Simon the Sorcerer 3D | |
---|---|
Developer(s) | Headfirst Productions |
Publisher(s) | Adventure Soft |
Designer(s) | Simon Woodroffe, Andrew Brazier |
Composer(s) | Tony Flynn |
Series | Simon the Sorcerer |
Engine | NetImmerse [1] |
Platform(s) | Windows |
Release | April 19, 2002 [2] |
Genre(s) | Adventure |
Mode(s) | Single-player |
Simon the Sorcerer 3D (also known as Simon 3D), is an adventure game released by Adventure Soft in April 2002 for Windows. It is the third game in the Simon the Sorcerer series.[ citation needed ]
As indicated by the title, the game was the first in the series with 3D graphics. The publisher's website claims that there are over 40 hours of gameplay, [3] and reviews stated[ who? ] that the game world includes over 10,000 pieces of voiced dialogue. The sarcastic attitude and cruel humour of the series remain. Brian Bowles returns as the voice of Simon. [4]
The story picks up some time after Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe . It opens with a lengthy cutscene explaining how Simon's body, which had been separated from his soul by Sordid in the second game, was recovered and "rejoined" with his soul. At the start of the game Simon's immediate objective is to get to the city Poliganis and join Calypso. Before he can do this several smaller tasks have to be completed, in typical adventure game fashion. Upon arriving in Poliganis he is greeted by Melissa Leg, the heroine who apparently rescued his body from Sordid. She wants a favour in return: for Simon to track down the Swampling and let her know of his whereabouts. Once Simon finds the Swampling, there follow several revelations concerning the game's storyline, as well as the origins of the Universe.
Development started as a traditional 2D point-and-click adventure game, but due to lack of publisher interest the design team chose to switch to a 3D adventure game. [5] The project suffered from a long development time, with the engine change and a change of publisher adding 18 months. [6] The game was originally supposed to be published by Hasbro Interactive under the MicroProse banner, but they left the project at the last minute and shortly afterwards sold themselves to Infogrames. As a result of this failed partnership, there are numerous allusions to Hasbro and its products which are still present in the game. Also because of this publishing issue, the finished game had to remain unreleased for over two years until Adventure Soft went on to publish the game themselves.[ citation needed ]
Simon 3D received generally mixed reviews, earning a Critic score on GameSpot of 5.8, [7] and a GameRankings score of 58%. [8] Citing outdated graphics and poor controls, [9] reviewers did however praise the game's story, humour and gameplay as being faithful to the series.[ citation needed ]
Mike Woodroffe later wrote that he felt that the move to 3D for the third Simon game was a mistake. [10]
Simon the Sorcerer is a 1993 point-and-click adventure game developed and published by Adventure Soft, for Amiga and MS-DOS. The game's story focuses on a boy named Simon who is transported into a parallel universe of magic and monsters, where he embarks on a mission to become a wizard and rescue another from an evil sorcerer. The game's setting was inspired by the novels of the Discworld series, and incorporates parodies on fantasy novels and fairy tales, such as The Lord of the Rings and Jack and the Beanstalk. The lead character's design was inspired by that of the fictional British television character Blackadder, with the character voiced by Chris Barrie in the CD re-release.
A platformer is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines.
A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake.
From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which received high scoring reviews at the time of their release. Their style tended towards the humorous, often irreverent or slapstick humor, with the exceptions of Loom and The Dig. Their game design philosophy was that the player should never die or reach a complete dead-end, although there were exceptions.
Adventure Soft is a British video game developer and publisher established by Mike Woodroffe, initially as an importer and reseller of Adventure International games as Adventure International (UK), and later using the names Horror Soft, Adventuresoft UK and Headfirst Productions. The firm operates out of Sutton Coldfield, and is best known for the Simon the Sorcerer series of games.
A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place. A specific game's genre is open to subjective interpretation. An individual game may belong to several genres at once.
Discworld is a point-and-click adventure game developed by Teeny Weeny Games and Perfect 10 Productions and published by Psygnosis. It is based on Terry Pratchett's novels of the same name. Players assume the role of Rincewind the "wizzard", voiced by Eric Idle, as he becomes involved in exploring the Discworld for the means to prevent a dragon terrorising the city of Ankh-Morpork. The game's story borrows elements from several Discworld novels, with its central plot loosely based on the events in Guards! Guards!
Mercenary is a 3D action-adventure game written for the Atari 8-bit computers and published by Novagen Software in 1985. It was converted to the Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST, Amiga, and Commodore 16/116/Plus/4. The game uses vector graphics renderings of vast, sparse environments and has open-ended gameplay. It was also released as Mercenary: Escape from Targ and Mercenary: A Flight Simulator Adventure.
