japan Pro Golf Tour 64 is a 2000 sports video game developed and published by Media Factory for the 64DD, a magnetic disk peripheral for the Nintendo 64.
Giles Goddard is an English video game programmer. He was one of the first Western employees at Nintendo, programming the Mario face in Super Mario 64, and working on titles such as Star Fox, 1080° Snowboarding, and Steel Diver. In 2002, he founded Vitei, a video game developer based in Kyoto, Japan, for which he serves as CEO.