Star Command: Revolution | |
---|---|
Developer(s) | Metropolis Digital |
Publisher(s) | GT Interactive |
Platform(s) | MS-DOS, Windows |
Release | |
Genre(s) | Real-time strategy |
Mode(s) | Single player, multiplayer |
Star Command: Revolution is a real-time strategy game developed by Metropolis Digital, Inc. and published by GT Interactive. It was originally released in 1997 for MS-DOS, and was re-released in 1998 for Microsoft Windows under the title Star Command Deluxe. [2] This re-release was overshadowed by its contemporary, Starcraft . A sequel, Star Command X: Armada, is hinted at upon successful completion of the campaign mode, but it was never produced. Instead, the developer released the similarly named but unrelated game Armada on November 26, 1999.
The main storyline follows an interspecies conflict in the Zeta galaxy after the discovery of an energy resource called "Solinite." The races, previously coexisting in peace, begin fighting each other for control of the Solinite, until several political assassinations allow the tyrannical warlord Narvek to take over the galaxy. A small group of rebels who call themselves "Star Command" fight back against Narvek in an effort to dethrone him and restore peace to the galaxy.
The nonlinear campaign mode places the player in control of a mothership commandeered by Star Command, with the objective of destroying Narvek. This mothership is the only ship that can collect resources and build other stations and ships. The campaign is lost if the player allows the mothership to be destroyed.
Each campaign battle occurs in one of 31 separate rectangular sectors, where the player must build enough ships to conquer the enemies' battalions while managing long-term resource consumption; resources are finite, and ships and stations (other than the mothership) cannot be brought between sectors. Most sectors have an objective, usually involving the destruction of enemy fleets or stations. Players who accomplish these tasks are rewarded with permanent bonuses, such as an increase in the mothership's harvesting rate. The battles increase in difficulty as the player nears Narvek's base.
Each battle begins with the sector completely obscured by fog of war. Areas the player explores become permanently visible, regardless of whether the player has any ships in that area.
Every ship and station has a set of four vital statistics: shield, tech, engine, and control. The "shield" statistic is how much damage the ship can stand before it is destroyed; once depleted, the ship explodes. "Tech" is what allows a ship to fire; reducing this tends to make a ship fire less often. "Engine" is a representative of how fast the ship can move; reducing this causes ships to move more sluggishly than normal. "Control" is a statistic, that, like "shield," has little effect until it is completely reduced; when this occurs, the ship defects to the side of the ship that dealt the last control damage (and restores some control). [lower-alpha 1]
Each race has a set of 16 constructible ships and stations, some of which are similar across each race, such as a base, which is necessary for building ships, a university, which trains ships and teaches the mothership new technology necessary for building new ships, and a fighter carrier, which launches three smaller fighter ships at enemies within range. Each ship and station has a cost, which consists of various amounts of Solinite, time (not time to build, but time a player must wait before building again), and a resource specific to each race. Destroying a ship or station other than the mothership will leave behind an "Engine Core," which is a small amount of Solinite, and some of the race-specific resource.
Players start with the ability to build only 1 ship and 3 stations which are all similar for each race: the base, the university, a guardpost (a station that fires at enemies), and a "scout" class ship. The scout is the only type of ship which can break "pack" Solinite into smaller pieces that can be collected by the mothership.
Other than the mothership, ships have 7 "levels" of skill, which can be increased through combat, or up to level 4 by placing the ship next to a university. Higher levels give bonuses to the ships, such as a higher rate of fire or multiple shots at a time.
Placing the mothership next to a race's university allows it to learn that race's technology, i.e. more ships and stations. Once all of a race's technologies have been discovered, the mothership will next learn how to build another race's base. Building this will allow the player to build that race's university, allowing the player to learn even more technology.
The game features a multiplayer battle mode, which is a single skirmish between two and four human or AI players. The game includes support for playing over a LAN or the Internet (an IPX-compatible card is necessary, however).
Additionally, the game includes support for a two-player campaign. However, it is not possible to load a saved two-player campaign. [1]
Each race has 1 base, 7 ships (including 1 scout-class ship, 1 repair vessel, and 1 fighter carrier), 1 university, 1 guardpost, 1 small special station, 1 droid factory (necessary for building droids), 2 droids, 1 large special station, and 1 special action for the large station. There are no limits to the number of ships a player can produce, except a player cannot have more than 1 of any race's base, droid factory, or large special station.
In the campaign mode, the player starts out with only Terran technology.
The Terrans are a humanoid race that specializes in control damage. [lower-alpha 2] Their repair vessel fixes other ships' tech damage. They can build a special ship called a "Switcher" which can instantaneously swap position with any friendly ship other than fighter carriers. The Terrans' special stations are the "Target," a small station that can be fired upon by friendly forces to increase their level, and the "StatCon," a large station which can fire the "Controller" to any visible point in the sector, dealing heavy control damage to any enemies it hits.
