Robot Warlords | |
---|---|
Developer(s) | Nexus Interact |
Publisher(s) | |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Turn-based tactics |
Mode(s) | Single-player |
Robot Warlords, [1] known as Velvet File [lower-alpha 1] in Japan, is a turn-based tactical game created by Nexus Interact. It was first released in Japan in 2000 under the title Velvet File The storyline features mecha fighting in a war against a terrorist organisation; the player can have a team of up to six characters, though only four can be used in a battle. The mecha themselves are state of the art technology that run on batteries, and can be customised with a variety of melee and ranged weapons, allowing for different strategies. The game received a Japan-only re-release, Velvet File Plus [lower-alpha 2] , which fixed several bugs and added support for the Sony PS2 PrintFan with PopEgg. [2]
In science fiction, mecha or mechs are giant robots or machines typically depicted as piloted and as humanoid walking vehicles. The term was first used in Japanese after shortening the English loanword 'mechanism' or 'mechanical', but the meaning in Japanese is more inclusive, and 'robot' or 'giant robot' is the narrower term.
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Shōji Kawamori is a Japanese anime creator and producer, screenwriter, visual artist, and mecha designer. He is best known for creating the Macross mecha anime franchise and the Diaclone toyline, which were in turn the basis for the Robotech and Transformers franchises, respectively. He is also known for creating The Vision of Escaflowne anime series. He pioneered several innovative concepts in his works, such as transforming mecha and virtual idols. His work has had a significant impact on popular culture, both in Japan and internationally.
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Mecha, also known as giant robot or simply robot, is a genre of anime and manga that feature mecha in battle. The genre is broken down into two subcategories; "super robot", featuring super-sized, implausible robots, and "real robot", where robots are governed by realistic physics and technological limitations.
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