Portal | |
---|---|
Developer(s) | Nexa Corporation |
Publisher(s) | Activision |
Designer(s) | Brad Fregger |
Writer(s) | Rob Swigart |
Platform(s) | Amiga, Commodore 64, Apple II, IBM PC, Mac |
Release | 1986 |
Genre(s) | Interactive fiction |
Mode(s) | Single-player |
Portal is a text-driven adventure with a graphical interface published for the Amiga in 1986 by Activision.[ citation needed ] The writing is by American author Rob Swigart, and it was produced by Brad Fregger. Ports to the Commodore 64, Apple II, and IBM PC were later released.[ citation needed ] A version for the Atari ST was announced and developed, but not published.[ citation needed ] Until recently, it was thought that a Mac version left unpublished. The published Mac version was rediscovered in 2021 by a game collector. [1]
The player, taking on the role of the unnamed astronaut protagonist, returns from a failed 100-year voyage to 61 Cygni to find the Earth devoid of humans. Cars are rusted and covered with moss, the streets are completely barren, and everything appears as though the entire human race had just vanished suddenly. The player happens upon a barely functioning computer terminal that is tied into a storytelling mainframe, Homer. Through this interface, the player, assisted by Homer who attempts to weave the information into a coherent narrative, discovers information in order to piece together the occurrences leading to the disappearance of the human race. For instance, spending some time in the Medical Records section may unlock a piece of data in the Science section, and through these links the player can finish the game.
Info gave the Commodore 64 version of Portal five stars out of five, describing it as "engrossing, fascinating, and somewhat disturbing ... like a murder mystery, an expedition, and having amnesia all rolled into one". [2] Roy Wagner of Computer Gaming World described the story as "interesting and well-written", but felt the interface was tedious. The Amiga version, using a mouse, was considered superior to that of the C64, and only bothered the reviewer by way of slowing down the reading of the story. [3] The magazine's Charles Ardai agreed that the interface was tedious and hesitated to recommend it because it was not a game, but said that the quality of the writing was very high. [4]
A hardcover novel, titled Portal: A Dataspace Retrieval (1988) and composed mostly of the text from the interactive novel with some new additions, was written by the same author, Rob Swigart, and first published by St. Martin's Press. It takes the form of a series of notes on different subjects, in an order the player would encounter them through Homer. A softcover edition was released by Backinprint.com in 2001. [5]
An eBook was released "under the Creative Commons BY-NC-ND Unported license 3.0". The author has allowed it to be uploaded to the MobileRead forum. [6]
In April 2012, author Rob Swigart and Subliminal Games launched a Kickstarter fundraising campaign called "Rob Swigart's Portal (1986) Reborn" to recreate the world of Portal as a modern third-person adventure game. [7] Some of the features set to be included were moving backward or forward in time through a simulation of the past and changing the character's appearance for different responses and reactions by virtual non-player characters. On June 5, the project creator cancelled the Kickstarter project, having raised only $22,796 of the $530,000 target. [8]
Alter Ego is a role-playing video game developed and published by Activision in 1986. It was created by Peter J. Favaro for the Commodore 64, MS-DOS, Apple II, and Macintosh. The game allows the user to make decisions for an imaginary person and shows what possible consequences these decisions could have on that person. Alter Ego was released in both male and female versions, each using a different set of experiences.
Little Computer People, also called House-on-a-Disk, is a social simulation game released in 1985 by Activision for the Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST and Apple II. An Amiga version was released in 1987. Two Japanese versions were also released in 1987, a Family Computer Disk System version, published in Japan by Disk Original Group (DOG) a subsidiary of Square, and a PC-8801 version.
The Bard's Tale II: The Destiny Knight is a fantasy role-playing video game created by Interplay Productions in 1986. It is the first sequel to The Bard's Tale, and the last game of the series that was designed and programmed by Michael Cranford.
International Karate +, stylized as IK+, is a fighting game written by Archer Maclean and published in 1987 by System 3 for the Commodore 64, Amstrad CPC, and ZX Spectrum. It is a successor to International Karate (1985). Activision published the Commodore 64 version in the US as Chop N' Drop.
Spellbreaker is an interactive fiction video game written by Dave Lebling and published by Infocom in 1985, the third and final game in the "Enchanter Trilogy." It was released for the Amiga, Amstrad CPC, Apple II, Atari 8-bit computers, Atari ST, Commodore 64, Classic Mac OS, and MS-DOS. Infocom's nineteenth game, Spellbreaker is rated "Expert" difficulty.
Labyrinth: The Computer Game is a graphic adventure game developed by Lucasfilm Games and published in 1986 by Activision. Based on the fantasy film Labyrinth, it tasks the player with navigating a maze while solving puzzles and evading dangers. The player's goal is to find and defeat the main antagonist, Jareth, within 13 real-time hours. Unlike other adventure games of the period, Labyrinth does not feature a command-line interface. Instead, the player uses two scrolling "word wheel" menus on the screen to construct basic sentences.
