Powerdrome

Last updated
Powerdrome
Powerdrome 1988 cover.png
Publisher(s) Electronic Arts
Designer(s) Michael Powell
Platform(s) Atari ST [1] , Amiga [1] , MS-DOS
Release1988: Atari ST
1989: Amiga
1990: MS-DOS
Genre(s) Racing
Mode(s) Single-player, multiplayer

Powerdrome is a 1988 futuristic racing video game by Michael Powell released on the Atari ST and published by Electronic Arts. Players race jet-engined, anti-gravity bikes called blades around closed tracks. Ports for Amiga and MS-DOS were released in 1989 and 1990 respectively. A remake was released in 2004.

Contents

Gameplay

The game includes six tracks, set across five planets. The road-equivalent turning method of yaw is not present, meaning a right turn is achieved by rolling to the right and pitching up. [2] Control is sensitive, but allows use of the mouse for greater accuracy. [3] Gameplay is complicated by the need to equip gas filters to cope with each planet's atmosphere and weather, with further choices to be made over types of fuel.

Control was improved for the Amiga release in 1989 and an extra track made available. A version on the PC in 1990 was soon followed by a re-release on all formats.

Reception

Released as a budget game, Powerdrome received good reviews, with a few remembering the original and its influence on the futuristic racing genre. [4] [5] All were impressed with the smooth sensation of speed and detailed environments, although the music was considered lackluster and the pilots' voices annoying.

Reviews

Remake

Related Research Articles

<i>Speedball</i> (video game) 1988 video game

Speedball is a 1988 video game based on a violent futuristic sport that draws on elements of handball and ice hockey, and rewards violent play as well as goals.

<i>Dungeon Master</i> (video game) 1987 video game

Dungeon Master is a role-playing video game featuring a pseudo-3D first-person perspective. It was developed and published by FTL Games for the Atari ST in 1987, almost identical Amiga and PC (DOS) ports following in 1988 and 1992.

<i>Captain Blood</i> (video game) 1988 video game

Captain Blood is a French video game made by ERE Informatique and released by Infogrames in 1988. It was later re-released in the UK by Players Premier Software.

<i>Stunt Car Racer</i> 1989 video game

Stunt Car Racer is a racing video game developed by Geoff Crammond. It was published in 1989 by MicroProse, under their MicroStyle and MicroPlay labels in the United Kingdom and in the United States, respectively. The game pits two racers on an elevated track on which they race in a head-to-head competition, with ramps they must correctly drive off as the main obstacle.

<i>B.A.T.</i> (video game) 1989 video game

B.A.T. is a futuristic point and click adventure game with some role-playing video game elements. It was first released in 1989 and available on several home computer platforms, mostly in 1990 and 1991. It was developed by Computer's Dream and published by Ubisoft. A sequel, B.A.T. II – The Koshan Conspiracy, was released in 1992.

<i>Hillsfar</i> 1989 video game

Hillsfar is a role-playing video game for MS-DOS compatible operating systems, Amiga, Atari ST, and Commodore 64. It was developed by Westwood Associates and published by Strategic Simulations in 1989. It combines real-time action with randomly generated quests and includes elements of the Advanced Dungeons & Dragons fantasy role-playing game. A port to the Nintendo Entertainment System was released in 1993. Hillsfar received mixed reviews from critics.

<i>Zombi</i> (1986 video game) 1986 video game

Zombi is an icon-driven action-adventure video game. It was Ubisoft's first publication, released in 1986. It was programmed by Yannick Cadin and S. L. Coemelck, with graphics by Patrick Daher and music by Philippe Marchiset.

<i>Bubble Ghost</i> 1987 video game

Bubble Ghost is an action video game created by Christophe Andréani for the Atari ST in 1987. The player controls a ghost who by blowing guides a floating bubble throughout a number of halls in a haunted house, while avoiding obstacles that can make the bubble pop.

<i>Indianapolis 500: The Simulation</i> 1989 video game

Indianapolis 500: The Simulation is a 1989 computer game for MS-DOS. It was hailed as the first step of differentiating racing games from the arcade realm and into racing simulation. It was developed by the Papyrus Design Group, and distributed by Electronic Arts. An Amiga port was released in 1990.

<i>Hostages</i> (video game) 1988 video game

Hostages is a 1988 tactical shooter video game developed and published by Infogrames for the Acorn Electron, Archimedes, Atari ST, Amiga, Apple IIGS, Amstrad CPC, BBC Micro, Commodore 64, MS-DOS, MSX, Nintendo Entertainment System, and ZX Spectrum. The game depicts a terrorist attack and hostage crisis at an embassy in Paris, with the player controlling a six-man GIGN counterterrorist team as they are deployed to defeat the terrorists and free their hostages.

