In three-dimensional geometry, skew lines are two lines that do not intersect and are not parallel. A simple example of a pair of skew lines is the pair of lines through opposite edges of a regular tetrahedron. Two lines that both lie in the same plane must either cross each other or be parallel, so skew lines can exist only in three or more dimensions. Two lines are skew if and only if they are not coplanar.
If four points are chosen at random uniformly within a unit cube, they will almost surely define a pair of skew lines. After the first three points have been chosen, the fourth point will define a non-skew line if, and only if, it is coplanar with the first three points. However, the plane through the first three points forms a subset of measure zero of the cube, and the probability that the fourth point lies on this plane is zero. If it does not, the lines defined by the points will be skew.
Similarly, in three-dimensional space a very small perturbation of any two parallel or intersecting lines will almost certainly turn them into skew lines. Therefore, any four points in general position always form skew lines.
In this sense, skew lines are the "usual" case, and parallel or intersecting lines are special cases.
Expressing the two lines as vectors:
The cross product of and is perpendicular to the lines.
The plane formed by the translations of Line 2 along contains the point and is perpendicular to .
Therefore, the intersecting point of Line 1 with the above-mentioned plane, which is also the point on Line 1 that is nearest to Line 2 is given by
Similarly, the point on Line 2 nearest to Line 1 is given by (where )
The nearest points and form the shortest line segment joining Line 1 and Line 2:
The distance between nearest points in two skew lines may also be expressed using other vectors:
Here the 1×3 vector x represents an arbitrary point on the line through particular point a with b representing the direction of the line and with the value of the real number determining where the point is on the line, and similarly for arbitrary point y on the line through particular point c in direction d.
The cross product of b and d is perpendicular to the lines, as is the unit vector
The perpendicular distance between the lines is then [1]
(if |b × d| is zero the lines are parallel and this method cannot be used).
A configuration of skew lines is a set of lines in which all pairs are skew. Two configurations are said to be isotopic if it is possible to continuously transform one configuration into the other, maintaining throughout the transformation the invariant that all pairs of lines remain skew. Any two configurations of two lines are easily seen to be isotopic, and configurations of the same number of lines in dimensions higher than three are always isotopic, but there exist multiple non-isotopic configurations of three or more lines in three dimensions. [2] The number of nonisotopic configurations of n lines in R3, starting at n = 1, is
An affine transformation of this ruled surface produces a surface which in general has an elliptical cross-section rather than the circular cross-section produced by rotating L around L'; such surfaces are also called hyperboloids of one sheet, and again are ruled by two families of mutually skew lines. A third type of ruled surface is the hyperbolic paraboloid. Like the hyperboloid of one sheet, the hyperbolic paraboloid has two families of skew lines; in each of the two families the lines are parallel to a common plane although not to each other. Any three skew lines in R3 lie on exactly one ruled surface of one of these types. [3]
If three skew lines all meet three other skew lines, any transversal of the first set of three meets any transversal of the second set. [4] [5]
In higher-dimensional space, a flat of dimension k is referred to as a k-flat. Thus, a line may also be called a 1-flat.
Generalizing the concept of skew lines to d-dimensional space, an i-flat and a j-flat may be skew if i + j<d. As with lines in 3-space, skew flats are those that are neither parallel nor intersect.
In affine d-space, two flats of any dimension may be parallel. However, in projective space, parallelism does not exist; two flats must either intersect or be skew. Let I be the set of points on an i-flat, and let J be the set of points on a j-flat. In projective d-space, if i + j ≥ d then the intersection of I and J must contain a (i+j−d)-flat. (A 0-flat is a point.)
In either geometry, if I and J intersect at a k-flat, for k ≥ 0, then the points of I ∪ J determine a (i+j−k)-flat.
In geometry, a tetrahedron, also known as a triangular pyramid, is a polyhedron composed of four triangular faces, six straight edges, and four vertices. The tetrahedron is the simplest of all the ordinary convex polyhedra.
In Euclidean geometry, an affine transformation or affinity is a geometric transformation that preserves lines and parallelism, but not necessarily Euclidean distances and angles.
In geometry, two geometric objects are perpendicular if their intersection forms right angles at the point of intersection called a foot. The condition of perpendicularity may be represented graphically using the perpendicular symbol, ⟂. Perpendicular intersections can happen between two lines, between a line and a plane, and between two planes.
In Euclidean geometry, a plane is a flat two-dimensional surface that extends indefinitely. Euclidean planes often arise as subspaces of three-dimensional space . A prototypical example is one of a room's walls, infinitely extended and assumed infinitesimal thin. While a pair of real numbers suffices to describe points on a plane, the relationship with out-of-plane points requires special consideration for their embedding in the ambient space .
