Sierra Championship Boxing

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Sierra Championship Boxing
Sierra Championship Boxing cover.webp
Developer Evryware
Publisher Sierra On-Line
Platforms Apple II, Commodore 64, IBM PC, Mac
ReleaseIBM PC
Mac
C64
Apple II
Genre Sports
Modes Single-player, Multiplayer

Sierra Championship Boxing is a boxing video game developed by Evryware and published by Sierra On-Line in 1983. [3] Versions were released for Apple II, Commodore 64, IBM PC compatibles (as a self-booting disk), and Mac.

Contents

Gameplay

The player can control the boxer during the rounds or act as cornerman, issuing instructions between rounds. The game also allows for simulated matches with no player input. The player can choose from a roster of real fighters from different eras (but also Cartoons and boxing Kangaroos), or create a boxer with customized abilities. [4]

Development

Sierra Championship Boxing was the first PC game Evryware developed. The game was initially going to be published by Microsoft, but Microsoft decided at the last minute that the home market wasn't big enough yet. Evryware's contact at Microsoft told Ken Williams at Sierra On-Line about the game; Sierra offered Evryware a contract and published the game in 1983. [3]

Reception

InfoWorld called Sierra Championship Boxing "by far the most extensive sports game created for a microcomputer" and suggested that the game "could usher in a new era of sports simulation games" that use "the power and memory of the IBM PC and PC Jr" to store detailed information about real people. [5] Computer Gaming World reviewed the Commodore version negatively. The reviewer praised the game's options and graphics, but criticized its lack of realism. [6] PC Magazine gave the game 14.5 points out of 18, calling it "one of those breakthrough games that comes along ever so infrequently these days ... Championship Boxing is a knockout". [7]

References

  1. 1 2 "1985 Index" (PDF). Computer Entertainer . Vol. 4, no. 10. January 1986. p. 6.
  2. "Availability Update" (PDF). Computer Entertainer. Vol. 4, no. 10. January 1986. p. 14.
  3. 1 2 Kolcu, Orchun (1 June 1997). "Interview with Evryware (Part 1)". Games Domain . Archived from the original on 9 July 2001. Retrieved 26 September 2011.
  4. "First boxing videogame with real-world boxers". Guinness World Records . Retrieved 2026-01-27. a fighter database containing around 20 historical World Heavyweight champs and contenders from different eras...The larger database also includes fictional pugilists, including a boxing kangaroo and a space alien, while players could also create their own...strategy mode allows players to either take the role of trainer/manager, while its arcade mode puts players in direct control of their boxer in the ring.
  5. Mace, Scott (June 25, 1984). "Bruising Bodies in Collision". InfoWorld . 6 (26): 38. Retrieved 1 October 2011.
  6. Teverbaugh, Rick (April 1986). "Sports Scoreboard". Computer Gaming World. No. 27.
  7. Sandler, Corey (1984-11-13). "Ringside Thrills". PC Magazine. p. 311. Retrieved 25 October 2013.