Paranormal Tales | |
---|---|
Developer(s) | Digital Cybercherries |
Publisher(s) | Digital Cybercherries |
Designer(s) |
|
Engine | Unreal Engine 5 |
Platform(s) | Microsoft Windows |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Paranormal Tales is an upcoming [1] [2] [3] indie horror video game developed in Unreal Engine 5, known for its use of found footage as a core gameplay mechanic. [4] [5] It was officially announced on October 25, 2022 [6] and has attracted attention for its hyper-realistic visuals and use of bodycam footage. [7] The game is a collaborative effort between its original creator, British video game designer and marketing consultant Joe Henson (video game designer) and Digital Cybercherries, which announced its partnership for the game's publication and development on November 10, 2022. [8]
The game introduces players to the harrowing stories of individuals who have mysteriously disappeared. Through the lens of found footage—sourced from bodycams, smartphones, and VHS cameras—players will navigate through each narrative. Paranormal Tales is distinguished by its gameplay mechanics, including facial recognition, dynamic breathing, interactive household objects, realistic movement impairments such as stumbling during sprints, and the inclusion of jump scares to heighten the horror experience. [9] [10] [11]
Since its announcement, Paranormal Tales has garnered significant attention for its utilization of bodycam footage to deliver a realistic horror experience. Its hyper-realistic visuals, powered by Unreal Engine 5, have also contributed to the anticipation surrounding its release. [12]
The game is set to be released on PC and has been listed on Steam, although an official release date has not yet been announced.
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Found footage is a cinematic technique in which all or a substantial part of the work is presented as if it were film or video recordings recorded by characters in the story, and later "found" and presented to the audience. The events on screen are typically seen through the camera of one or more of the characters involved, often accompanied by their real-time, off-camera commentary. For added realism, the cinematography may be done by the actors themselves as they perform, and shaky camera work and naturalistic acting are routinely employed. The footage may be presented as if it were "raw" and complete or as if it had been edited into a narrative by those who "found" it.
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