Roklan Software

Last updated
Roklan Software
IndustryGaming
Founded1974;51 years ago (1974) in Chicago, USA
FounderLawrence N. "Larry" Gabriel
Defunctmid-1980s
FateDissolved
Headquarters
Chicago, Illinois
,
United States

Roklan Corporation, also known as Roklan Software, was an American video game developer and publisher based in the Chicago area of Illinois. Active primarily in the early 1980s, the company worked both as a contract developer for other publishers and as a label for its own home computer software. Its best known titles include the Atari 8-bit conversion of Wizard of Wor , the Space Invaders –style game Deluxe Invaders, and the life-simulation game Lifespan , as well as several educational programs such as Reading Flight for the Atari 8-bit family. [1] [2]

Contents

History

Origins

Roklan Corporation was founded in 1974 [3] by businessman Lawrence N. "Larry" Gabriel as a management consulting firm in the Chicago suburbs. [4] [5] :20 In the early 1980s, the company formed an internal Computer Technology Group to develop software for home computers and game consoles, including both entertainment and educational titles. [6] :36 Ron Borta, a freelancer turned employee, was later named head of this division; following his exit from Roklan in the 1980s, he went on to co-found Borta Inc.—a developer of games for the Game Boy and other Nintendo consoles—with Nolan Bushnell, the co-founder of Atari. [7] [8]

Trade directories and magazine product listings placed Roklan at several Chicago-area addresses, including 10600 Higgins Road in Rosemont, Illinois, and 3335 North Arlington Heights Road in Arlington Heights, Illinois. [9] :96 [1]

Contract development

Roklan operated largely as a contract developer, [3] becoming a major third-party developer that created games for Atari's various platforms, including the Atari 2600, Atari 5200, and the Atari 8-bit computers. [8] [10] The company also created games and utility software for the Apple II, Commodore 64, VIC-20, TRS-80 Models I, II, III and Color Computer and TI-99/4A. By June 1983 the company had over 30 games in its catalog. [10] :140 In January 1983 the company signed a major contract with the American textbook publisher Scott, Foresman and Company to develop over 30 video game titles for a variety of home computer platforms, to be released throughout 1983 and 1984. [11] :50

Games were often published under other companies' labels rather than its own. For example, a 1983 article in the magazine Softline reported that, according to Roklan, the company had programmed the Atari home computer version of Pac-Man for Atari, illustrating its behind-the-scenes role in licensed conversions. [12] This Pac-Man conversion was programmed by Borta; despite it selling very well—allegedly generating upwards of hundreds of millions of dollars in revenue—Borta was paid only $25,000 due to his flat-rate contract. For his conversion of Donkey Kong for the Intellivision, Borta was granted a generous royalty for his work, earning him around $1 million. [7]

Other contemporary sources credit Roklan with developing home versions of Midway arcade titles such as Gorf and Wizard of Wor for various platforms on behalf of publishers including CBS Video Games and Coleco. [13]

Publishing label

Alongside its contract work, Roklan published a line of games and educational software—and even hardware—under its own name, most visibly for the Atari 8-bit computers. A review of Deluxe Invaders in Creative Computing noted that the company planned further Atari releases including Gorf and Wizard of Wor and a hybrid trackballjoystick peripheral. [14] The trackball was eventually released as the Un-roller in 1983, to mixed reviews. Creative Computing wrote: "If I were to offer an award for the strangest controller ever invented, the new Roklan Un-Roller Controller would certainly win hands down." [15] :76 Electronic Games 's Tracie Forman found that the Un-roller was "a victim of its own design. Part joystick and part trac[k]ball, it doesn't really measure up in either category". [16] :86

Antic magazine's "New Products" column introduced Lifespan as a "simulation game" on cartridge that followed the birth and development of a character through a series of life events, and in the same issue described Reading Flight as an educational adventure program for readers aged ten to twelve, both published by Roklan from its Arlington Heights office. [1] Roklan also published games such as Diamond Mine and Castle Hassle on disk and cartridge for the Atari 8-bit and Commodore 64 platforms. [17]

A January 1983 issue of the trade newsletter Arcade Express noted that Roklan had already published Deluxe Space Invaders (another name for Deluxe Invaders), Wizard of Wor and Gorf for the Atari 400 and 800 computers and announced that cartridge versions of all three games were forthcoming, as well as an Apple II disk version of Wizard of Wor. [2]

The company grew to a peak staff of about forty employees in 1982. [18] Many of its employees were hired on a freelance basis. [3] The company declared bankruptcy and shut down around 1984. [19] :80 [20]

Games

Arcade conversions

Original and educational titles

Reception and legacy

Deluxe Invaders received strong contemporary reviews. In a review for Electronic Games, the magazine called it "by far the best Space Invaders program" for home computers and praised its closer resemblance to the arcade original compared with Atari's own port. [21] The 1983 edition of Personal Computers & Games similarly recommended Roklan's version as the preferred home recreation of Space Invaders. [25]

Roklan's Atari 8-bit version of Gorf also drew positive coverage. Reviewer Mark S. Murley in Hi-Res Magazine wrote that the game had "survived the passage from the arcade to your home computer" and credited Roklan with an exceptional job on the conversion. [26] :74 Other magazines recommended either Gorf or Wizard of Wor on home systems as among the best available arcade-style games for those platforms. [27] [28] :72

Lifespan attracted attention for its unconventional structure and themes. Electronic Games described it as a multi-scenario action game that uses arcade-style play to frame an analogy of a person's life experiences, and other commentators have highlighted it as an early example of experimental or art-oriented computer games. [22] [23]