The Computrons are the artificial intelligence race, specializing in tech damage. [lower-alpha 2] Their repair vessel heals shield damage on other friendly ships. One of their specialized ships is the "Reflex Weapon," a ship which can fire simultaneously on all enemies within range. Their special stations are the "Teleportal," which allows friendly ships other than carriers to immediately appear next to it, and the "Foldspacer," which by itself can fire a heavy shield blast at enemies and can "Fold Space," moving itself to any visible part of the sector. Additionally, the Computrons can build a droid called a "Scrambler," which cannot be targeted by stations.
The Nomads are a humanoid race that specializes in heavy shield damage. Their repair vessel heals engine damage on other friendly ships. One special Nomad ship is the "Point Laser," a ship which can nullify a shot fired by another ship or cause a fighter to return to its carrier. Their special stations are the "Bomb," which the player can direct to explode, dealing heavy shield damage to every ship adjacent to it, and the "Torpedo Launcher," which launches a "Torpedo" at any visible point in the sector, dealing heavy shield damage to the ship(s) it hits. The Nomads can also build a "Bomb Droid" which does not self-destruct as the Bomb does, but explodes when destroyed, dealing some shield damage to any adjacent ships.
The Triumverites are beings with three disembodied brains floating in a canister where a head would be on a human. Many of their ships deal engine damage to enemies. [lower-alpha 2] One special Triumverite ship is the "Cloaker," which cannot be seen by enemies on the mini-map. Their special stations are the "Omni Fighter," a station that launches a Point Laser-immune fighter at enemy forces, and the "Repair Matrix," which fires a blast of energy to any visible point on the map that repairs every statistic of the ships it hits, and can also increase the ships' statistic capacity by a small amount. In contrast to the Computrons' Scrambler, the Triumverites can build a droid called an "Evaser," which cannot be targeted by ships.
Publication | Score |
---|---|
GameSpot | 6.5/10 (DOS) [3] |
Next Generation | (DOS) [4] |
Star Command: Revolution received mixed reviews, with widespread praise for the ability to visit areas in non-linear order, [1] [4] [5] but widespread criticism for the save system, specifically the allotment of only one save slot per campaign and that the game can only be saved between battles. [1] [3] [4] Some critics also found that there is not enough gameplay differentiation between the four different species. [3] [4] In his review, GamePro 's Major Mike said it "stands apart from the average Command & Conquer clone", citing the balance between exploration and battles, the detailed spacecraft, the voice digitization, and the easily mastered controls. [5] Tim Chown likewise commented that Star Command: Revolution stood out from other real-time strategy games by combining genuine depth and challenge with frantic battles that play out with vivid graphics. He complained of several issues with the interface and AI, but concluded it "has enough novelty in style and presentation to warrant a close look." [1]
Both Chown and Tim Soete, who reviewed the game for GameSpot , noted the game's similarity in appearance to early screenshots of StarCraft , and anticipated direct competition between them. [1] [3] However, Soete was less certain of Star Command's quality, musing that, "While Star Command's gameplay is absorbing and addictive at times, in the end it's hard to tell whether you're playing an inventive real-time strategy game that beat its competition to the mark or just revisiting a weightless pastiche of recycled ideas." He particularly criticized that there is no need to bother with the system of four damage meters, since focusing on destroying ships' shields is enough to guarantee victory. He concluded the game still has enough novelty to appeal to fans of the genre. [3] A reviewer for Next Generation similarly said the game "has some new elements, but for the most part it's same old same old." [4]
Descent: FreeSpace – The Great War, known as Conflict: FreeSpace – The Great War in Europe, is a 1998 space combat simulation IBM PC compatible computer game developed by Volition, when it was split off from Parallax Software, and published by Interplay Productions. In 2001, it was ported to the Amiga platform as FreeSpace: The Great War by Hyperion Entertainment. The game places players in the role of a human pilot, who operates in several classes of starfighter and combats against opposing forces, either human or alien, in various space-faring environments, such as in orbit above a planet or within an asteroid belt. The story of the game's single player campaign focuses on a war in the 24th century between two factions, one human and the other alien, that is interrupted in its fourteenth year by the arrival of an enigmatic and militant alien race, whose genocidal advance forces the two sides into a ceasefire in order to work together to halt the threat.
Battlefleet Gothic is a miniature wargame that was produced by Games Workshop from 1999 to 2013. It simulates combat between large spaceships. It was developed primarily by Andy Chambers. Although this miniature wargame is no longer supported by Games Workshop, two video game adaptations have been made since its cancellation.
Homeworld 2 is a real-time strategy video game sequel to Homeworld, developed by Relic Entertainment and released in 2003 by now defunct publisher Sierra Entertainment. Its story concerns Hiigara's response to a new enemy called the Vaygr. Its gameplay takes a new direction with the enhancement of its graphics and audio. In contrast to the closely equivalent Kushan and Taiidan forces of the original game, Vaygr and Hiigaran spaceships differ significantly in design and application.
