Sentient (disambiguation)

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Sentience is the ability to perceive subjectively.

Sentient may also refer to:

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Intelligence is the ability to perceive, collect, or infer information, retain it, and make decisions based on that information.

The Culture is a fictional interstellar post-scarcity civilisation or society created by the Scottish writer Iain Banks and features in a number of his space opera novels and works of short fiction, collectively called the Culture series.

<span class="mw-page-title-main">Sentience</span> Ability to be aware of feelings and sensations

Sentience is the simplest or most primitive form of cognition, consisting of a conscious awareness of stimuli without association or interpretation. The word was first coined by philosophers in the 1630s for the concept of an ability to feel, derived from Latin sentiens (feeling), to distinguish it from the ability to think (reason).

Disk or disc may refer to:

<i>SimEarth</i> 1990 video game

SimEarth: The Living Planet is a life simulation game, the second designed by Will Wright. and published in 1990 by Maxis. In SimEarth, the player controls the development of a planet. English scientist James Lovelock served as an advisor and his Gaia hypothesis of planet evolution was incorporated into the game. Versions were made for the Macintosh, Atari ST, Amiga, IBM PC, Super Nintendo Entertainment System, Sega CD, and TurboGrafx-16. It was re-released for the Wii Virtual Console. In 1996, several of Maxis' simulation games were re-released under the Maxis Collector Series with greater compatibility with Windows 95 and differing box art, including the addition of Classics beneath the title. SimEarth was re-released in 1997 under the Classics label.

Artificial consciousness (AC), also known as machine consciousness (MC), synthetic consciousness or digital consciousness, is the consciousness hypothesized to be possible in artificial intelligence. It is also the corresponding field of study, which draws insights from philosophy of mind, philosophy of artificial intelligence, cognitive science and neuroscience. The same terminology can be used with the term "sentience" instead of "consciousness" when specifically designating phenomenal consciousness.

<i>Xenocide</i> 1991 novel by Orson Scott Card

Xenocide (1991) is a science fiction novel by American writer Orson Scott Card, the third book in the Ender's Game series. It was nominated for both the Hugo and Locus Awards for Best Novel in 1992. The title is a combination of 'xeno-', meaning alien, and '-cide', referring to the act of killing, together meaning the act of killing populations of aliens; comparable to genocide.

Social computing is an area of computer science that is concerned with the intersection of social behavior and computational systems. It is based on creating or recreating social conventions and social contexts through the use of software and technology. Thus, blogs, email, instant messaging, social network services, wikis, social bookmarking and other instances of what is often called social software illustrate ideas from social computing.

<i>Robota</i> 2003 book by Doug Chiang and Orson Scott Card

Robota (2003) is an illustrated book by Doug Chiang and Orson Scott Card about a mysterious fourth planet of the solar system named Orpheus. In a time before the events of the book, an alien race known as the Olm came to Orpheus and warned the people, explaining that their planet will crash into Earth in several thousand years. The Olm gave humans very advanced technology and the ability to create robots with artificial intelligence. But over the centuries, entropy and mismanagement have taken their toll. The humans have reverted to a preindustrial existence in a world populated with chimerical beasts such as the saurian jodhpurs, relying on bio-sciences for whatever support they can derive. With their mysterious leader, Font Prime, silenced, the robots have fallen under the baneful influence of Kaantur-Set, who directs a program of human extermination. But the robots themselves are on the point of extinction, as their technologies of reproduction no longer work. In this dire end of times, the story follows the adventures of Caps, a human who wakes up inside a metal capsule with no memory of his past.

The following outline is provided as an overview of and topical guide to artificial intelligence:

<span class="mw-page-title-main">Turing test</span> Test of a machines ability to imitate human intelligence

The Turing test, originally called the imitation game by Alan Turing in 1950, is a test of a machine's ability to exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human. Turing proposed that a human evaluator would judge natural language conversations between a human and a machine designed to generate human-like responses. The evaluator would be aware that one of the two partners in conversation was a machine, and all participants would be separated from one another. The conversation would be limited to a text-only channel, such as a computer keyboard and screen, so the result would not depend on the machine's ability to render words as speech. If the evaluator could not reliably tell the machine from the human, the machine would be said to have passed the test. The test results would not depend on the machine's ability to give correct answers to questions, only on how closely its answers resembled those a human would give. Since the Turing test is a test of indistinguishability in performance capacity, the verbal version generalizes naturally to all of human performance capacity, verbal as well as nonverbal (robotic).

Sentiocentrism, sentio-centrism, or sentientism is an ethical view that places sentient individuals at the center of moral concern. Both humans and other sentient individuals have rights and/or interests that must be considered.

Strong artificial intelligence (AI) may refer to a range of levels of artificial intelligence in prospective computational systems or to a concept in philosophy:

Cognitive computing refers to technology platforms that, broadly speaking, are based on the scientific disciplines of artificial intelligence and signal processing. These platforms encompass machine learning, reasoning, natural language processing, speech recognition and vision, human–computer interaction, dialog and narrative generation, among other technologies.

<span class="mw-page-title-main">AI takeover in popular culture</span>

AI takeover—the idea that some kind of artificial intelligence may supplant humankind as the dominant intelligent species on the planet—is a common theme in science fiction. Famous cultural touchstones include Terminator and The Matrix.

<span class="mw-page-title-main">Ethics of uncertain sentience</span> Applied ethics issue

The ethics of uncertain sentience refers to questions surrounding the treatment of and moral obligations towards individuals whose sentience—the capacity to subjectively sense and feel—and resulting ability to experience pain is uncertain; the topic has been particularly discussed within the field of animal ethics, with the precautionary principle frequently invoked in response.

<span class="mw-page-title-main">Animal Welfare (Sentience) Act 2022</span> Legislation on animal welfare in the UK

The Animal Welfare (Sentience) Act 2022 is an act of the Parliament of the United Kingdom. It was introduced to Parliament by the Government of the United Kingdom at the 2021 State Opening of Parliament. The act recognises animal sentience in law for the first time. The scope of the legislation includes all vertebrates and some invertebrates such as octopuses and lobsters.

LaMDA is a family of conversational large language models developed by Google. Originally developed and introduced as Meena in 2020, the first-generation LaMDA was announced during the 2021 Google I/O keynote, while the second generation was announced the following year. In June 2022, LaMDA gained widespread attention when Google engineer Blake Lemoine made claims that the chatbot had become sentient. The scientific community has largely rejected Lemoine's claims, though it has led to conversations about the efficacy of the Turing test, which measures whether a computer can pass for a human. In February 2023, Google announced Bard, a conversational artificial intelligence chatbot powered by LaMDA, to counter the rise of OpenAI's ChatGPT.

<span class="mw-page-title-main">Organoid intelligence</span> Field of study in computer science and biology

Organoid intelligence (OI) is an emerging field of study in computer science and biology that develops and studies biological computing using 3D cultures of human brain cells and brain-machine interface technologies. Such technologies may be referred to as OIs.