Although Roklan itself ceased operations by the mid-1980s, its conversions of Gorf and Wizard of Wor continue to be discussed in retrospectives on early home computer games. [29]

See also

References

  1. 1 2 3 4 "New Products". Antic. September 1983. Retrieved November 25, 2025.
  2. 1 2 Staff writer (January 16, 1983). "Roklan Games Go Cartridge" (PDF). Arcade Express. Vol. 1, no. 12. Reese Communications. p. 4 via Atari Compendium.
  3. 1 2 3 McGehee, Brad M., ed. (1983). 1984 Programmer's Market. Writer's Digest Books. p. 155. ISBN   9780898791242 via the Internet Archive.
  4. Microcomputer Market Place. Dekotek. 1985. p. 144. ISBN   9780911255010 via Google Books.
  5. Levitan, Susan; Martin Levitan (September 1983). "Educational Software: The New Frontier". Videogaming and Computer Gaming Illustrated. Ion International. pp. 19–22, 58 via the Internet Archive.
  6. McCullaugh, Jim (May 1983). "The Educational Software Explosion". Software Merchandising. Vol. 2, no. 5. Eastman Publishing. pp. 26–36 via the Internet Archive.
  7. 1 2 Pressler, Margaret Webb (October 11, 1999). "Riding a Video Game Revolution". The Washington Post. p. F10. ProQuest   408543400. Archived from the original on November 26, 2025.
  8. 1 2 Scullion, Chris (2024). The Game Boy Encyclopedia: Every Game Released for the Nintendo Game Boy and Game Boy Color. White Owl. ISBN   978-1-3990-9680-5.
  9. Anderson, John J.; David Small; Eric F. Wolcott (Spring 1983). "Atari Personal Computer Games". Creative Computing Video & Arcade Games. Vol. 1, no. 1. pp. 93–96 via the Internet Archive.
  10. 1 2 Heiney, Mildred A. (1983). Software Author's Guide: A Comprehensive Guide to Microcomputer Publishers. Datamost. pp. 139–140. ISBN   9780835969390 via the Internet Arhcive.
  11. DeSiena, Bill (February 1983). "Software makers aim edu-games at kids' market". Merchandising. Gralla Publications. pp. 31, 49–50 via the Internet Archive.
  12. Staff writer (July–August 1983). "Roklan Requests". Softline. Vol. 2, no. 6. Softalk Publishing. p. 50 via the Internet Archive.
  13. 1 2 3 Weiss, Brett (2011). Classic Home Video Games, 1972–1984: A Complete Reference Guide. McFarland & Company. pp. 139, 151. ISBN   9780786487554 via Google Books.
  14. 1 2 3 Anderson, John J. (September 1982). "Deluxe Invaders and K-razy Shootout: Blast from the Past". Creative Computing. Vol. 8, no. 9. pp. 88–89 via the Internet Archive.
  15. Linzmayer, Owen (September 1983). "Controller Update". Creative Computing. p. 71–85 via the Internet Archive.
  16. Forman, Tracie (March 1984). "In Control". Electronic Games. Vol. 2, no. 12. Reese Communications. pp. 84–86 via the Internet Archive.
  17. 1 2 Dillon, Roberto (2014). Ready: A Commodore 64 Retrospective. Springer. pp. 134–135. ISBN   9789812873415 via Google Books.
  18. Software Directory: 1982. Illinois Department of Commerce and Community Affairs. 1982. p. 92 via the Internet Archive.
  19. Caruso, Denise (April 2, 1984). "Company Strategies Boomerang". InfoWorld. Vol. 6, no. 14. IDG Publications. pp. 80–83 via Google Books.
  20. Vande Wiele, Barbara (July 19, 1986). "Okay, readers—it's time to help Helping Hand". The Dispatch. p. 12 via Newspapers.com.
  21. 1 2 3 Goldstein, Leigh (November 1982). "Computer Gaming Deluxe Invaders". Electronic Games. Vol. 1, no. 9. Reese Communications. p. 78 via the Internet Archive.
  22. 1 2 Forman, Tracy (March 1984). "Computer Gaming Lifespan". Electronic Games. Vol. 2, no. 12. Reese Communications. pp. 38–40 via the Internet Archive.
  23. 1 2 Staff writer (March 1983). "New Stuff". Softline. Vol. 2, no. 4. Softalk Publishing. pp. 50–51 via the Internet Archive.
  24. Staff writer (September 1983). "Chip Ahoy: A Preview of Upcoming Games". Videogaming and Computer Gaming Illustrated. Ion International. pp. 33–34 via the Internet Archive.
  25. Editors of Consumer Guide (1983). Personal Computers & Games. Publications International. p. 47. ISBN   0-517-41595-X.
  26. Murley, Mark S. (November 1983). "Bringing Home the Arcade Game Craze". Hi-Res Magazine. Vol. 1, no. 1. Compupress. pp. 72–74 via the Internet Archive.
  27. Harris, Neil (Winter 1983). "GORF and Wizard of Won: Talking Games on Cartridge for the 64". Commodore Power/Play. Vol. 2, no. 4. Commodore Business Machines. pp. 39–40 via the Internet Archive.
  28. Stone, Andrea (December 1982). "The House That Pac Built". Video Games. Vol. 1, no. 3. Pumpkin Press. pp. 54–55, 72 via the Internet Archive.
  29. Lendino, Jamie (2023). Breakout: How Atari 8-Bit Computers Defined a Generation. Stellar Gear Press. pp. 151, 250. ISBN   9781957932040 via Google Books.