Federation and Empire (F&E) is a strategic-level board wargame set in the fictional Star Fleet Universe spinoff of Star Trek, currently published by Amarillo Design Bureau Inc. (ADB). It is a stand-alone product, but has sometimes been considered the official campaign generator for Star Fleet Battles.
Raptor: Call of the Shadows is a vertically scrolling shooter developed by Cygnus Studios and published by Apogee Software. Its working title was "Mercenary 2029". It was released on April 1, 1994 for MS-DOS compatible systems. The first episode of the game, "Bravo Sector", was distributed as shareware. The other two episodes were sold commercially.
Starmaster is a video game written for the Atari 2600 by Alan Miller and published in June 1982 by Activision. The game is similar to Atari 8-bit family game Star Raiders. Starmaster was not ported to other systems, but has been re-released in collections such as Activision Anthology.
DECWAR is a multiplayer computer game first written in 1978 at the University of Texas at Austin for the PDP-10. It was developed from a lesser-known two-player version, WAR, adding multi-terminal support for between one and ten players. WAR and DECWAR are essentially multiplayer versions of the classic Star Trek game, but with added strategic elements. The game was later used, by scrubbing copyright notices and replacing them, as MegaWars on CompuServe and Stellar Warrior on GEnie. Both versions ran for years.
I-War is a space combat simulator developed by Particle Systems and published by Infogrames. The game was first published in November 1997 in Europe, and in late August of 1998 in North America.
Space Spartans is a space combat simulator video game released for Intellivision, initially programmed by Brian Dougherty, and completed by William C. Fisher and Steve Roney. It is first game which supported the Intellivoice voice synthesis module. Space Spartans is heavily based on Star Raiders, a game released in 1979 for the Atari 8-bit family.
Homeworld is a real-time strategy video game developed by Relic Entertainment and published by Sierra Studios on September 28, 1999, for Microsoft Windows. Set in space, the science fiction game follows the Kushan exiles of the planet Kharak after their home planet is destroyed by the Taiidan Empire in retaliation for developing hyperspace jump technology. The survivors journey with their spacecraft-constructing mothership to reclaim their ancient homeworld of Hiigara from the Taiidan, encountering a variety of pirates, mercenaries, traders, and rebels along the way. In each of the game's levels, the player gathers resources, builds a fleet, and uses it to destroy enemy ships and accomplish mission objectives. The player's fleet carries over between levels, and can travel in a fully three-dimensional space within each level rather than being limited to a two-dimensional plane.
Urban Assault is a 3D combined first-person shooter and real-time strategy computer game developed by the German company TerraTools and published by Microsoft in the year 1998.
Star Wars: Starfighter is a 2001 action video game, developed and published by LucasArts, that takes place right before the Battle of Naboo. The player unites alongside three starfighter pilots and is allowed to take control of several different spacecraft to help stop the invasion that threatens Naboo.
Star Voyager is an outer space shooter for the Nintendo Entertainment System. The gameplay is a first-person shooter from inside the cockpit of a spaceship. The player navigates "sub spaces" of a larger "world map." Gameplay takes place between different subspaces.
Haegemonia: Legions of Iron, or Hegemonia: Legions of Iron, is a 3D real-time strategy game developed by Digital Reality for Microsoft Windows, and by Microïds for OS X, iOS, and Android.
Star Wars PocketModel Trading Card Game is an out-of-print tabletop game manufactured by WizKids, Inc. that debuted in 2007, based on the Star Wars universe. The game was designed by Mike Elliott and Ethan Pasternack.
Codename MAT is a space combat simulator published in 1984 by Micromega for the ZX Spectrum and Amstrad CPC written by Derek Brewster. The game is similar to Atari, Inc.'s Star Raiders from 1979. Both games allow switching between front and aft-facing views and have strategic chart and scan modes. While Star Raiders has the player fighting Zylons, in Codename MAT the enemies are Myons.
Pocket Fleet is a space themed MOBA game developed by Turkish studio 'Overdose Caffeine Games'. The Android version was released in September 2012. followed by iOS and Flash versions. An Ouya port was also planned initially but abandoned due to porting difficulties. The game features arena type PvP and PvE game play using Asteroids-like game mechanics.
Artemis: Spaceship Bridge Simulator is a multiplayer co-operative spaceship simulation game created by Thomas Robertson for Windows, iOS, and Android devices. The game is designed to be played between three and eight players over a local area network, with each player using a separate computer that provides a different spaceship bridge station, such as helm control or engineering.
Star Conflict is a free-to-play dynamic massively multiplayer online space action game. The gaming platform Steam describes it as an "action-packed, massively multiplayer space simulation game". The core of the game is PvP spaceships battles, PvE (Co-Op) missions and an open world. The game uses a free-to-play business model.
Galaxy On Fire 2 is a spaceflight simulation video game created and distributed by Fishlabs in 2009.