Phantasie

Last updated
Phantasie
Phantasie Coverart.png
Developer(s) Strategic Simulations
Publisher(s) Strategic Simulations
Designer(s) Winston Douglas Wood
Writer(s) Winston Douglas Wood
Series Phantasie
Platform(s) Apple II, Commodore 64, MS-DOS, Atari 8-bit, Atari ST, Amiga, MSX, FM-7, Sharp X1, PC-98
Release1985
Genre(s) Role-playing
Mode(s) Single-player

Phantasie is the first video game in the Phantasie series.

Contents

Gameplay

Screenshot Phantasie1.gif
Screenshot

Based on the Isle of Gelnor, Phantasie allows a group of six characters to adventure the countryside and try to defeat the evil Black Knights and their sorcerer leader, Nikademus. Players could choose to be one of six character classes (Thief, Fighter, Ranger, Monk, Priest, and Wizard) and could also choose between the races of Human, Dwarf, Halfling, Elf, or Gnome. By selecting "Random" one could also choose from ogre, troll, pixie, gnoll, orc, lizard man, minotaur, and other races.

The game was notable for taking advantage of a broad mix of styles for the game: a town window which allowed purchasing in various shops, a top-down style dungeon crawl view, a top-down world map, and a separate combat window. Each character class had unique fighting styles and options and all characters could choose their strategy for a particular round in the turn-based combat segments. After a combat, experience was awarded, but the players would have to return to town to purchase their levels if they qualified.

Reception

With more than 50,000 copies sold in North America, Phantasie was very successful for SSI. [1] It was the company's best-selling Commodore game as of late 1987. [2] Game reviewers Hartley and Pattie Lesser in 1987 complimented the Atari ST version of Phantasie in their "The Role of Computers" column in Dragon #120 (1987), recommending that Atari ST owners should "consider Phantasie as a game well-worth their attention". [3] ANALOG Computing in 1988 called Phantasie and its sequel the best fantasy role-playing games for the Atari 8-bit. [4] In 1991 and 1993 Computer Gaming World 's Scorpia called Phantasie "a surprisingly good little game, with many interesting features". [5] [6]

Development

When interviewed about the inspiration of the game Wood stated "I had played Wizardy and Ultima. They convinced me that computers were ideal for RPG’s. I also played D&D and another tabletop game called RuneQuest. The basic mechanics of combat and character development were inspired by RuneQuest." [7]

Wood also discussed the inspiration behind the character of Nikademus, "I had certainly read Tolkien and studied Greek mythology and culture. I had also read The Chronicles of Narnia and other fantasy novels. I didn’t intentionally try to draw from any one source; I just used elements that I liked. I felt that I succeeded on the whole. The way these elements came together to create the worlds of Phantasie was one of its strengths. Nicodemus was a character from the book Mrs. Frisby and the Rats of NIMH. I thought it sounded like a great bad-guy name but I realized it was also the name of a Biblical character. I felt I should change the spelling and thus my character became Nikademus." [8]

Reviews

Legacy

Phantasie I, Phantasie III , and Questron II were later re-released together, and reviewed in 1994 in Dragon #203 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the compilation 2 out of 5 stars. [12]

Related Research Articles

<i>Dungeon Master</i> (video game) 1987 video game

Dungeon Master is a role-playing video game featuring a pseudo-3D first-person perspective. It was developed and published by FTL Games for the Atari ST in 1987, almost identical Amiga and PC (DOS) ports following in 1988 and 1992.

<i>Wizards Crown</i> 1986 video game

Wizard's Crown is a top-down role-playing video game published by Strategic Simulations in 1986. It was released for the Atari 8-bit computers, Atari ST, IBM PC compatibles, Apple II, and Commodore 64. A sequel, The Eternal Dagger, was released in 1987.

<i>Roadwar 2000</i> 1986 video game

Roadwar 2000 is a 1986 video game published by Strategic Simulations, Inc. It is a turn-based strategy game set in a post-apocalyptic future which resembles the world portrayed in the Mad Max films.

<i>Plundered Hearts</i> 1987 video game

Plundered Hearts is an interactive fiction video game created by Amy Briggs and published by Infocom in 1987. Infocom's only game in the romance genre, it was released simultaneously for the Commodore 64, Atari 8-bit computers, Atari ST, Amiga, classic Mac OS, and MS-DOS. It is Infocom's twenty-eighth game.

Phantasie is a fantasy role-playing video game series designed by Winston Douglas Wood and published by Strategic Simulations in 1985. It was released for the Apple II, Atari 8-bit computers, Atari ST, Amiga, Commodore 64, MS-DOS, and MSX.

<i>Trailblazer</i> (video game) 1986 video game

Trailblazer is a racing video game developed by Mr. Chip Software and published by Gremlin Graphics for the ZX Spectrum, Commodore 64, Atari 8-bit computers, Amstrad CPC, Commodore 16 and Plus/4 in 1986. It was ported to the Amiga and Atari ST.

<i>The Eternal Dagger</i> 1987 video game

The Eternal Dagger is a top-down role-playing video game published by Strategic Simulations in 1987. It is a sequel to Wizard's Crown from 1986. Demons from another dimension are invading the world, and the only item that can seal the portal is the titular dagger. Players can transfer their characters over from Wizard's Crown, minus whatever magical items they had on them.

<i>Phantasie III</i> 1987 video game

Phantasie III: The Wrath of Nikademus is the third video game in the Phantasie series.

