Prismata

Last updated
Prismata
Prismata logo.png
Developer(s) Lunarch Studios
Designer(s) Elyot Grant, Will Ma, David Rhee, Shalev Ben David, and Alex Wice
Artist(s) Dan Hunter
Stanley Lau
Writer(s) Mike Fong
Engine Starling
Platform(s) Web browser, Microsoft Windows, OS X
Genre(s) Strategy
Mode(s) Single-player and Multiplayer

Prismata is a hybrid strategy video game. It was released on Steam on March 8, 2018, as an early access game, following a successful Kickstarter campaign. [1] The game has been free-to-play since September 2018. [2] The game features a combination of mechanics from real-time strategy, turn-based strategy, and card games. [3]

Contents

Basic Two-Player Gameplay

Prismata is a turn-based, perfect information game. The game begins with the reveal of a "random set" of 5 or more units, randomly chosen from a list of about 100 units. Each turn, players may purchase units from the random set and the "base set", a set of 11 units available every game. Units may attack, block, produce gold or other resources, or have special abilities. The goal of the game is to destroy all of your opponents units by producing attack and using abilities.

Campaign

Prismata's campaign is set in a science fiction universe where humanity has colonized other planets and lives alongside sentient machines. Years before the start of the game, there is a war between the humans and machines. The humans are assisted by both non-sentient robots and genetically engineered bionic animals. These are controlled by specially trained operatives called Swarmwielders. The Swarmwielders control their minions using a device called the Prismata Slate, which is the in-universe name for the game's user interface. At the time that the game opens, the humans and machines are at peace and Swarmwielders have been relegated to instructor and security roles. However, a rogue computer virus soon starts wreaking havoc across the planet...

Prismata Campaign
EpisodeLevelsRelease Date
Outbreak9March 2018
Recombination9May 2018
Keystone9July 2018
Lockdown9TBA
Purge9TBA

Resources

Development

Development began in late 2010 by several part-time students at MIT. Originally, a physical prototype game was built, titled MCDS, which featured many of the mechanics that would later make it into Prismata. The game later evolved through several digital prototypes and in 2011 a standalone application was constructed. In 2013, following the announcement of Hearthstone: Heroes of Warcraft at PAX East the three Canadian developers quit their PhD studies to begin work on Prismata full-time. [4] [5] On November 14, 2014, Lunarch Studios launched a Kickstarter campaign for 140,000 Canadian dollars. Prismata received a large amount of attention of social media attention after a post about the developers became the highest rated post ever on the popular Reddit board, /r/bestof. [6] [7] It received 100% funding at the end of the campaign with additional funds being raised through PayPal. [8] As of September 27 2018, the game is free-to-play: the multiplayer content is available for free, while some single-player content and customizable cosmetics can be purchased. [2]

Reception

The development versions of the game have been well received. It is frequently referred to as a combination of StarCraft and Hearthstone. PCGamer referred to it as, "StarCraft without the RTS element" saying that "it does provide strategic depth without the necessity of mechanical skill." [3] Comparisons have also been drawn to Magic: The Gathering and Dominion. [7] Professional poker player, Michael McDonald is also an outspoken player of the game. [9] It has also been placed on The Globe and Mail's "Top 10 Canadian crowdfunding campaigns of the year" list [10] and it won a Curse award at PAX East 2015. [11]

Related Research Articles

<i>20XX</i> 2017 video game

20XX is an indie action platform video game developed by American indie studio Batterystaple Games. The early access version was released for Microsoft Windows on Steam on October 12, 2016, and in full on August 16, 2017. It later launched on the PlayStation 4 and Nintendo Switch on July 10, 2018, and on Xbox One on July 11, 2018. A sequel, 30XX, was released on Steam Early Access on February 17, 2021, and in full on August 9, 2023.

<i>Dead State</i> 2014 video game

Dead State is a turn-based survival horror role-playing video game developed by DoubleBear Productions and Iron Tower Studio set in a zombie apocalypse scenario. Players are tasked with leading a group of survivors living in a shelter in the fictional town of Splendid, Texas. Dead State was released in December 2014 after having been in Early Access since spring of that year. DoubleBear Productions continued to work on the title and in May 2015 released an "enhanced edition" which changed the name to Dead State: Reanimated.

