Real image

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Top: The formation of a real image using a convex lens. Bottom: The formation of a real image using a concave mirror. In both diagrams, f is the focal point, O is the object, and I  is the image. Solid blue lines indicate light rays. It can be seen that the image is formed by actual light rays and thus can form a visible image on a screen placed at the position of the image. Real image.svg
Top: The formation of a real image using a convex lens. Bottom: The formation of a real image using a concave mirror. In both diagrams, f  is the focal point, O  is the object, and I  is the image. Solid blue lines indicate light rays. It can be seen that the image is formed by actual light rays and thus can form a visible image on a screen placed at the position of the image.
An inverted real image of distant house, formed by a convex lens, is viewed directly without being projected onto a screen. Convex lens (magnifying glass) and upside-down image.jpg
An inverted real image of distant house, formed by a convex lens, is viewed directly without being projected onto a screen.
Producing a real image. Each region of the detector or retina indicates the light produced by a corresponding region of the object. Realimageondetector.svg
Producing a real image. Each region of the detector or retina indicates the light produced by a corresponding region of the object.

In optics, an image is defined as the collection of focus points of light rays coming from an object. A real image is the collection of focus points actually made by converging/diverging rays, while a virtual image is the collection of focus points made by extensions of diverging or converging rays. In other words, it is an image which is located in the plane of convergence for the light rays that originate from a given object. Examples of real images include the image produced on a detector in the rear of a camera, and the image produced on an eyeball retina (the camera and eye focus light through an internal convex lens).

In ray diagrams (such as the images on the right), real rays of light are always represented by full, solid lines; perceived or extrapolated rays of light are represented by dashed lines. A real image occurs where rays converge, whereas a virtual image occurs where rays only appear to diverge.

Real images can be produced by concave mirrors and converging lenses, only if the object is placed further away from the mirror/lens than the focal point, and this real image is inverted. As the object approaches the focal point the image approaches infinity, and when the object passes the focal point the image becomes virtual and is not inverted (upright image). The distance is not the same as from the object to the lenses.

Real images may also be inspected by a second lens or lens system. This is the mechanism used by telescopes, binoculars and light microscopes. The objective lens gathers the light from the object and projects a real image within the structure of the optical instrument. A second lens or system of lenses, the eyepiece, then projects a second real image onto the retina of the eye.


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<span class="mw-page-title-main">Lens</span> Optical device which transmits and refracts light

A lens is a transmissive optical device that focuses or disperses a light beam by means of refraction. A simple lens consists of a single piece of transparent material, while a compound lens consists of several simple lenses (elements), usually arranged along a common axis. Lenses are made from materials such as glass or plastic and are ground, polished, or molded to the required shape. A lens can focus light to form an image, unlike a prism, which refracts light without focusing. Devices that similarly focus or disperse waves and radiation other than visible light are also called "lenses", such as microwave lenses, electron lenses, acoustic lenses, or explosive lenses.

<span class="mw-page-title-main">Optics</span> Branch of physics that studies light

Optics is the branch of physics that studies the behaviour and properties of light, including its interactions with matter and the construction of instruments that use or detect it. Optics usually describes the behaviour of visible, ultraviolet, and infrared light. Because light is an electromagnetic wave, other forms of electromagnetic radiation such as X-rays, microwaves, and radio waves exhibit similar properties.

<span class="mw-page-title-main">Single-lens reflex camera</span> Camera that typically uses a mirror and prism system

A single-lens reflex camera (SLR) is a camera that typically uses a mirror and prism system that permits the photographer to view through the lens and see exactly what will be captured. With twin lens reflex and rangefinder cameras, the viewed image could be significantly different from the final image. When the shutter button is pressed on most SLRs, the mirror flips out of the light path, allowing light to pass through to the light receptor and the image to be captured.

