Potion Permit | |
---|---|
Developer(s) | MassHive Media |
Publisher(s) | PQube |
Platform(s) | |
Release | Windows, Switch, PS4, PS5, Xbox One, Xbox Series X/S September 22, 2022 Amazon Luna September 23, 2022 Android, iOS February 6, 2024 |
Genre(s) | Action role-playing, social simulation |
Mode(s) | Single-player |
Potion Permit is a 2022 video game developed by MassHive Media and published by PQube.
Gameplay consists primarily of action role-playing elements, with minigames used to represent certain complex actions such as creating a potion. [1] Additional gameplay elements come from the foraging system, as well as socialization with non-player characters (NPCs). [2]
Potion Permit was developed in Bandung, Indonesia by the studio MassHive Media, having been inspired by Stardew Valley , Moonlighter , and other games. [3] The game was announced in September 2020. [4]
The game was released for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on September 22, 2022, and on Amazon Luna on September 23, 2022. [2] [5] [6]
The Mobile version will be released on February 6, 2024.
Aggregator | Score |
---|---|
Metacritic | PC: 72/100 [7] NS: 72/100 [8] PS5: 67/100 [9] |
Publication | Score |
---|---|
Destructoid | 6.5/10 [2] |
GameSpot | 7/10 [10] |
Nintendo Life | [11] |
Nintendo World Report | 6/10 [12] |
Push Square | [13] |
RPGamer | 3/5 [14] |
TouchArcade | 3.5/5 [15] |
Potion Permit received "mixed or average" reviews, according to review aggregator Metacritic. [7] [9] [8]
GameSpot praised the aesthetics and narrative of the game, though it also noted issues with the depiction of some character traits. [10] Nintendo Life similarly praised the aesthetics of the game in their review, additionally making a positive note of the mini-games, while critiquing the low difficulty of the game. [11]
GameSpot, Destructoid and Push Square both noted the presence of a large number of bugs as a detracting point. [2] [13] [10] TouchArcade noted that the performance issues on Switch hardware could lead to issues in timing critical minigames. [15]
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