Ray Turney

Last updated
Ray Turney
NationalityAmerican
Occupation Game designer

Ray Turney is a game designer who has worked primarily on role-playing games.

Contents

Career

Hendrik Jan Pfeiffer, Art Turney and Ray Turney originally planned to publish information on the fictional world of Glorantha from White Bear and Red Moon as a supplement for Dungeons & Dragons , but Greg Stafford wanted an original role-playing game created for Glorantha. Ideas for an original gaming system for Glorantha came about during a conversation between Steve Perrin, Steve Henderson and Warren James at a Greyhaven party, and they were soon joined by Ray Turney from the original team. [1] :81

Perrin and Turney designed RuneQuest which was published by Chaosium in 1978. [2] [3] [4] [5] [6] [7] [8] [9] The rules system for RuneQuest was created by Perrin, Turney, Henderson and James. [10] Chaosium considered publishing Arduin in 1976, but found the game too complex and derivative of Dungeons & Dragons , and according to author Stu Horvath in 2023 "it took a couple of years before designers Steve Perrin and Ray Turney struck upon the right formula for the RPG that would become RuneQuest. The result was a radical departure from RPG norms." [11]

Works

Related Research Articles

<span class="mw-page-title-main">Steve Perrin</span> American game designer (1946–2021)

Stephen Herbert Perrin was an American game designer and technical writer/editor, best known for creating the tabletop role-playing game RuneQuest for Chaosium.

<i>Under Illefarn</i> Dungeons & Dragons adventure module

Under Illefarn is a Dungeons & Dragons module. It was the first module designed for use with the Forgotten Realms campaign setting and officially labeled as such.

<i>Dreams of the Red Wizards</i>

Dreams of the Red Wizards is an accessory for the Advanced Dungeons & Dragons fantasy role-playing game. Dreams of the Red Wizards: Dead in Thay is a module for Dungeons & Dragons Next/5th ed.

<i>The Elves of Alfheim</i> Tabletop role-playing game supplement for Dungeons & Dragons

The Elves of Alfheim is an accessory for the Dungeons & Dragons fantasy role-playing game that describes the elven forest nation of Alfheim in the Mystara setting.

<span class="mw-page-title-main">Troy Christensen</span> American author and game designer

Troy Christensen is an American author and game designer. Based in Grand Rapids, Michigan, he is an established figure in the role-playing game community.

Scott Bennie was a freelance game designer.

<i>Glorantha: Genertela, Crucible of the Hero Wars</i> Fantasy tabletop role-playing game supplement

Glorantha: Genertela, Crucible of the Hero Wars is a supplement created by Chaosium and published under license by Avalon Hill in 1988 for the fantasy role-playing game RuneQuest.

<i>Gods of Glorantha</i> Fantasy tabletop role-playing game supplement

Gods of Glorantha, subtitled "60 Religions for RuneQuest", is a boxed supplement published under license by Avalon Hill in 1985 for Chaosium's fantasy role-playing game RuneQuest. The fifth of their boxed supplements for RuneQuest, it provides information and game rules related to sixty fictional cults, and was the first to feature the world of Glorantha instead of the default setting of "Dark Ages of fantasy Europe". The supplement was designed by Chaosium staff writers Sandy Petersen, Greg Stafford, Steve Perrin and Charlie Krank. It received positive reviews in game periodicals including Casus Belli, Different Worlds, Dragon, and The Games Machine.

<span class="mw-page-title-main">Bruce Harlick</span>

Bruce Harlick is a game designer who has worked primarily on role-playing games.

<i>Balastors Barracks</i> Fantasy tabletop role-playing game supplement

Balastor's Barracks is a tabletop role-playing game adventure for RuneQuest, originally published by Chaosium in 1978. Set in Greg Stafford's world of Glorantha, against the backdrop of an ancient ruined city, the adventurers search for a lost artifact.

<i>Questworld</i> (RuneQuest) Tabletop role-playing game supplement

Questworld is a boxed supplement published by Chaosium in 1982 for the fantasy tabletop role-playing game RuneQuest.

<i>RuneQuest Companion</i> Tabletop fantasy role-playing game supplement

RuneQuest Companion is a tabletop role-playing game supplement for RuneQuest. Originally published by Chaosium in 1983, it consisted of reprints of Wyrm's Footnotes magazine articles as well as new material to expand the game rules and setting. It received positive reviews in game periodicals including Dragon, White Dwarf, Fantasy Gamer, and Different Worlds. It was republished in 2019 in PDF format as part of Chaosium's RuneQuest: Classic Edition Kickstarter.

<i>RuneQuest Monsters</i> Role-playing game supplement

RuneQuest Monsters is a game supplement published by Games Workshop in 1987 for the fantasy role-playing game RuneQuest.

<i>Eldarad: The Lost City</i> Fantasy tabletop role-playing game supplement

Eldarad: The Lost City is a campaign setting published under license by Avalon Hill in 1990 for Chaosium's fantasy role-playing game RuneQuest.