In mathematics, a quadric or quadric surface (quadric hypersurface in higher dimensions), is a generalization of conic sections (ellipses, parabolas, and hyperbolas). It is a hypersurface (of dimension D) in a (D + 1)-dimensional space, and it is defined as the zero set of an irreducible polynomial of degree two in D + 1 variables; for example, D = 1 in the case of conic sections. When the defining polynomial is not absolutely irreducible, the zero set is generally not considered a quadric, although it is often called a degenerate quadric or a reducible quadric.
In mathematics, the cross product or vector product is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space, and is denoted by the symbol . Given two linearly independent vectors a and b, the cross product, a × b, is a vector that is perpendicular to both a and b, and thus normal to the plane containing them. It has many applications in mathematics, physics, engineering, and computer programming. It should not be confused with the dot product.
A 3D projection is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.
A dihedral angle is the angle between two intersecting planes or half-planes. In chemistry, it is the clockwise angle between half-planes through two sets of three atoms, having two atoms in common. In solid geometry, it is defined as the union of a line and two half-planes that have this line as a common edge. In higher dimensions, a dihedral angle represents the angle between two hyperplanes. The planes of a flying machine are said to be at positive dihedral angle when both starboard and port main planes are upwardly inclined to the lateral axis; when downwardly inclined they are said to be at a negative dihedral angle.
In geometry, parallel lines are coplanar infinite straight lines that do not intersect at any point. Parallel planes are planes in the same three-dimensional space that never meet. Parallel curves are curves that do not touch each other or intersect and keep a fixed minimum distance. In three-dimensional Euclidean space, a line and a plane that do not share a point are also said to be parallel. However, two noncoplanar lines are called skew lines. Line segments and Euclidean vectors are parallel if they have the same direction or opposite direction.
In geometry, a straight line, usually abbreviated line, is an infinitely long object with no width, depth, or curvature, an idealization of such physical objects as a straightedge, a taut string, or a ray of light. Lines are spaces of dimension one, which may be embedded in spaces of dimension two, three, or higher. The word line may also refer, in everyday life, to a line segment, which is a part of a line delimited by two points.
In geometry, Plücker coordinates, introduced by Julius Plücker in the 19th century, are a way to assign six homogeneous coordinates to each line in projective 3-space, . Because they satisfy a quadratic constraint, they establish a one-to-one correspondence between the 4-dimensional space of lines in and points on a quadric in . A predecessor and special case of Grassmann coordinates, Plücker coordinates arise naturally in geometric algebra. They have proved useful for computer graphics, and also can be extended to coordinates for the screws and wrenches in the theory of kinematics used for robot control.
Screw theory is the algebraic calculation of pairs of vectors, also known as dual vectors – such as angular and linear velocity, or forces and moments – that arise in the kinematics and dynamics of rigid bodies.
In geometry, a set of points in space are coplanar if there exists a geometric plane that contains them all. For example, three points are always coplanar, and if the points are distinct and non-collinear, the plane they determine is unique. However, a set of four or more distinct points will, in general, not lie in a single plane.
In geometry, a pencil is a family of geometric objects with a common property, for example the set of lines that pass through a given point in a plane, or the set of circles that pass through two given points in a plane.
In geometry, a three-dimensional space is a mathematical space in which three values (coordinates) are required to determine the position of a point. Most commonly, it is the three-dimensional Euclidean space, that is, the Euclidean space of dimension three, which models physical space. More general three-dimensional spaces are called 3-manifolds. The term may also refer colloquially to a subset of space, a three-dimensional region, a solid figure.
In geometry, the Beltrami–Klein model, also called the projective model, Klein disk model, and the Cayley–Klein model, is a model of hyperbolic geometry in which points are represented by the points in the interior of the unit disk and lines are represented by the chords, straight line segments with ideal endpoints on the boundary sphere.
In Euclidean geometry, the intersection of a line and a line can be the empty set, a point, or another line. Distinguishing these cases and finding the intersection have uses, for example, in computer graphics, motion planning, and collision detection.
In geometry, a flat is an affine subspace, i.e. a subset of an affine space that is itself an affine space. Particularly, in the case the parent space is Euclidean, a flat is a Euclidean subspace which inherits the notion of distance from its parent space.
In mathematics, a Euclidean plane is a Euclidean space of dimension two, denoted or . It is a geometric space in which two real numbers are required to determine the position of each point. It is an affine space, which includes in particular the concept of parallel lines. It has also metrical properties induced by a distance, which allows to define circles, and angle measurement.
In geometry, the Poincaré disk model, also called the conformal disk model, is a model of 2-dimensional hyperbolic geometry in which all points are inside the unit disk, and straight lines are either circular arcs contained within the disk that are orthogonal to the unit circle or diameters of the unit circle.