<i>Castle Story</i> 2017 RTS videogame

Castle Story is a sandbox and real-time strategy game developed by Sauropod Studio. Funded through crowdfunding website Kickstarter in 2012, the game launched in September 2013 in early access, and was fully released in August 2017.

Video game development has typically been funded by large publishing companies or are alternatively paid for mostly by the developers themselves as independent titles. Other funding may come from government incentives or from private funding.

<i>Planetary Annihilation</i> Real-time strategy game by Uber Entertainment

Planetary Annihilation is a real-time strategy PC game originally developed by Uber Entertainment, whose staff included several video game industry veterans who worked on Total Annihilation and Supreme Commander. The game was released in 2014, and the stand-alone expansion Planetary Annihilation: Titans was released in 2015.

<i>War for the Overworld</i> 2015 video game

War for the Overworld is a real-time strategy video game developed by Brightrock Games based in Brighton, UK. The game started as a crowdfunding campaign on Kickstarter, which ran from November 29, 2012, to January 3, 2013. In the game, players build dungeons containing deadly traps to kill adventuring heroes that enter. The game is inspired by Dungeon Keeper, StarCraft, Overlord, and Evil Genius. It includes a campaign, sandbox mode, and online multiplayer.

<i>Godus</i> 2013 video game

Godus or Godus Wars is a god video game developed by 22cans and published by DeNA. The company launched a Kickstarter campaign to raise funds and met their funding goal on 20 December 2012. Godus was designed by Peter Molyneux, who described it as the spiritual successor to his earlier creation, Populous. While the mobile versions of the game continues to be updated, the PC edition of the game never left Steam Early Access, and is no longer available for purchase on the Steam store.

<i>Hearthstone</i> Digital collectible card game by Blizzard Entertainment

Hearthstone is a free-to-play online digital collectible card game developed and published by Blizzard Entertainment. Originally subtitled Heroes of Warcraft, Hearthstone builds upon the existing lore of the Warcraft series by using the same elements, characters, and relics. It was first released for Windows and macOS in March 2014, with ports for iOS and Android released later that year. The game features cross-platform play, allowing players on any supported device to compete with one another, restricted only by geographical region account limits.

<i>Elysian Shadows</i> Video game

Elysian Shadows is an upcoming multiplatform indie 2D role-playing video game in development by GyroVorbis. The game is set to be published by WaterMelon, which previously developed and published the Sega Genesis title Pier Solar and the Great Architects in 2010. The development of Elysian Shadows has been chronicled in a YouTube series titled Adventures in Game Development. Elysian Shadows has been marketed as a "next-gen 2D role-playing game" (RPG) due to its hybrid 2D/3D graphical style.

<i>Hand of Fate</i> (video game) 2015 video game

Hand of Fate is an action role-playing video game developed and published by Australian studio Defiant Development for Linux, macOS, Microsoft Windows, PlayStation 4, and Xbox One, released via early access on 7 July 2014, and then in the full release on 17 February 2015. A PlayStation Vita version was announced but ultimately cancelled due to development issues.

<i>Bloodstained: Ritual of the Night</i> 2019 video game

Bloodstained: Ritual of the Night is a Metroidvania-styled video game developed by Japanese indie studio ArtPlay and published by 505 Games. The game's development was led by former Castlevania series producer Koji Igarashi and is considered a spiritual successor to the series. The game was released for PlayStation 4, Windows, Xbox One, and Nintendo Switch, in June 2019, for Amazon Luna in October 2020, for Android and iOS in December 2020, and for Stadia in July 2021.

<i>Cossacks 3</i> 2016 video game

Cossacks 3 is a real-time strategy video game for Microsoft Windows by the Ukrainian developer GSC Game World. It is a remake of the 2001 game Cossacks: European Wars and is once again set in 17th and 18th century Europe.

<span class="mw-page-title-main">Harebrained Schemes</span> American video game developer

Harebrained Schemes, LLC is an American video game developer based in Seattle, Washington. It was co-founded in 2011 by Jordan Weisman and Mitch Gitelman. Prior to founding Harebrained Schemes, Weisman and Gitelman worked together on the MechCommander and Crimson Skies franchises at FASA, another company founded by Weisman. As of mid-2015, the studio had under 60 employees. The studio was acquired by Paradox Interactive in June 2018.

