Robocraft

Last updated

Robocraft
Robocraft Logo black.png
Developer(s) Freejam Games
Publisher(s) Freejam Games
Designer(s) Mark Simmons
Programmer(s)
  • Edward Fowler
  • Brian O’Connor
  • Sebastiano Mandala
Artist(s) Richard Turner
Engine Unity
Platform(s) Microsoft Windows, OS X, Linux, Xbox One
ReleaseAugust 24, 2017
Genre(s) Vehicular combat, third-person shooter
Mode(s) Multiplayer

Robocraft is an online vehicular combat game developed and published by Freejam Games. The game is set on different planets, with players constructing robots to fight with and against others in battle. [1] The game features contained garage bays in which players can build various functional vehicles with basic block-based parts, such as cubes and wheels, along with weapons that can be used for combat. The initial alpha build was released in March 2013, and gained over 300,000 players by the following year. [2] [3] It officially released out of beta on August 24, 2017.

Contents

Gameplay

Robocraft is a "build, drive, fight" [4] game where players build their robots from building parts. Players have the option to play multiple game modes that offer different experiences, for example, Player Vs AI, Brawl and custom games.

Currency and experience

Robocraft uses "Robits" and "Tech Points" as its currency. Robits are used to buy parts, community-made robots or new garage slots. Items are unlocked by spending Tech Points in the tech tree. [5] Before June 19, 2018, players could also get items from crates. After that date, they were removed and instead players could only get Robits. [6] The more experience a player can get in a match, the more Robits they earn. Currently, no player can achieve a level over 10,000.

Building a Robot

The tech tree was added on June 19, 2018, [6] which allows players to get the different parts that they want instead of them being randomly given parts via crates. Players are given the freedom to build and customize their robots in any way they like, [1] as long as it does not exceed their in-game CPU limit (2000). The player's CPU limit does not increase as they level up. Different chassis and hardware blocks consume different amounts of CPU. After a bot passes 2000 CPU it becomes a Megabot, which can only join Custom Games and Play vs AI gamemodes.

Battle Systems

The game features a part-based damage system. To destroy a robot, 75% of the robot's total CPU must be destroyed. When a robot part is damaged, all adjacent parts connected to it are partially damaged as well. This damage system model permits complex engineering techniques in the areas of damage distribution and redirection. For example, players can use "tri-forcing" and "rod-forcing" to intentionally choose which parts are connected to one another, thereby moving incoming damage to less important parts and allowing the most vital components of a robot to stay alive longer. When a robot part is destroyed, such as a weapon or mech leg, that part is disabled until it can be regenerated. Players can strategically aim for certain weak points on a robot to disable their weapons or make the robot harder to control.

Robots have an automatic regeneration ability that repairs them after not being damaged for 10 seconds. If a robot is damaged while auto-repairing, the 10-second timer is reset and auto-repairing stops. Some gamemodes feature a respawn mechanic, where bots that have been destroyed will be returned to the field of battle. When a bot has just respawned, it will have a spherical shield surrounding it which negates any damage done to the bot until it wears off. This respawn shield was made to discourage spawn camping.

The game also has a weapon energy system, which defines how long someone can shoot with their weapons. Different weapons consume different amounts of energy per shot. If the player's robot does not have enough energy, they must wait for their energy to refill before being able to fire their weapon again.

Previous versions of Robocraft featured a "Boost" system, which multiplied a bot's stats depending on how it is built. Movement parts would increase the speed boost depending on how many of them were used. If the bot used most of the 2000 CPU given to the player, it would have its health increased but its weapon effectiveness would be less, and vice versa. This was removed in an update due to complaints from players of the game.

Gamemodes

Robocraft features seven game modes:

Players can earn experience and robits in all game modes except Test and Custom Game. All multiplayer game modes are ranked. Players earn ranking points from playing in multiplayer.

Test

The Test game mode is a simulation map with rugged terrain and flat platforms. The purpose of this game mode is for players to test their robots in the absence of other robots and objectives. No experience is earned while in this game mode.

Play VS AI

Play vs AI is the same as Team Deathmatch, except that all the other robots in the player's team and the robots in the other team are AI controlled.

