Shadows of Cairn | |
---|---|
Developer(s) | Ant Software [1] |
Publisher(s) | Masque Publishing [2] |
Platform(s) | DOS, Windows 3.1x |
Release | November 1994 [2] |
Genre(s) | Platform |
Mode(s) | Single-player |
Shadows of Cairn is a side-scrolling platformer available for DOS and Windows 3.1x, where the player assumes the role of Quinn, an apprentice thief in the land of Cairn.
Although Quinn is an apprentice thief, he is too honest to steal anything of value and prove himself to his guild. As a result, his guild master sets him up to take the fall for the murder of the Duke of Cairn. [3]
After managing to escape his holding cell, Quinn must use a combination of fighting and stealth to traverse several areas of the tiered outpost city in the mountains of Cairn. His mission is to prove his innocence and thwart the plans of his former master and associates, who are plotting to exploit the outpost for their own selfish gain.
Similar to Prince of Persia , [3] Shadows of Cairn features two major gameplay elements. In the game, the player takes control of Quinn and must navigate him through treacherous terrain, overcoming pits and obstacles by utilizing running, jumping, climbing, and hiding abilities. Additionally, the player is required to engage in combat with enemies in order to progress. Quinn does not fight automatically; the player must manually activate fight mode and employ high, medium, and low punches or kicks to defeat opponents.
Unlike Prince of Persia , Shadows of Cairn offers four difficulty levels. In addition to Easy, Normal, and Hard, there is a fourth difficulty level called "Very Easy." This mode allows players to cheat their way through the game by granting them infinite hit points or complete immunity to being hit. The only potential drawback of this mode is the risk of getting trapped in certain traps that would otherwise result in immediate death.
The game guides the player by providing waypoints directly on Quinn's compass, indicating the locations they need to reach in order to progress the story. These waypoints can lead the player to various places, ranging from local taverns to magical towers located on different tiers of the city. The game's linear nature ensures that it is unlikely for the player to become lost or stuck. Notably, there is no inventory system in the game. However, chests can be found throughout the world containing useful items such as medicinal herbs or quest-related items like the Crazy Guy's Rat, which advance the story or can be traded for other items, including new weaponry.
Periodically, the player is treated to in-game animated cutscenes. These cutscenes feature full voice-acting (using tracks from the CD-ROM) and distinct animation styles, differing from both the cover art and the in-game sprites.
The game was poorly received by critics. PC Gamer scored it a 40%, characterizing it generally as boring. They also noted intensely frustrating fighting dynamics and excessively difficult mazes. [4] The Swedish High Score magazine was even harsher, giving the game a score of 20% and specifically critiquing its content and playability.
Despite the negative playability aspects, the "high resolution" (44.1 kHz) rock soundtrack received favorable attention earning praise from reviewers such as Computer Gaming World [3] and the Sydney Morning Herald . [1] New Media Magazine awarded it an Invision Award Finalist for "Best Audio/Soundtrack of the Year 1995". [5]
Hexen: Beyond Heretic is a fantasy first-person shooter video game developed by Raven Software and published by id Software distributed through GT Interactive on October 30, 1995. It is the sequel to 1994's Heretic, and the second game in Raven Software's "Serpent Riders" trilogy, which culminated with Hexen II. The title comes from the German noun Hexen, which means "witches", and/or the verb hexen, which means "to cast a spell". Game producer John Romero stated that a third, unreleased game in this series was to be called Hecatomb.
Loom is a 1990 fantasy-themed graphic adventure game by Lucasfilm Games. The project was led by Brian Moriarty, a former Infocom employee and author of classic text adventures Wishbringer (1985), Trinity (1986), and Beyond Zork (1987). It was the fourth game to use the SCUMM adventure game engine, and the first of those to avoid the verb–object interface introduced in Maniac Mansion.
Prince of Persia is a 1989 cinematic platform game developed and published by Broderbund for the Apple II. It was designed and implemented by Jordan Mechner. Taking place in medieval Persia, players control an unnamed protagonist who must venture through a series of dungeons to defeat the evil Grand Vizier Jaffar and save an imprisoned princess.
