Pressure Cooker (video game)

Last updated
Pressure Cooker
Pressure cooker boxart.jpg
Developer(s) Activision [1]
Publisher(s) Activision [1]
Designer(s) Garry Kitchen
Platform(s) Atari 2600
Release
Genre(s) Action [1]

Pressure Cooker is a video game for the Atari 2600 designed by Garry Kitchen and released by Activision in 1983. The player is a short-order cook at a hamburger stand who must assemble and package hamburgers to order without letting ingredients or hamburgers fall to the floor.

Contents

Kitchen had previously made three other games for the Atari 2600, including Keystone Kapers with Activision. He developed the game idea after seeing burgers moving out on a conveyor belt at a Burger King. On the games release, contemporary reviews in found the game relatively unoriginal, while other reviews complimented the game for its graphics.

Gameplay

In the assembly room, the player must collect the right ingredients and assemble the hamburger. Pressure Cooker Room1.png
In the assembly room, the player must collect the right ingredients and assemble the hamburger.
Once a hamburger is assembled, the player then enters the wrapping room and drops it down one of the chutes. Pressure Cooker Room2.png
Once a hamburger is assembled, the player then enters the wrapping room and drops it down one of the chutes.

Pressure Cooker is set in a restaurant called "The Grille". The player controls a cook named Short-Order Sam via the joystick to move him across the two playfields: the assembly room and the wrapping room. The game is played by either one player, or two-players taking turns. The game select option on the Atari 2600 allows for more difficult modes of gameplay where the player has less time to complete a burger order. [2]

Orders for specific burger toppings appear in the assembly rooms electronic order board, where the player can either grab the necessary ingredients spewed out by the food dispenser machine. [3] Items tossed out of the food dispenser can either be collected by Sam or rejected by bouncing them off his belly. [2] When a burger is completed, the player must grab the it and take it to the Wrapping and Sacking Machine and place it in the correct chute. [3]

The player starts with 50 performance points displayed at the left of the open flame oven. Performance points are earned when the general score (displayed above the oven) reaches over 10,000 points. Points are lost when any condiment is wasted by not being collected or rejected by Sam or too much of the same requested item is placed on one burger. More points are lost when the player delivers the hamburger to the wrong chute or a burger is placed outside the chute, or if a hamburger falls off the conveyor belt. Points are gained by collecting condiments, placing them on burgers, and delivering a completed burger to the correct chute. The game ends when the Performance Rating is dropped to zero. [2]

Development

Pressure Cooker was designed by Garry Kitchen. [4] Prior to the game, Kitchen had made the Atari 2600 games Space Jockey , a port of Donkey Kong and Keystone Kapers . [5] Kitchen was inspired to make the game when in line at a Burger King and saw the burgers move on a conveyor belt. The game was developed in about eight months. [4]

The music in Pressure Cooker was written by a professional jingle writer. The Atari 2600 could only produce certain notes, leading to Kitchen purchasing an electronic keyboard and going through which notes the system could perform and then telling the jingle writer he could only use those notes for the music. [4]

Release and reception

Pressure Cooker was released in 1983. [6] From contemporary reviews, a reviewer in The Video Game Update stated the game was fast-paced bright and colorful with a sense of humor while noting "we couldn't get really excited about [Pressure Cooker]" and that the game "just doesn't have enough of a spark of originality to make it stand out from a very crowded field of cute games." [3] Michael Blanchet of Computer Fun stated the game was a good test of one's memory but that it was "too repetitive to qualify as fun." [7] The review felt it was too similar to previous Atari 2600 games such as CommaVid's CakeWalk and lacked the charm and lunacy of a game like BurgerTime . [7]

From retrospective reviews, Brett Weiss in his book Classic Home Video Games, 1972-1984 declared Pressure Cooker a "delightful game" complimenting colorful details of the kitchen and the games animation, while concluding that it was "hard on the brain (quick thinking is a must), but easy on the eyes." [1]

Pressure Cooker was included in the compilation Activision Anthology . [8]

Related Research Articles

<i>Kaboom!</i> (video game) 1981 action game

Kaboom! is an action video game published in 1981 by Activision for the Atari VCS. It was programmed by Larry Kaplan, and David Crane coded the overlaid sprites. The game was well received and sold over one million cartridges by 1983.

<i>Pitfall!</i> 1982 video game

Pitfall! is a video game developed by David Crane for the Atari Video Computer System and released in 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points.

<i>Demon Attack</i> Fixed shooter video game from 1982

Demon Attack is a fixed shooter video game programmed by Rob Fulop for the Atari 2600 and published by Imagic in 1982. The game involves the player controlling a laser cannon from the surface of a planet, shooting winged demons that fly down and attack the player in different sets of patterns.

<span class="mw-page-title-main">David Crane (programmer)</span> American video game designer and programmer

David Patrick Crane is an American video game designer and programmer.

<i>H.E.R.O.</i> (video game) 1984 video game

H.E.R.O. is a video game designed by John Van Ryzin and published by Activision for the Atari 2600 in March 1984. It was ported to the Apple II, Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, MSX, and ZX Spectrum.

