Powerdrome

Last updated
Powerdrome
Powerdrome 1988 cover.png
Developer(s) Michael Powell
Publisher(s) Electronic Arts
Platform(s) Atari ST, Amiga, MS-DOS
Release1988: Atari ST
1989: Amiga
1990: MS-DOS
Genre(s) Racing
Mode(s) Single-player, multiplayer

Powerdrome is a 1988 futuristic racing video game by Michael Powell released on the Atari ST and published by Electronic Arts. Players race jet-engined, anti-gravity bikes called blades around closed tracks. Ports for Amiga and MS-DOS were released in 1989 and 1990 respectively. A remake was released in 2004.

Contents

Gameplay

The game includes six tracks, set across five planets. The road-equivalent turning method of yaw is not present, meaning a right turn is achieved by rolling to the right and pitching up. [1] Control is very sensitive but allows use of the mouse for greater accuracy. [2] Gameplay is complicated by the need to equip gas filters to cope with each planet's atmosphere and weather, with further choices to be made over types of fuel.

Control was improved for the Amiga release in 1989 and an extra track made available. A version on the PC in 1990 was soon followed by a re-release on all formats.

Reception

Released as a budget game, Powerdrome received good reviews, with a few remembering the original and its influence on the futuristic racing genre. [3] [4] All were impressed with the smooth sensation of speed and detailed environments, although the music was considered lackluster and the pilots' voices annoying.

Reviews

Remake

Cover art for the remake Power Drome.jpg
Cover art for the remake

A remake known as Powerdrome (or Power Drome) was released for the PlayStation 2 and Xbox in June 2004. A Microsoft Windows version was released in August 2005 only in Europe. It was developed by Argonaut Sheffield, for whom Powell was studio head. Mud Duck Productions published the game in North America, Evolved Games in Europe and the PC version was published by Zoo Digital Publishing. Venues for racing still only number six, but reverse and mirrored courses bring the total of unique routes to 24. The previous version's customisation was completely dropped in favour of a focus on racing skill. [6]

Related Research Articles

<i>Speedball</i> (video game) 1988 video game

Speedball is a 1988 video game based on a violent futuristic cyberpunk sport that draws on elements of handball and ice hockey, and rewards violent play as well as goals.

<i>Skate or Die!</i> 1987 video game

Skate or Die! is a skateboarding game released by Electronic Arts (EA) in 1987 for the Commodore 64. It is EA's first internally developed game. Ports for the Apple IIGS, MS-DOS, Amstrad CPC, and ZX Spectrum were released the following years. It was ported to the Nintendo Entertainment System (NES) by Konami, published under the company's Ultra Games branding.

<i>Defender of the Crown</i> 1986 video game

Defender of the Crown is a strategy video game designed by Kellyn Beck. It was Cinemaware's first game, and was originally released for the Commodore Amiga in 1986, setting a new standard for graphic quality in home computer games.

<i>Sid Meiers Pirates!</i> 1987 video game

Sid Meier's Pirates! is a video game created by Sid Meier for the Commodore 64 and published by MicroProse in 1987. It was the first game to include the name "Sid Meier" in its title as an effort by MicroProse to attract fans of Meier's earlier games, most of which were combat vehicle simulation video games. The game is a simulation of the life of a pirate, a privateer, or a pirate hunter in the 16th, 17th and 18th centuries. It was widely ported to other systems.

<i>Captain Blood</i> (video game) 1988 video game

Captain Blood is a French video game made by ERE Informatique and released by Infogrames in 1988. It was later re-released in the UK by Players Premier Software.

<i>F-19 Stealth Fighter</i> 1988 video game

F-19 Stealth Fighter is a combat flight simulator developed and released in 1988 and 1990 by MicroProse, featuring a fictional United States military aircraft. It is the 16-bit remake of the 8-bit game Project Stealth Fighter, which was released for the Commodore 64 in 1987. It was also ported to the NEC PC-9801 in Japan only, and the DOS version was re-released on Steam distribution platform in 2015.

<i>The Sentinel</i> (video game) 1986 video game

The Sentinel, released in the United States as The Sentry, is a puzzle video game created by Geoff Crammond, published by Firebird in 1986 for the BBC Micro and converted to the Commodore 64, Amstrad CPC, ZX Spectrum, Atari ST, Amiga and IBM PC compatibles. The Sentinel was among the first games to use solid-filled 3D graphics on home computers. It won numerous awards upon release and has since appeared on several "best video games of all time" lists.

<i>The Faery Tale Adventure</i> 1987 video game

The Faery Tale Adventure is a 1987 action role-playing video game designed by David Joiner and published by MicroIllusions for the Amiga, and later ported to the Commodore 64, MS-DOS, and Sega Genesis. The MS-DOS version is titled The Faery Tale Adventure: Book I. Microillusions also released a "Book 1" version for the Amiga which was going to be the start of a series of games, according to Talin, but bankruptcy prevented it. The initial version was produced for the Amiga 1000 and featured the largest game world to that date. A sequel, Faery Tale Adventure II: Halls of the Dead, was released in 1997.

