This article's lead section may be too short to adequately summarize the key points.(September 2018) |
Phantasie | |
---|---|
Developer(s) | Strategic Simulations |
Publisher(s) | Strategic Simulations |
Designer(s) | Winston Douglas Wood |
Writer(s) | Winston Douglas Wood |
Series | Phantasie |
Platform(s) | Apple II, Commodore 64, MS-DOS, Atari 8-bit, Atari ST, Amiga, MSX, FM-7, Sharp X1, PC-98 |
Release | 1985 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Phantasie is the first video game in the Phantasie series.
Based on the Isle of Gelnor, Phantasie allows a group of six characters to adventure the countryside and try to defeat the evil Black Knights and their sorcerer leader, Nikademus. Players could choose to be one of six character classes (Thief, Fighter, Ranger, Monk, Priest, and Wizard) and could also choose between the races of Human, Dwarf, Halfling, Elf, or Gnome. By selecting "Random" one could also choose from ogre, troll, pixie, gnoll, orc, lizard man, minotaur, and other races.
The game was notable for taking advantage of a broad mix of styles for the game: a town window which allowed purchasing in various shops, a top-down style dungeon crawl view, a top-down world map, and a separate combat window. Each character class had unique fighting styles and options and all characters could choose their strategy for a particular round in the turn-based combat segments. After a combat, experience was awarded, but the players would have to return to town to purchase their levels if they qualified.
With more than 50,000 copies sold in North America, Phantasie was very successful for SSI. [1] It was the company's best-selling Commodore game as of late 1987. [2] Game reviewers Hartley and Pattie Lesser in 1987 complimented the Atari ST version of Phantasie in their "The Role of Computers" column in Dragon #120 (1987), recommending that Atari ST owners should "consider Phantasie as a game well-worth their attention". [3] ANALOG Computing in 1988 called Phantasie and its sequel the best fantasy role-playing games for the Atari 8-bit. [4] In 1991 and 1993 Computer Gaming World 's Scorpia called Phantasie "a surprisingly good little game, with many interesting features". [5] [6]
Wood stated that the Wizardry and Ultima were inspirations when creating Phantasie RPG game, while basic mechanics of combat and character development were inspired by tabletop game RuneQuest . [7]
Regarding the inspiration behind the character of Nikademus, Wood said that he read Tolkien and studied Greek mythology and culture, including The Chronicles of Narnia and other fantasy novels, using all elements from them as inspiration. The name of the character comes from Nicodemus, a character from the book Mrs. Frisby and the Rats of NIMH ; he thought that it sounded like a bad-guy name but also realized that it was also the name of a Biblical character, and he changed the spelling of the character Nicodemus to Nikademus. [8]
Phantasie I, Phantasie III , and Questron II were later re-released together, and reviewed in 1994 in Dragon #203 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the compilation 2 out of 5 stars. [12]
Dungeon Master is a role-playing video game featuring a pseudo-3D first-person perspective. It was developed and published by FTL Games for the Atari ST in 1987, almost identical Amiga and PC (DOS) ports following in 1988 and 1992.
Times of Lore is a 1988 action role-playing game that was developed and published by Origin Systems for several platforms, including PC, Commodore 64/128, ZX Spectrum, Amstrad CPC, Atari ST, Apple II, Nintendo Entertainment System, and Amiga.
Ultima IV: Quest of the Avatar, first released in 1985 for the Apple II, is the fourth in the series of Ultima role-playing video games. It is the first in the "Age of Enlightenment" trilogy, shifting the series from the hack and slash, dungeon crawl gameplay of its "Age of Darkness" predecessors towards an ethically nuanced, story-driven approach. Ultima IV has a much larger game world than its predecessors, with an overworld map sixteen times the size of Ultima III and puzzle-filled dungeon rooms to explore. Ultima IV further advances the franchise with dialog improvements, new means of travel and exploration, and world interactivity.
Wizard's Crown is a top-down role-playing video game published by Strategic Simulations in 1986. It was released for the Atari 8-bit computers, Atari ST, IBM PC compatibles, Apple II, and Commodore 64. A sequel, The Eternal Dagger, was released in 1987.
