Social City | |
---|---|
Developer(s) | PushButton Labs, Playdom Eugene |
Publisher(s) | Playdom |
Designer(s) | Jeff Tunnell Dan Yue Alex Swanson |
Platform(s) | Internet, iPhone, Facebook |
Release | March, 2010 - Facebook April 20, 2010 - iPhone [1] |
Genre(s) | City-building, Simulation |
Mode(s) | Single-player with multiplayer interaction |
Social City was a real-time city-building simulation game developed in association with American studio PushButton Labs [2] and published by Playdom. Social City was released as an application for Facebook and the iPhone. The iPhone version was developed by Playdom in their Mountain View, CA office.
In 2010, Social City won the first ever "Best Social Network Game" [3] award presented at GDC Online. [4] In addition, it was ranked the #2 Facebook game available in 2010 by Inside Social Games. [5] City of Wonder, another city-building game built upon the same PushButton Engine and also developed by Playdom was named the #1 Facebook game available in 2010 by Inside Social Games.
Social City had around 5.7 Million monthly active users on Facebook as of September 2010 [6] however this number has been as high as nearly 13 Million monthly active users.
The core genre of Social City is city building where players build their own cities with a range of buildings ranging from leisure (which makes citizens happy), factory (which produce goods for money) and residential buildings (which the player can "move" citizens into to increase their cities population. The player must balance population growth with leisure in order to move in more citizens. [7] [8]
The game gives your city a newspaper which will be called The (Name of City) Gazette. The news paper comes in 3 parts, Part A, B and C. At the top of each page, there is the date and what edition the paper it is (Morning, Afternoon or Evening).
Part A (The Front Page) has ‘’Real Estate’’ which is new buildings or limited edition buildings. It also has Neighbour events and an advertising box, which has adverts to other Playdom Games and things that are coming soon.
Part B (The City Planner) is just 2 lists, one with goals and one with achievements.
Part C (Financial News) shows your ‘’Daily Bonus’’ and has the ‘’Collect all 8’’ feature. It also may have an advert for ‘’Citybucks’’
The game uses two different currency systems; "Coins" which can be earned by cleaning buildings and collecting goods from factories - and "City Bucks" which can be bought with real money or obtained by completing surveys for the purchase of additional game items and upgrades.
Much in the way of other Facebook applications, Social City relies heavily on the player adding neighbours. This is required for players to expand their city size without the use of City Bucks; though there is the option of buying expansions with City Bucks.
In November 2011, it was announced that Social City would be discontinued on 20 December 2011.
Digital Chocolate, Inc. was a video game developer and publisher headquartered in San Mateo, California. It was founded in 2003 by Trip Hawkins, the founder of video game companies Electronic Arts and The 3DO Company. The company focused on developing games for Java ME-based mobile phones, iOS, and Microsoft Windows, and made some non-entertainment titles. Its marketing motto was Seize the minute.
Jeffrey Tunnell is a video game producer, programmer and designer.
Mobile social networking is social networking where individuals with similar interests converse and connect with one another through their mobile phone and/or tablet. Much like web-based social networking, mobile social networking occurs in virtual communities.
Virtual goods are non-physical objects and money purchased for use in online communities or online games. Digital goods, on the other hand, may be a broader category including digital books, music, and movies. Virtual goods are intangible by definition.
(Lil) Green Patch was a Facebook application developed by Ashish Dixit and David King that simulated a small garden on a Facebook user's profile. By tending their and their friends' gardens, the Facebook users were able to raise money for The Nature Conservancy to save the rainforest. In September 2008, it was rated as the number one application on Facebook, ahead of Texas HoldEm Poker. In April 2009, it had slid to a sixth-place ranking.
Zong was a mobile payment company that allowed users to make micropayments on the Internet if they have a postpaid mobile phone. The payments were charged to their mobile phone bills by the mobile operator. The company was acquired by eBay in 2011 and disappeared in 2015.