Battle Arena / League Arena

In Battle Arena, each team's base has a "Protonium Reactor", which must be fed energy in order to power "the Annihilator". A team's Protonium Reactor is charged gradually by capturing and defending three control points placed on the map. The speed at which energy is collected for the protonium reactor depends on how many control points that team is currently controlling. A match is won when the Annihilator reaches 100% and the enemy's base is destroyed. If the timer runs out, whichever team has the most energy will win. If both teams have the same amount of energy when the timer expires, it is considered a Draw and neither team will win.

Players can capture control points for their team by standing on them for a period of time. Each point is divided into three segments, and if an enemy interrupts a player trying to capture a point, but many segments are already captured will stay partially captured and make the point more vulnerable to future capture attempts.

Each team's reactor is protected by a "Fusion Shield". Players are healed by the Fusion Shield at their own base, which is impenetrable by enemy fire from the outside. Enemies entering your fusion shield cannot fire their weapons and will gradually take damage the longer they stay inside. The fusion shield requires a constant supply of energy to functionーif a team captures all three control points, their enemy's fusion shield will be disabled. Players can invade the enemy's protonium reactor while its shield is down and steal energy from it for use at their own reactor instead. If a team controls all three control points for an extended period of time, they will become "Dominating" and the speed at which they collect energy will be accelerated.

Occasionally, a "protonium crystal", also known as The Equalizer, will appear at the center of the map for the losing team to attack. The losing team will have 60 seconds to destroy the crystal and harvest its energy before it disappears. The winning team can fight to try to stop the losing team from destroying the crystal. If the losing team destroys the crystal, the scores between the two teams will be evened out, allowing the losing team to catch up.

Team Deathmatch

In this mode, two teams of 5 players fight with 5 second respawn times and a frag limit of 15. The first team to reach 15 frags wins. If the timer runs out before the frag limit is reached, the team with more frags wins. If both teams have the same score when the time runs out, it goes into sudden death, where the team who destroys the next robot wins.

Elimination

In Elimination, two teams of 10 players fight until the last robot standing. When a robot is destroyed, it will not respawn. Players are encouraged to bring highly durable robots that are able to heal their teammates. Whichever team gets wiped out first loses. Alternatively, a player can capture a point at the enemy's base to win the game, but this takes a very long time. If both teams are still alive when the timer runs out, it is considered a Draw and neither team wins or loses.

Brawl

Brawl consists of several changes to rules and mechanics of other gamemodes, such as slower time, lowered damage, increased player counts and limitations as to what robots players can play with. These rules are changed every so often as to not be repetitive. Once a new Brawl has started, players get a double XP bonus for their first victory.

Custom Game

Custom Games are customizable matches in which several mechanics can be changed or removed at will by the leader, as well as selecting maps and team sizes. This is the only multi-player gamemode in which Megabots are allowed.

Weapons

There are several different weapons in the game:

Almost all weapons have multiple rarity variants, each having different stats, such as requiring more weapon energy, increased damage, increased ROF, etc.

There are also Modules (Disc Shield, Blink, Weapon Energy, Electromagnetic Pulse, Windowmaker, and Ghost Modules) which have certain abilities such as deploying a large temporary impenetrable Shield, traveling certain distances in less than a second, stunning all enemies in a radius, etc.

Social

Players can friend other players or add up to 4 other players to their platoon (regardless if they have premium or not) in order to play on the same team in the same match together. Players can also join Clans, a group of players with a maximum of 50, wherein players can cooperatively earn SXP (Season Experience) awarded at the end of a match which will then be converted into Robits at the end of the Clan Season. The Robits accumulated from the clan's TXP (Total Experience) will be distributed equally to clan members, albeit those who do not contribute in it in any way wouldn't receive any amount of Robits.

Development

Robocraft uses the Unity engine and Yahoo Games Network.[ citation needed ]

2014

A November update added EasyAntiCheat (EAC) software to the game's client, in order to counter various hacks such as zero reload time. Freejam has stated that the EAC team will focus on anti-cheating, allowing them to focus on new features. A major game update was released on December 9, adding Tank Tracks and Tesla Blades, a unique melee weapon, alongside several new features.

2015

On February 18, the "Dawn of the Megabots" update was released. [7] This features a wide array of updates including new matching systems. "Megaboss" and "Challenge Mode", and rotor blades were introduced to let players construct "New helicopter style Copter Class Robots." These were all introduced alongside many new updates.

