Promotion and Regulation of Online Gaming Act, 2025 | |
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Parliament of India | |
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Citation | Bill No. 110 of 2025 |
Territorial extent | India |
Passed by | Lok Sabha |
Passed | 20 August 2025 |
Passed by | Rajya Sabha |
Passed | 21 August 2025 |
Assented to by | President of India |
Assented to | 22 August 2025 |
Legislative history | |
First chamber: Lok Sabha | |
Bill title | Promotion and Regulation of Online Gaming Bill, 2025 |
Introduced | 20 August 2025 |
Summary | |
Creates a regulatory framework for online games in India, including online games, e-sports and online gambling. It prohibits online money games and defines punishment for offering & advertising them. It also recognises e-sports as competitive sport and aims to promote and develop them. | |
Keywords | |
Online gambling, Sports betting, Online game, Esports | |
Status: Not yet in force |
The Promotion and Regulation of Online Gaming Act, 2025 is an Act of the Parliament of India which provides a comprehensive legal framework for the licensing, classification, and regulation of online gaming in India. The Act seeks to promote online gaming as an emerging industry while ensuring consumer protection, responsible gaming practices, and safeguards against illegal betting and gambling. [1] [2] [3]
India’s online gaming industry has expanded rapidly in recent years, accompanied by rising concerns over addiction, underage participation, financial fraud, and the blurred distinction between skill-based and chance-based games. Regulation of gaming was earlier left to states, creating fragmented frameworks. The Act was introduced to provide a uniform national regime, harmonised with international best practices, while also promoting investment and innovation in esports, technology, and digital entertainment. [5] [6]
This article needs additional or more specific categories .(August 2025) |