Phantasie (video game)

Last updated
Phantasie
Phantasie Coverart.png
Developer(s) Strategic Simulations
Publisher(s) Strategic Simulations
Designer(s) Winston Douglas Wood
Writer(s) Winston Douglas Wood
Platform(s) Apple II, Commodore 64, MS-DOS, Atari 8-bit, Atari ST, Amiga, MSX, FM-7, Sharp X1, PC-98
Release1985
Genre(s) Role-playing video game
Mode(s) Single player

Phantasie is the first video game in the Phantasie series.

Phantasie is a fantasy role-playing video game series designed by Winston Douglas Wood and published by Strategic Simulations in 1985. It was released for the Apple II, Atari 8-bit family, Atari ST, Amiga, Commodore 64, MS-DOS, and MSX.

Contents

Gameplay

Screenshot Phantasie1.gif
Screenshot

Based on the Isle of Gelnor, Phantasie allows a group of six characters to adventure the countryside and try to defeat the evil Black Knights and their sorcerer leader, Nikademus. Players could choose to be one of six character classes (Thief, Fighter, Ranger, Monk, Priest and Wizard) and could also choose between the races of Human, Dwarf, Halfling, Elf or Gnome. By selecting "Random" one could also choose from ogre, troll, pixie, gnoll, orc, lizard man, minotaur, and other races.

The Thief, Burglar, Scoundrel, or Rogue is a character class in many role-playing games, including Dungeons & Dragons, Final Fantasy, World of Warcraft and many MMORPGs. Thieves are usually stealthy and dexterous characters able to disarm traps, pick locks, spy on foes, and perform backstabs from hiding.

Ranger (character class) archetype found in many role-playing games

A Ranger is an archetype found in works of fantasy fiction and role-playing games.

The monk is a character class in a number of role-playing tabletop and video games. In those games which follow the Dungeons & Dragons traditions, monks are characters with excellent martial arts skills and who specialize in unarmed, unarmored combat.

The game was notable for taking advantage of a broad mix of styles for the game: a town window which allowed purchasing in various shops, a top-down style dungeon crawl view, a top-down world map, and a separate combat window. Each character class had unique fighting styles and options and all characters could choose their strategy for a particular round in the turn-based combat segments. After a combat, experience was awarded, but the players would have to return to town to purchase their levels if they qualified.

Dungeon crawl video game genre

A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinthine environment, battling various monsters, and looting any treasure they may find. Because of its simplicity, a dungeon crawl can be easier for a gamemaster to run than more complex adventures, and the "hack and slash" style of play is appreciated by players who focus on action and combat. The term can be used in a pejorative sense, since dungeon crawls often lack meaningful plot or logical consistency. The parody game Munchkin is about "the essence of the dungeon experience… Kill the monsters, steal the treasure, stab your buddy."

Reception

With more than 50,000 copies sold in North America, Phantasie was very successful for SSI. [1] It was the company's best-selling Commodore game as of late 1987. [2] Game reviewers Hartley and Pattie Lesser in 1987 complimented the Atari ST version of Phantasie in their "The Role of Computers" column in Dragon #120 (1987), recommending that Atari ST owners should "consider Phantasie as a game well-worth their attention." [3] ANALOG Computing in 1988 called Phantasie and its sequel the best fantasy role-playing games for the Atari 8-bit. [4] In 1991 and 1993 Computer Gaming World 's Scorpia called Phantasie "a surprisingly good little game, with many interesting features". [5] [6]

<i>Dragon</i> (magazine) magazine

Dragon was one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products; Dungeon was the other.

ANALOG Computing was an American computer magazine devoted to the Atari 8-bit home computer line, published from 1981 until 1989. In addition to reviews and tutorials, ANALOG published multiple programs in each issue for users to type in. The magazine had a reputation for listings of machine language games—much smoother than those written in Atari BASIC—and which were uncommon in competing magazines. Such games were accompanied by the assembly language source code. Originally the title as printed on the cover was A.N.A.L.O.G. 400/800 Magazine, but by the eighth issue it changed to A.N.A.L.O.G. Computing. Though the dots remained in the logo, it was simply referred to as ANALOG or ANALOG Computing inside the magazine.

<i>Computer Gaming World</i> American video game magazine

Computer Gaming World (CGW) was an American computer game magazine published between 1981 and 2006.

Legacy

Phantasie I, Phantasie III , and Questron II were later re-released together, and reviewed in 1994 in Dragon #203 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the compilation 2 out of 5 stars. [7]

<i>Phantasie III</i>

Phantasie III is the third video game in the Phantasie series.

<i>Questron II</i> 1988 video game

Questron II a 1988 role-playing video game published by Strategic Simulations for the Apple II, Apple IIGS, Atari ST, Commodore 64, IBM PC, and Amiga. It is the sequel to 1984's Questron. Questron II is credited to Westwood Associates in the instruction booklet for the IBM PC version.

Sandy Petersen American board and video game designer

Carl Sanford Joslyn "Sandy" Petersen is an American game designer.

Related Research Articles

<i>Eye of the Beholder</i> (video game) 1990 video game

Eye of the Beholder is a role-playing video game for personal computers and video game consoles developed by Westwood Associates. It was published by Strategic Simulations, Inc. in 1991 for the DOS operating system and later ported to the Amiga, the Sega CD, Game Boy Advance and the SNES. The Sega CD version features a soundtrack composed by Yuzo Koshiro. A port to the Atari Lynx handheld was developed by NuFX in 1993, but was not released.

