Virtual image

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The formation of the virtual image A' of the object A via a plane mirror. For people looking at the mirror, the object A is apparently located at the position of A' although it does not physically exist there. The magnification of the virtual image formed by the plane mirror is 1. Plane mirror.svg
The formation of the virtual image A' of the object A via a plane mirror. For people looking at the mirror, the object A is apparently located at the position of A' although it does not physically exist there. The magnification of the virtual image formed by the plane mirror is 1.
Top: The formation of a virtual image using a diverging lens. Bottom: The formation of a virtual image using a convex mirror. In both diagrams, f is the focal point, O is the object, and I is the virtual image, shown in grey. Solid blue lines indicate (real) light rays and dashed blue lines indicate backward extension of the real rays. Virtual image.svg
Top: The formation of a virtual image using a diverging lens. Bottom: The formation of a virtual image using a convex mirror. In both diagrams, f is the focal point, O is the object, and I is the virtual image, shown in grey. Solid blue lines indicate (real) light rays and dashed blue lines indicate backward extension of the real rays.

In optics, the image of an object is defined as the collection of focus points of light rays coming from the object. A real image is the collection of focus points made by converging rays, while a virtual image is the collection of focus points made by backward extensions of diverging rays. In other words, a virtual image is found by tracing real rays that emerge from an optical device (lens, mirror, or some combination) backward to perceived or apparent origins of ray divergences. [1]

There is a concept virtual object that is similarly defined; an object is virtual when forward extensions of rays converge toward it. [1] This is observed in ray tracing for a multi-lenses system or a diverging lens. For the diverging lens, forward extension of converging rays toward the lens will meet the converging point, so the point is a virtual object.

For a (refracting) lens, the real image of an object is formed on the opposite side of the lens while the virtual image is formed on the same side as the object. For a (reflecting) mirror, the real image is on the same side as the object while the virtual image is on the opposite side of, or "behind", the mirror. In diagrams of optical systems, virtual rays (forming virtual images) are conventionally represented by dotted lines, to contrast with the solid lines of real rays.

Because the rays never really converge, a virtual image cannot be projected onto a screen by putting it at the location of the virtual image. In contrast, a real image can be projected on the screen as it is formed by rays that converge on a real location. A real image can be projected onto a diffusely reflecting screen so people can see the image (the image on the screen plays as an object to be imaged by human eyes). [2]

See also

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In optics, aberration is a property of optical systems, such as lenses, that causes light to be spread out over some region of space rather than focused to a point. Aberrations cause the image formed by a lens to be blurred or distorted, with the nature of the distortion depending on the type of aberration. Aberration can be defined as a departure of the performance of an optical system from the predictions of paraxial optics. In an imaging system, it occurs when light from one point of an object does not converge into a single point after transmission through the system. Aberrations occur because the simple paraxial theory is not a completely accurate model of the effect of an optical system on light, rather than due to flaws in the optical elements.

<span class="mw-page-title-main">Lens</span> Optical device which transmits and refracts light

A lens is a transmissive optical device that focuses or disperses a light beam by means of refraction. A simple lens consists of a single piece of transparent material, while a compound lens consists of several simple lenses (elements), usually arranged along a common axis. Lenses are made from materials such as glass or plastic and are ground, polished, or molded to the required shape. A lens can focus light to form an image, unlike a prism, which refracts light without focusing. Devices that similarly focus or disperse waves and radiation other than visible light are also called "lenses", such as microwave lenses, electron lenses, acoustic lenses, or explosive lenses.

<span class="mw-page-title-main">Optics</span> Branch of physics that studies light

Optics is the branch of physics that studies the behaviour and properties of light, including its interactions with matter and the construction of instruments that use or detect it. Optics usually describes the behaviour of visible, ultraviolet, and infrared light. Light is a type of electromagnetic radiation, and other forms of electromagnetic radiation such as X-rays, microwaves, and radio waves exhibit similar properties.

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<span class="mw-page-title-main">Dioptre</span> Unit of measurement of optical power

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<span class="mw-page-title-main">Telephoto lens</span> Type of camera lens with long focal length

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<span class="mw-page-title-main">Refracting telescope</span> Type of optical telescope

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<span class="mw-page-title-main">Optical telescope</span> Telescope for observations with visible light

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<span class="mw-page-title-main">Reflecting telescope</span> Telescopes which utilize curved mirrors to form an image

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<span class="mw-page-title-main">Magnification</span> Process of enlarging the apparent size of something

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Geometrical optics, or ray optics, is a model of optics that describes light propagation in terms of rays. The ray in geometrical optics is an abstraction useful for approximating the paths along which light propagates under certain circumstances.

