| Promotion and Regulation of Online Gaming Act, 2025 | |
|---|---|
| | |
| Parliament of India | |
| |
| Citation | Act No. 32 of 2025 |
| Territorial extent | India |
| Passed by | Lok Sabha |
| Passed | 20 August 2025 |
| Passed by | Rajya Sabha |
| Passed | 21 August 2025 |
| Assented to by | President of India |
| Assented to | 22 August 2025 |
| Commenced | 1 October 2025 |
| Legislative history | |
| First chamber: Lok Sabha | |
| Bill title | Promotion and Regulation of Online Gaming Bill, 2025 |
| Bill citation | Bill No. 110 of 2025 |
| Introduced by | Ashwini Vaishnav |
| Introduced | 20 August 2025 |
| First reading | 20 August 2025 |
| Second reading | 20 August 2025 |
| Third reading | 21 August 2025 |
| Second chamber: Rajya Sabha | |
| Passed | 21 August 2025 |
| Summary | |
| Creates a regulatory framework for online games in India, including online games, e-sports and online gambling. It prohibits online money games and defines punishment for offering & advertising them. It also recognises e-sports as competitive sport and aims to promote and develop them. | |
| Keywords | |
| Online gambling, Sports betting, Online game, Esports | |
| Status: In force | |
The Promotion and Regulation of Online Gaming Act, 2025 is an Act of the Parliament of India which provides a comprehensive legal framework for the licensing, classification, and regulation of online gaming in India. The Act seeks to promote online gaming as an emerging industry while ensuring consumer protection, responsible gaming practices, and safeguards against illegal betting and gambling. [1] [2] [3]
India’s online gaming industry has expanded rapidly in recent years, accompanied by rising concerns over addiction, underage participation, financial fraud, and the blurred distinction between skill-based and chance-based games. Regulation of gaming was earlier left to states, creating fragmented frameworks. The Act was introduced to provide a uniform national regime, harmonised with international best practices, while also promoting investment and innovation in esports, technology, and digital entertainment. [5] [6]
On October 12, 2025, MeitY released the Draft Promotion and Regulation of Online Gaming Rules, 2025, in terms of section 19 of the Promotion and Regulation of Online Gaming Act, 2025. [7]
The provisions of the Act have been challenged before Karnataka, Madhya Pradesh and Delhi high courts by the affected parties. [7] Subsequently, on September 8, the central government's petition, Supreme Court of India transferred all the pending and future challenge cases to the Supreme Court. [7]