<i>War in Middle Earth</i> 1988 video game

War in Middle Earth is a real-time strategy game released for the ZX Spectrum, MSX, Commodore 64, Amstrad CPC, MS-DOS, Amiga, Apple IIGS, and Atari ST in 1988 by Virgin Mastertronic on the Melbourne House label.

<i>Hard Nova</i> 1990 video game

Hard Nova is a role-playing video game developed by Malibu Interactive and published by Electronic Arts in 1990 for DOS, Amiga and Atari ST. It is a follow-up to Sentinel Worlds I: Future Magic.

<i>Champions of Krynn</i> 1990 video game

Champions of Krynn is role-playing video game, the first in a three-part series of Dragonlance Advanced Dungeons & Dragons "Gold Box" games. The game was released in 1990. The highest graphics setting supported in the DOS version was EGA graphics. It also supported the Adlib sound card and either a mouse or joystick.

<i>Phantasie II</i> 1986 video game

Phantasie II is the second game in the Phantasie series of role-playing video games.

<i>Moebius: The Orb of Celestial Harmony</i> 1985 video game

Moebius: The Orb of Celestial Harmony is a video game produced by Origin Systems and designed by Greg Malone. It was originally released in 1985 for the Apple II. Versions were also released for the Amiga, Atari ST, Commodore 64, Macintosh, and MS-DOS. The game is primarily a top-down view tile-based role-playing video game, but it has action-based combat sequences which use a side view, roughly similar to games such as Karateka.

<i>Shard of Spring</i> 1986 video game

Shard of Spring is a role-playing video game developed by TX Digital Illusions and published by Strategic Simulations for the Apple II, Commodore 64 and DOS computers in 1986. Shard of Spring tells the story of a group of adventurers hired to retrieve the titular magical item stolen by a power-hungry evil witch. The game was generally well received upon its release and was followed by a sequel titled Demon's Winter in 1988.

<i>The Kristal</i> 1989 video game

The Kristal is an adventure game first released in 1989 for the Amiga computer. It was later released for the Atari ST and MS-DOS. It was developed by the UK-based company Fissionchip Software, and published in Europe by Addictive Games and in the US by Cinemaware. Unusually for a video game, the game is based on a play, The Kristal of Konos, written in 1976; the authors of the play worked together with the game developers and the play was never shown in theatres or on film before the game's release. A dialog introducing the setting was recorded by Patrick Moore, who introduced both the game and play.

<i>Star Fleet I: The War Begins</i> 1984 video game

Star Fleet I: The War Begins is a 1984 strategy video game designed by Trevor Sorensen and developed by Interstel. It was released for Apple II, MS-DOS and Commodore 64. Versions for the Commodore 128, Atari ST, and Atari 8-bit computers were released in 1986 and versions for the Amiga and Mac were released in 1987. The game was successful enough to spawn sequels which are collectively known as the Star Fleet series.

<i>Questron II</i> 1988 video game

Questron II a 1988 role-playing video game published by Strategic Simulations for the Apple II, Apple IIGS, Atari ST, Commodore 64, IBM PC, and Amiga. It is the sequel to 1984's Questron. The story and original design is credited to Quest Software, the programming and artwork is credited to Westwood Associates.

<i>Macadam Bumper</i> 1985 video game

Macadam Bumper is a video pinball simulation construction set developed by ERE Informatique in France. It was first released for 8-bit computers in 1985, the Atari ST in 1986 and MS-DOS in 1987. The Atari ST and MS-DOS versions were released in the US as Pinball Wizard in 1988 by Accolade.

<i>Transylvania</i> (video game) 1982 video game

Transylvania is an adventure video game published by Penguin Software. It was released for the Apple II in 1982 followed by ports to the Atari 8-bit computers and Commodore 64. A Mac conversion was published in 1984, then versions for the Amiga, Atari ST, and MS-DOS in 1985.

<i>Questron</i> (video game) 1984 video game

Questron is a 1984 game from Strategic Simulations, the first fantasy title from a company known for computer wargames. It was written by Charles Dougherty and Gerald Wieczorek and released for the Apple II, Atari 8-bit computers, and Commodore 64. A sequel, Questron II, was released in 1988.

References

  1. Maher, Jimmy (2016-03-18). "Opening the Gold Box, Part 3: From Tabletop to Desktop". The Digital Antiquarian. Retrieved 19 March 2016.
  2. Ferrell, Keith (December 1987). "The Commodore Games That Live On And On". Compute's Gazette. pp. 18–22. Retrieved 24 January 2015.
  3. Lesser, Hartley; Lesser, Patricia (April 1987). "The Role of Computers". Dragon (120): 79–82.
  4. Panak, Steve (September 1988). "Panak Strikes". ANALOG Computing. p. 83. Retrieved 30 January 2015.
  5. Scorpia (October 1991). "C*R*P*G*S / Computer Role-Playing Game Survey". Computer Gaming World. p. 16. Retrieved 18 November 2013.
  6. Scorpia (October 1993). "Scorpia's Magic Scroll Of Games". Computer Gaming World. pp. 34–50. Retrieved 25 March 2016.
  7. https://rpgcodex.net/content.php?id=8786
  8. https://rpgcodex.net/content.php?id=8786
  9. "Ludotique | Article | RPGGeek".
  10. "Jeux & stratégie 35". October 1985.
  11. "GAMES Magazine #70". December 1985.
  12. Petersen, Sandy (March 1994). "Eye of the Monitor". Dragon (203): 59–62, 69.