Propeller Arena | |
---|---|
Developer(s) | Sega AM2 |
Publisher(s) | Sega |
Director(s) | Makoto Osaki |
Producer(s) | Yu Suzuki |
Designer(s) | Junichi Yamanaka |
Programmer(s) | Tetsuya Sugimoto |
Artist(s) | Shoji Takeuchi |
Composer(s) | Sachio Ogawa Tomoya Koga |
Platform(s) | Dreamcast |
Release | Cancelled |
Genre(s) | Action |
Mode(s) | Single-player, multiplayer |
Propeller Arena: Aviation Battle Championship is a video game for the Dreamcast console. It was originally titled Propeller Head Online, [1] and was to be released on September 19, 2001. [2] The game was trademarked on August 14, 2001. [3] It was developed and completed by the development team Sega AM2, [4] but the game was never officially released. [5] The release was cancelled [6] just days after the September 11 attacks, [7] citing both similarities in game packaging and design to the events of that day [8] [9] [10] [11] as well as the Dreamcast's declining market share [12] resulting in projected low sales numbers.
The game was on display at E3 on May 19, 2001. [13] After it was postponed, they were working to change the game cover art to remove sensitive images. [14]
Hopes of a port to another console never materialized. However, a disk image of the game was eventually leaked, [15] and became a popular download on many peer-to-peer networks. [16]
In 2045, there is an air combat tournament with planes from the World War II era. Several pilots join the tournament, each with their own reasons. [17]
Propeller Arena consists of quick dog fight deathmatches in limited areas. [19]
The game has four modes: the main game, Championship, which is a sequence of dogfights; Quick Battle, a single dogfight; Training Arena, a number of training missions and minigames; and Network, the online mode. Beating the game and the training missions unlocks extra characters and levels.
The game features force feedback via support for the Dreamcast Jump Pack.
The game's soundtrack, consisting of punk rock, was created by both "branches" of Sega: a Japanese team (Sachio Ogawa and Tomoya Koga) had 13 songs composed and produced in-house, while an American team arranged a deal with the Fat Wreck Chords label [17] to license nine songs from the bands Consumed, Zero Down, No Use for a Name, Mad Caddies, and Rise Against. [20] [21] Some of Sega's original songs were remixed as instrumental versions and reused in their 2006 sports game Virtua Tennis 3 . [22]
The Sega Saturn is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the successful Genesis. The Saturn has a dual-CPU architecture and eight processors. Its games are in CD-ROM format, including several ports of arcade games and original games.
The Dreamcast is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox. The Dreamcast was Sega's final console; its 2001 discontinuation ended the company's eighteen years in the console market.
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Virtua Striker is a series of association football sports video games released by Sega for arcades. Originally developed by Sega AM2 from 1994 to 1999, the series moved to Amusement Vision with Virtua Striker 3, but it later moved to Sega Sports Design R&D Dept. with Virtua Striker 4.
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