<span class="mw-page-title-main">Chromatic aberration</span> Failure of a lens to focus all colors on the same point

In optics, chromatic aberration (CA), also called chromatic distortion and spherochromatism, is a failure of a lens to focus all colors to the same point. It is caused by dispersion: the refractive index of the lens elements varies with the wavelength of light. The refractive index of most transparent materials decreases with increasing wavelength. Since the focal length of a lens depends on the refractive index, this variation in refractive index affects focusing. Chromatic aberration manifests itself as "fringes" of color along boundaries that separate dark and bright parts of the image.

The focal length of an optical system is a measure of how strongly the system converges or diverges light; it is the inverse of the system's optical power. A positive focal length indicates that a system converges light, while a negative focal length indicates that the system diverges light. A system with a shorter focal length bends the rays more sharply, bringing them to a focus in a shorter distance or diverging them more quickly. For the special case of a thin lens in air, a positive focal length is the distance over which initially collimated (parallel) rays are brought to a focus, or alternatively a negative focal length indicates how far in front of the lens a point source must be located to form a collimated beam. For more general optical systems, the focal length has no intuitive meaning; it is simply the inverse of the system's optical power.

<span class="mw-page-title-main">Circle of confusion</span> Blurry region in optics

In optics, a circle of confusion (CoC) is an optical spot caused by a cone of light rays from a lens not coming to a perfect focus when imaging a point source. It is also known as disk of confusion, circle of indistinctness, blur circle, or blur spot.

<span class="mw-page-title-main">Telephoto lens</span> Type of camera lens with long focal length

A telephoto lens, in photography and cinematography, is a specific type of a long-focus lens in which the physical length of the lens is shorter than the focal length. This is achieved by incorporating a special lens group known as a telephoto group that extends the light path to create a long-focus lens in a much shorter overall design. The angle of view and other effects of long-focus lenses are the same for telephoto lenses of the same specified focal length. Long-focal-length lenses are often informally referred to as telephoto lenses, although this is technically incorrect: a telephoto lens specifically incorporates the telephoto group.

<span class="mw-page-title-main">Stereoscopy</span> Technique for creating or enhancing the illusion of depth in an image

Stereoscopy is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word stereoscopy derives from Greek στερεός (stereos) 'firm, solid', and σκοπέω (skopeō) 'to look, to see'. Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope.

<span class="mw-page-title-main">Optical telescope</span> Telescope for observations with visible light

An optical telescope is a telescope that gathers and focuses light mainly from the visible part of the electromagnetic spectrum, to create a magnified image for direct visual inspection, to make a photograph, or to collect data through electronic image sensors.

<span class="mw-page-title-main">Autostereogram</span> Visual illusion of 3D scene achieved by unfocusing eyes when viewing specific 2D images

An autostereogram is a two-dimensional (2D) image that can create the optical illusion of a three-dimensional (3D) scene. Autostereograms use only one image to accomplish the effect while normal stereograms require two. The 3D scene in an autostereogram is often unrecognizable until it is viewed properly, unlike typical stereograms. Viewing any kind of stereogram properly may cause the viewer to experience vergence-accommodation conflict.

<span class="mw-page-title-main">Magnification</span> Process of enlarging the apparent size of something

Magnification is the process of enlarging the apparent size, not physical size, of something. This enlargement is quantified by a size ratio called optical magnification. When this number is less than one, it refers to a reduction in size, sometimes called de-magnification.

Geometrical optics, or ray optics, is a model of optics that describes light propagation in terms of rays. The ray in geometrical optics is an abstraction useful for approximating the paths along which light propagates under certain circumstances.

<span class="mw-page-title-main">Virtual image</span> Collection of focus points made by extended diverging light rays

In optics, the image of an object is defined as the collection of focus points of light rays coming from the object. A real image is the collection of focus points made by converging rays, while a virtual image is the collection of focus points made by extensions of diverging rays. In other words, a virtual image is found by tracing real rays that emerge from an optical device backward to perceived or apparent origins of ray divergences. For a (refracting) lens, the real image of an object is formed on the opposite side of the object while the virtual image is formed on the same side of the object. For a (reflecting) mirror, the real image is on the same side of the object while the virtual image is the opposite side to the object. In diagrams of optical systems, virtual rays are conventionally represented by dotted lines, to contrast with the solid lines of real rays.