Roadwar 2000 is a 1986 video game published by Strategic Simulations It is a turn-based strategy game set in a post-apocalyptic future that resembles the world portrayed in the Mad Max films.
Infiltrator is a combat flight simulation game published in North America in 1986 by Mindscape and in Europe by U.S. Gold. It was developed for the Commodore 64, MS-DOS, Apple II, and Atari 8-bit computers by Chris Gray Enterprises. Paragon Programming ported it to the Amstrad CPC and ZX Spectrum.
Dragon Wars is a fantasy role-playing video game developed by Rebecca Heineman, published by Interplay Productions in 1989, and distributed by Activision.
Phantasie is a fantasy role-playing video game series designed by Winston Douglas Wood and published by Strategic Simulations in 1985. It was released for the Apple II, Atari 8-bit computers, Atari ST, Amiga, Commodore 64, MS-DOS, and MSX.
The Eternal Dagger is a top-down role-playing video game published by Strategic Simulations in 1987. It is a sequel to Wizard's Crown from 1986. Demons from another dimension are invading the world, and the only item that can seal the portal is the titular dagger. Players can transfer their characters over from Wizard's Crown, minus whatever magical items they had on them.
Phantasie III: The Wrath of Nikademus is the third video game in the Phantasie series.
Champions of Krynn is role-playing video game, the first in a three-part series of Dragonlance Advanced Dungeons & DragonsGold Box games. It was published in 1990 by Strategic Simulations. The highest graphics setting supported in the MS-DOS version is EGA graphics. It also supports the Adlib sound card and either a mouse or joystick.
Phantasie II is the second game in the Phantasie series of role-playing video games.
Moebius: The Orb of Celestial Harmony is a video game produced by Origin Systems and designed by Greg Malone. It was originally released in 1985 for the Apple II. Versions were also released for the Amiga, Atari ST, Commodore 64, Macintosh, and MS-DOS. The game is primarily a top-down view tile-based role-playing video game, but it has action-based combat sequences which use a side view, roughly similar to games such as Karateka.
Shard of Spring is a role-playing video game developed by TX Digital Illusions and published by Strategic Simulations for the Apple II, Commodore 64 and DOS computers in 1986. Shard of Spring tells the story of a group of adventurers hired to retrieve the titular magical item stolen by a power-hungry evil witch. The game was generally well received upon its release and was followed by a sequel titled Demon's Winter in 1988.
Test Drive is a racing video game developed by Distinctive Software and published by Accolade, released in 1987 for the Amiga, Atari ST, Commodore 64, and MS-DOS, in 1988 for the Apple II, and ported for the PC-98 in 1989. It is the first game in the Test Drive series.
Questron II a 1988 role-playing video game published by Strategic Simulations for the Apple II, Apple IIGS, Atari ST, Commodore 64, IBM PC compatibles, and Amiga. It is the sequel to 1984's Questron. The story and original design is credited to Quest Software, while the programming and artwork is credited to Westwood Associates.
Skyfox II: The Cygnus Conflict is a space combat computer game developed by Dynamix and published by Electronic Arts in 1987 for the Commodore 64 as a sequel to the original Skyfox for the Apple II. It was ported to the Amiga, Atari ST, and MS-DOS. The creator of Skyfox, Ray Tobey, was not involved in this game.
Final Assault, known as Chamonix Challenge in Europe, originally Bivouac in French, is a mountaineering simulation distributed by Infogrames and Epyx in 1987 for the Amiga, Amstrad CPC, Apple IIGS, Atari ST, Commodore 64, MS-DOS, Thomson and ZX Spectrum. The original release of the game was copy protected.
Transylvania is an adventure video game published by Penguin Software. It was released for the Apple II in 1982 followed by ports to the Atari 8-bit computers and Commodore 64. A Mac conversion was published in 1984, then versions for the Amiga, Atari ST, and MS-DOS in 1985.
Questron is a 1984 game from Strategic Simulations, the first fantasy title from a company known for computer wargames. It was written by Charles Dougherty and Gerald Wieczorek and released for the Apple II, Atari 8-bit computers, and Commodore 64. A sequel, Questron II, was released in 1988.