Simon the Sorcerer is a series of point-and-click adventure games created by British developer Adventure Soft. The series follows the adventures of an unwilling hero of the same name and has a strong fantasy setting similar to Sierra's King's Quest and Westwood's The Legend of Kyrandia series. The game varies in style, however, as it is more poised to be a parody of the fantasy genre than a member of the genre itself, with many renowned folklore characters appearing differently from what they are generally presumed to be.
Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe is an adventure game created by Adventure Soft, and released in 1995 for the MS-DOS. It is the second installment in the Simon the Sorcerer series of games, and the sequel to 1993's Simon the Sorcerer. The game's story focuses on a young teen named Simon, who is transported into a parallel universe of magic and monsters that he visited before, via a magical wardrobe created by an evil sorcerer he defeated in the last game. Players engage in a quest to help him find more fuel for the wardrobe by searching a vast world, consisting of parodies on popular fantasy novels and fairy tales.
The Feeble Files is an adventure video game about the adventures of an alien called Feeble. The game is a science fiction comedy, with a similar style of British humour to that of Adventure Soft's previous games, the Simon the Sorcerer series.
A Grand Theft Auto clone belongs to a subgenre of open world action-adventure video games, characterized by their likeness to the Grand Theft Auto series in either gameplay, or overall design. In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an open world setting. The objective of Grand Theft Auto clones is to complete a sequence of core missions involving driving and shooting, but often side-missions and minigames are added to improve replay value. The storylines of games in this subgenre typically have strong themes of crime, violence and other controversial elements such as drugs and sexually explicit content.
Sam & Max: Freelance Police was a graphic adventure video game developed by LucasArts from 2002 until its cancellation in 2004, and the final game in the company's adventure game era. Freelance Police was originally intended for release for Windows in early 2004 as a sequel to the 1993 title Sam & Max Hit the Road. The game was based on the characters Sam & Max: an anthropomorphic dog and "hyperkinetic rabbity thing" who debuted in a 1987 comic book series created by Steve Purcell. Freelance Police was announced in August 2002, and showcased at the Electronic Entertainment Expo (E3) in 2003. Like its predecessor, Freelance Police was designed as a point-and-click adventure game, but used a 3D game engine in place of the SCUMM and GrimE engines used in older LucasArts adventure games. The project's development was led by Michael Stemmle, one of the original designers for Sam & Max Hit the Road, while Steve Purcell assisted in developing the game's plot and providing artistic direction.
Space Quest III: The Pirates of Pestulon is a 1989 graphic adventure game by Sierra On-Line, and the third game in the Space Quest series. Players assume the role of Roger Wilco, a lowly space janitor, who becomes involved in rescuing a pair of computer programmers from a sinister video game company. The game received positive reviews from critics, and contributed further to the series' commercial success for Sierra. A sequel, Space Quest IV, was released in 1991.
Headfirst Productions was a British video game studio established by father and son Mike and Simon Woodroffe in 1998. The studio was an independent developer of games for both the console and PC market.
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the x, y, and z axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with dimetric projection and a 2:1 pixel ratio being the most common. The terms "3/4 perspective", "3/4 view", "2.5D", and "pseudo 3D" are also sometimes used, although these terms can bear slightly different meanings in other contexts.
Arsys Software (アルシスソフトウェア), later known as Cyberhead (サイバーヘッド), was a Japanese video game software development company active from 1985 to 2001.
Clue Chronicles: Fatal Illusion is a Windows point-and-click adventure game based on the Cluedo franchise, known as Clue in North America. It is a reinterpretation and adaption of the Clue board game as an adventure game including many of the original characters. The game was distributed with a variety of covers, each featuring a different murder weapon.
Monopoly is a 1999 computer game based on the board game Monopoly, released for Microsoft Windows and Macintosh. Developed by Artech Studios, it was published by Hasbro Interactive, Inc. for Windows and MacSoft for the Mac. This title was one of many inspired by the property-dealing board game. It uses the same box art as a 1998 reissue of the 1995 Monopoly PC game. This game proved to be popular and was re-released as Monopoly New Edition on September 30, 2002, published by Infogrames. The only major difference between this game and its re-release was the absence of the board editor in Monopoly 3. A PlayStation Portable version of this game was released in 2008.
The Legend of the Prophet and the Assassin is an adventure game by Arxel Tribe. It is the sequel to Pilgrim: Faith as a Weapon. It was released in October 2000 for Windows. The game is inspired by the work of Brazilian novelist Paulo Coelho. A sequel, The Secrets of Alamût was released in March 2001.