Slime (video game)

Last updated
Slime
Slime box cover.jpg
Developer(s) Synapse Software
Publisher(s) Synapse Software
Designer(s) Ihor Wolosenko
Programmer(s) Steve Hales
Platform(s) Atari 8-bit
Release1982
Genre(s) Action
Mode(s) Single-player, two player

Slime is an action game for Atari 8-bit computers written by Steve Hales and published by Synapse Software in 1982. The player attempts to protect their ship from a rain of enormous drops of slime by deflecting them into canisters, while fending off attacks by an alien flying saucer. A TI-99/4A port was developed as Super Storm, but not released.

Contents

Gameplay

The player is in control of a ship floating in the Sargasso Sea, which is now filled with a slime created by the evil alien Plexarian Invincibles. [1] The game opens with a slime storm approaching, which causes huge drops of slime to slowly fall from the top of the screen. The slime is deadly, destroying the player's ship if it hits it. [2] To the left and right of the ship, constraining its motion to the center of the screen, are Gamma-Tube Absorbers which can destroy the falling slime if the drops fall into it. Any slime that does not fall into the Absorbers causes the sea level to rise, moving all of the action up the screen. [1]

Opening scene of Slime, with the initial set of wedges in place. A single drop has made it by the wedges and is about to fall into the sea. The red triangle shape is the cursor. Slime screen snap.gif
Opening scene of Slime, with the initial set of wedges in place. A single drop has made it by the wedges and is about to fall into the sea. The red triangle shape is the cursor.

The player's task is to cause the slime to fall into the Absorbers using a total of 20 wedges that deflect the slime to the side as it falls. [3] At the start of each level, a number of these wedges are already in place forming diagonal barriers, although there is always a hole in the middle that is left unprotected. The player's joystick controls an on-screen cursor that can be positioned in the empty areas, and pressing the fire button causes a new wedge to appear if that location is empty, or remove one if it is already there. Lines of wedges can be produced by holding down the fire button and moving the joystick in the desired direction. [4]

Additionally, the Plexians have sent a flying saucer that creates large lightning bolts that destroy some of the wedges it hits. The bolts can also destroy the ship, but they only reach about halfway down the screen so they are only dangerous if the sea level has risen. At higher levels, the saucer also fires fireballs that can destroy individual wedges no matter where they are, and can also seal the Absorbers. In the latter case, a helicopter will appear to attempt to open the Absorber again, and must be protected from the slime. [2]

All of the enemies in the game, including the slime drops, can be destroyed by triggering a wedge on them. Since the wedges appear slowly and the enemies move fairly rapidly, this is not an easy task. [2]

Development

Synapse Software's first success was 1981's Protector , and quickly followed by a number of games written by a small number of programmers. Slime was one of the many games released during this earlier period. The basic concept was developed by Synapse's president, Ihor Wolosenko. [5]

The project was originally given to a new member of the Synapse team and some progress was made, but the programmer decided to leave the company. Hales had been working on another game, Fort Apocalypse , and was pulled off its development to finish Slime. [5] The resulting delay meant Broderbund's Choplifter reached the market first, and Fort Apocalypse was often considered a me-too effort. [6]

Ports

Super Storm on the TI-99/4 was never released commercially. Super Storm on TI.png
Super Storm on the TI-99/4 was never released commercially.

Atari, Inc. ported Slime, renamed Super Storm, to the TI-99/4A for its Atarisoft label. [7] A number of Super Storm game cartridges for the TI-99/4A were manufactured, but were not released after the company was purchased by Jack Tramiel.