Prince of Persia 2: The Shadow and the Flame is a 1993 cinematic platform game released by Broderbund for the MS-DOS, and later ported to Macintosh, Super NES, and FM Towns. It is the second installment in the Prince of Persia series, and a direct sequel to 1989's Prince of Persia. Both games were designed by Jordan Mechner, but unlike the original, he did not program the sequel himself. In the game, players control the Prince as he attempts to return to Persia and defeat the evil wizard Jaffar once and for all, who has assumed his appearance, seized the throne, and put his love interest, the Princess, under a death spell.
Guild Wars is an online role-playing game franchise developed by ArenaNet and published by NCSoft. The games were critically well received and won many editor's choice awards, as well as awards such as "Massively Multiplayer/Persistent World Game of the Year" by the Academy of Interactive Arts & Sciences, as well as Best Value, Best Massively Multiplayer Online Role-Playing Game (MMORPG), and Best Game. Guild Wars was noted for being the "first major MMO to adopt a business model not based on monthly subscription fees", its instanced approach to gameplay, and the quality of the graphics and play for computers with low specifications. In April 2009, NCSoft announced that 6 million units of games in the Guild Wars series had been sold. The sequel and fourth major entry into the series, Guild Wars 2, was announced in March 2007 and released on August 28, 2012. It features updated graphics and gameplay mechanics, and continues the original Guild Wars tradition of no subscription fees. The Guild Wars series had sold 11.5 million copies by August 2015
Kirby Air Ride is a 2003 racing video game starring Kirby, developed by HAL Laboratory and published by Nintendo for the GameCube.
Warhammer: Dark Omen is a fantasy real-time tactical wargame based upon the Warhammer Fantasy Battle table-top game and figurines, and is the sequel to the 1995 game Warhammer: Shadow of the Horned Rat. Developed by Mindscape, in conjunction with Games Workshop, and published by Electronic Arts, the game was released in Spring 1998 for Microsoft Windows and PlayStation. The game's story takes place within the Warhammer Fantasy setting, and focuses on the efforts of a mercenary army to combat a threat to the Old World by a vast army of undead forces led by a powerful entity that has recently arisen.
Thief: Deadly Shadows is a stealth video game developed by Ion Storm for Microsoft Windows and Xbox that was released in 2004, on May 25 in North America and on June 11 in Europe. It is the third video game in the Thief series.
Exile (エグザイル, Eguzairu, originally stylized XZR) is an action role-playing video game series developed by Telenet Japan. The first two games in the series, XZR and XZR II were both released in Japan in 1988, with versions available for the NEC PC-8801, NEC PC-9801, MSX2 and the X1 turbo (for the first game only). In 1991, a remake of XZR II simply titled Exile was released for the PC Engine and Mega Drive. These versions were both released in North America the following year, with Working Designs handling the localization for the TurboGrafx-CD version, while Renovation Products published the Genesis version. A sequel exclusive to the Super CD-ROM2 format, titled Exile: Wicked Phenomenon, was released in 1992, which was also localized by Working Designs for the North American market.
Command & Conquer is a real-time strategy video game developed and published by Westwood Studios in 1995. Set in an alternate history, the game tells the story of a world war between two globalized factions: the Global Defense Initiative of the United Nations and a revolutionary militant organization called the Brotherhood of Nod, led by the mysterious Kane.
Thief II: The Metal Age is a 2000 stealth video game developed by Looking Glass Studios and published by Eidos Interactive. Like its predecessor Thief: The Dark Project, the game follows Garrett, a master thief who works in and around a steampunk metropolis called the City. The player assumes the role of Garrett as he unravels a conspiracy related to a new religious sect. Garrett takes on missions such as burglaries and frameups, while trying to avoid detection by guards and automated security.
Steam-Heart's is a 1994 vertically scrolling shooter and eroge developed by Giga and published by TGL. The story follows two siblings as they fight off a virus that is possessing the people in their world. The game features shooter gameplay paired with ample erotic cutscenes with scantily clad women. Steam-Heart's was initially released on PC-98 personal computers on March 15, 1994; a version for the PC Engine Super CD-ROM² System was released in 1996 followed by another for the Sega Saturn in 1998, all of which were for the Japanese market. Critics generally found the gameplay to be average, with the erotic content being the sole distinguishing feature.
