Sega Race TV

Last updated
Sega Race TV
SEGARACETV.jpg
Developer(s) Sega AM Plus
Publisher(s) Sega
Designer(s) Yu Suzuki
Platform(s) Arcade
Release
  • JP: February 19, 2008
  • NA: July 4, 2008
  • EU: March 13, 2009
Genre(s) Racing
Mode(s) Single-player
Arcade system Sega Lindbergh

Sega Race TV is a racing game for the Sega Lindbergh arcade system board. It was released on February 19, 2008, in Japan, July 4, 2008, in the US and on March 13, 2009, in Europe.

Contents

The eight cars featured in the game are Ford Mustang GT, Chevrolet Camaro Concept, Chevrolet Corvette C3 Stingray, Plymouth HEMI Cuda, Mazda MX-5, Mitsubishi Eclipse, Ruf RK Roadster, Plymouth Prowler and Mercury Convertible, all exist in convertible forms. All can be customized, and customized cars can be obtained through passwords in an arcade cabinet.

Development

This was the only game Yu Suzuki was successfully able to complete after his departure from Sega AM2, the other two projects that he worked on Psy-Phi and Shenmue Online were never released. Sega Race TV was Suzuki's last game with Sega, after which he established his own studio YS.NET and subsequently retired from the company. [1]

Related Research Articles

<i>Shenmue</i> (video game) 1999 action-adventure game

Shenmue is a 1999 action-adventure game developed and published by Sega for the Dreamcast. It follows the teenage martial artist Ryo Hazuki as he sets out in revenge for the murder of his father in 1980s Yokosuka, Japan. The player explores an open world, fighting opponents in brawler battles and encountering quick time events. The environmental detail was considered unprecedented, with numerous interactive objects, a day-and-night system, variable weather effects, non-player characters with daily schedules and various minigames.

Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games.

<span class="mw-page-title-main">Yu Suzuki</span> Japanese video game designer

Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensional sprite-scaling games that used "taikan" motion simulator arcade cabinets, such as Hang-On, Space Harrier, Out Run and After Burner, and pioneering polygonal 3D games such as Virtua Racing and Virtua Fighter, which are some of the games besides others from rival companies during that era credited with popularizing 3D graphics in video games; as well as the critically acclaimed Shenmue series. As a hardware engineer, he led the development of various arcade system boards, including the Sega Space Harrier, Model 1, Model 2 and Model 3, and was involved in the technical development of the Dreamcast console and its corresponding NAOMI arcade hardware.

<i>Out Run</i> 1986 video game

Out Run is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi, and the hydraulic motion simulator deluxe arcade cabinet. The goal is to avoid traffic and reach one of five destinations.

<i>After Burner</i> 1987 video game

After Burner is a rail shooter arcade video game developed and released by Sega in 1987. The player controls an American F-14 Tomcat fighter jet and must clear each of the game's eighteen unique stages by destroying incoming enemies. The plane is equipped with a machine gun and a limited supply of heat-seeking missiles. The game uses a third-person perspective, as in Sega's earlier Space Harrier (1985) and Out Run (1986). It runs on the Sega X Board arcade system which is capable of surface and sprite rotation. It is the fourth Sega game to use a hydraulic "taikan" motion simulator arcade cabinet, one that is more elaborate than their earlier "taikan" simulator games. The cabinet simulates an aircraft cockpit, with flight stick controls, a chair with seatbelt, and hydraulic motion technology that moves, tilts, rolls and rotates the cockpit in sync with the on-screen action.

<i>Space Harrier</i> 1985 video game

Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but technical and memory restrictions resulted in Sega developer Yu Suzuki redesigning it around a jet-propelled human character in a fantasy setting. The arcade game is controlled by an analog flight stick while the deluxe arcade cabinet is a cockpit-style linear actuator motion simulator cabinet that pitches and rolls during play, for which it is referred as a taikan (体感) or "body sensation" arcade game in Japan.

<span class="mw-page-title-main">Sim racing</span> Video game genre

Simulated racing or racing simulation, commonly known as simply sim racing, are the collective terms for racing game software that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. To be competitive in sim racing, a driver must understand all aspects of car handling that make real-world racing so difficult, such as threshold braking, how to maintain control of a car as the tires lose traction, and how properly to enter and exit a turn without sacrificing speed. It is this level of difficulty that distinguishes sim racing from arcade racing-style driving games where real-world variables are taken out of the equation and the principal objective is to create a sense of speed as opposed to a sense of realism.

<i>Daytona USA</i> 1994 arcade racing video game

Daytona USA is an arcade racing game developed by Sega AM2 and released by Sega in March of 1994. Inspired by the popularity of the NASCAR motor racing series in the US, the game has players race stock cars on one of three courses. It was the first game to be released on the Sega Model 2 arcade system board. Daytona USA is one of the highest-grossing arcade games of all time.