Reception

Antic said "Slime is a fiendishly clever, delightfully disgusting game that's guaranteed to give you green dreams for weeks after you get it", but complained about the controls, saying they became difficult to use at higher levels and suggested using a trackball might be a solution. [8]

Electronic Fun was unimpressed with the game, giving it a 1.5 out of 4 score, saying it was part of a trend in gaming that was "sacrificing game play in order to achieve originality". Their main complaint was the overly sensitive controls, calling them "unwieldy and terribly jumpy", and to a lesser degree, the sound effects that the reviewer thought were "probably the worst ever heard on any computer game". [9] A more recent retrogameing review gave it a C+ rating, calling it "one of Synapse’s weaker entries into Atari 8-bit games". [10]

Related Research Articles

<i>Asteroids</i> (video game) 1979 video game

Asteroids is a space-themed multidirectional shooter arcade video game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.

<i>Jumpman</i> (video game) 1983 video game

Jumpman is a platform game written by Randy Glover and published by Epyx in 1983. It was developed for the Atari 8-bit computers, and versions were also released for the Commodore 64, Apple II, and IBM PC compatibles.

<i>Centipede</i> (video game) 1981 video game

Centipede is a 1981 fixed shooter arcade video game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.

<i>Shamus</i> (video game) 1982 video game

Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.

<i>Mine Storm</i> 1982 video game

Mine Storm is a multidirectional shooter similar to Atari, Inc.'s 1979 Asteroids arcade game. Designed and programmed by John Hall, it was published in 1982 by General Consumer Electronics as the built-in game for the Vectrex system. Although not provided on a physical cartridge, a Mine Storm screen overlay and manual were included with each system to support the built-in game.

<i>Atlantis</i> (video game) 1982 video game

Atlantis is a fixed shooter video game released by Imagic in July 1982 for the Atari 2600. It was written by Dennis Koble who also wrote Trick Shot, Solar Storm, and Shootin' Gallery for Imagic. Atlantis was ported to the Atari 8-bit computers, VIC-20, Intellivision, and Magnavox Odyssey 2. The game was inspired by Taito's 1981 Colony 7 arcade game.

<span class="mw-page-title-main">Atarisoft</span> Brand name by Atari, Inc.

Atarisoft was a brand name used by Atari, Inc. in 1983 and 1984 to publish video games for non-Atari home computers and consoles. Each platform had a specific color for its game packages: video games sold for the Commodore 64 were in green boxes, games for the TI-99/4A in yellow, the IBM PC in blue, and so on.

Synapse Software Corporation was an American software developer and publisher founded in 1981 by Ihor Wolosenko and Ken Grant. Synapse published application software and developer tools and was primarily known for video games. It initially focused on the Atari 8-bit computers, then later developed for the Commodore 64 and other systems. Synapse was purchased by Broderbund in late 1984 and the Synapse label retired in 1985.

<i>Parsec</i> (video game) 1982 video game

Parsec is a horizontally scrolling shooter written by Jim Dramis and Paul Urbanus for the TI-99/4A and published by Texas Instruments in 1982. Dramis also programmed Car Wars and Munch Man for the TI-99/4A.

<i>Fort Apocalypse</i> 1982 video game

Fort Apocalypse is a multidirectional scrolling shooter for Atari 8-bit computers created by Steve Hales and published by Synapse Software in 1982. Joe Vierra ported it to the Commodore 64 the same year. The player navigates an underground prison in a helicopter, destroying or avoiding enemies and rescuing prisoners. A contemporary of Choplifter, it has similarities to that game as well as the arcade games Scramble and Super Cobra.

<i>Sneakers</i> (1981 video game) 1981 video game

Sneakers is a fixed shooter video game for the Apple II written by Mark Turmell and published by Sirius Software in 1981. A version for Atari 8-bit computers was released the same year. Sneakers was Turmell's first published game. He later was the lead designer and programmer of 1993's NBA Jam.

<i>Nautilus</i> (video game) 1982 video game

Nautilus is a video game for Atari 8-bit computers created by Mike Potter and published by Synapse Software in 1982. The players control a submarine, the Nautilus, or a destroyer, the Colossus, attempting to either destroy or rebuild an underwater city. The game the first to feature a "split screen" display to allow both players to move at the same time.