<i>Deathtrack</i> 1989 video game

DeathTrack is a first-person, futuristic racing game developed for MS-DOS by Dynamix and published by Activision in 1989.

<i>Zombi</i> (1986 video game) 1986 video game

Zombi is an icon-driven action-adventure video game. It was Ubisoft's first publication, released in 1986. It was programmed by Yannick Cadin and S. L. Coemelck, with graphics by Patrick Daher and music by Philippe Marchiset.

<i>Drome Racers</i> 2002 video game

Drome Racers is a Lego racing video game developed by Attention to Detail and published by Electronic Arts and Lego Interactive. It was released in 2002, for PlayStation 2 and Microsoft Windows, and later ported to GameCube. A spin-off was also released for Game Boy Advance, which was published by THQ. It is the third Lego racing game, released a year after Lego Racers 2, which was also developed by Attention to Detail.

<i>Hostages</i> (video game) 1988 video game

Hostages is a tactical shooter video game developed and published by Infogrames. It was released for the Acorn Electron, Archimedes, Atari ST, Amiga, Apple IIGS, Amstrad CPC, BBC Micro, Commodore 64, MS-DOS, MSX, Nintendo Entertainment System, and ZX Spectrum in 1988. The game was released as Hostage: Rescue Mission in the United States and Operation Jupiter in France; the NES port is titled Rescue: The Embassy Mission.

Micro Machines is a series of video games featuring toy cars, developed by Codemasters and published on several platforms. The series is based on the Micro Machines toy line of miniature vehicles.

<i>Vixen</i> (video game) 1988 video game

Vixen is a platform game published by Martech in 1988 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, and ZX Spectrum.

<i>Test Drive</i> (1987 video game) 1987 video game

Test Drive is a racing video game developed by Distinctive Software and published by Accolade, released in 1987 for the Amiga, Atari ST, Commodore 64, and DOS, in 1988 for the Apple II, and later ported for the PC-98 in 1989. It is the first game in the Test Drive series.

<i>Questron II</i> 1988 video game

Questron II a 1988 role-playing video game published by Strategic Simulations for the Apple II, Apple IIGS, Atari ST, Commodore 64, IBM PC, and Amiga. It is the sequel to 1984's Questron. The story and original design is credited to Quest Software, the programming and artwork is credited to Westwood Associates.

<i>Microsoft Flight Simulator 3.0</i> 1988 video game

Microsoft Flight Simulator, commonly known as Microsoft Flight Simulator 3.0 or FS3, is a flight simulator video game. It was released in mid-1988 for the MS-DOS.

<i>Final Assault</i> 1987 video game

Final Assault, known as Chamonix Challenge in Europe, originally Bivouac in French, is a mountaineering simulation distributed by Infogrames and Epyx in 1987 for the Amiga, Amstrad CPC, Apple IIgs, Atari ST, Commodore 64, MS-DOS, Thomson and ZX Spectrum. The original release of the game was copy protected.

<i>Falcon</i> (video game) 1987 video game

Falcon is a combat flight simulator video game and the first official entry in the Falcon series of the F-16 jet fighter's simulators by Spectrum HoloByte. Originally developed by Sphere for Macintosh and MS-DOS in 1987 and ported to several platforms between 1988 and 1992, the game earned commercial success and critical acclaim.

<i>The Hunt for Red October</i> (1987 video game) 1987 video game

The Hunt for Red October is a video game based on the 1984 book The Hunt for Red October by Tom Clancy. It was released in 1987 and was available for the Atari ST, Amiga, Apple II, Macintosh, ZX Spectrum, MSX, Commodore 64 and IBM PC. A port for the Apple IIGS was released in 1989. The player must navigate the Red October towards U.S. waters while avoiding the Soviet Navy. The game is a combination of submarine simulator and strategy game.

References

  1. Timothy Trimble;Apr 1990;Powerdrome Review in Amiga World Vol 6 No 4;pp72] "To make a right turn, roll to the right, then pull back on the yoke, which swings the nose of your racer into the turn."
  2. Mark Higham;(Dec 1988);Powerdrome in ST Amiga Format 6 (Dec 1988);pp 52-53 "This spectacular looking frying pan is about as easy to control as a Lamborghini in the wintry frozen fields of Dartmoor."
  3. NTSC-UK "the game became an instant cult classic, paving the way for the slew of sci-fi racers that we know today."[ dead link ]
  4. GameSpot Archived 2007-10-14 at the Wayback Machine "When speaking of the genesis of futuristic racing games as we know them ... UK developer Argonaut lays some claim to genre husbandry"
  5. "Jeux & stratégie 55". February 1989.
  6. Team Xbox Archived 2008-06-12 at the Wayback Machine "The biggest drawback ... is the complete lack of customizing in the game."