<i>Midwinter</i> (video game) 1989 video game

Midwinter is a post-apocalyptic first-person action role-playing game with strategy and survival elements for the Atari ST, Amiga and PC. It was designed by Mike Singleton and released in 1989 by Microplay Software. The game was critically acclaimed and commercially successful enough to get a sequel titled Flames of Freedom in 1991.

<i>F29 Retaliator</i> 1989 video game

F29 Retaliator is a combat flight simulator video game developed by Digital Image Design and published by Ocean Software in 1989 for the Amiga and Atari ST, 1991 for the PC, and for the FM Towns and NEC PC-9801 in 1992-1993. Its working title was just Retaliator. The game was developed during the end of the Cold War, based mostly on speculations on then-future aircraft that were expected to be in use by the year 2002, in particular based on the design of the Lockheed Martin F-22 and the Grumman X-29A.

<i>The Kristal</i> 1989 video game

The Kristal is an adventure game first released in 1989 for the Amiga computer. It was later released for the Atari ST and MS-DOS. It was developed by the UK-based company Fissionchip Software, and published in Europe by Addictive Games and in the US by Cinemaware. Unusually for a video game, the game is based on a play, The Kristal of Konos, written in 1976; the authors of the play worked together with the game developers and the play was never shown in theatres or on film before the game's release. A dialog introducing the setting was recorded by Patrick Moore, who introduced both the game and play.

<i>Test Drive</i> (1987 video game) 1987 video game

Test Drive is a racing video game developed by Distinctive Software and published by Accolade, released in 1987 for the Amiga, Atari ST, Commodore 64, and MS-DOS, in 1988 for the Apple II, and ported for the PC-98 in 1989. It is the first game in the Test Drive series.

<i>Skyfox II: The Cygnus Conflict</i> 1987 video game

Skyfox II: The Cygnus Conflict is a space combat computer game developed by Dynamix and published by Electronic Arts in 1987 for the Commodore 64 as a sequel to the original Skyfox for the Apple II. It was ported to the Amiga, Atari ST, and MS-DOS. The creator of Skyfox, Ray Tobey, was not involved in this game.

<i>The Universal Military Simulator</i> 1987 video game

The Universal Military Simulator is a computer game developed by Rainbird Software in 1987 for the Macintosh, Tandy 4000, and IBM PC compatibles. In 1988, both Atari ST, Amiga versions were released. The game was created by Ezra Sidran. The PC and Amiga versions were ported by Ed Isenberg. The game spawned two sequels: UMS II: Nations at War and The War College: Universal Military Simulator 3.

<i>The Hunt for Red October</i> (1987 video game) 1987 video game

The Hunt for Red October is a video game based on the 1984 book The Hunt for Red October by Tom Clancy. It was released in 1987 and was available for the Atari ST, Amiga, Apple II, Macintosh, ZX Spectrum, MSX, Commodore 64, and IBM PC. A port for the Apple IIGS was released in 1989. The game is a combination of a submarine simulator and strategy. The player navigates the Red October towards U.S. waters while avoiding the Soviet Navy.

<i>Purple Saturn Day</i> 1989 video game

Purple Saturn Day is a space-themed Olympic sports game. It was created by ERE Informatique and published by Epyx in 1989.

<i>Infestation</i> (video game) 1990 action-adventure video game

Infestation is a first-person action-adventure game released in 1990. The game was published by Psygnosis and released for the Amiga, Atari ST, and DOS. Based on a science fiction scenario inspired in part by the films Alien and Aliens, the player must rid a planetoid of insectoid alien life forms.

<i>Joan of Arc: Siege & the Sword</i> 1989 video game

Joan of Arc: Siege & the Sword is a 1989 video game published by Broderbund.

References

  1. 1 2 "Powerdrome". Chicago Tribune . May 25, 1990. p. 144. Retrieved January 24, 2025 via Newspapers.com.
  2. Timothy Trimble;Apr 1990;Powerdrome Review in Amiga World Vol 6 No 4;pp72] "To make a right turn, roll to the right, then pull back on the yoke, which swings the nose of your racer into the turn."
  3. Mark Higham;(Dec 1988);Powerdrome in ST Amiga Format 6 (Dec 1988);pp 52-53 "This spectacular looking frying pan is about as easy to control as a Lamborghini in the wintry frozen fields of Dartmoor."
  4. NTSC-UK "the game became an instant cult classic, paving the way for the slew of sci-fi racers that we know today."[ dead link ]
  5. GameSpot Archived 2007-10-14 at the Wayback Machine "When speaking of the genesis of futuristic racing games as we know them ... UK developer Argonaut lays some claim to genre husbandry"
  6. "Jeux & stratégie 55". February 1989.