Standoff 2

Last updated
Standoff 2
Standoff 2 Logo.svg
Current game logo
Developer(s) Axlebolt
Publisher(s) Axlebolt
Composer(s) Ivan Sysoev
Sava Tsurkanu
SeriesStandoff
Engine Unity
Platform(s) Android, iOS, HarmonyOS
Release
Genre(s) First-person shooter
Mode(s) Multiplayer

Standoff 2 is a free-to-play online mobile multiplayer first-person shooter game developed and published by Axlebolt in 2017 for Android, in 2018 for iOS [1] and in 2020 for HarmonyOS [2] smartphones.

Contents

Gameplay

Screenshot of gameplay in the "Allies" mode Standoff 2 Gameplay.png
Screenshot of gameplay in the "Allies" mode

Standoff 2 is a classical first-person shooter game with multiple different gamemodes and modern Russian and non-Russian weapons. Each weapon has different characteristics, divided into the following categories: damage, fire rate, recoil control, range accuracy, movement rate, armor penetration and penetration power. [3]

Multiple gamemodes are available, such as Defuse, Team Deathmatch and Escalation. Reaching level 15 unlocks the "Allies" mode and reaching level 20 unlocks the "Competitive" mode. [4]

Unlike most mobile shooters, in Standoff 2 there is no auto-shooting and aiming assistance, but at the same time there is also a flexible control setting: the ability to move, change the visibility and size of most of the interface elements. Only decorative items that do not affect the gameplay are sold for real money in the game. [5]

Gamemodes

Defuse

10 Players in two teams of five players (Counter-Terrorists (CT) and Terrorists (T)) play on one of the seven maps available for this gamemode. The goal of the Terrorist team is to plant the bomb on one of the two planting zones and to defend the bomb until it explodes. The Counter-Terrorists have to fight the Terrorists and defuse the bomb before it explodes. Players spawn in dedicated spawning points for their team at opposite sides of the map. Depending on the kills achieved by a player in a round, the player gets rewarded with money which he can use to buy new weapons that are available for his team. Weapons have limited ammo and can run out of ammo. After dying in-game, the players can not respawn until the next round starts. The game can run up to 15 matches with no chance for the result being a draw. The first team to reach 8 points wins. [5]

Team Deathmatch

Up to 10 Players in two teams play on one of the eight maps available for this gamemode. Players respawn instantly after being killed. The goal of both teams is to get more total kills than the other team in 5 minutes. Players have infinite ammo and can select any weapons available for their team. Players spawn in dedicated spawning points for their team at opposite sides of the map. [5]

Arms Race

Two teams play against each other but only one player from the team can win. Instead of a weapon selection there is a level system that gives the player a different weapon depending on the match level of the player. To increase the match level, the player has to do two kills with the current weapon without dying. Alternatively, the player can use a knife, which is available at all times, to instantly increase the level. If the player reaches level 20, the match ends with that player as the winner. The maps are the same as in "Team Deathmatch". [5]

MMR System

For the first 10 matches of "Competitive" mode and "Allies" mode, a player has no rank. After those, the player is assigned an initial rank. After each game in the two ranked gamemodes, a player gains or loses points depending on one of three factors. [6]

Reception

Critics often compare Standoff 2 to Counter-Strike: Global Offensive and call it a mobile clone. [4] [7] [8] Sushant Rohan from PCQuest called the game the best mobile adaptation of CS:GO and an ideal FPS game and praised good frame rate, enjoyable gameplay, good weapon skins and strong protection against cheaters and hackers. Sushant noted that the game may not be optimized enough, as some players experience slow performance in the game, but in his opinion that is typical for any multiplayer mobile game, or the freeze is due to the fact that Standoff 2 is not designed to work on MediaTek devices. [7] In the third quarter of 2021, Standoff 2 entered the top three most profitable games on the Russian mobile game market. [9]

Related Research Articles

<i>Counter-Strike</i> (video game) 2000 first-person shooter video game

Counter-Strike is a tactical first-person shooter game developed by Valve. It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired. Counter-Strike was released by Valve for Microsoft Windows in November 2000, and is the first installment in the Counter-Strike series. Several remakes and ports were released on Xbox, as well as OS X and Linux.

