Sai Combat

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Sai Combat
Sai Combat cover.jpg
Developer(s) David T Clark [1]
Publisher(s) Mirrorsoft
Platform(s) Amstrad CPC, ZX Spectrum
Release1986 [2]
Genre(s) Fighting
Mode(s) Single-player, multiplayer

Sai Combat is a 1986 fighting video game published by Mirrorsoft for the ZX Spectrum and Amstrad CPC.

Contents

Gameplay

Sai Combat is a one-on-one fighting game. The sais in the game don't refer to the stabbing weapons but rather long wooden poles. [3] [4] The player has to defeat eight opponents before becoming the Sai Master. In order to win a fight, the opponent has to be knocked down three times. The game includes a two-player multiplayer mode. [1]

Reception

Aktueller Software Markt called it the best fighting game on the Spectrum. [5] Amtix called it "[a] competent fighting game that's worth looking at". The reviewers compared the game to The Way of the Tiger and The Way of the Exploding Fist . [6] Computer and Video Games said the game is "good fun" and "graphically excellent". [4] Crash said the game is better than International Karate but not as good The Way of the Exploding Fist. [1]

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References

  1. 1 2 3 4 "Reviews - Sai Combat". Crash . No. 28. Newsfield Publications Ltd. May 1986. p. 122.
  2. "Sai Combat". Game Cassette (ZX Spectrum). Mirrorsoft. 1986. © 1986 Mirrorsoft
  3. 1 2 Gilbert, John (May 1986). "Software - Sai Combat". Sinclair User (50). EMAP: 40.
  4. 1 2 3 "Software Reviews - Sai Combat". Computer and Video Games . No. 56. Future plc. June 1986. p. 24. Graphics: 9, Sound: 7, Value: 9, Playability: 9
  5. 1 2 Kleimann, Manfred (June–July 1986). "Action Games - Sensationelle Geschichte!". Aktueller Software Markt (in German). No. 5/86. Tronic-Verlag. p. 7. Grafik: 10, Sound: 10, Spielidee: 10, Spielmotivation: 10
  6. 1 2 "Reviews - Sai Combat". Amtix . No. 10. Newsfield Publications Ltd. August 1986. p. 21.
  7. "Software Reviews - Sai Combat". Computer and Video Games . No. 58. Future plc. August 1986. p. 26. Graphics: 8, Sound: 7, Value: 7, Playability: 8
  8. Game review, Computer & Video Games issue 56, June 1986, page 44