<i>Temple of Apshai</i> 1979 video game

Temple of Apshai is a dungeon crawl role-playing video game developed and published by Automated Simulations in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for other computers between 1980 and 1986.

<i>Wizards Crown</i> video game

Wizard's Crown is a 1986 top-down role-playing video game published by Strategic Simulations. It was released for the Atari 8-bit, Atari ST, IBM PC, Apple II and Commodore 64. Its sequel, The Eternal Dagger, was released in 1987.

<i>Roadwar 2000</i> 1986 video game

Roadwar 2000, sometimes referred to as Roadwar 2K, is a 1986 computer game published by Strategic Simulations, Inc.. It is a turn-based strategy game set in a post-apocalyptic future which resembles the world portrayed in the Mad Max movie series. As of 2003 the game is out of stock.

<i>HardBall!</i> video game

HardBall! is the first in a series of popular baseball computer and video games published by Accolade. It was released for a variety of platforms between 1985 and 1991. The game was followed by sequels HardBall II, HardBall III, HardBall IV, HardBall 5, and HardBall 6.

<i>Might and Magic IV: Clouds of Xeen</i> video game

Might and Magic IV: Clouds of Xeen is the fourth installment in the Might and Magic series by New World Computing.

<i>Plundered Hearts</i> 1987 video game

Plundered Hearts is an interactive fiction computer game created by Amy Briggs and published by Infocom in 1987. It was released simultaneously for several popular computer platforms of the time, such as the PC and Commodore 64. Plundered Hearts was Infocom's first game in the "romance" genre. It is Infocom's twenty-eighth game.

<i>Winter Games</i> 1986 sports video game

Winter Games is a sports video game developed by Epyx, based on sports featured in the Winter Olympic Games.

<i>Trailblazer</i> (video game) video game

Trailblazer is a video game that requires the player to direct a ball along a series of suspended passages. Released originally by Gremlin Graphics for the ZX Spectrum, Commodore 64, Atari 8-bit family, Amstrad CPC and C16/plus/4 in 1986. It was ported to the Amiga and Atari ST.

<i>The Eternal Dagger</i> 1987 video game

The Eternal Dagger is a 1987 top-down role-playing video game published by Strategic Simulations, Inc. (SSI) as a sequel to Wizard's Crown, which was released in 1986. Players can transfer their characters over from Wizard's Crown, minus whatever magical items they had on them.

<i>Hard Nova</i> video game

Hard Nova is a role-playing video game developed by Malibu Interactive and published by Electronic Arts in 1990 for MS-DOS, Amiga and Atari ST. It is a follow-up to Sentinel Worlds I: Future Magic.

<i>Champions of Krynn</i> 1990 video game

Champions of Krynn is role-playing video game, the first in a three-part series of Dragonlance Advanced Dungeons & Dragons "Gold Box" games. The game was released in 1990. The highest graphics setting supported in the MS-DOS version was EGA graphics. It also supported the Adlib sound card and either a mouse or joystick.

<i>Moebius: The Orb of Celestial Harmony</i> 1985 video game

Moebius: The Orb of Celestial Harmony is a video game produced by Origin Systems and designed by Greg Malone. It was originally released in 1985 for the Apple II series of personal computers. Versions were also released for the Amiga, Atari ST, Commodore 64, Macintosh, and MS-DOS. The game is primarily a top-down view tile-based role-playing video game, but it has action-based combat sequences which use a side view, roughly similar to games such as Karateka.

<i>Realms of Darkness</i> 1986 video game

Realms of Darkness is a fantasy video game developed by Strategic Simulations and released in 1986. It was developed for the Apple II and Commodore 64.

<i>Into the Eagles Nest</i> 1987 video game

Into the Eagle's Nest is a computer game developed by Pandora and published for Amiga, Amstrad CPC, Apple II, Atari 8-bit family, Atari ST, Commodore 64, IBM PC and ZX Spectrum starting in 1987.

<i>Alternate Reality: The City</i>

Alternate Reality: The City is a video game published by Datasoft, the first game in the Alternate Reality series. It was created by Philip Price, and was released in 1985. Gary Gilbertson created the music.

References

  1. Maher, Jimmy (2016-03-18). "Opening the Gold Box, Part 3: From Tabletop to Desktop". The Digital Antiquarian. Retrieved 19 March 2016.
  2. Ferrell, Keith (December 1987). "The Commodore Games That Live On And On". Compute's Gazette. pp. 18–22. Retrieved 24 January 2015.
  3. Lesser, Hartley; Lesser, Patricia (April 1987). "The Role of Computers". Dragon (120): 79–82.
  4. Panak, Steve (September 1988). "Panak Strikes". ANALOG Computing. p. 83. Retrieved 30 January 2015.
  5. Scorpia (October 1991). "C*R*P*G*S / Computer Role-Playing Game Survey". Computer Gaming World. p. 16. Retrieved 18 November 2013.
  6. Scorpia (October 1993). "Scorpia's Magic Scroll Of Games". Computer Gaming World. pp. 34–50. Retrieved 25 March 2016.
  7. Petersen, Sandy (March 1994). "Eye of the Monitor". Dragon (203): 59–62, 69.