Evil Zone is a fighting game developed by Yuke's Future Media Creators for the PlayStation in 1999. The player can choose from ten characters to fight in several game modes including story mode, arcade mode, versus mode, practice and survival mode.
Final Liberation is a turn-based tactics video game released for Microsoft Windows in 1997, and re-released on GOG.com in 2015. The game is best known as the first video game based on Epic, a table-top wargame set in the fictional Warhammer 40,000 universe, in an attempt to recreate the table-top experience on a computer as opposed to using it as a backdrop for games in other genres. As a result, the game borrows heavily in terms of rules and style from the table-top game, demanding a combination of luck and tactics necessary to succeed in game warfare.
Guild Wars is a multiplayer online action role-playing game developed by ArenaNet, a subsidiary of South Korean game publisher NCSOFT, and released in 2005. As the original installment of the Guild Wars series, its campaign was retroactively titled Prophecies to differentiate it from the content of subsequent releases. The game contains a co-operative role-playing portion and a competitive Player versus Player (PvP) portion. In PvP, players may use either their co-operative characters or PvP-exclusive characters who are inherently maximum level and have account-based access to unlocked content.
Jimmy White's 2: Cueball is a snooker and pool video game developed by Awesome Developments and published by Virgin Interactive as a sequel to Jimmy White's 'Whirlwind' Snooker. It was originally released in 1999 for Windows and Dreamcast. A PlayStation version was released in 2000 in Europe and North America, with Bay Area Multimedia handling distribution for the latter territory. Archer Maclean, the designer of the original game, led the development team. The game includes mini-games connected with a pub setting. A Game Boy Color version of the game was released in 2000. A sequel to Cueball, called Jimmy White's Cueball World, was released in Europe for the PC in 2001. The game received mixed reviews from critics, with the PC and Dreamcast versions faring better than the PlayStation port.
Infinity Blade was an action role-playing game developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. It was the first iOS video game to run on Unreal Engine 3. In the game, the unnamed player character fights a series of one-on-one battles in a derelict castle to face the immortal God King. When in battle, players swipe the screen to attack and parry, and tap the screen to dodge and block enemy attacks. Upon defeat, the player restarts the game as the character's descendant with the same items and experience level.
Star Wars Jedi Knight: Mysteries of the Sith is an expansion pack for the 1997 first-person shooter Star Wars Jedi Knight: Dark Forces II, developed and published by LucasArts for Microsoft Windows in 1998. It was re-released on Steam in September 2009. The expansion includes a new single-player story mode and fifteen multiplayer maps. The single-player story, set in the fictional Star Wars expanded universe five years after the events of Dark Forces II, follows both returning protagonist Kyle Katarn, a Jedi Master and mercenary working for the New Republic, and Mara Jade, a character featured in numerous Star Wars expanded universe works, who is being trained by Katarn in the Jedi arts. After Katarn goes missing while investigating an ancient Sith temple, Jade continues her studies on her own while undertaking missions from the New Republic, eventually leaving to find Katarn.
Lightning Legend: Daigo no Daibouken, is a 1996 fighting video game developed by Konami Computer Entertainment Tokyo and published by Konami on the PlayStation. It is Konami's first 3D-based fighting game and was not released overseas.
FTL: Faster Than Light is a roguelike game created by indie developer Subset Games, which was released for Windows, MacOS, and Linux in September 2012. In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet, while being pursued by a large rebel fleet. The player must guide the spacecraft through eight sectors, each with planetary systems and events procedurally generated in a roguelike fashion, while facing rebel and other hostile forces, recruiting new crew, and outfitting and upgrading their ship. Combat takes place in pausable real time, and if the ship is destroyed or all of its crew lost, the game ends, forcing the player to restart with a new ship.
NewMedia Invision Awards Finalist 1995 Finalist Best Audio/Soundtrack of the Year