<i>Into the Troll Realms</i> Fantasy tabletop role-playing game supplement

Into the Troll Realms, subtitled "Troll Adventures and Encounters for RuneQuest" is a supplement that includes adventures and material that involve interactions with trolls, published under license by Avalon Hill in 1988 for Chaosium's fantasy role-playing game RuneQuest

Allen Hammack is a role-playing game designer.

<i>Snakepipe Hollow</i> Tabletop fantasy role-playing game supplement

Snakepipe Hollow is an adventure published by Chaosium in 1979 for the fantasy role-playing game RuneQuest, then revised and republished in various editions.

<i>Troll Gods</i> Tabletop fantasy role-playing game supplement

Troll Gods is a 1989 role-playing game supplement for RuneQuest published by Avalon Hill.

<span class="mw-page-title-main">Elder Secrets of Glorantha</span> Tabletop fantasy role-playing game supplement

Elder Secrets of Glorantha is a 1989 role-playing game supplement for RuneQuest published by Avalon Hill.

References

  1. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN   978-1-907702-58-7.
  2. Costikyan, Greg (April 1980). "Games fen will play". Fantastic . Vol. 27, no. 9. Retrieved 2023-10-17 via Internet Archive.
  3. Johnson, Forrest (January 1981). "Capsule Reviews: RuneQuest". The Space Gamer . No. 35. p. 24. Retrieved 2023-10-17 via Internet Archive.
  4. Holmes, John Eric (1981). Fantasy Role Playing Games: Dungeons, Dragons, and Adventures in Fantasy Gaming. London: Arms and Armour Press. p. 118. ISBN   978-0-85368-158-8 . Retrieved 2023-10-17 via Google Books.
  5. Plamondon, Robert (2008) [1982]. Through Dungeons Deep: A Fantasy Gamers' Handbook. Blodgett, Oregon: Norton Creek Press. p. 294. ISBN   978-0-9721770-7-8 . Retrieved 2023-10-17.
  6. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-playing Games. Buffalo, New York: Prometheus Books. pp.  27. ISBN   0-87975-652-7 . Retrieved 2023-10-17 via Internet Archive.
  7. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-playing Games. Buffalo, New York: Prometheus Books. pp.  208. ISBN   0-87975-652-7 . Retrieved 2023-10-17 via Internet Archive.
  8. Brown, Timothy; Lee, Tony (1998). Official Price Guide to Role Playing Games. New York: House of Collectibles. Ballantine Publishing Group. pp.  347348. ISBN   0-676-60144-8. ISSN   1520-4537 . Retrieved 2023-10-17 via Internet Archive.
  9. Pringle, David, ed. (2021). The Ultimate Encyclopedia of Fantasy: The Definitive Illustrated Guide. London: Welbeck Publishing Group. p. 254. ISBN   978-1-78739-320-2 . Retrieved 2023-10-17 via Google Books.
  10. Teverbaugh, Rick (1980-11-23). "Fantastic Fantasy: Role Playing Games Among Top Leisure Activities of the '80s". The Star Press . Archived from the original on 2023-10-17. Retrieved 2023-10-17 via Newspapers.com.
  11. Horvath, Stu (2023). Monsters, Aliens, and Holes in the Ground, Deluxe Edition: A Guide to Tabletop Roleplaying Games from D&D to Mothership. Cambridge, Massachusetts: MIT Press. p. 39. ISBN   978-0-262-04823-1 . Retrieved 2023-10-17 via Google Books.
  12. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-playing Games. Buffalo, New York: Prometheus Books. pp.  210. ISBN   0-87975-652-7 . Retrieved 2023-10-17 via Internet Archive.
  13. Brown, Timothy; Lee, Tony (1998). Official Price Guide to Role Playing Games. New York: House of Collectibles. Ballantine Publishing Group. pp.  350. ISBN   0-676-60144-8. ISSN   1520-4537 . Retrieved 2023-10-17 via Internet Archive.
  14. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-playing Games. Buffalo, New York: Prometheus Books. pp.  214. ISBN   0-87975-652-7 . Retrieved 2023-10-17 via Internet Archive.
  15. Brown, Timothy; Lee, Tony (1998). Official Price Guide to Role Playing Games. New York: House of Collectibles. Ballantine Publishing Group. pp.  355. ISBN   0-676-60144-8. ISSN   1520-4537 . Retrieved 2023-10-17 via Internet Archive.
  16. 1 2 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-playing Games. Buffalo, New York: Prometheus Books. pp.  212. ISBN   0-87975-652-7 . Retrieved 2023-10-17 via Internet Archive.
  17. Brown, Timothy; Lee, Tony (1998). Official Price Guide to Role Playing Games. New York: House of Collectibles. Ballantine Publishing Group. pp.  353. ISBN   0-676-60144-8. ISSN   1520-4537 . Retrieved 2023-10-17 via Internet Archive.