On April 30, "Respawned and Overclocked" was another large update, [8] which completely changed the core gameplay. The robot-building remained unchanged, but the battles were given new mechanics, such as Protonium Crystals that must be destroyed instead of the previous goal of capturing the enemy base. Also added were Fusion Shields, SCU's, Fusion Towers, and Overclocking, as well as other changes such as rebalancing armor and healing. [9]

On June 24, the controversial update "Team Orders" [10] was released. Most restrictions found in this update were later removed in Robocraft: Unleashed due to a heated response from the player community. A new ping system was added that allowed players to send messages to teammates on the map including: "On My Way", "Danger", and "Go Here". The current Surrender Vote, Leaver Penalty, and Battle Stats Screen were first implemented in this update. This update also reduced the number of towers in Battle Arena mode from 4 to 3, to "give one team a constant advantage".

On July 28, Robocraft: Unleashed [11] was released. This update removed a variety of build and combat restrictions implemented in the Team Orders update.

On August 27, "Legends of the Pit" [12] became live. This update introduced the long-anticipated game mode "The Pit" currently only available in custom games.

On September 24, the update "Share, Drive, Fight" [13] became available to all players. This update included the Community Robot Factory, a place to buy, rent, and sell robots designed by users. A single player mode was also introduced featuring AI enemy combatants.

On December 17, the update "Full Spectrum Combat" [14] was released. This was the first update to implement The Vision [15] proposed by FreeJam on their forums. This update included an update to the Unity 5 game engine, the ability to paint cubes, and the collapse of all armor cubes to one type (replacing the original tier system), but a variety of new armor cube shapes were introduced. In addition, up to 25 garage slots are now free for all users. Hotly debated [16] on the forums was the removal of the Pilot seat, a notable design feature since the early days of Robocraft. The Megaseat was also converted to the Mega Module, and it is extinct from purchase forever, although players who had an existing inventory get a chance to keep it.

2016

On March 3, "Maximum Loadout" was released after being delayed for a week due to bug testing. The update introduces the ability to use multiple weapon types to be used on a single robot. In addition to this, the maximum pFLOP was increased to 1750 at Level 150. Firing weapons drain the power of a bot, which then regenerates over time, though it is possible to get a Weapon Energy Module which reduces this process from 10 seconds to 8. In addition to this, two new modules have been added to the game. The DSM or Disc Shield Module deploys a stationary shield, which can be fired through only by the team of the player that deployed it and has a long cooldown. In addition to this, the BLM, or Blink Module, will allow robots to warp forward a relatively long distance, at the expense of massive power consumption with short cooldown.

On April 13, the update "Ghosts in the Machine" added the Ion Distorter, a futuristic shotgun, and the Ghost Module which allows invisibility at the expense of the power meter.

On April 28, an update named "Epic Loot" switched currency and got rid of the tech tree, allowing players to buy any parts without needing to level up. Galaxy cash was removed too. The currency RP was switched to "Robits". This update also removed cube depots and introduced crates as one of the only two sources of parts in-game, the only other way to recycle weapons or other items into "Robits" and forge new weapons or items in the "cube forge".

On June 1, "Battle for Earth" was released, adding a new map based in Birmingham, Earth. This map is based on a power station, which was "New and hi tec, yet old and abandoned", with a cooling tower in ruins in the centre. This map was exclusive to a new mode called "Team deathmatch", which replaced the old Team deathmatch, renamed to "Elimination". [17]

On June 26, "Aeroflak Sentinel & Power" update was released, adding a smaller version of the aeroflak, namely the "Aeroflak Sentinel" and changes were made to power usage.

On July 14, "Enter the Shredzone" update was released, adding a new mini-gun named "Chain Shredder" and a new module called "EMP Module" which disabled the enemy robots in a certain radius after it is activated for a certain time, when hit can't move or shoot weapons and the screen becomes less colorful. The effect lasts for 3 seconds. Diagonal rods, a new game mode called "AI Bots Death match" and a Tutorial were also added in this update.

On August 4, "Strut Your Stuff" was released, adding Struts, better-protected aerorods, and a centre of mass feature.

2017

On May 4, "The Windowmaker" update was released, removing all radar accessories, moved all shields to the "special" category, and added a new module called the "Window maker module", allowing the players to detect all enemies within 7.5 seconds at the cost of some energy, currently the cheapest module ever. A shrunken version of the Chain Shredder, the "Chain splitter", was also added.