J.R.R. Tolkien's The Lord of the Rings, Vol. I is a role-playing video game published by Interplay Productions. It is an adaptation of The Fellowship of the Ring by J. R. R. Tolkien, being the first volume in The Lord of the Rings. The game was released in 1990 for DOS, in 1991 for the Amiga and PC-98, and in 1992 for the FM Towns. It was followed by J.R.R. Tolkien's The Lord of the Rings, Vol. II: The Two Towers. It was originally designed for the Commodore 64, but the production team switched to the newer platforms. The game was designed by Troy A. Miles, Scott Bennie, Jennell Jaquays, and Bruce Schlickbernd. For the later versions, the cutscenes are taken from the 1978 Lord of the Rings film directed by Ralph Bakshi.
Tass Times in Tonetown is an adventure game published by Activision in 1986. It was designed by Michael Berlyn and Muffy McClung Berlyn and programmed by Rebecca Heineman of Interplay in cooperation with Brainwave Creations.
Fire Power is a military tank action game developed by Silent Software for the Amiga. It was released in 1987 and published by MicroIllusions and Activision. Ports were released for the Apple IIGS, the Commodore 64 and for MS-DOS in 1988. An Atari Lynx version was planned but development never started due to internal conflict with Epyx.
Spindizzy is an isometric video game released for several 8-bit home computers in 1986 by Electric Dreams Software. It combines action and puzzle video game elements. Players must navigate a series of screens to explore a landscape suspended in a three-dimensional space. Development was headed by Paul Shirley, who drew inspiration from Ultimate Play the Game games that feature an isometric projection.
The Movie Monster Game is a computer game released by Epyx for the Apple II and Commodore 64 in 1986. The game offers a variety of scenarios, playable monsters, and cities to demolish. The monsters are based on popular movie monsters such as The Blob, Mothra, the Stay Puft Marshmallow Man, and the Transformers, and Epyx was able to officially license Godzilla.
The Last Ninja is an action-adventure game developed and published by System 3 in 1987 for the Commodore 64. It was converted to the Apple IIGS, MS-DOS, BBC Micro and Acorn Electron in 1988, the Apple II in 1989, the Amiga and Atari ST in 1990, and the Acorn Archimedes in 1991.
Arcticfox is a science fiction tank simulation video game developed by Dynamix and published by Electronic Arts in 1986. It was published in Europe by Ariolasoft. A sequel to Dynamix's Stellar 7, it was released on Atari ST, Commodore 64, ZX Spectrum, MS-DOS, and Apple II. A third game was released in the series in 1991 titled Nova 9: The Return of Gir Draxon.
Moebius: The Orb of Celestial Harmony is a video game produced by Origin Systems and designed by Greg Malone. It was originally released in 1985 for the Apple II. Versions were also released for the Amiga, Atari ST, Commodore 64, Macintosh, and MS-DOS. The game is primarily a top-down view tile-based role-playing video game, but it has action-based combat sequences which use a side view, roughly similar to games such as Karateka.
GBA Championship Basketball: Two-on-Two is a sports video game for IBM PC compatibles Amiga, Apple II, Apple IIGS, Amstrad CPC, Atari ST, ZX Spectrum, and Commodore 64. It was developed by Dynamix and published in 1986 by Activision.
Shanghai is a computerized version of mahjong solitaire published by Activision in 1986 for the Amiga, Atari ST, Atari 8-bit computers, Commodore 64, MS-DOS, classic Mac OS, Apple IIGS, and Master System. Shanghai was originally programmed by Brodie Lockard. It was released as an arcade video game by Sunsoft in 1988.
The Chessmaster 2000 is a computer chess game by The Software Toolworks. It was the first in the Chessmaster series and published in 1986. It was released for Amiga, Apple II, Atari 8-bit computers, Atari ST, ZX Spectrum, Commodore 64, Amstrad CPC, MSX, Macintosh, and IBM PC compatibles.
Temple of Apshai Trilogy is a remake of three games from the Dunjonquest series, Temple of Apshai, Upper Reaches of Apshai, and Curse of Ra.
Ghostbusters II is a 1989 action game based on the film of the same name. It was published by Activision for various computer platforms. British studio Foursfield developed a version for Commodore 64, Amiga, Atari ST, Amstrad CPC and ZX Spectrum, which also got ported to the MSX by New Frontier. It features three levels based on scenes from the film. Dynamix developed a separate version for the DOS, also based on the film. The non-DOS versions were praised for the graphics and audio, but criticized for long loading times, disk swapping, and the final level. The DOS, Commodore 64 and Amiga versions were the only versions released in North America.
Rob Swigart is an American novelist, poet, short story writer, futurist, and archaeology scholar best known for his satirical work, archaeology writing, science fiction, and interactive novel computer game, Portal. He is the author of sixteen books, including fourteen novels, one business book, and one translated prose poem.