Pseudowire

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In computer networking and telecommunications, a pseudowire (or pseudo-wire) is an emulation of a point-to-point connection over a packet-switched network (PSN).

Contents

The pseudowire emulates the operation of a "transparent wire" carrying the service, but it is realized that this emulation will rarely be perfect. The service being carried over the "wire" may be Asynchronous Transfer Mode (ATM), Frame Relay, Ethernet or time-division multiplexing (TDM) while the packet network may be Multiprotocol Label Switching (MPLS), Internet Protocol (IPv4 or IPv6), or Layer 2 Tunneling Protocol Version 3 (L2TPv3).

The first pseudowire specifications were the Martini draft for ATM pseudowires, and the TDMoIP draft for transport of E1/T1 over IP. [1]

In 2001, the Internet Engineering Task Force (IETF) set up the PWE3 working group, which was chartered to develop an architecture for service provider edge-to-edge pseudowires, and service-specific documents detailing the encapsulation techniques. Other standardization forums, including the International Telecommunication Union (ITU) and the MFA Forum, are also active in producing standards and implementation agreements for pseudowires.

Starting from 2006, telecom operators like BellSouth, Supercomm, AT&T, and Verizon began to invest more into pseudowire technology, pointing out its advantages to Ethernet in particular. [2] Pseudowires tie services together across multiple transport technologies, including Ethernet over SONET, WDM, GPON, DSL, and WiMax. Over the next decade, the technology became mainstream.

In 2017 Cisco published a comprehensive document explaining the concept, troubleshooting, and configuration details for all Cisco equipment pieces, which supported pseudowire. [3] Today, the service is provided by a number of telecommunication companies like Axerra Networks, MCI Inc, or by Infrastructure as a service providers like Voxility. [4]

There are now many pseudowire standards, the most important of which are IETF RFCs as well as ITU-T Recommendations:

RFCs

ITU-T Recommendations

See also

Related Research Articles

<span class="mw-page-title-main">Asynchronous Transfer Mode</span> Digital telecommunications protocol for voice, video, and data

Asynchronous Transfer Mode (ATM) is a telecommunications standard defined by the American National Standards Institute and ITU-T for digital transmission of multiple types of traffic. ATM was developed to meet the needs of the Broadband Integrated Services Digital Network as defined in the late 1980s, and designed to integrate telecommunication networks. It can handle both traditional high-throughput data traffic and real-time, low-latency content such as telephony (voice) and video. ATM provides functionality that uses features of circuit switching and packet switching networks by using asynchronous time-division multiplexing.

Multiprotocol Label Switching (MPLS) is a routing technique in telecommunications networks that directs data from one node to the next based on labels rather than network addresses. Whereas network addresses identify endpoints, the labels identify established paths between endpoints. MPLS can encapsulate packets of various network protocols, hence the multiprotocol component of the name. MPLS supports a range of access technologies, including T1/E1, ATM, Frame Relay, and DSL.

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<span class="mw-page-title-main">Frame Relay</span> Wide area network technology

Frame Relay is a standardized wide area network (WAN) technology that specifies the physical and data link layers of digital telecommunications channels using a packet switching methodology. Originally designed for transport across Integrated Services Digital Network (ISDN) infrastructure, it may be used today in the context of many other network interfaces.

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The Point-to-Point Protocol over Ethernet (PPPoE) is a network protocol for encapsulating Point-to-Point Protocol (PPP) frames inside Ethernet frames. It appeared in 1999, in the context of the boom of DSL as the solution for tunneling packets over the DSL connection to the ISP's IP network, and from there to the rest of the Internet. A 2005 networking book noted that "Most DSL providers use PPPoE, which provides authentication, encryption, and compression." Typical use of PPPoE involves leveraging the PPP facilities for authenticating the user with a username and password, predominately via the PAP protocol and less often via CHAP. Around 2000, PPPoE was also starting to become a replacement method for talking to a modem connected to a computer or router over an Ethernet LAN displacing the older method, which had been USB. This use-case, connecting routers to modems over Ethernet is still extremely common today.

The use of Asynchronous Transfer Mode (ATM) technology and services creates the need for an adaptation layer in order to support information transfer protocols, which are not based on ATM. This adaptation layer defines how to segment higher-layer packets into cells and the reassembly of these packets. Additionally, it defines how to handle various transmission aspects in the ATM layer.

Throughput of a network can be measured using various tools available on different platforms. This page explains the theory behind what these tools set out to measure and the issues regarding these measurements.

In computer networking and telecommunications, TDM over IP (TDMoIP) is the emulation of time-division multiplexing (TDM) over a packet-switched network (PSN). TDM refers to a T1, E1, T3 or E3 signal, while the PSN is based either on IP or MPLS or on raw Ethernet. A related technology is circuit emulation, which enables transport of TDM traffic over cell-based (ATM) networks.

<span class="mw-page-title-main">Broadband remote access server</span>

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<span class="mw-page-title-main">Metro Ethernet</span> Metropolitan area network based on Ethernet standards

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In 2001, the IETF set up the Pseudowire Emulation Edge to Edge working group, and this group was given the initialism PWE3. The working group was chartered to develop an architecture for service provider edge-to-edge pseudowires and service-specific documents detailing the encapsulation techniques.

Virtual leased lines (VLL), also referred to as virtual private wire service (VPWS) or EoMPLS, is a way to provide Ethernet-based point to point communication over Multiprotocol Label Switching (MPLS) or Internet Protocol networks. VLL uses the pseudo-wire encapsulation for transporting Ethernet traffic over an MPLS tunnel across an MPLS backbone. VLL also describes a point to point bonded connection using the broadband bonding technology.

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Circuit emulation service (CES) is a telecommunication technology used to send information over asynchronous data networks like ATM, Ethernet or MPLS, so that it is received error-free with constant delay, similar to a leased line.

References

  1. Minoli, Daniel (17 June 2013), Building the Internet of Things with IPv6 and MIPv6, John Wiley & Sons, ISBN   978-1118647134, OCLC   851158445 , retrieved 2020-02-23.
  2. "Carriers eye pseudowires for service delivery". Lightwave. January 2006. Retrieved 23 February 2020.
  3. "Pseudowire Concepts and troubleshooting". Cisco. Retrieved 23 February 2020.
  4. "Axerra Networks". CBInsights. Retrieved 23 February 2020.