On August 24, the game went into full release with the drop of 1.0. This update removed Carbon 6 weapons, all cosmetics, and some building blocks from forge. Cosmetics can only be earned by receiving them in crates. People who were a part of beta got Pilot seats as a "thank you reward". Depending on what year a player joined leading up to 1.0, they got a set number of Pilot seats and Protonium crates.

On September 19, the "Gyro Mortar" update was released.

On November 19 the "Body Builder" update was released.

2019

On February 12 an update which add the calculation F=MA to the game to make building was introduced, where smaller and light builds turn quickly and accelerate quickly but harder to control. Bigger and heavy builds will turn and accelerate more slowly but are easier to control, which in turn can make a bot turn faster than its weapons or that the bot turns slower than the weapons do. This was introduced along with a Progression system where players can use their Robits to buy new bays or upgrade existing bays to hold bigger bots. When a new bay is used it will have 750 CPU form the start to allow room for a small bot but can be upgraded to hold a megabot (10,000 CPU).

On March 7 an update was launched which introduced upgradable weapons which when used in battle will earn Exp or "Power" on their own. If the weapon's "power" bar is full it can be upgraded to deal more damage to up to 5 upgrades. Also along with this update all the multiplayer game-modes are ranked and a leader board was introduced to encourage players to play well. Along with this the max loadout was reduced from 5 to 3 slots.

By June 18, the development began to cease. From now on only major bugs will be fixed and the game will keep running as long as there are players. Freejam's development focus was shifted towards Robocraft 2, the sequel of Robocraft which previously went under the names of "Gamecraft" and "Techblox". [18] [19]

Monetization

Robocraft is a free-to-play game where players can get to the end game "without even paying a cent". [20] FreeJam operates on a "Pay To Progress Faster" model where in "Premium" memberships can be purchased which doubles the rate XP is earned. The developers often partner up with certain charities or companies to release "Bundles", which often come with cosmetics and the promoted company's logo on a "holo-flag". These bundles often come at a significant discount from how much it would cost to normally purchase the items. The addition of painting cubes has been controversial, as the colours available for free players are limited while other colors, previously available for free as tiered armour cubes, are now exclusive to Premium players, but new colours were promised for future updates. All premium players receive 3 times the recycle rate of parts. Robocraft also uses a Season rewards to which the more someone plays, a player will gain rewards where players get 2 rows. Both rows have a bar to display their progress which fills up while battling. If the bar fills up fully they get the reward shown on the rewards rows where 1 row is free of charge but the 2nd row requires a Season pass to unlock.

Related Research Articles

<span class="mw-page-title-main">Deathmatch (video games)</span> Video game mode

Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill the other players' characters as many times as possible. The deathmatch may end on a frag limit or a time limit, and the winner is the player that accumulated the greatest number of frags.

<i>Descent</i> (video game) 1995 first-person shooter game

Descent is a first-person shooter (FPS) game developed by Parallax Software and released by Interplay Productions in 1995 for MS-DOS, and later for Macintosh, PlayStation, and RISC OS. It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics. The player is cast as a mercenary hired to eliminate the threat of a mysterious extraterrestrial computer virus infecting off-world mining robots. In a series of mines throughout the Solar System, the protagonist pilots a spaceship and must locate and destroy the mine's power reactor and escape before being caught in the mine's self-destruction, defeating opposing robots along the way. Players can play online and compete in either deathmatches or cooperate to take on the robots.

<i>Tyrian</i> (video game) 1995 video game

Tyrian is a vertically scrolling shooter developed by Eclipse Software for MS-DOS and published in 1995 by Epic MegaGames. Tyrian was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed by Alexander Brandon and Andras Molnar. The game was re-released as freeware in 2004. A free and open-source port of the game started in April 2007.

<i>Unreal Championship 2: The Liandri Conflict</i> 2005 video game

Unreal Championship 2: The Liandri Conflict is a first- and third-person arena shooter video game developed by Epic Games and published by Midway Games. It was released in April 2005 for Xbox. The game is part of the Unreal franchise, and is a direct sequel to 2002's Unreal Championship. Unreal Championship 2 was designed from the ground up to take full advantage of the Xbox Live gaming service.

<i>Descent II</i> 1996 video game

Descent II is a 1996 first-person shooter game developed by Parallax Software and first published for DOS by Interplay Productions. For the PlayStation, it is known as Descent Maximum. It is the second installment in the Descent video game series and the sequel to Descent. The base of the gameplay remaining the same, the player controls a spaceship from the pilot's perspective and must navigate extrasolar underground mines to locate and destroy their reactors and escape being caught in their self-destructions, while engaging and surviving infected robots, which will attempt to destroy the ship. Unlike other first-person shooters, its six-degrees-of-freedom scheme allows the player to move and rotate in any three-dimensional space and direction.

