Virtual image

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The formation of the virtual image A' of the object A via a plane mirror. For people looking at the mirror, the object A is apparently located at the position of A' although it does not physically exist there. The magnification of the virtual image formed by the plane mirror is 1. Plane mirror.svg
The formation of the virtual image A' of the object A via a plane mirror. For people looking at the mirror, the object A is apparently located at the position of A' although it does not physically exist there. The magnification of the virtual image formed by the plane mirror is 1.
Top: The formation of a virtual image using a diverging lens. Bottom: The formation of a virtual image using a convex mirror. In both diagrams, f is the focal point, O is the object, and I is the virtual image, shown in grey. Solid blue lines indicate (real) light rays and dashed blue lines indicate backward extension of the real rays. Virtual image.svg
Top: The formation of a virtual image using a diverging lens. Bottom: The formation of a virtual image using a convex mirror. In both diagrams, f is the focal point, O is the object, and I is the virtual image, shown in grey. Solid blue lines indicate (real) light rays and dashed blue lines indicate backward extension of the real rays.

In optics, the image of an object is defined as the collection of focus points of light rays coming from the object. A real image is the collection of focus points made by converging rays, while a virtual image is the collection of focus points made by extensions of diverging rays. In other words, a virtual image is found by tracing real rays that emerge from an optical device (lens, mirror, or some combination) backward to perceived or apparent origins of ray divergences. For a (refracting) lens, the real image of an object is formed on the opposite side of the object while the virtual image is formed on the same side of the object. For a (reflecting) mirror, the real image is on the same side of the object while the virtual image is the opposite side to the object. In diagrams of optical systems, virtual rays (forming virtual images) are conventionally represented by dotted lines, to contrast with the solid lines of real rays.

Because the rays never really converge, a virtual image cannot be projected onto a screen by putting it at the location of the virtual image. In contrast, a real image can be projected on the screen as it is formed by rays that converge on a real location. A real image can be projected onto a diffusely reflecting screen so people can see the image (the image on the screen plays as an object to be imaged by human eyes). [1]

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<span class="mw-page-title-main">Lens</span> Optical device which transmits and refracts light

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<span class="mw-page-title-main">Optical telescope</span> Telescope for observations with visible light

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<span class="mw-page-title-main">Reflecting telescope</span> Telescopes which utilize curved mirrors to form an image

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<span class="mw-page-title-main">Objective (optics)</span> Lens or mirror in optical instruments

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<span class="mw-page-title-main">Real image</span> Collection of focus points made by converging light rays

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<span class="mw-page-title-main">Focus (optics)</span> Point in an optical system where light rays originating from a point on the object converge

In geometrical optics, a focus, also called an image point, is a point where light rays originating from a point on the object converge. Although the focus is conceptually a point, physically the focus has a spatial extent, called the blur circle. This non-ideal focusing may be caused by aberrations of the imaging optics. In the absence of significant aberrations, the smallest possible blur circle is the Airy disc, which is caused by diffraction from the optical system's aperture. Aberrations tend to worsen as the aperture diameter increases, while the Airy circle is smallest for large apertures.

<span class="mw-page-title-main">Teleconverter</span> Secondary lens mounted between a camera and a photographic lens

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<span class="mw-page-title-main">Vergence (optics)</span> Angle between converging or diverging light rays

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<span class="mw-page-title-main">Plane mirror</span> Mirror with a flat reflecting surface

A plane mirror is a mirror with a flat (planar) reflective surface. For light rays striking a plane mirror, the angle of reflection equals the angle of incidence. The angle of the incidence is the angle between the incident ray and the surface normal. Therefore, the angle of reflection is the angle between the reflected ray and the normal and a collimated beam of light does not spread out after reflection from a plane mirror, except for diffraction effects.

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References

  1. Knight, Randall D. (2002). Five Easy Lessons: Strategies for successful physics teaching. Addison Wesley. pp. 276–278.