<span class="mw-page-title-main">Deathmatch (video games)</span> Video game mode

Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill the other players' characters as many times as possible. The deathmatch may end on a frag limit or a time limit, and the winner is the player that accumulated the greatest number of frags.

In video gaming, camping is a tactic where a player obtains an advantageous static position, which may be a discreet place which is unlikely to be searched. The tactic is employed both in single-player games and online multiplayer games, but is usually more effective in an online multiplayer game, as AI opponents in single-player games may be aware of the player's position, even if they are visually hidden. The tactic varies depending on the type of game. In first-person shooters, it generally involves a player waiting in one location for other players to approach, then killing them before being noticed, or before the other players can react to their presence. By camping, a player is able to learn and adapt to the limited environment they are playing in, noting specific points to check repetitively. By following this method with little fault, a lower number of deaths can be achieved. In other cases, players may wait in an area to gain access to items or perform actions before other players who are not camping have the chance to do so.

Firearms is a first-person shooter mod for Half-Life which originated from a Quake modification. Initially developed in 1998, Firearms was created as a quasi-realistic team-based FPS. The mod's main feature is the large amount of usable weapons in the game.

<i>Cube</i> (video game) 2001 video game

Cube is a free and open-source first-person shooter video game. It is often mistaken with its engine (zlib-licensed), the Cube Engine. The engine and game were developed by Wouter van Oortmerssen.

<i>Soldier of Fortune II: Double Helix</i> 2002 video game

Soldier of Fortune II: Double Helix is a first-person shooter video game developed by Raven Software, the sequel to Soldier of Fortune. It was developed using the id Tech 3 engine as opposed to the original's id Tech 2, and published in 2002. Once again, Raven hired John Mullins to act as a consultant on the game. Based on criticisms of the original game, Raven Software developed Soldier of Fortune II to be a more "realistic" game, with more modern tactical shooters like Operation Flashpoint: Cold War Crisis (2001) and Tom Clancy's Rainbow Six (1998) serving as inspirations, rather than Quake (1996).

Soldat is a 2D multiplayer video game for Microsoft Windows. It is a run and gun game influenced by Liero and Scorched Earth, combined with elements from Counter-Strike and Worms.

GoldenEye: Source is a total conversion mod developed using Valve's Source engine. GoldenEye: Source is a multiplayer remake of the 1997 Nintendo 64 video game GoldenEye 007, itself based on the James Bond film GoldenEye. The mod's development began in 2005, and remains in active development as of 2024.

<i>War Rock</i> 2006 video game

War Rock is a multiplayer first-person shooter made by the South Korean company, Dream Execution. The game is distributed as a free-to-play, a common form of freeware EULA and available through online downloading. Outside of the Far East, the game is hosted by PapayaPlay, who services the game for both Europe and North America.

<i>Gore: Ultimate Soldier</i> 2002 video game

Gore: Ultimate Soldier, also known as simply Gore, is a first-person shooter video game for Microsoft Windows, released on June 5, 2002. It was published by DreamCatcher Interactive and developed by 4D Rulers.

<i>Heat Project</i> 2005 video game

Heat Project is a FPS game based on realistic weapons and places including Alcatraz Island, Mong Kok and the National Palace Museum.

Last man standing (LMS) or last team standing (LTS) is a multiplayer deathmatch gameplay mode featured in certain computer and video games, particularly, but not exclusively, first-person shooters, and is also the basis of battle royale games. The aim of a player in a last man standing match is to neutralize their opponents and remain the sole survivor. The basic rules followed are generally the same as a regular deathmatch mode, with one important difference being that respawn is limited or not allowed at all. Each player is assigned a specific number of lives per match. Once these lives have been expended, the player is no longer able to return to the current match and remains as an invisible spectator until there is a winner and the LMS round is over. In some games, the player is allowed to buy or pick up items before spawning, while other titles have the player spawn with full weapons and ammo and there are no powerups available on the map.