<i>Team Fortress 2</i> 2007 video game

Team Fortress 2 (TF2) is a 2007 multiplayer first-person shooter game developed and published by Valve Corporation. It is the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic. The game was released in October 2007 as part of The Orange Box for Microsoft Windows and the Xbox 360, and ported to the PlayStation 3 in December 2007. It was released as a standalone game for Windows in April 2008, and updated to support Mac OS X in June 2010 and Linux in February 2013. It is distributed online through Valve's digital retailer Steam, with Electronic Arts managing retail and console editions.

<i>Shattered Steel</i> 1996 video game

Shattered Steel is a mech simulation game developed by BioWare and published by Interplay Productions for MS-DOS in 1996. It was later ported to Mac OS by now-defunct Logicware. It is notable for the deformable terrain effects, and for being BioWare's first developed game.

<i>Laser Arena</i> 2000 video game

Laser Arena is an FPS PC game designed to simulate laser tag. Play modes include Free for All (Deathmatch), Team Match, Duel, Domination, and Mega Target. Players have three "health canisters", and every hit diminishes one of them. After three hits, the player counts as "dead" and has to respawn after a delay. The game is based on a heavily modified Quake engine, and despite being a budget-title, features some elements that were unique at the time of release. For example, the game models "Lasertag Grenades" which emit a vast number of shots in all directions, tagging every player in the vicinity.

<i>Mega Man 2: The Power Fighters</i> 1996 video game

Mega Man 2: The Power Fighters is a fighting game in the Mega Man series released as an arcade video game in Japan in 1996. It is the direct sequel to Mega Man: The Power Battle released the previous year. Both games were ported to home consoles in North America in 2004 as part of the Mega Man Anniversary Collection for PlayStation 2, Xbox, and GameCube and in Japan during the same year as part of two game compilation titled Rockman: Power Battle Fighters, also for the PlayStation 2. An adaptation of both games for the Neo Geo Pocket Color, titled Rockman Battle & Fighters, was also made. Both games were later re-released as part of the Capcom Arcade 2nd Stadium compilation in 2022.

<i>Radirgy</i> 2005 shoot em up video game

Radirgy is a shoot 'em up video game developed by MileStone Inc. and released for the Sega NAOMI arcade platform in 2005. The story follows schoolgirl Shizuru Kamigusa in an age filled with radio waves which she is allergic to. She must save her father, who is developing a remedy for her sickness, from terrorists who have taken control of his company. The game features bullet hell gameplay elements and a distinct cel shaded graphical style.

<i>Amok</i> (video game) 1996 video game

Amok is a 1996 mech-themed action video game for Windows and Sega Saturn. Players guide a robot called "Slambird" through nine different scenarios to complete several objectives. The game was noted for its use of voxel-based graphics for its environments rather than the polygonal models which were standard at the time of its release. Developed by Lemon, Amok began as a technology demo for the Sega 32X, but was reworked for the Saturn after Sega discontinued support for the 32X.

<i>Bots!!</i> 2006 video game

Bots!! was a massively multiplayer online game (MMO) created by Acclaim Games as the company's launch title and most popular game, with the theme of robots fighting against computer viruses. Players choose from one of three basic BOTS and level up their character through gameplay and buying items with virtual credits called gigas. Three game modes exist for the game: Sector Battle, Player versus Player, and Base Battle. A Korean version of the game, called BOUT!!, also existed and was nearly identical, but received new updates earlier than the American version. BOUT!! was intended to be originally released on Xbox, but ended up being solely released on PC.

<i>Machine Hunter</i> 1997 video game

Machine Hunter is a top-down shooter game developed by Eurocom Entertainment Software, published by MGM Interactive and distributed in Europe by Eidos Interactive. It was developed and released simultaneously in 1997 for Windows 95 and PlayStation console. It has been described as a clone of the 1995 game Loaded, in that it uses an overhead perspective, extensive lighting effects, and over-the-top bloodshed.

<i>Spiral Knights</i> 2011 video game

Spiral Knights is a massively multiplayer online game created by Three Rings Design and now owned by Grey Havens. The free-to-play, Java-based game was released in 2011 and is still updated occasionally with re-occurring events, but has not received significant content additions since 2019.