<span class="mw-page-title-main">Sega AM2</span> Japanese video game developer

Sega AM Research & Development No. 2, previously known as SEGA-AM2 Co., Ltd., is a video game development team within the Japanese multinational video game developer Sega. Yu Suzuki, who had previously developed arcade games for Sega including Hang-On and Out Run, was the first manager of the department.

<i>Hang-On</i> 1985 arcade racing game

Hang-On is an arcade racing game released by Sega in 1985 and later ported to the Master System. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and uses the Super Scaler arcade system board, created with design input from Yu Suzuki, as technology to simulate 3D effects. The deluxe cabinet version also introduced a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen.

<i>Virtua Fighter 2</i> 1994 arcade video game

Virtua Fighter 2 is a 1994 fighting video game developed by Sega. It is the sequel to Virtua Fighter (1993), and the second game in the Virtua Fighter series. It was created by Sega's Yu Suzuki-headed AM2 and was released for arcades in 1994. Ports were released for the Sega Saturn in 1995 and Microsoft Windows in 1997.

<i>F355 Challenge</i> 1999 racing simulation video game

F355 Challenge is a racing simulation arcade video game based on the race car and Ferrari event. It was developed by the AM2 division of Sega for the Sega Naomi Multiboard arcade system board under the direction of Yu Suzuki, and was later ported to the Dreamcast and PlayStation 2 home video game consoles under the names F355 Challenge: Passione Rossa and Ferrari F355 Challenge respectively for both American and European releases. The only model of car featured in the game is the Ferrari F355 Challenge model. The game was considered the most accurate simulation of the F355 possible up until that time.

<i>Rad Mobile</i> 1991 video game

Rad Mobile is a racing arcade game developed by Sega AM3 and published by Sega. It was first published in Japan in October 1990, followed by an international release for arcades in February 1991. Rad Mobile was Sega's first 32-bit game, using Sega's System 32 arcade system board. It was also the first appearance of Sonic the Hedgehog, who appears as an ornament hanging from the driver's rearview mirror.

Virtua Fighter is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original Virtua Fighter was released in December 1993 and has received four main sequels and several spin-offs. The highly influential first Virtua Fighter game is widely recognized as the first 3D fighting game released.

<i>Scud Race</i> 1996 video game

Scud Race is an arcade racing video game released by Sega in 1996. It is the first racing game to use the Sega Model 3 hardware. Despite being released well within the lifetime of the Sega Saturn, no Saturn port was ever released. A Dreamcast port was announced for the system's 1998 launch lineup and was shown as a tech-demo in the Dreamcast Presentation in 1998, but was cancelled.

<i>Power Drift</i> 1988 video game

Power Drift is a kart racing game released in arcades by Sega in 1988. More technologically advanced than Sega's earlier 2.5D racing games, like Hang-On (1985) and Out Run (1986), in Power Drift the entire world and track consist of sprites. The upgraded hardware of the Sega Y Board allows individual sprites and the background to be rotated–even while being scaled–making the visuals more dynamic.

<i>Enduro Racer</i> 1986 video game

Enduro Racer (エンデューロレーサー) is an arcade racing game from Sega. It was released in 1986 with two arcade cabinet versions, a stand-up cabinet with handlebars and a full-sized dirt bike cabinet. It is often seen as a dirt racing version of Hang-On, as it uses a similar engine and PCB. The game was later released for the Master System in 1987, the ZX Spectrum and Commodore 64 in 1988, and the Amstrad CPC and Atari ST in 1989.

<i>Sega Rally 3</i> 2008 video game

Sega Rally 3 is the arcade sequel to Sega Rally 2, developed and released by Sega in 2008. Unlike most other installments in the series, this was not released in Japan. Home version was released for the Xbox 360 and PlayStation 3 in 2011 as Sega Rally Online Arcade.

<span class="mw-page-title-main">Sega development studios</span> Internal video game studios of Sega

This is a list of development studios owned by Sega, a Japanese video game developer and publisher based in Tokyo, Japan. Accompanied with the list is their history of game development. Also included are the companies that Sega has acquired over the years. For a full list of games developed and published by Sega, see List of Sega video games, List of Sega mobile games and List of Sega arcade games.

<i>Shenmue</i> Video game series

Shenmue is an action-adventure game series created, produced and directed by Yu Suzuki. Shenmue (1999) and Shenmue II (2001) were developed by Sega AM2 and published by Sega for the Dreamcast. Shenmue III, developed by Suzuki's company Ys Net, was released for the PlayStation 4 and Windows in 2019.

References

  1. Brandon Sheffield (June 24, 2011). "Yu Suzuki at a time of transition". Gamasutra.com . Archived from the original on June 27, 2011.