<span class="mw-page-title-main">Focus (optics)</span> Point in an optical system where light rays originating from a point on the object converge

In geometrical optics, a focus, also called an image point, is a point where light rays originating from a point on the object converge. Although the focus is conceptually a point, physically the focus has a spatial extent, called the blur circle. This non-ideal focusing may be caused by aberrations of the imaging optics. In the absence of significant aberrations, the smallest possible blur circle is the Airy disc, which is caused by diffraction from the optical system's aperture. Aberrations tend to worsen as the aperture diameter increases, while the Airy circle is smallest for large apertures.

<span class="mw-page-title-main">Accommodation reflex</span> Reflex action of the human eye

The accommodation reflex is a reflex action of the eye, in response to focusing on a near object, then looking at a distant object, comprising coordinated changes in vergence, lens shape (accommodation) and pupil size. It is dependent on cranial nerve II, superior centers (interneuron) and cranial nerve III. The change in the shape of the lens is controlled by ciliary muscles inside the eye. Changes in contraction of the ciliary muscles alter the focal distance of the eye, causing nearer or farther images to come into focus on the retina; this process is known as accommodation. The reflex, controlled by the parasympathetic nervous system, involves three responses: pupil constriction, lens accommodation, and convergence.

In Gaussian optics, the cardinal points consist of three pairs of points located on the optical axis of a rotationally symmetric, focal, optical system. These are the focal points, the principal points, and the nodal points; there are two of each. For ideal systems, the basic imaging properties such as image size, location, and orientation are completely determined by the locations of the cardinal points; in fact, only four points are necessary: the two focal points and either the principal points or the nodal points. The only ideal system that has been achieved in practice is a plane mirror, however the cardinal points are widely used to approximate the behavior of real optical systems. Cardinal points provide a way to analytically simplify an optical system with many components, allowing the imaging characteristics of the system to be approximately determined with simple calculations.

Autocollimation is an optical setup where a collimated beam leaves an optical system and is reflected back into the same system by a plane mirror.

<span class="mw-page-title-main">Curved mirror</span> Mirror with a curved reflecting surface

A curved mirror is a mirror with a curved reflecting surface. The surface may be either convex or concave. Most curved mirrors have surfaces that are shaped like part of a sphere, but other shapes are sometimes used in optical devices. The most common non-spherical type are parabolic reflectors, found in optical devices such as reflecting telescopes that need to image distant objects, since spherical mirror systems, like spherical lenses, suffer from spherical aberration. Distorting mirrors are used for entertainment. They have convex and concave regions that produce deliberately distorted images. They also provide highly magnified or highly diminished (smaller) images when the object is placed at certain distances.

<span class="mw-page-title-main">Vergence (optics)</span> Angle between converging or diverging light rays

In optics, vergence is the angle formed by rays of light that are not perfectly parallel to one another. Rays that move closer to the optical axis as they propagate are said to be converging, while rays that move away from the axis are diverging. These imaginary rays are always perpendicular to the wavefront of the light, thus the vergence of the light is directly related to the radii of curvature of the wavefronts. A convex lens or concave mirror will cause parallel rays to focus, converging toward a point. Beyond that focal point, the rays diverge. Conversely, a concave lens or convex mirror will cause parallel rays to diverge.

<span class="mw-page-title-main">Vergence-accommodation conflict</span> Visual and perceptual phenomenon

Vergence-accommodation conflict (VAC), also known as accommodation-vergence conflict, is a visual phenomenon that occurs when the brain receives mismatching cues between vergence and accommodation of the eye. This commonly occurs in virtual reality devices, augmented reality devices, 3D movies, and other types of stereoscopic displays and autostereoscopic displays. The effect can be unpleasant and cause eye strain.