<i>Rivalry</i> (video game) 2015 video game

Rivalry is an upcoming ragdoll-based sword-fighting hotseat multiplayer game created by Kew McParlane. The game was released into Steam Early Access in January 2016 after being previewed as a WebGL game at PAX Australia 2015.

<i>Xenonauts 2</i> 2023 video game

Xenonauts 2 is an upcoming turn-based tactics video game developed by Goldhawk Interactive and released on July 18, 2023 through early access. It is the sequel to 2014's Xenonauts.

Rokh is a sandbox, science fiction, multiplayer survival game, the development of which was announced on December 10, 2015. The game was originally under development by independent game company Nvizzio Creations before Nvizzio dropped out of development for Rokh due to a dropped contract. Rokh was published by Darewise Entertainment. The game is set in the future on the planet Mars, and will contain crafting and survival elements. The game was developed using Unreal Engine 4. The game was made available for early access on May 16, 2017. Development for Rokh was suspended in 2018 due to a lack of financial backing and revenue.

<i>Rise to Ruins</i> 2014 video game

Rise to Ruins is a city-building strategy video game developed by Raymond Doerr and published by his independent company, SixtyGig Games, for Microsoft Windows, OS X, and Linux. The game was released into Steam Early Access on 27 October 2014.

<i>Call to Arms</i> (video game) 2015 real-time strategy video game

Call to Arms is a real-time tactics and strategy video game developed by German company Digitalmindsoft as the spiritual successor to the Men of War series. The early access version of the game was released on 30 July 2015 to Steam. A stand-alone expansion pack, titled Gates of Hell: Ostfront, was released in 2021.

SolForge was a free-to-play digital collectible card game by Stone Blade Entertainment. The design team included Magic: The Gathering designer Richard Garfield and Pro Tour hall of famer Brian Kibler. The game was released in May 2016 following three years in early access. In January 2017, Stone Blade announced that the game would be shutting down that month, however, an agreement was later reached with two executives from Grinding Gear Games, but not the studio directly, keeping the game online.

<i>Heartbound</i> (video game) 2017 video game

Heartbound is an upcoming role-playing video game developed by American indie developer Pirate Software. The game centers around a boy who deals with depression, anxiety, and fear as he embarks on a journey through different locations in search of his dog, Baron. The narrative changes with different pathways and endings, depending on how the player interacts with the environment, other characters, and combat system. Each choice or interaction has the potential to change the game by adding dialog, encounters, or interactive objects to the world.

References

  1. "Steam Greenlight :: Prismata: Hybrid Strategy Game". steamcommunity.com. Valve Corporation. Retrieved 24 July 2015.
  2. 1 2 "Prismata is now free-to-play on Steam!". steamcommunity.com. Valve Corporation. 26 September 2018. Retrieved 27 September 2018.
  3. 1 2 Marks, Tom (December 18, 2014). "Prismata hands-on: The best parts of StarCraft and Hearthstone". PC Gamer. Retrieved 14 June 2015.
  4. Bellemare, Andrea (December 16, 2014). "Waterloo friends quit PhDs at MIT to make online strategy game". CBC News. Retrieved 14 June 2015.
  5. Grant, Elyot (July 2014). "Origins, Part 1: Why I quit my PhD at MIT to start a gaming studio". Prismata Blog. Lunarch Studios. Retrieved 14 June 2015.
  6. "/r/bestof/top". reddit.com. Reddit. Retrieved 14 June 2015.
  7. 1 2 Ponce, Tony (December 19, 2014). "Prismata Is a Turn-Based Strategy Card Game That's Blowing Up on reddit". Gameranx. Retrieved 14 June 2015.
  8. "PRISMATA: A New Hybrid Game of Pure Strategy". Kickstarter.com. Lunarch Studios. Retrieved 14 June 2015.
  9. Cypra, Dan (December 11, 2014). "Mike McDonald (Timex): "I've Been Playing Prismata 40 Hours a Week"". Pocketfives. Retrieved 14 June 2015.
  10. "Top 10 Canadian crowdfunding campaigns of the year". The Globe and Mail. December 31, 2014. Retrieved 14 June 2015.
  11. Khalija. "The PAX East 2015 Curse Awards!". Curse.com. Curse. Retrieved 14 June 2015.