Mob Wars is a multiplayer role-playing game hosted on the social networking site Facebook. It allows players to engage in Mafia-style wars with one another and has become one of the most lucrative Facebook applications and the first to net US$1M per month in revenue. However, this number has never been confirmed by the developer or any third parties.
Mafia Wars is a defunct freemium multiplayer social network game created by Zynga. Players assume the roles of gangsters while building their own Mafia-type organization. The players fight and "rob" other players online - completing jobs, missions, and operations to gain rewards and strength in an endless game.
FarmVille is a series of agriculture-simulation social network games developed and published by Zynga in 2009. It is similar to Happy Farm and Farm Town. Its gameplay involves various aspects of farmland management, such as plowing land, planting, growing, and harvesting crops, harvesting trees and raising livestock. The sequels FarmVille 2 and FarmVille 3 were released in September 2012 and November 2021, respectively.
RockYou was a company that developed widgets for MySpace and implemented applications for various social networks and Facebook. Since 2014, it has engaged primarily in the purchases of rights to classic video games; it incorporates in-game ads and re-distributes the games.
Playdom was an online social network game developer popular on Facebook, Google+ and Myspace. The company was founded in the San Francisco Bay Area by University of California, Berkeley graduates Ling Xiao and Chris Wang and Swarthmore College graduate Dan Yue. In 2009, the market for games played on social networking sites was valued at $300 million, consisting mostly of online sales of virtual goods.
Game Center is a service by Apple that allows users to play and challenge friends when playing online multiplayer social gaming network games. Games can now share multiplayer functionality between the Mac and iOS versions of the app.
A social network game is a type of online game that is played through social networks or social media. They typically feature gamification systems with multiplayer gameplay mechanics. Social network games were originally implemented as browser games. As mobile gaming took off, the games moved to mobile as well. While they share many aspects of traditional video games, social network games often employ additional ones that make them distinct. Traditionally they are oriented to be social games and casual games.
MXP4 was a social music game developer and a former music services company with headquarters in Paris, France. It was co-founded in 2008 around an interactive music solution that enabled music fans to play with and modify songs. The company then shifted into a social music game developer, under the name "Bopler," in late 2010. The MXP4 music format enabled labels and artists to package multimedia content – streaming music, videos, artist bio, concert listings, share buttons for social networks, and merchandise links - into a single .mxp4 file, which could be accessed via a web-based application. The MXP4 applications also offered interactive features enabling users to play with, remix and sing along with tracks.
Facebook Credits was a virtual currency that enabled people to purchase items in games and non-gaming applications on the Facebook Platform. One U.S. dollar was the equivalent of 10 Facebook Credits. Facebook Credits were available in 15 currencies including U.S. dollars, pound sterling, euros, and Danish kroner. Facebook was hoping eventually to expand Credits into a micropayment system open to any Facebook application, whether a game or a media company application. Facebook deprecated Credits in favour of users' local currencies.
i-Jet Media is a Russian distribution network and publisher of social games on web portals and social networks. It was founded in 2005 and published its first game, Maffia News, in 2007. The company has foreign offices in Silicon Valley, United States and Beijing, China.
My Empire was a city building game with an ancient Greco-Roman theme. The game was developed and published by Playfish and was released via Facebook in May 2010. In 2011 My Empire became the inaugural winner of the Social Network Game category at the 2011 BAFTA Video Game Awards.
Marvel Avengers Alliance was a turn-based social-network game developed by American studio Offbeat Creations and published by Playdom on March 1, 2012. It is based on characters and storylines published by Marvel Comics, and written by Alex Irvine. The game was available as an Adobe Flash application via the social-networking website Facebook. It launched in Facebook at March 1, 2012. It was initially released as promotion for the 2012 Marvel Studios crossover film The Avengers. It won the award for Best Social Game on the G4tv.com Video Game Awards 2012.
Wild Ones was a video game published by Playdom. It was released on 18 December 2009 and closed on 28 August 2013, becoming one of Playdom's most popular games.