<i>Metal Gear Online</i> 2008 video game

Metal Gear Online, and also known as Metal Gear Online 2, was a stealth third-person shooter video game for the PlayStation 3. It was an online multiplayer spin-off of the Metal Gear video game series. The starter pack of Online was available worldwide bundled with Metal Gear Solid 4: Guns of the Patriots, with a standalone release for Japan. The name Metal Gear Online is common with earlier online components for Metal Gear Solid 3: Subsistence and Metal Gear Solid: Portable Ops. Metal Gear Online's North American and European servers were shut down on June 12, 2012.

<i>Counter-Strike Online</i> 2008 video game

Counter-Strike Online (CSO) is a tactical first-person shooter video game, targeted towards Asia's gaming market released in 2008. It is based on Counter-Strike and was developed by Nexon with oversight from license-holder Valve. It uses a micropayment model that is managed by a custom version of Steam.

<i>Red Orchestra 2: Heroes of Stalingrad</i> 2011 video game

Red Orchestra 2: Heroes of Stalingrad and Rising Storm GOTY, now known as Rising Storm/Red Orchestra 2 GOTY on Steam, is a tactical multiplayer first-person shooter video game set during World War II, developed and published by Tripwire Interactive. It is a sequel to Red Orchestra: Ostfront 41-45. The title focuses heavily on the Battle of Stalingrad and the Pacific Theater. The game was released in September 2011. The game is currently a Windows exclusive and contains many new features compared to the original, including a new first-person cover system, which can also be combined with blind firing, first person collision detection, Commander role and abilities as well as an entirely new system of statistics tracking and player levelling. Maps are much bigger and had immediate 64-player support.

<i>Interstellar Marines</i> 2013 video game

Interstellar Marines is a science fiction first-person shooter video game that was developed by indie studio Zero Point Software until 2019. It was added to Steam Greenlight on September 3, 2012 and later released on Steam Early Access on July 2, 2013.

<i>Tom Clancys Rainbow Six: Shadow Vanguard</i> 2011 video game

Tom Clancy's Rainbow Six: Shadow Vanguard is a 2011 first-person shooter video game developed and published by Gameloft for iOS, Xperia Play and Android devices. The game is a remake of the original Tom Clancy's Rainbow Six video game.

Robocraft is an online vehicular combat game developed and published by Freejam Games. The game is set on different planets, with players constructing robots to fight with and against others in battle. The game features contained garage bays in which players can build various functional vehicles with basic block-based parts, such as cubes and wheels, along with weapons that can be used for combat. The initial alpha build was released in March 2013, and gained over 300,000 players by the following year. It officially released out of beta on August 24, 2017.

<i>Insurgency: Sandstorm</i> 2018 tactical shooter video game

Insurgency: Sandstorm is a multiplayer tactical first-person shooter video game developed by New World Interactive and published by Focus Home Interactive. The game is a sequel to the 2014 video game Insurgency. Set in an unnamed fictional Middle Eastern region, the game depicts a conflict between two factions: "Security", loosely based on various militaries ; and "Insurgents", loosely based on various paramilitary and terrorist groups.

<i>Valorant</i> 2020 video game by Riot Games

Valorant is a free-to-play first-person tactical hero shooter developed and published by Riot Games. The game's development started in 2014 and was teased under the codename Project A in October 2019. A closed beta period began with limited access on April 7, 2020, followed by a release on June 2, 2020. It was originally designed for Windows only, but support for the Xbox Series X/S and PlayStation 5 was added in June 2024, albeit without crossplay between PC and console clients. Valorant takes inspiration from the Counter-Strike series, borrowing several mechanics such as the buy menu, spray patterns, and inaccuracy while moving.

References