<i>Blacklight: Retribution</i> 2012 video game

Blacklight: Retribution is a free-to-play first-person shooter video game developed and published by Hardsuit Labs for Microsoft Windows and PlayStation 4. It was initially published by Perfect World Entertainment on April 3, 2012, with a full Steam release on July 3. A PS4 version was released as a launch title in North America on November 15, 2013, followed by Europe and Australia on December 4.

Hawken is a free-to-play multiplayer mech first-person shooter video game. The game features five game modes: Team Deathmatch, Deathmatch, Co-op Bot Team Deathmatch, Siege, and Missile Assault. It follows the freemium model of game monetization—with in-game purchases as the main source of revenue.

<i>Guns and Robots</i> 2014 video game

Guns and Robots is a cartoon-style online shooter developed by Masthead Studios for Microsoft Windows. The focus on the game is construction of gunfighters and team-based gameplay.

<i>Crossout</i> 2017 vehicular combat Video Game

Crossout is a free-to-play vehicular combat video game focused on building and driving custom vehicles in PvP and PvE scenarios. It is developed by Targem Games and published by Gaijin Entertainment for Android, IOS, Windows, PlayStation 4, Xbox One and Xbox Series X/S. As of 2021, PlayPark, a part of AsiaSoft acquired the game's server of Asian territories.

<i>Valorant</i> 2020 video game by Riot Games

Valorant is a free-to-play first-person tactical hero shooter developed and published by Riot Games, for Windows. Teased under the codename Project A in October 2019, the game began a closed beta period with limited access on April 7, 2020, followed by a release on June 2, 2020. The development of the game started in 2014. Valorant takes inspiration from the Counter-Strike series, borrowing several mechanics such as the buy menu, spray patterns, and inaccuracy while moving.

References

  1. 1 2 "ROBOCRAFT". ROBOCRAFT. Retrieved December 7, 2017.
  2. "New UK indie Freejam Games Unveil Robocraft at Insomnia 51". GamaSutra. April 10, 2014. Retrieved June 5, 2014.
  3. "Has the indie bubble burst on PC?". Develop. May 29, 2014. Retrieved June 5, 2014.
  4. robocraftgame.com
  5. "Tech tree FAQ" . Retrieved December 24, 2020.
  6. 1 2 "Tech Tree Update – Out Now!". ROBOCRAFT. June 19, 2018. Archived from the original on August 31, 2018. Retrieved August 30, 2018.
  7. "Dawn of the Megabots". robocraftgame.com. Archived from the original on February 18, 2015. Retrieved February 18, 2015.
  8. "Robocraft Respawned and Overclocked". Archived from the original on April 3, 2017. Retrieved April 30, 2015.
  9. "Robocraft gamepedia".
  10. "Team Orders". Robocraft.com. FreeJam. Archived from the original on March 4, 2016. Retrieved December 31, 2015.
  11. "Robocraft: Unleashed". Robocraft.com. FreeJam. Archived from the original on December 25, 2015. Retrieved December 31, 2015.
  12. "Legends of the Pit". Robocraft.com. FreeJam. Archived from the original on January 3, 2016. Retrieved December 31, 2015.
  13. "Share, Drive, Fight". Robocraft.com. FreeJam. Archived from the original on December 19, 2015. Retrieved December 31, 2015.
  14. "Full Spectrum Combat". Robocraft.com. FreeJam. Archived from the original on December 31, 2015. Retrieved December 31, 2015.
  15. Simmons, Mark. "Chapter 7 - The Final Chapter". Robocraft. FreeJam. Archived from the original on December 21, 2015. Retrieved December 31, 2015.
  16. "Removing Pilot Seats: WORST Idea Ever". Robocraft.com. Archived from the original on January 1, 2016. Retrieved December 31, 2015.
  17. "BATTLE FOR EARTH – 0.13.1580". ROBOCRAFT. June 1, 2016. Archived from the original on October 30, 2016. Retrieved June 5, 2016.
  18. "Announcement: About Freejam, Robocraft, Robocraft X and CardLife". June 18, 2019. Retrieved December 24, 2020.
  19. "Major upcoming features, name change, and pricing". September 27, 2019. Retrieved December 24, 2020.
  20. "Robocraft Exclusive Interview". Freemmostation. Retrieved September 9, 2014.