<i>Keystone Kapers</i> 1983 video game

Keystone Kapers is a platform game developed by Garry Kitchen for Activision and published for the Atari 2600 in April 1983. It was ported to the Atari 5200, Atari 8-bit family, ColecoVision, and in 1984, MSX. Inspired by Mack Sennett's slapstick Keystone Cops series of silent films, the object of the game is for Officer Keystone Kelly to catch Harry Hooligan before he can escape from a department store.

<i>Chopper Command</i> 1982 video game

Chopper Command is a horizontally scrolling shooter released by Activision for the Atari 2600 in June 1982. It was written by Bob Whitehead. The player flies a helicopter left and right over a scrolling, wraparound landscape, shooting down enemy airplanes to protect a convoy of trucks below.

<i>River Raid</i> 1982 video game

River Raid is a video game developed by Carol Shaw for the Atari Video Computer System and released in 1982 by Activision. The player controls a fighter jet over the River of No Return in a raid behind enemy lines. The goal is to navigate the flight by destroying enemies while collecting fuel and not crashing.

<i>Pitfall II: Lost Caverns</i> 1984 video game

Pitfall II: Lost Caverns is a video game developed by David Crane for the Atari 2600. It was released in 1984 by Activision. The player controls Pitfall Harry, who must explore in wilds of Peru to find the Raj Diamond, and rescue his niece Rhonda and their animal friend Quickclaw. The game world is populated by enemies and hazards that variously cause the player to lose points and return to a checkpoint.

<i>Crackpots</i> 1983 video game

Crackpots is an Atari 2600 game designed by Dan Kitchen and published by Activision in 1983. It was Kitchen's first game for Activision; he later did a number of ports to the 2600, including the arcade games Kung Fu Master and Double Dragon.

<span class="mw-page-title-main">Garry Kitchen</span> American video game designer

Garry Kitchen is a video game designer, programmer, and executive best known for his work at Activision during the early years of the company's history. He has developed games for the Atari 2600, Commodore 64, Nintendo Entertainment System, and Super Nintendo Entertainment System, as well as co-founded Absolute Entertainment with ex-Activision developers. His port of Donkey Kong for the Atari 2600 was a major hit for Coleco, selling over 4 million copies. His other 2600 work includes Keystone Kapers and Pressure Cooker for Activision and Space Jockey for U.S. Games. He also wrote Garry Kitchen's GameMaker and The Designer's Pencil for the Commodore 64.

<i>Megamania</i> 1982 video game

Megamania is an Atari 2600 game by Steve Cartwright and published by Activision in 1982. Versions were released for the Atari 5200 and Atari 8-bit family in 1983. Megamania is similar to Sega's 1981 arcade title Astro Blaster. Both games have nearly identical patterns of approaching enemies with the player relying on an "energy" meter. The player's ships are remarkably similar in both games.

<i>Enduro</i> (video game) 1983 video game

Enduro is a racing video game designed by Larry Miller for the Atari 2600 and published by Activision in 1983. The object of the game is to complete an endurance race, passing a certain number of cars each day to continue the next day. The visuals change from day to night, and there is occasional inclement weather.

<i>The Activision Decathlon</i> 1983 sports video game

The Activision Decathlon is a sports game written by David Crane for the Atari 2600 and published by Activision in 1983. It was ported to the Atari 8-bit family, Atari 5200, Commodore 64, ColecoVision, and MSX. Up to four players compete in the ten different events of a real-life decathlon, either in sequence or individually.

<i>Stampede</i> (video game) 1981 video game

Stampede is a video game written by Bob Whitehead for the Atari Video Computer System and published by Activision in 1981. Stampede is a left-to-right, horizontally-scrolling, action game with a cattle round-up theme. An Intellivision version was released the following year.

<i>RealSports Tennis</i> 1983 video game

RealSports Tennis is a tennis simulation video game developed and published by Atari, Inc. for the Atari 2600, Atari 5200 and Atari 8-bit family in 1983. It is part of the RealSports series of games.

<i>Dolphin</i> (video game) 1983 video game

Dolphin is a side-scrolling video game created by Matthew Hubbard for the Atari 2600 and released by Activision in 1983. Dolphin requires the player to use audio cues in order to survive.

<i>Spider Fighter</i> 1982 video game

Spider Fighter is a fixed shooter designed by Larry Miller for the Atari 2600 and published by Activision in 1982. The object of Spider Fighter is to protect an orchard containing fruit—grapes, strawberries, oranges, and bananas—from four kinds of bugs. Digital Press described it as "much like the coin-op game Stratovox but w/o the voice."

<i>Space Jockey</i> (video game) 1982 video game

Space Jockey is a horizontally scrolling shooter designed by Garry Kitchen for the Atari VCS. It was published under the Vidtec brand of U.S. Games in 1982 as the initial release from the company. The game shipped on a 2K cartridge at a time when most VCS games were 4K. Atari, Inc. stopped internal development of 2K games for the console in 1980.

References

Sources