<span class="mw-page-title-main">Eyepiece</span> Type of lens attached to a variety of optical devices such as telescopes and microscopes

An eyepiece, or ocular lens, is a type of lens that is attached to a variety of optical devices such as telescopes and microscopes. It is named because it is usually the lens that is closest to the eye when someone looks through an optical device to observe an object or sample. The objective lens or mirror collects light from an object or sample and brings it to focus creating an image of the object. The eyepiece is placed near the focal point of the objective to magnify this image to the eyes. The amount of magnification depends on the focal length of the eyepiece.

<span class="mw-page-title-main">Real image</span> Collection of focus points made by converging light rays

In optics, an image is defined as the collection of focus points of light rays coming from an object. A real image is the collection of focus points actually made by converging/diverging rays, while a virtual image is the collection of focus points made by extensions of diverging or converging rays. In other words, a real image is an image which is located in the plane of convergence for the light rays that originate from a given object. Examples of real images include the image produced on a detector in the rear of a camera, and the image produced on an eyeball retina.

<span class="mw-page-title-main">Focus (optics)</span> Point in an optical system where light rays originating from a point on the object converge

In geometrical optics, a focus, also called an image point, is a point where light rays originating from a point on the object converge. Although the focus is conceptually a point, physically the focus has a spatial extent, called the blur circle. This non-ideal focusing may be caused by aberrations of the imaging optics. In the absence of significant aberrations, the smallest possible blur circle is the Airy disc, which is caused by diffraction from the optical system's aperture. Aberrations tend to worsen as the aperture diameter increases, while the Airy circle is smallest for large apertures.

<span class="mw-page-title-main">Entrance pupil</span> Optical image of the physical aperture stop

In an optical system, the entrance pupil is the optical image of the physical aperture stop, as 'seen' through the optical elements in front of the stop. The corresponding image of the aperture stop as seen through the optical elements behind it is called the exit pupil. The entrance pupil defines the cone of rays that can enter and pass through the optical system. Rays that fall outside of the entrance pupil will not pass through the system.

<span class="mw-page-title-main">Ray (optics)</span> Idealized model of light

In optics, a ray is an idealized geometrical model of light or other electromagnetic radiation, obtained by choosing a curve that is perpendicular to the wavefronts of the actual light, and that points in the direction of energy flow. Rays are used to model the propagation of light through an optical system, by dividing the real light field up into discrete rays that can be computationally propagated through the system by the techniques of ray tracing. This allows even very complex optical systems to be analyzed mathematically or simulated by computer. Ray tracing uses approximate solutions to Maxwell's equations that are valid as long as the light waves propagate through and around objects whose dimensions are much greater than the light's wavelength. Ray optics or geometrical optics does not describe phenomena such as diffraction, which require wave optics theory. Some wave phenomena such as interference can be modeled in limited circumstances by adding phase to the ray model.

In Gaussian optics, the cardinal points consist of three pairs of points located on the optical axis of a rotationally symmetric, focal, optical system. These are the focal points, the principal points, and the nodal points; there are two of each. For ideal systems, the basic imaging properties such as image size, location, and orientation are completely determined by the locations of the cardinal points; in fact, only four points are necessary: the two focal points and either the principal points or the nodal points. The only ideal system that has been achieved in practice is a plane mirror, however the cardinal points are widely used to approximate the behavior of real optical systems. Cardinal points provide a way to analytically simplify an optical system with many components, allowing the imaging characteristics of the system to be approximately determined with simple calculations.

Autocollimation is an optical setup where a collimated beam leaves an optical system and is reflected back into the same system by a plane mirror.

<span class="mw-page-title-main">Curved mirror</span> Mirror with a curved reflecting surface

A curved mirror is a mirror with a curved reflecting surface. The surface may be either convex or concave. Most curved mirrors have surfaces that are shaped like part of a sphere, but other shapes are sometimes used in optical devices. The most common non-spherical type are parabolic reflectors, found in optical devices such as reflecting telescopes that need to image distant objects, since spherical mirror systems, like spherical lenses, suffer from spherical aberration. Distorting mirrors are used for entertainment. They have convex and concave regions that produce deliberately distorted images. They also provide highly magnified or highly diminished (smaller) images when the object is placed at certain distances.

<span class="mw-page-title-main">Vergence (optics)</span> Angle between converging or diverging light rays

In optics, vergence is the angle formed by rays of light that are not perfectly parallel to one another. Rays that move closer to the optical axis as they propagate are said to be converging, while rays that move away from the axis are diverging. These imaginary rays are always perpendicular to the wavefront of the light, thus the vergence of the light is directly related to the radii of curvature of the wavefronts. A convex lens or concave mirror will cause parallel rays to focus, converging toward a point. Beyond that focal point, the rays diverge. Conversely, a concave lens or convex mirror will cause parallel rays to diverge.

References

  1. 1 2 Hecht, Eugene (2017). "5.2.2 Refraction at Spherical Surfaces". Optics (5th ed.). Pearson. p. 164. ISBN   978-1-292-09693-3.
  2. Knight, Randall D. (2002). Five Easy Lessons: Strategies for successful physics teaching. Addison Wesley. pp. 276–278.