Realms of Darkness | |
---|---|
Developer(s) | Strategic Simulations |
Publisher(s) | Strategic Simulations |
Designer(s) | Gary Scott Smith Alex Duong Nghiem |
Platform(s) | Apple II, Commodore 64, MSX2, PC-88, PC-98, Sharp X1, X68000 |
Release | 1986 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Realms of Darkness is a fantasy role-playing video game developed by Strategic Simulations and published in 1986. It was developed for the Apple II and Commodore 64.
Realms of Darkness is a game in which is the player must complete seven different quests, exploring over 30 dungeon levels, and adventurers can go to several cities, shops, and wilderness areas. [1]
SSI sold 9,022 copies of Realms of Darkness in North America. [2] Computer Gaming World called the game "of only moderate interest" and described its graphics, quests, and puzzles as mediocre, but stated that the game might be suitable for a beginner to computer RPGs. [3] [4] COMPUTE! called Realms of Darkness "a well-planned product with several interesting features not previously implemented in a fantasy game. Most fantasy gamers will want to take a look". [5] The game was reviewed in 1987 in Dragon #122 by Patricia Lesser in "The Role of Computers" column. Lesser felt the game "combines both the excitement and danger of a menu-driven fantasy role-playing game with the flexibility and thought-provoking requirements of a text-adventure game." [1] The game was revisited in Dragon #124, where the reviewers stated that "Realms of Darkness is enjoyable (despite the mediocre graphics), and you’ll immerse yourself in its secrets for many, many hours." [6]
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