<i>The Pharaohs Curse</i> (video game) 1983 video game

The Pharaoh's Curse is a platform adventure game written by Steve Coleman and published by Synapse Software in 1983 for Atari 8-bit computers. It was ported to the Commodore 64 and VIC-20, with the VIC version published by Human Engineered Software. Coleman also wrote Rainbow Walker for Synapse, published the same year.

<i>Blue Max 2001</i> 1984 video game

Blue Max 2001 is a diagonally-scrolling shooter written by Bob Polin for Atari 8-bit computers and published by Synapse Software in 1984. A Commodore 64 version was released the same year. Blue Max 2001 is the sequel to 1983's Blue Max, also by Polin, with the player piloting a futuristic hovercraft instead of a World War I biplane. Critics found the game disappointing compared with the original, citing the indistinct graphics and confusing documentation.

<i>Attack at EP-CYG-4</i> 1982 video game

Attack at EP-CYG-4 is a shoot 'em up video game created by Mike Edwards for Atari 8-bit computers and published by his company BRAM, Inc. in 1982. It allows two players to cooperatively control the action against a computer enemy, in a fashion similar to Synapse Software's Survivor, also released in 1982. EP-CYG-4 was the first of Edwards' game efforts, and its success led to the creation of Zombies, which was published by Electronic Arts as Realm of Impossibility.

<i>Shadow World</i> (video game) 1983 video game

Shadow World is a shoot 'em up for Atari 8-bit computers written by Mike Potter and published by Synapse Software in 1983. Players are defending their planet from an alien invasion. The game supports two players at once, splitting the screen vertically into two halves, and merging them on the fly when both players are in the same location.

<i>Submarine Commander</i> 1982 video game

Submarine Commander is a simulation video game for Atari 8-bit computers written by Dean Lock and published by Thorn EMI Computer Software in 1982. A VIC-20 port by Gary York was released in 1983 and an Apple II version by Patrick Buckland the same year. The Atari version was re-released in 1985 on cassette on the Sparklers budget label. A version for the TI-99/4A was announced but was not released until 1986 when a third party bought the rights.

<i>Chicken</i> (video game) 1982 video game

Chicken is a video game for Atari 8-bit computers written by Mike Potter and published by Synapse Software in 1982. The game is similar to Atari, Inc.'s. 1978 arcade video game Avalanche, replacing the buckets and boulders with a hen trying to catch her eggs.

<i>Dimension X</i> (video game) 1984 video game

Dimension X is a first person action game for Atari 8-bit computers released in 1984 by Synapse Software. It was designed by Steve Hales, who previously wrote Slime and Fort Apocalypse for Synapse. Dimension X is a vehicle-based, first person shooter with similar gameplay to Atari's Battlezone and Novagen's Encounter. The manual includes instructions for a Commodore 64 version of the game, but it was never completed nor released.

<i>Picnic Paranoia</i> (video game) 1982 video game

Picnic Paranoia is an action game written by Russ Segal for both the Atari 8-bit computers and Apple II and published by Synapse Software in 1982. A version for the TI-99/4A was published by Atarisoft in 1983. Although the gameplay is identical, all three versions of the game utilize slightly different graphics.

References

  1. 1 2 Hales 1982, p. 2.
  2. 1 2 3 Hales 1982, p. 4.
  3. Hales 1982, p. 5.
  4. Hales 1982, p. 3.
  5. 1 2 Halcyon Days: Interviews with Classic Computer and Video Game Programmers. 1997.
  6. "AGH Atari 8-Bit Computer Review: Fort Apocalypse". AGH.
  7. "Atarisoft". Boy's Life. December 1983. p. 3.
  8. Duberman, David (April 1983). "Slime". Antic.
  9. Backer, Paul (March 1983). "Slime" (PDF). Electronic Fun: 66–67. Archived from the original (PDF) on 2015-11-25.
  10. Kerr, Jeff (June 2011). "Slime". Atarireviewer.

Bibliography